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Re: Migration of all ioquake3 based games to a shared ioquake3 engine.



On Wed, Jul 2, 2008 at 04:21, Jack Coulter <jscinoz@gmail.com> wrote:

> As a final note, the core issue here is the unreceptive nature of the
> ioQuake3 team, to new changes.

How much new code does this team generate? Is a fork or a patchset
a feasible way? If yes, what do the upstreams of the individual games
think about this?


Richard


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