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Re: Suggestion for a new game



-----Original Message-----
From: Bruno Kleinert <fuddl@tauware.de>
To: debian-devel-games@lists.debian.org
Cc: Jesse Smith <jessefrgsmith@yahoo.ca>
Subject: Re: Suggestion for a new game
Date: Sun, 12 Jun 2011 20:26:50 +0200

Am Samstag, den 11.06.2011, 19:55 -0300 schrieb Jesse Smith:
> Dear Debian Devs,
> 
> I'm currently working on an open source submarine simulator. Submarines
> seems to be a genre largely neglected in the Linux community and I hope
> to remedy that. 
Danger from the Deep [1] runs on Linux. AFAIK the engine is free as in
speech, but everything else isn't… :(

> My subsim, OpenSSN, is in its early stages of development, but includes
> four different vessels, a mission and the ability for players to
> navigate, detect and attack AI-controlled ships.
> 
> The description of this mailing list said you take games into
> consideration for inclusion in Debian and I would like suggest OpenSSN
> (http://openssn.sf.net) as a worthwhile addition to the distribution.
> OpenSSN is licensed under the GNU GPLv2 and is written in C++, using the
> SDL library to handle drawing and input.
> 
> Please let me know if you have any questions or if I should take up this
> matter with another party. Thank you.
Will everything of OpenSSN be free as in speech?

By personal interest, I'd like to know if you plan to implement some
"Hollywood like" eye candy as found in Danger from the Deep? I'd love to
play a submarine simulation on LAN parties or over the internet if it
has some tactics, technical stuff but also some nice explosions etc. ;)

Cheers - Fuddl

[1] http://dangerdeep.sourceforge.net/




Danger of the Deep has a lot of good things going for it, but has
characteristics that I feel justify making a new subsim. I have a good
deal of respect for Dangers, but some things I'd like to improve on are:

1. Stability. Dangers of the Deep brings eye candy to the table, but it
causes stability problems on some machines.
2. I'm not sure if it's still under development.
3. DotD focuses exclusively on WWII u-boats.
4. The licensing issues, as you pointed out.

OpenSSN will have the following characteristics
1. Simple graphics and a focus on stability.
2. Is under active development and is recruiting new contributors.
3. Will focus on a variety of ships/submarines from the past 70 years
and allow the player to pilot submarines of various nations.
4. All the content included with OpenSSN will be free (as in speech).
The code is licensed under the GPL and content will be either public
domain or creative commons.


At the moment the game is still fairly early in its development so "eye
candy" is further down on the to-do list. My goal is to make a solid
tactical sim, similar to games like Seawolf. However, I am open to
adding eye candy if I can get a graphics artist to volunteer their time
and if it doesn't affect stability.


All the best,
Jesse



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