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Re: RFS: 0ad



On Fri, Apr 08, 2011 at 06:22:23PM +0100, Philip Taylor wrote:
> On Thu, Apr 7, 2011 at 5:35 PM, Adam Borowski <kilobyte@angband.pl> wrote:
> > On Thu, Apr 07, 2011 at 04:33:47PM +0100, Philip Taylor wrote:
> >> On Wed, Apr 6, 2011 at 1:24 AM, Paul Wise <pabs@debian.org> wrote:
> >> > Preferably you would render text at run-time, since that
> >> > enables i18n. For finding font files use fontconfig (preferred) and or
> >> > a build-time parameter for finding them.
> >>
> >> My main concern is that that wouldn't provide sufficient consistency -
> >> different versions of Freetype, or the same version with different
> >> configuration (bytecode interpreter, autohinter, etc), might render
> >> the same font quite differently and break the look of the game.
> >
> > Why won't you force the settings then?  If you are afraid the user's
> > configuration might be ill-fitting, specify them by hand.
> 
> The important ones that I'm aware of are compile-time settings
> (TT_CONFIG_OPTION_BYTECODE_INTERPRETER/TT_CONFIG_OPTION_UNPATENTED_HINTING)

These two are used only if you choose bytecode hinting.  Just specify any
other option if you're afraid of inconsistency.

-- 
1KB		// Microsoft corollary to Hanlon's razor:
		//	Never attribute to stupidity what can be
		//	adequately explained by malice.


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