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17b0a218
by Rex Xu at 2022-10-11T15:01:35+08:00
Fix incorrect parse message of mesh shader
When GL_EXT_mesh_shader is enabled, the check of layout qualifiers
'max_vertices' and 'max_primitives' should use
gl_MaxMeshOutputVerticesEXT and gl_MaxMeshOutputPrimitivesEXT.
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7541f398
by Rémi Verschelde at 2022-10-11T10:59:19+02:00
Convert spirv.hpp line endings to LF (Unix style)
This was the only header using CRLF, the rest already uses LF.
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d570b2b0
by Graeme Leese at 2022-10-14T15:23:41+01:00
Change Volatile generation for HelperInvocation
For SPIR-V 1.6 HelperInvocation accesses need to be volatile to avoid
undefined values when shaders execute 'demote'. Previously this was
always decorated on the gl_HelperInvocation variable, but this is not
valid when the Vulkan memory model is in use.
When the memory model is enabled, stop decorating the variable
declaration and apply the memory semantic to access chain loads instead.
Fixes #3042
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5c352476
by Graeme Leese at 2022-10-14T15:30:03+01:00
Test for spv1.6 + memory model HelperInvocation
This should generate a Volatile tag on the access, not on the variable
itself.
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a21b8d8d
by Try at 2022-10-16T15:36:19+02:00
mesh shader: fix implicit index-array size calculation for lines and triangles
#fixed #3041
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a0ad0d70
by Greg Fischer at 2022-10-17T13:51:33-06:00
Merge pull request #3043 from gnl21/helper-invocation
Change Volatile generation for HelperInvocation
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0c3c37de
by Jeremy Hayes at 2022-10-19T10:45:29-06:00
Merge pull request #3046 from amdrexu/bugfix
Fix incorrect parse message of mesh shader
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980ac508
by Greg Fischer at 2022-10-19T11:33:25-06:00
Merge pull request #3047 from akien-mga/spirv.hpp-dos2unix
Convert spirv.hpp line endings to LF (Unix style)
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11409249
by Try at 2022-10-19T21:45:30+02:00
update failing test-cases
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1a8869e4
by Jeremy Hayes at 2022-10-31T15:38:24-06:00
Merge pull request #3050 from Try/mesh-shader-ibo-fixup
mesh shader: fix implicit index-array size calculation for lines and triangles
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90c52143
by Greg Fischer at 2022-11-01T12:06:51-06:00
Improve ResourceLimits interface to be more forward compatible
New interface allows users to generate ResourceLimits for interface so
that additions to TBuiltInResource do not break the ABI.
Users should use the glslang-default-resource-limits library and the
Public/ResourceLimits.h header. Similar changes have been made to the
C interface. Use Public/resource_limits_c.h.
Fixes #2822
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8da64950
by Greg Fischer at 2022-11-02T10:52:49-06:00
Merge pull request #3055 from greg-lunarg/limit2
Improve ResourceLimits interface to be more forward compatible
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1813a14a
by Shahbaz Youssefi at 2022-11-03T10:17:33-04:00
Fix gn build
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5e08deae
by Greg Fischer at 2022-11-03T14:01:33-06:00
Merge pull request #3057 from ShabbyX/fix-gn-build
Fix gn build
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cc4c7330
by Greg Fischer at 2022-11-07T12:06:46-07:00
Fix include in resource_limits_c.h
Fixes #3059
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f4cba22d
by Greg Fischer at 2022-11-08T10:40:25-07:00
Merge pull request #3060 from greg-lunarg/limit3
Fix include in resource_limits_c.h
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6b2493a4
by Shahbaz Youssefi at 2022-11-08T15:11:36-05:00
Remove GLSLANG_ANGLE
ANGLE no longer links with glslang. This change reverts
1ef2e250fc36d862573cc5e92f04b1d0e2d89867 which added a flag to strip
glslang to reduce its binary size. This flag is no longer needed.
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2b2523fb
by Greg Fischer at 2022-11-08T14:46:48-07:00
Merge pull request #3061 from ShabbyX/remove-angle-build-flag
Remove GLSLANG_ANGLE
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88fd417b
by Sven-Hendrik Haase at 2022-11-16T16:54:09-07:00
Fix locations of cmake files in side compat shims
In https://github.com/KhronosGroup/glslang/pull/3027, the installed cmake files were
stuck into a /cmake subdir but this isn't reflected in these compatibility shims.
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1ddba01a
by Greg Fischer at 2022-11-28T12:06:59-07:00
Update known goods
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0cd93a0e
by Greg Fischer at 2022-11-28T13:27:56-07:00
Merge pull request #3076 from greg-lunarg/kg124
Update known goods
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7f047b98
by Greg Fischer at 2022-11-28T15:09:41-07:00
Add EliminateDeadOutputStores to API.
Also eliminates dead output variables and unused output variable
components. Finally calls aggressive dead code elimination.
AnalyzeDeadOutputStores also supplied to be called on the following
shader to provide input for the Eliminate* function.
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12bb8602
by Greg Fischer at 2022-11-28T16:27:56-07:00
Merge pull request #3077 from greg-lunarg/edos3
Add EliminateDeadOutputStores to API.
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728c6895
by Johannes Kauffmann at 2022-11-29T14:58:29-07:00
Include: PoolAlloc: do not rely on CMake define
On Windows, _DEBUG is defined by CMake if CMAKE_BUILD_TYPE is Debug. But
on other platforms, this is not the case and thus in debug mode, the
guard checks are not enabled.
Instead, rely on the NDEBUG define, which is always defined in release
mode (Release, RelWithDebInfo and MinSizeRel). This works reliably on
all platforms: It is also used to enable or disable assertions.
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a7603c13
by Johannes Kauffmann at 2022-11-30T09:33:28-07:00
Use nullptr where possible instead of NULL or 0
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0464ff45
by Gilad Ben-Yossef at 2022-12-05T14:15:47+02:00
GL_ARM_shader_core_builtins support
Add support for GL_ARM_shader_core_builtins and SPV_ARM_core_builtins,
including initial tests
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e3e8baf8
by Greg Fischer at 2022-12-06T13:11:57-07:00
Merge pull request #3079 from gby/GL_ARM_shader_core_builtins
GL_ARM_shader_core_builtins support
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08cf7bd2
by Jeremy Hayes at 2022-12-06T14:01:55-07:00
Update known_good.json
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683c0f34
by Jeremy Hayes at 2022-12-06T14:50:41-07:00
Update CHANGES for release 11.13.0
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5f6fa4e7
by Greg Fischer at 2022-12-06T15:33:42-07:00
Merge pull request #3080 from jeremy-lunarg/hayes-update-known-good
Update known_good.json
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77551c42
by Greg Fischer at 2022-12-06T15:34:33-07:00
Merge pull request #3081 from jeremy-lunarg/hayes-update-changes
Update CHANGES for release 11.13.0
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6108387f
by Timo Aaltonen at 2023-01-17T20:04:28+02:00
Merge branch 'upstream-unstable' into debian-unstable
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b6c50b9c
by Timo Aaltonen at 2023-01-17T20:04:59+02:00
version bump
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d753fcf1
by Timo Aaltonen at 2023-01-18T12:17:27+02:00
control: Bump spirv-tools build-dep.
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70a98eea
by Timo Aaltonen at 2023-01-21T18:42:47+02:00
release to sid