Re: B.A.L.L.Z. in Debian
Nice to hear you liked our game!
There is a repository on google code which also acts as a kind of
homepage for ballz: http://code.google.com/p/db-tins07/
Regarding guichan I think you'd better keep the version packaged with
the game. I don't remember exactly right now, but we may have hacked
it around a bit, and there is a chance that newer versions of guichan
may break the game (we made this game in 72 hours, remember? :) ). In
any case I think neither me nor Olof are motivated to maintain the
game any longer, it was just a fun one-off effort for the TINS
competition. If someone really feels like fixing our bugs and
improving the game, then at least I would be OK with giving them write
access to the svn repository. Again, I'm speaking for myself here, but
I guess Olof will reply if he disagrees ;).
On Sun, Oct 5, 2008 at 11:01 AM, Sylvain Beucler <firstname.lastname@example.org> wrote:
> Hello Olof and Per,
> After playing ballz, the Debian Games team worked on packaging it as a
> .deb to include it in the Debian GNU/Linux distribution :)
> Progress can be seen at:
> We noticed though that the official website http://www.darkbits.org/
> is currently empty. Is there a new location?
> We also used a few patches developped by the Fedora packager (Hans de
> Goede), for example to use newer versions of guichan. It may worth
> including them in the official version, to avoid each distribution
> forking the game and progressively becoming out-of-sync :)
> What do you think?
> Thanks for releasing this nice game!