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Re: SVGAlib support

Just my little input.

If you have SDL version, there probably is no need for a separate SVGAlib version. I see koules does not depend on libsdl1.2, that probably means it doesn't have SDL version. If recompiling to add SVGAlib support, or even producing a separate package, is an option, then I'd say go for it.

On sf.net, I saw that over 8 years ago they called out for someone to help with SDL port to no avail. Perhaps that would be the right way to go.

On Fri, Jan 1, 2010 at 23:12, Stephen Kitt <steve@sk2.org> wrote:
Hi everyone,

Is there a consensus regarding SVGAlib support in games nowadays? I was
considering working on http://bugs.debian.org/98841 but I’m not sure it’s
worth the bother...

Regards, and happy new year,


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Ivan Vučica

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