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Re: Wesnoth failed in ARM (inactivity)



On Thu, 2004-09-02 at 16:23, Isaac Clerencia wrote:
> On Thu, Sep 02, 2004 at 03:05:57PM +0100, Ralph Siemsen wrote:
> > On Thu, Sep 02, 2004 at 12:43:40PM +0200, Isaac Clerencia wrote:
> > > Build killed with signal 15 after 500 minutes of inactivity
> > > 
> > > Can you re-buildd it with a greater inactivity limit?
> > 
> > 500 minutes == 8 hours... surely the answer is not to increase the limit? 
> > Even glibc can be built faster that that!
> 
> Sure, you can bug g++ developers until they get a decent C++ compiler.
> 
> It takes about 30 minutes to build Wesnoth in my computer, about 4 hours
> in a 400 MHZ one, ... surely it can take 500 minutes to compile
> game.cpp, one of the biggest files in wesnoth, in some ARM buildds

Yes, that sounds plausible.  Most of the ARM buildds are 275MHz
machines, and some are slower still, so long build times will be
inevitable.

Looking at the old buildd logs, the last successful build of wesnoth
took a little under ten hours on europa.

p.



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