Bug#929451: linking shaders twice fails, fixed by rebuilding the package
- To: 929451@bugs.debian.org
- Subject: Bug#929451: linking shaders twice fails, fixed by rebuilding the package
- From: "Steinar H. Gunderson" <sesse@debian.org>
- Date: Mon, 10 Jun 2019 12:32:00 +0200
- Message-id: <[🔎] 20190610103200.GA15266@sesse.net>
- Reply-to: "Steinar H. Gunderson" <sesse@debian.org>, 929451@bugs.debian.org
- In-reply-to: <20190523200921.t5xani2hmjuvuaxn@sesse.net>
- References: <155863606014.25794.13851878688530350418.reportbug@klump.sesse.net> <155863606014.25794.13851878688530350418.reportbug@klump.sesse.net> <20190523200921.t5xani2hmjuvuaxn@sesse.net> <155863606014.25794.13851878688530350418.reportbug@klump.sesse.net>
On Thu, May 23, 2019 at 10:09:21PM +0200, Steinar H. Gunderson wrote:
> Unfortunately, even after clearing the shader cache, I can provoke these
> issues with a bit of work. So something is corrupting the shader cache.
I tracked this to
https://bugs.freedesktop.org/show_bug.cgi?id=110872
which is related to a Qt bug:
https://bugreports.qt.io/browse/QTBUG-76299
Given that it breaks Nageru on i965 (and probably not a lot of other things,
given the analysis), but is unlikely to be fixed in Mesa, at least not for
buster, I'm going to add a workaround to Nageru. (It's possible Qt should
have a fix, too, but it's unlikely to be RC for Qt.) Reassigning to Nageru
and making RC.
/* Steinar */
--
Homepage: https://www.sesse.net/
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