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Bug#929451: linking shaders twice fails, fixed by rebuilding the package



On Thu, May 23, 2019 at 10:09:21PM +0200, Steinar H. Gunderson wrote:
> Unfortunately, even after clearing the shader cache, I can provoke these
> issues with a bit of work. So something is corrupting the shader cache.

I tracked this to

  https://bugs.freedesktop.org/show_bug.cgi?id=110872

which is related to a Qt bug:

  https://bugreports.qt.io/browse/QTBUG-76299

Given that it breaks Nageru on i965 (and probably not a lot of other things,
given the analysis), but is unlikely to be fixed in Mesa, at least not for
buster, I'm going to add a workaround to Nageru. (It's possible Qt should
have a fix, too, but it's unlikely to be RC for Qt.) Reassigning to Nageru
and making RC.

/* Steinar */
-- 
Homepage: https://www.sesse.net/


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