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Re: extremetuxracer package



2008/2/10, Simon Ruggier <simon80@gmail.com>:
> On 2/10/08, Alexander Schmehl <tolimar@debian.org> wrote:
> > That the team discussed it in the past and decided against it.  See
> > http://wiki.debian.org/Games/ToolsDiscuss
> >
>
> That was informative - I've put my opinion onto that page, as well as below:

Thanks for adding the comment Simon. Apart from the learning curve,
which I find to be a problem especially for newcomers, there's the
problem of CDBS not being as universal as debhelper. Don't get me
wrong, I have never used CDBS myself before, but as far as I've been
told, CDBS is great for certain kind of templated build systems, but
if there's something out of there, you need to keep fighting with its
insides and knowing CDBS code by heart. Although CDBS is probably a
great tool for certain contexts, I guess it would be too much to use
as a general purpose tool for a team that packages things with lots of
different build systems, many of them even "made by hand" by upstream.
Please, correct me if I'm wrong. The possibility of using also diverse
systems at once, like packaging some games with CDBS and others with
Debhelper doesn't really seem as attractive as using the same tool for
all of them as most as we can.

Greetings,
Miry


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