On Sun, 12 Jun 2011 15:54:34 -0300 Jesse Smith <jessefrgsmith@yahoo.ca> wrote: > -----Original Message----- > From: Bruno Kleinert <fuddl@tauware.de> > To: debian-devel-games@lists.debian.org > Cc: Jesse Smith <jessefrgsmith@yahoo.ca> > Subject: Re: Suggestion for a new game > Date: Sun, 12 Jun 2011 20:26:50 +0200 > > Am Samstag, den 11.06.2011, 19:55 -0300 schrieb Jesse Smith: > > Dear Debian Devs, > > > > I'm currently working on an open source submarine simulator. > > Submarines seems to be a genre largely neglected in the Linux > > community and I hope to remedy that. > Danger from the Deep [1] runs on Linux. AFAIK the engine is free as in > speech, but everything else isn't… :( > > > My subsim, OpenSSN, is in its early stages of development, but > > includes four different vessels, a mission and the ability for > > players to navigate, detect and attack AI-controlled ships. > > > > The description of this mailing list said you take games into > > consideration for inclusion in Debian and I would like suggest > > OpenSSN (http://openssn.sf.net) as a worthwhile addition to the > > distribution. OpenSSN is licensed under the GNU GPLv2 and is > > written in C++, using the SDL library to handle drawing and input. > > > > Please let me know if you have any questions or if I should take up > > this matter with another party. Thank you. > Will everything of OpenSSN be free as in speech? > > By personal interest, I'd like to know if you plan to implement some > "Hollywood like" eye candy as found in Danger from the Deep? I'd love > to play a submarine simulation on LAN parties or over the internet if > it has some tactics, technical stuff but also some nice explosions > etc. ;) > > Cheers - Fuddl > > [1] http://dangerdeep.sourceforge.net/ > > > > > Danger of the Deep has a lot of good things going for it, but has > characteristics that I feel justify making a new subsim. I have a good > deal of respect for Dangers, but some things I'd like to improve on > are: > > 1. Stability. Dangers of the Deep brings eye candy to the table, but > it causes stability problems on some machines. > 2. I'm not sure if it's still under development. > 3. DotD focuses exclusively on WWII u-boats. > 4. The licensing issues, as you pointed out. > > OpenSSN will have the following characteristics > 1. Simple graphics and a focus on stability. > 2. Is under active development and is recruiting new contributors. > 3. Will focus on a variety of ships/submarines from the past 70 years > and allow the player to pilot submarines of various nations. > 4. All the content included with OpenSSN will be free (as in speech). > The code is licensed under the GPL and content will be either public > domain or creative commons. If you go CC, please pick a debian friendly one :) http://wiki.debian.org/DFSGLicenses#Creative_Commons_Attribution_Share-Alike_.28CC-BY-SA.29_v3.0 (I'm hoping CC0 is ok too, but i've no reference for it) thanks, kk -- Karl Goetz, (Kamping_Kaiser / VK5FOSS) Debian contributor / gNewSense Maintainer http://www.kgoetz.id.au No, I won't join your social networking group
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