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Re: Next Games Team Meeting



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On 7/4/2013 4:06 PM, Markus Koschany wrote:
> Hi all,
> 
> Paul Wise asked me if I am interested in organizing the next Games Team meeting [1], I said yes
> and here i am.
> 
> So far the team has used doodle to organize this IRC event. Does anybody know a free
> replacement tool for doodle, something that can help us in finding a meeting date?
> 
> I suggest to aim for a meeting at the end of July or sometime in August preferably at the
> weekend and at a time when it is likely that most members and interested people can attend it.
> (12am UTC?)
> 
> The last meeting was almost two years ago. I skimmed through the old IRC logs to get a feel for
> how those meetings are meant to be and to find out what they tried to achieve. So it looks like
> that most of my initial thoughts have been already brought up for discussion in the past.
> There was no lack of good proposals but almost none of them got implemented or pursued.
> 
> 
> My proposals for an agenda (everyone should reply with more suggestions) 
> ==========================
> 
> 1. New member recruitment 2. Release goal for Jessie 3. Debian Games Pure Blend
> 
> I think we should continue where the last meeting ended: recruitment
> 
> Basically recruitment is an ongoing process. Speaking from the point of view of a newcomer who
> had been reading this list for more than a year before he finally decided to join, i think the
> whole team could be more relaxed about certain issues. I completely understand that everyone 
> follows his or her own agenda but i think everyone could improve the situation by being more
> inviting. This team has surely the greatest potential of all Debian teams to be attractive even
> for non-technical folks and we should aim for making it fun and cool for everybody.
> 
> Here are some ideas: (more input needed)
> 
> 1. Advertise the team at games forums Every maintainer of a game or library that use some kind
> of public internet forum can call for some attention and invite people to join the team. 2. Ask
> people who develop or play free software games to join #debian-games and debian-devel-games. 3.
> Make [2] a reality and try to improve certain aspects of Debian games with the help of the
> community. 4. All game members should describe their actual interest in the team somewhere. Who
> is who and who wants to see certain goals accomplished. Who would sponsor new games? Who is
> only interested in bug fixing or certain games? Who intends to be a supporter? Who can motivate
> other Debian developers to help out with sponsoring bug fixes?
> 
> I suggest that we define a doable release goal for Jessie. I believe it should be a goal that
> is concrete, measurable and easy to implement and does not require a lot of expertise. I think
> of:
> 
> - Every game shall have an icon which looks good even on Gnome 3. - Every game shall have a
> desktop and menu file. - Every game shall have a man page.
> 
> We need to identify those packages first, file a bug report and then ask other people to work
> on it. I bet a lot of people would like to see a new or better icon, man page or desktop file
> but they don't know how to approach us. So the steps are:
> 
> 1. Identify the affected packages, file bugs for them. 2. Write documentation how to fix them. 
> 3. Ask the community to fix them. 4. Apply the patches and upload. 5. Evaluation.
> 
> I will focus on my last point in the second half of the year, the Debian Games Pure Blend
> project [3]. I think it goes hand in hand with the other two proposals because it aims to be a
> place to discover all Debian related games. We will get meta packages of games for free which
> will also lead us to a Debian Games Live CD/USB release. I would like to talk more about it at
> the meeting.
> 
> In short:
> 
> - Meeting scheduled for July or August. (shall last between 60 and 90 minutes). - We have to
> find a date for the meeting. - We need an agenda. Everyone should propose three topics. - Keep
> it simple, keep it fun.
> 
> Thoughts?
> 
> Regards,
> 
> Markus
> 
> 
> [1] https://wiki.debian.org/Games/Meetings [2] https://wiki.debian.org/Games/Parties [3]
> http://blends.alioth.debian.org/games/tasks/
> 

Markus/Pabs,

Great idea.  Since I was out for so long I am wondering how many of the major players are still
active since then?  One of the reasons I ask that is that a higher overall level I would still
like a better definition of what the games "team" actually means.

Thanks,

- -- 
Barry deFreese
Sometimes helper, sometimes hinderer to:
Debian Games, QA, GNU/Hurd
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