Re: data.d.o rationale
On Wed, May 19, 2010 at 02:26:27PM +0800, Paul Wise wrote:
> On Wed, May 19, 2010 at 1:52 PM, Sylvain Beucler <firstname.lastname@example.org> wrote:
> > Is there a summary of the rationale behind data.d.o?
> > http://ftp-master.debian.org/wiki/projects/data/ explains how to
> > "solve the problem" but does not state what the problem actually is.
> A place to store packages that are larger than X MB so as to not
> inconvenience Debian mirrors, the Debian CD team and others. This is
> especially a problem for games (like Vegastrike or Ryzom) and
> scientific data sets. In addition there is the problem for both of
> these of data duplication between the source and binary packages.
> There have been several threads on this and other lists about it.
What is planned for big data that has big source code (flat graphics
-> 3D models and textures; ogg song -> wav/flac format...)?