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Re: Problems with libsdl1.2-dev 1.2.2-3.3 and OpenGL?



> in some way. When I try to compile any program using SDL and OpenGL, the
> window/screen shows the last image, from the OpenGL program which was
> previous run.

My first guess would be that your GL Driver is somehow broken.
Memory protection should make it impossible for the next program to read
the display of the previous program.
If your GL Driver fails to initialize it's video memory, this can easily
happen.
Which GL Driver do you use? Mesa? Or that buggy memory-eating nvidia
driver i'm running (well, geforce2go didn't run with the nv driver, and
sometimes armagetron is just fun ;)
If you are running the nvidia driver, do try software GL. If it works
there, it's probably not SDLs fault.

Greetings,
Erich



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