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Re: Wesnoth failed in ARM (inactivity)



On Thu, Sep 02, 2004 at 05:09:31PM +0100, Ralph Siemsen wrote:
> On Thu, Sep 02, 2004 at 04:48:35PM +0100, Philip Blundell wrote:
> > 
> > Looking at the old buildd logs, the last successful build of wesnoth
> > took a little under ten hours on europa.
> 
> Oh, I misunderstood the timeout - i thought it was taking 500 minutes to
> compile a single file (eg. invocations of gcc lasting that long).  The whole
> package could certainly take that long...

I think you didn't misunderstood anything. It was a single file
(game.cpp) lasting for 500 minutes. I suppose it will take like that in
elara for example (last time it got an ICE (possibly out of memory) in elara)

Best regards



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