Re: Game World of Padman
Hi,
On 04/07/2011 08:12 AM, Paul Wise wrote:
Sadly World of Padman is not free and open source software so it can't
go into Debian. It might be possible to package the engine in contrib
and the data into non-free though:
http://wiki.debian.org/Games/Suggested#World_of_Padman
There is already some packaging in our SVN repository but it and the
ITP bug seems to be abandoned by its author (CCed).
There is no need to package the engine for World of Padman, it will
run fine with regular ioquake3, together with the ioquake3 patches
already in Debian to be able to use it as openarena engine too.
Here is the launcher script we use in Fedora (together with a
helper for people to download the datafiles themselves), this
assumes the datafiles were installed in ~/.wop or
/usr/share/wop.
# We run from ~/.wop, using ~/.q3a is a bad idea as that will
# cause com_standalone to get unset if regular quake3 is also present
# we're a standalone game
CVARS="+set com_standalone 1"
CVARS="$CVARS +set fs_basegame wop"
CVARS="$CVARS +set fs_basepath /usr/share/wop"
CVARS="$CVARS +set fs_homepath \"$HOME/.wop\""
# World of Padman's default master server is different
CVARS="$CVARS +set sv_master1 master.worldofpadman.com:27955"
# WoP 1.5 has bumped the protocol version to allow using 1 master server
# for 1.2 and 1.5
CVARS="$CVARS +set protocol 69"
# update.quake3arena.com is pretty irrelevant if you're playing wop
CVARS="$CVARS +set cl_motd 0"
exec quake3 $CVARS "$@"
Regards,
Hans
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