Re: brainstorm: expanding debtags for gaming?
On Sat, Jul 9, 2011 at 4:23 AM, Karl Goetz wrote:
> In that case we have a lot more options.
>
> As a side thought, along with :network and :local, do we have any games
> that would benefit from :hotseat ?
Hmmm, I'm pretty sure I've seen one, but no names come to mind.
> anyway, i'd like to suggest the :realtime, :turnbased and :hotseat to
> go under ::strategy :)
I think you could have non-strategy based hotseat games, same for the
other two (jumpnbump for realtime).
Also, I wonder how to represent input requirements.
For example, MTCatchShake requires a multi-touch capable device and a
motion sensor:
http://projects.developer.nokia.com/MTCatchShake
Where as something like chromium-bsu you can use any of touchpad,
mouse, keyboard (harder), touchscreen (annoying SDL issues).
There there are cases like xgalaga working on touch-screen-only
devices but not being able to enter your high scrore nickname.
So for gaming we have:
play types (single, multi etc)
genre (strategy etc)
input (touch, mouse etc)
What else?
--
bye,
pabs
http://wiki.debian.org/PaulWise
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