On Wed, Dec 22, 1999 at 11:50:47PM -0500, Jeff Teunissen wrote: > Currently, I suggest plain mesag3-dev, though the OpenGL QuakeWorld must > be linked against glide2x in order to work (yes, even the GLX version -- > it uses a few functions in glide2x. I'll probably have them excised > within the hour). Also, I am testing the DGA support that I'll be > backporting from the WinQuake source (Has _anyone_ gotten keyboard input > working in fullscreen DGA?). Email me for patches. Mesa 3.1 packages should be uploaded RSN. Quake should be linked against libGL.so.1. > People who know enough to be using Utah GLX already know how to get > programs compiled with Mesa to work, so right now it's a non-issue. ASAP, > the Mesa source package should start to build libgl/libglu/ with the > traditional libMesaGL* symlinks until everything gets recompiled. There are other issues, Mercury, Omnic, and I have been trying to hash them out on OPN #q1src.. -- - Joseph Carter GnuPG public key: 1024D/DCF9DAB3, 2048g/3F9C2A43 - knghtbrd@debian.org 20F6 2261 F185 7A3E 79FC 44F9 8FF7 D7A3 DCF9 DAB3 -------------------------------------------------------------------------- * Simunye is so happy she has her mothers gene's <Dellaran> you better give them back before she misses them!
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