Re: brainstorm: expanding debtags for gaming?
On Wed, Jul 6, 2011 at 5:04 AM, Karl Goetz wrote:
> A way to indicate turn based vs realtime would be good. I take it from
> [[DebTags]] that game::strategy::realtime is the wrong way to do it, so
> how do we indicate it? game::realtime and game::turnbased?
I believe you could do game::strategy:realtime but you also need
game::strategy. Like there are works-with::image,
works-with::image:raster and works-with::image:vector.