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Re: Littlest Goddess in Debian



2009/5/18 Gordon Allott <mail@gordallott.com>:
> On Mon, 2009-05-18 at 20:14 +0200, Miriam Ruiz wrote:
>> Hi Gordon,

Hi! :)

>> You also seem to be using 3rd party music and sounds, obtained from
>> different places (*). The music seems to be licensed under CC-by 3.0,
>> and the sounds seem to be covered by digifish license agreement [3]
>> (which is probably not free according to Debian Free Software
>> Guidelines), and Creative Commons Sampling Plus 1.0 License [4] [5]
>> (which doesn't seem to be DFSG-free either). I guess the sounds will
>> have to be replaced if we want to put the game in Debian main. Am I
>> right in this?
>>
>> Greetings and lots of thanks,
>> Miry
>
> Hi Miriam,
>
> This is great news, I would love to see littlest goddess get into Debian
> and I realise that its not perfectly licensed for this, therefore I have
> just sent an email to the maker of the music to hopefully get the music
> tracks licensed as CC-By-Sa. As far as it goes on the two sound effects,
> I would be surprised if we could get those re-licensed as its a rather
> large shift from the Sampling plus licence to CC-By-Sa, but I would not
> be adverse to changing the sound effects from the current ones to
> something different under a better licence.
>
> As far as I am aware the only free software foundation approved creative
> commons is CC-By-Sa, so I wouldn't have high hopes about the CC-By being
> able to conform to the dfsg either, The music is much harder to replace
> than the sounds as they are more integral to the game as a whole, But
> even if I can't get the music re-licensed replacing the ogg files with
> silence until appropriately licensed music is found would be okay I
> guess.

Both CC-by-sa 3.0 and CC-by 3.0 are all right according to the DFSG :)

> Also some changes will have to be made to the code-base in terms of
> making it install friendly, right now, because of standardisation among
> the pyweek entries the code-base will only work in its current setup,
> with data/ and gamelib/ being in the right places relative to
> run_game.py - I have been meaning to make this change for a while now
> though and shouldn't be too much of a change.

That's OK, I have a preview of the package already built:

https://launchpad.net/~miry/+archive/ppa

> You might also be interested to know that we created a second game for
> the recent pyweek that was held two weeks ago,
> http://www.pyweek.org/e/csl-2/ - We came second in this one :).
> Unfortunately it has the same audio licensing woes as the first.

Cool :)

> I will let you know if I get a response about the music and if you know
> of any well licensed repository's for sound effects like freesound I
> would be happy to do a little digging to try and find replacements for
> the two sound effects that are causing problems.

There wasn't any issue with the music, it was CC-by 3.0, right?

> Please let me know if you have any comments or questions, I would be
> very happy to answer them, Gordon

Thanks!!

Greetings,
Miry


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