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[Git][xorg-team/vulkan/glslang][debian-unstable] 35 commits: Fix incorrect parse message of mesh shader



Title: GitLab

Timo Aaltonen pushed to branch debian-unstable at X Strike Force / vulkan / glslang

Commits:

  • 17b0a218
    by Rex Xu at 2022-10-11T15:01:35+08:00
    Fix incorrect parse message of mesh shader
    
    When GL_EXT_mesh_shader is enabled, the check of layout qualifiers
    'max_vertices' and 'max_primitives' should use
    gl_MaxMeshOutputVerticesEXT and gl_MaxMeshOutputPrimitivesEXT.
    
  • 7541f398
    by Rémi Verschelde at 2022-10-11T10:59:19+02:00
    Convert spirv.hpp line endings to LF (Unix style)
    
    This was the only header using CRLF, the rest already uses LF.
    
  • d570b2b0
    by Graeme Leese at 2022-10-14T15:23:41+01:00
    Change Volatile generation for HelperInvocation
    
    For SPIR-V 1.6 HelperInvocation accesses need to be volatile to avoid
    undefined values when shaders execute 'demote'. Previously this was
    always decorated on the gl_HelperInvocation variable, but this is not
    valid when the Vulkan memory model is in use.
    
    When the memory model is enabled, stop decorating the variable
    declaration and apply the memory semantic to access chain loads instead.
    
    Fixes #3042
    
  • 5c352476
    by Graeme Leese at 2022-10-14T15:30:03+01:00
    Test for spv1.6 + memory model HelperInvocation
    
    This should generate a Volatile tag on the access, not on the variable
    itself.
    
  • a21b8d8d
    by Try at 2022-10-16T15:36:19+02:00
    mesh shader: fix implicit index-array size calculation for lines and triangles
    
    #fixed #3041
    
  • a0ad0d70
    by Greg Fischer at 2022-10-17T13:51:33-06:00
    Merge pull request #3043 from gnl21/helper-invocation
    
    Change Volatile generation for HelperInvocation
  • 0c3c37de
    by Jeremy Hayes at 2022-10-19T10:45:29-06:00
    Merge pull request #3046 from amdrexu/bugfix
    
    Fix incorrect parse message of mesh shader
  • 980ac508
    by Greg Fischer at 2022-10-19T11:33:25-06:00
    Merge pull request #3047 from akien-mga/spirv.hpp-dos2unix
    
    Convert spirv.hpp line endings to LF (Unix style)
  • 11409249
    by Try at 2022-10-19T21:45:30+02:00
    update failing test-cases
    
  • 1a8869e4
    by Jeremy Hayes at 2022-10-31T15:38:24-06:00
    Merge pull request #3050 from Try/mesh-shader-ibo-fixup
    
    mesh shader: fix implicit index-array size calculation for lines and triangles
  • 90c52143
    by Greg Fischer at 2022-11-01T12:06:51-06:00
    Improve ResourceLimits interface to be more forward compatible
    
    New interface allows users to generate ResourceLimits for interface so
    that additions to TBuiltInResource do not break the ABI.
    
    Users should use the glslang-default-resource-limits library and the
    Public/ResourceLimits.h header. Similar changes have been made to the
    C interface. Use Public/resource_limits_c.h.
    
    Fixes #2822
    
  • 8da64950
    by Greg Fischer at 2022-11-02T10:52:49-06:00
    Merge pull request #3055 from greg-lunarg/limit2
    
    Improve ResourceLimits interface to be more forward compatible
  • 1813a14a
    by Shahbaz Youssefi at 2022-11-03T10:17:33-04:00
    Fix gn build
    
  • 5e08deae
    by Greg Fischer at 2022-11-03T14:01:33-06:00
    Merge pull request #3057 from ShabbyX/fix-gn-build
    
    Fix gn build
  • cc4c7330
    by Greg Fischer at 2022-11-07T12:06:46-07:00
    Fix include in resource_limits_c.h
    
    Fixes #3059
    
  • f4cba22d
    by Greg Fischer at 2022-11-08T10:40:25-07:00
    Merge pull request #3060 from greg-lunarg/limit3
    
    Fix include in resource_limits_c.h
  • 6b2493a4
    by Shahbaz Youssefi at 2022-11-08T15:11:36-05:00
    Remove GLSLANG_ANGLE
    
    ANGLE no longer links with glslang.  This change reverts
    1ef2e250fc36d862573cc5e92f04b1d0e2d89867 which added a flag to strip
    glslang to reduce its binary size.  This flag is no longer needed.
    
  • 2b2523fb
    by Greg Fischer at 2022-11-08T14:46:48-07:00
    Merge pull request #3061 from ShabbyX/remove-angle-build-flag
    
    Remove GLSLANG_ANGLE
  • 88fd417b
    by Sven-Hendrik Haase at 2022-11-16T16:54:09-07:00
    Fix locations of cmake files in side compat shims
    
    In https://github.com/KhronosGroup/glslang/pull/3027, the installed cmake files were
    stuck into a /cmake subdir but this isn't reflected in these compatibility shims.
    
  • 1ddba01a
    by Greg Fischer at 2022-11-28T12:06:59-07:00
    Update known goods
    
  • 0cd93a0e
    by Greg Fischer at 2022-11-28T13:27:56-07:00
    Merge pull request #3076 from greg-lunarg/kg124
    
    Update known goods
  • 7f047b98
    by Greg Fischer at 2022-11-28T15:09:41-07:00
    Add EliminateDeadOutputStores to API.
    
    Also eliminates dead output variables and unused output variable
    components. Finally calls aggressive dead code elimination.
    
    AnalyzeDeadOutputStores also supplied to be called on the following
    shader to provide input for the Eliminate* function.
    
  • 12bb8602
    by Greg Fischer at 2022-11-28T16:27:56-07:00
    Merge pull request #3077 from greg-lunarg/edos3
    
    Add EliminateDeadOutputStores to API.
  • 728c6895
    by Johannes Kauffmann at 2022-11-29T14:58:29-07:00
    Include: PoolAlloc: do not rely on CMake define
    
    On Windows, _DEBUG is defined by CMake if CMAKE_BUILD_TYPE is Debug. But
    on other platforms, this is not the case and thus in debug mode, the
    guard checks are not enabled.
    
    Instead, rely on the NDEBUG define, which is always defined in release
    mode (Release, RelWithDebInfo and MinSizeRel). This works reliably on
    all platforms: It is also used to enable or disable assertions.
    
  • a7603c13
    by Johannes Kauffmann at 2022-11-30T09:33:28-07:00
    Use nullptr where possible instead of NULL or 0
    
  • 0464ff45
    by Gilad Ben-Yossef at 2022-12-05T14:15:47+02:00
    GL_ARM_shader_core_builtins support
    
    Add support for GL_ARM_shader_core_builtins and SPV_ARM_core_builtins,
    including initial tests
    
  • e3e8baf8
    by Greg Fischer at 2022-12-06T13:11:57-07:00
    Merge pull request #3079 from gby/GL_ARM_shader_core_builtins
    
    GL_ARM_shader_core_builtins support
  • 08cf7bd2
    by Jeremy Hayes at 2022-12-06T14:01:55-07:00
    Update known_good.json
    
  • 683c0f34
    by Jeremy Hayes at 2022-12-06T14:50:41-07:00
    Update CHANGES for release 11.13.0
    
  • 5f6fa4e7
    by Greg Fischer at 2022-12-06T15:33:42-07:00
    Merge pull request #3080 from jeremy-lunarg/hayes-update-known-good
    
    Update known_good.json
  • 77551c42
    by Greg Fischer at 2022-12-06T15:34:33-07:00
    Merge pull request #3081 from jeremy-lunarg/hayes-update-changes
    
    Update CHANGES for release 11.13.0
  • 6108387f
    by Timo Aaltonen at 2023-01-17T20:04:28+02:00
    Merge branch 'upstream-unstable' into debian-unstable
    
  • b6c50b9c
    by Timo Aaltonen at 2023-01-17T20:04:59+02:00
    version bump
    
  • d753fcf1
    by Timo Aaltonen at 2023-01-18T12:17:27+02:00
    control: Bump spirv-tools build-dep.
    
  • 70a98eea
    by Timo Aaltonen at 2023-01-21T18:42:47+02:00
    release to sid
    

30 changed files:

The diff was not included because it is too large.

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