[Date Prev][Date Next] [Thread Prev][Thread Next] [Date Index] [Thread Index]

Re: Nikki and the Robots – where is it stuck?



On Thu, Aug 30, 2012 at 7:32 PM, Sönke Hahn wrote:

> Hmm, I think theoretically this could be possible. But I don't think
> it's trivial and there is probably little else to be gained from that.
> (Other than getting rid of these warnings.)

It would make it a bit simpler to build, just one invocation of cabal
instead of several in different directories.

> Haskell (or ghc) supports the C-pre-processor, so this could be done
> through conditional compilation. I dislike conditional compilation,
> because it means you cannot statically check all of the code in one
> compilation in one environment.
> I don't see another way in Haskell to do that.

Hmm, ok.

> I've discovered two unneeded deps on our side and removed them. (I
> doubt, they were the ones that introduced these link requirements, though.)

Oh, great :)

> I put that on my todo-list, with a low priority.

Thanks.

> Oh, I forgot about that. There is a bug report now here:
> https://bugs.launchpad.net/nikki/+bug/1043771
> @Paul: I failed to find the first report of this. If you can easily find
> it, would you send me a link (or resend the mail), please?

My initial report seems to be here:

http://lists.debian.org/debian-devel-games/2011/11/msg00003.html

-- 
bye,
pabs

http://wiki.debian.org/PaulWise


Reply to: