Re: SDL packaging team revival
On Sun, Nov 20, 2011 at 09:46:47AM +0100, Dominique Dumont wrote:
> Le Sunday 20 November 2011 00:41:40, Paul Wise a écrit :
> > What happened to the idea of folding the SDL team into the games
> > team?
> Nothing. I first heard of this idea several months ago and nothing
> happened since.
Not strictly true. Fabian and I spent a few hours working on
sdl-mixer, in particular: I got the package into git and started
rebasing patches on top of a new upstream version; Fabian reviewed all
the patches. I can't remember right now where that work is. I hope
anyone who cares builds on top of our work and it isn't wasted.
> This idea is good but has some drawbacks:
> - packaging lib and packaging games is sometwhat different
The games team already package libs.
> - users of SDL libs may not be only games (*)
I don't see the relevance here. What difference does the
Maintainer: field make to users?
> - Since Game packaging members are focused on games, SDL libs
> packages are more likely to become victim of bystander apathy 
Thoroughly disagree here.
The games team is an active team with an existing infrastructure/set
of conventions: active alioth team admins; mailing list conventions;
tools and infrastructure to monitor bugs and perform QA checks; wiki
Creating a new team means doing all of the above again from scratch.
It also means any contributor needs to put work in to subscribe to
a new set of lists; request admin on a new project; learn a whole new
set of conventions for VCS or whatever: a total pain.
Whilst it's true that not all SDL users (in a packaging sense) are
games, and not all games use SDL; certainly the vast majority in both
direction do. And having the SDL packages maintained by an active
team with the majority of participants having a vested interested in
their well being, and giving SDL bugs more eyeballs is a great thing
I'd encourage anyone with the time and motivation to work on SDL to
consider this avenue as I really believe it's the most sensible.
> Let's say folding SDL team is plan B. Let's see first if plan A (SDL
> team revival) is working.
If you really feel that's the best way, I wish you the best of luck.
> That said, Debian games team members are also welcome to join SDL
> packaging team.
Whilst I'm no longer in the games team, the burden/barrier of joining
a new team and learning a whole new set of conventions on how to do
stuff etc. as briefly detailed above is too high for me to bother, I'd
rather put that energy into useful work.