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Re: Two computers in one: two users each with their own accounts, monitor, and keyboard?



On Monday 11 January 2010 23:45:12 Stan Hoeppner wrote:
> Boyd Stephen Smith Jr. put forth on 1/11/2010 12:23 PM:
> > 4.  I had to switch VTs to the X server that was handling the OpenGL
> > commands for the GLX calls to complete.  Likely, the video driver I am
> > using requires exclusive access to the hardware to process some GLX
> > requests.
> 
> This is my point.  The Linux OpenGL architecture has been optimized for
>  local hardware rendering.  It's impossible to get "usable" remote OpenGL
>  today, mainly because textures are such an integral component of 3D
>  rendering today.  Trying to push texture data over ethernet (even GigE)
>  for real time rendering is not really doable.

That's not due to any Linux (kernel) limitation that "multiuser 3D OpenGL 
would no longer be supported" and a far cry from having "to eliminate over the 
network OpenGL completely".[1]

It takes time to push data across the network -- always has.  In fact, network 
speed on (on average) faster today than when SGI or SUN workstations were big 
sellers.  While an apples-to-apples comparison is probably impossible, I'd 
wager that using GLX on a remote X session is actually faster now than "back 
in '02 or '03" or even the SGI workstations.

Multi-pass rendering of a scene with 1G of textures and several megs of 
compiled shader programs in 1/60th of a second is tough, but if your X server 
hardware is good enough, your bands wide enough, and your round-trip times low 
enough, standard Xorg will do it without missing a beat.

[1] If you don't recognize the quotes, they are from your earlier messages in 
this thread.
-- 
Boyd Stephen Smith Jr.           	 ,= ,-_-. =.
bss@iguanasuicide.net            	((_/)o o(\_))
ICQ: 514984 YM/AIM: DaTwinkDaddy 	 `-'(. .)`-'
http://iguanasuicide.net/        	     \_/

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