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Bug#868488: RFS: sokochez/0.6.2-1 ITP



Thank you, I the package used to work before making the changes you
suggested that's weird.
It seems I forgot to test it after making the changes…
I also have that issue on the current version.
I don't know where it could come from.
Well I will have a look at it maybe later…


On 2017-09-03 03:50, Adam Borowski wrote:
> Please keep 868488@bugs.debian.org in To: or CC: so there's a record of
> review done and that others can chime in too.
> 
> On Sat, Sep 02, 2017 at 10:24:43PM +0200, Baptiste Pouget wrote:
>> Thank you for your help !
>> I now have fixed the issues you mentionned.
>> Is there any issue left or is my package ready ?
> 
> There's no manpage for sokochez-story, nor a hint what's the difference
> between it and sokochez.
> 
> And, how do you even run it?  No matter what options I give to it, the
> result is:
> [~]$ sokochez /usr/share/games/sokochez/maps/clear/nivoo.txt 
> Sokochez Help
> Usage : [flags] level[s]
> -e : editor mode 
> -h : print help 
> 
> Changing
>     bool editor;
>     bool help;
> to
>     bool editor = 0;
>     bool help = 0;
> makes it at least start, but I did not pore over the code to see what other
> uninitialized variables you might have.
> 
> As the package doesn't work when built using the packaging you provided --
> have you ever tested it?
> 
> None of provided documentation suggests what the game's objective is nor
> what are its rules are.
> 
> The package's description could use some fleshing out -- at least mentioning
> the user interface (curses-like) would be good.  I'd also change the wording
> of "two players game" -- it suggests it's meant to be played by two people
> while the puzzle instead has two player-controlled characters.
> 
> 
> But in general -- while the packaging is not far from being acceptable, the
> contents don't strike me as very useful in the present shape.
> 
> 
> Meow!
> 

-- 
Baptiste Pouget
  🅱🅰🅱🅰 😄👌


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