[Date Prev][Date Next] [Thread Prev][Thread Next] [Date Index] [Thread Index]

RE: SVGAlib support



 
ClanLib does not use or support SVGALib
 
The only game that I remember that used to use SVGAlib is Abuse ( http://abuse.zoy.org/ ), but it 'may' not require it now.
 
Mark

________________________________
> From: ivucica@gmail.com
> Date: Sat, 2 Jan 2010 00:04:27 +0100
> Subject: Re: SVGAlib support
> To: steve@sk2.org
> CC: debian-devel-games@lists.debian.org
>
> Just my little input.
>
> If you have SDL version, there probably is no need for a separate SVGAlib version. I see koules does not depend on libsdl1.2, that probably means it doesn't have SDL version. If recompiling to add SVGAlib support, or even producing a separate package, is an option, then I'd say go for it.
>
>
>
> On sf.net, I saw that over 8 years ago they called out for someone to help with SDL port to no avail. Perhaps that would be the right way to go.
>
> On Fri, Jan 1, 2010 at 23:12, Stephen Kitt> wrote:
>
>
> Hi everyone,
>
>
>
> Is there a consensus regarding SVGAlib support in games nowadays? I was
>
> considering working on http://bugs.debian.org/98841 but I'm not sure it's
>
> worth the bother...
>
>
>
> Regards, and happy new year,
>
>
>
> Stephen
>
>
>
>
>
> --
>
> To UNSUBSCRIBE, email to debian-devel-games-request@lists.debian.org
>
> with a subject of "unsubscribe". Trouble? Contact listmaster@lists.debian.org
>
>
>
>
>
>
> --
> Regards,
>
> Ivan Vučica
> 		 	   		  
_________________________________________________________________
View your other email accounts from your Hotmail inbox. Add them now.
http://clk.atdmt.com/UKM/go/186394592/direct/01/


Reply to: