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Bug#144046: general: Sections are not finely grained



> 	No they wont. Keywords will be abused unless you restrict them,

If you had bothered to read my proposal by then, i planned to have a
keyword commitee which "designes" the available keywords.
This includes definition of their meaning. And so they could also notify
the translators when new keywords are added or their "definitions" are
changed. So this IS good for translation.

> translators will need to keep more up-to-date the translation list versus
> sections which would be less (and allow, granted, less flexibility) and
> would not change that much over time (until the size of the archive
> explodes again in our face). 

Translating the keywords is minimal in comparision to the DDTP Project,
already having translated thousands of package descriptions.
So these keywords wouldn't make much difference.
(i personally have translated a few hundred package descriptions and get
a dozen update requests a month when descriptions are changed. this
still is little work.)

> 	It is not since it can retrieve information that is not in the
> description by accounting for the "similarity" concept. For example, two
> games might have similar descriptions but one might not mention the word
> (or keyword) game, the keyword approach will not include it, the natural

well, one should file a bug against that package then, maybe?

> language analysis approach would. Granted, this might lead to some
> fuzzyness and you need to set a barrier of "allowed" fuzzyness in the
> search.

you might even consider some game libraries like clanlib etc. as "game",
which are of no use to a use that just want's to play a few rounds.

Automatically generated indizes are more error prone than "moderated"
ones. that is a matter of fact.

Gruss,
Erich Schubert

--
erich@(mucl.de|debian.org)        --        GPG Key ID: 4B3A135C
A polar bear is a rectangular bear after a coordinate transform.
Die kürzeste Verbindung zwischen zwei Menschen ist ein Lächeln.


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