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Re: How to handle source code dependencies?



Please explain the situation in more detail. Why is the source code
required at build time? Why does the resulting binary not need
glscene? It sounds like the right thing to do would be to change your
project so that it builds against glscene in the normal way and
depends on it at runtime. Embedded code copies are never the right
thing to do, so don't include a copy of glscene in your project.

-- 
bye,
pabs

http://wiki.debian.org/PaulWise


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