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Re: Suggestion for a new game

On Sun, 12 Jun 2011 15:54:34 -0300
Jesse Smith <jessefrgsmith@yahoo.ca> wrote:

> -----Original Message-----
> From: Bruno Kleinert <fuddl@tauware.de>
> To: debian-devel-games@lists.debian.org
> Cc: Jesse Smith <jessefrgsmith@yahoo.ca>
> Subject: Re: Suggestion for a new game
> Date: Sun, 12 Jun 2011 20:26:50 +0200
> Am Samstag, den 11.06.2011, 19:55 -0300 schrieb Jesse Smith:
> > Dear Debian Devs,
> > 
> > I'm currently working on an open source submarine simulator.
> > Submarines seems to be a genre largely neglected in the Linux
> > community and I hope to remedy that. 
> Danger from the Deep [1] runs on Linux. AFAIK the engine is free as in
> speech, but everything else isn't… :(
> > My subsim, OpenSSN, is in its early stages of development, but
> > includes four different vessels, a mission and the ability for
> > players to navigate, detect and attack AI-controlled ships.
> > 
> > The description of this mailing list said you take games into
> > consideration for inclusion in Debian and I would like suggest
> > OpenSSN (http://openssn.sf.net) as a worthwhile addition to the
> > distribution. OpenSSN is licensed under the GNU GPLv2 and is
> > written in C++, using the SDL library to handle drawing and input.
> > 
> > Please let me know if you have any questions or if I should take up
> > this matter with another party. Thank you.
> Will everything of OpenSSN be free as in speech?
> By personal interest, I'd like to know if you plan to implement some
> "Hollywood like" eye candy as found in Danger from the Deep? I'd love
> to play a submarine simulation on LAN parties or over the internet if
> it has some tactics, technical stuff but also some nice explosions
> etc. ;)
> Cheers - Fuddl
> [1] http://dangerdeep.sourceforge.net/
> Danger of the Deep has a lot of good things going for it, but has
> characteristics that I feel justify making a new subsim. I have a good
> deal of respect for Dangers, but some things I'd like to improve on
> are:
> 1. Stability. Dangers of the Deep brings eye candy to the table, but
> it causes stability problems on some machines.
> 2. I'm not sure if it's still under development.
> 3. DotD focuses exclusively on WWII u-boats.
> 4. The licensing issues, as you pointed out.
> OpenSSN will have the following characteristics
> 1. Simple graphics and a focus on stability.
> 2. Is under active development and is recruiting new contributors.
> 3. Will focus on a variety of ships/submarines from the past 70 years
> and allow the player to pilot submarines of various nations.
> 4. All the content included with OpenSSN will be free (as in speech).
> The code is licensed under the GPL and content will be either public
> domain or creative commons.

If you go CC, please pick a debian friendly one :)
(I'm hoping CC0 is ok too, but i've no reference for it)

Karl Goetz, (Kamping_Kaiser / VK5FOSS)
Debian contributor / gNewSense Maintainer
No, I won't join your social networking group

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