mesa: Changes to 'refs/tags/snb-magic'
Tag 'snb-magic' created by Ian Romanick <ian.d.romanick@intel.com> at 2010-11-08 22:24 +0000
SNB support is much better now than in Mesa 7.9
-----BEGIN PGP SIGNATURE-----
Version: GnuPG v1.4.10 (GNU/Linux)
iEYEABECAAYFAkzYeL0ACgkQX1gOwKyEAw9TvgCfRo5c8OPGOvVlb0nrO5lWLsdb
qcsAnjttwwXHUUiwX0bbw1bQetNFu7+q
=Haol
-----END PGP SIGNATURE-----
Changes since 7.9-branchpoint:
Adam Jackson (1):
i965: Update renderer strings for sandybridge
Alex Deucher (7):
r600c: fix mipmap stride on evergreen
r600c: add reloc for CB_COLOR0_ATTRIB
r600c: pull over 6xx/7xx vertex fixes for evergreen
r600c: fix segfault in evergreen stencil code
r100: revalidate after radeon_update_renderbuffers
r600c: add missing radeon_prepare_render() call on evergreen
r600c: properly align mipmaps to group size
Andre Maasikas (3):
r600c: fix buffer height setting in dri2 case
r600g: break alu clause earlier
r600g: fix evergreen interpolation setup
Andrew Randrianasulu (2):
dri/nv04: Don't expose ARB_texture_env_combine/dot3.
dri/nv04: Enable eng3dm for A8/L8 textures.
Bas Nieuwenhuizen (3):
r600g: set ENABLE_KILL in the shader state in the new design
r600g: set ENABLE_KILL on evergreen too
r600g: use dirty list to track dirty blocks
Ben Skeggs (2):
nv50: DST
nv50: DPH
Benjamin Franzke (2):
st/egl image: multiply drm buf-stride with blocksize
r600g: implement texture_get_handle (needed for eglExportDRMImageMESA)
Brian Paul (206):
glx: add const qualifiers to __indirect_glMultiDrawArraysEXT()
glsl2: fix signed/unsigned comparison warning
llvmpipe: cast to silence warning
llvmpipe: s/boolean/unsigned/ in bitfield to silence warning
nv50: use unsigned int for bitfields to silence warnings
tgsi: fix incorrect usage_mask for shadow tex instructions
gallivm: expand AoS sampling to cover all filtering modes
gallivm: fix incorrect vector shuffle datatype
gallivm: move i32_vec_type inside the #ifdef
mesa: include mfeatures.h in formats.c
gallivm: fix wrong return value in bitwise functions
tgsi/sse: fix aos_to_soa() loop to handle num_inputs==0
gallivm: added missing case for PIPE_TEXTURE_RECT
gallium: better docs for pipe_rasterizer_state::sprite_coord_enable
gallium: rework handling of sprite_coord_enable state
gallium/docs: added new pipeline.txt diagram
mesa: don't call valid_texture_object() in non-debug builds
glsl2: silence compiler warnings in printf() calls
docs: remove old broken link
docs: mark as obsolete, remove dead links
llvmpipe: fix query bug when no there's no scene
gallivm: remove debug code
llvmpipe: maintain fragment shader state for draw module
llvmpipe: indentation fix
llvmpipe: reformatting, remove trailing whitespace, etc
llvmpipe: clean-up, comments in setup_point_coefficient()
llvmpipe: rename sprite field, add sprite_coord_origin
llvmpipe: implement sprite coord origin modes
draw: fix test for using the wide-point stage
llvmpipe: check bitshift against PIPE_MAX_SHADER_OUTPUTS
draw: check bitshift against PIPE_MAX_SHADER_OUTPUS
Merge branch 'sprite-coord'
draw: new draw_fs.[ch] files
glsl2: fix typo in error msg
gallivm: fix lp_build_sample_compare()
softpipe: add missing calls to set draw vertex samplers/views
mesa: don't advertise bogus GL_ARB_shading_language_120 extension
configs: remove egl-swrast target from linux-dri config
llvmpipe: fix sprite texcoord setup for non-projective texturing
mesa: fix assertions to handle srgb formats
st/mesa: add missing MESA_FORMAT_S8 case in st_mesa_format_to_pipe_format()
st/mesa: use the wrapped renderbuffer in CopyPixels()
llvmpipe: make min/max lod and lod bias dynamic state
llvmpipe: make texture border_color dynamic state
softpipe: fix repeat() function for NPOT textures
gallivm: fix repeat() function for NPOT textures
swrast: update comments for REMAINDER() macro
softpipe: rename sp_state_fs.c -> sp_state_shader.c
softpipe: make shader-related functions static
softpipe: make blend/stencil/depth functions static
softpipe: make sampler state functions static
softpipe: make vertex state functions static
softpipe: make rasterizer state functions static
softpipe: make stream out state functions static
softpipe: make clip state functions static
softpipe: minor asst. clean-ups
softpipe: allocate tile data on demand
llvmpipe: fix swizzling of texture border color
softpipe: fix swizzling of texture border color
draw: pass sampler state down to llvm jit state
gallivm: check for level=0 case in lp_build_minify()
gallivm: added some comments
draw: check for null sampler pointers
swrast: fix choose_depth_texture_level() to respect mipmap filtering state
st/mesa: replace assertion w/ conditional in framebuffer invalidation
glsl2: fix signed/unsigned comparison warning
st/xlib: add some comments
ir_to_mesa: assorted clean-ups, const qualifiers, new comments
mesa: remove assertion w/ undeclared variable texelBytes
gallivm: remove newlines
draw/llvmpipe: replace DRAW_MAX_TEXTURE_LEVELS with PIPE_MAX_TEXTURE_LEVELS
mesa: reformatting, comments, code movement
x11: fix breakage from gl_config::visualType removal
gallivm: work-around trilinear mipmap filtering regression with LLVM 2.8
mesa: remove post-convolution width/height vars
gallivm: add compile-time option to emit inst addrs and/or line numbers
llvmpipe: code to dump bytecode to file (disabled)
gallivm: added lp_build_print_vec4()
gallivm: added lp_build_load_volatile()
glsl: add ir_unop_round_even case to silence unhandled enum warning
st/mesa: fix regressions in glDrawPixels(GL_STENCIL_INDEX)
st/mesa: reformatting in st_cb_drawpixels.c
st/mesa: use GLuint to avoid problem w/ uint not defined on mingw32
st/mesa: update function name, comments
gallivm: use util_snprintf()
llvmpipe: remove lp_setup_coef*.c files from Makefile
mesa: fix mesa version string construction
gallivm: fix incorrect type for zero vector in emit_kilp()
llvmpipe/draw: always enable LLVMAddInstructionCombiningPass()
draw: use float version of LLVM Mul/Add instructions
draw: fix typo in comment
mesa: add GL_RG case to _mesa_source_buffer_exists()
mesa: add missing cases for packing red/green images
st/mesa: added cases for GL_COMPRESSED_RED/RG in st_choose_format()
docs: update texture red/green support in GL3.txt
docs: add GL_ARB_texture_rg to release notes
mesa: driver hook for primitive restart
mesa: set/get primitive restart state
mesa: API spec for primitive restart
mesa: regenerated files with primitive restart
mesa: plug in primitive restart function
vbo: support for primitive restart
gallium: new CAP, state for primitive restart
st/mesa: support for primitive restart
draw: implement primitive splitting for primitive restart
softpipe: enable primitive restart
llvmpipe: enable primitive restart
docs: added GL_NV_primitive_restart extension
Merge branch 'primitive-restart-cleanup'
winsys/xlib: formatting fixes
winsys/xlib: use Bool type for shm field
winsys/xlib: fix up allocation/dealloction of XImage
winsys/xlib: rename xm->xlib
galahad: silence warnings
mesa: move declaration before code
docs: updated GL3 status for primitive restart
mesa: 80-column wrapping
mesa: simplify fbo format checking code
mesa: split up the image.c file
mesa: add pixel packing for unscaled integer types
mesa: _mesa_ClearColorIuiEXT() and _mesa_ClearColorIiEXT()
mesa: _mesa_is_format_integer() function
mesa: minor reformatting, clean-ups
mesa: added _mesa_is_fragment_shader_active() helper
mesa: new glDrawPixels error check for integer formats
softpipe: added some texture sample debug code (disabled)
mesa: added new gl_extensions::EXT_gpu_shader4 field
mesa: added new gl_framebuffer::_IntegerColor field
mesa: added glGet query for GL_RGBA_INTEGER_MODE_EXT
mesa: compute _IntegerColor field in _mesa_test_framebuffer_completeness()
mesa: added cases for GL_EXT_texture_integer formats
mesa: added cases for GL_EXT_texture_integer
st/mesa: add format selection for signed/unsigned integer formats
mesa: simplify target_can_be_compressed() function
glapi: GL_EXT_texture_integer API
glapi: include/build EXT_texture_integer.xml
mesa: regenerated API files for GL_EXT_texture_integer
mesa: plug in GL_EXT_texture_integer functions
mesa: display list support for GL_EXT_texture_integer
st/mesa: be smarter choosing texture format for glDrawPixels()
softpipe: remove >32bpp color restriction
mesa: silence enum comparison warning
mesa: fix uninitialized var warning
xlib: silence unused var warning
util: use pointer_to_func() to silence warning
rtasm: use pointer_to_func() to silence warning
translate: use function typedefs, casts to silence warnings
translate: remove unused prototypes
mesa: additional glReadPixels error checks for GL_EXT_texture_integer
mesa: additional switch cases for GL_EXT_texture_integer
mesa: additional teximage error checks for GL_EXT_texture_integer
mesa: do integer FB / shader validation check in _mesa_valid_to_render()
mesa: call _mesa_valid_to_render() in glDrawPixels, glCopyPixels, glBitmap
mesa: remove the unused _mesa_is_fragment_shader_active() function
mesa: fix bug in _mesa_is_format_integer()
mesa: rename function to _mesa_is_format_integer_color()
mesa: remove 'normalized' parameter from _mesa_VertexAttribIPointer()
vbo: re-indent file
glapi: xml spec file for GL_EXT_gpu_shader4
glapi: include EXT_gpu_shader4.xml
glapi: regenerated API files
mesa: plug in stubs for glBindFragDataLocation(), glGetFragDataLocation()
mesa: add glGetUniformuiv(), plug in uint glUniform funcs
mesa: plug in more GL_EXT_gpu_shader4 functions
mesa: add new GLvertexformat entries for integer-valued attributes
mesa: implement integer-valued vertex attribute functions
mesa: add gl_client_array::Integer field and related vertex array state code
mesa: consolidate glVertex/Color/etcPointer() code
mesa: state/queries for GL_MIN/MAX_PROGRAM_TEXEL_OFFSET_EXT
mesa: glArrayElement support for integer-valued arrays
mesa: clean-up array element code
mesa: add extension table entry for GL_EXT_gpu_shader4
mesa: remove obsolete comment
mesa: fix incorrect type in _mesa_texstore_rgba_int16()
mesa: fix integer cases in _mesa_is_legal_format_and_type()
mesa: add const qualifier to _mesa_is_legal_format_and_type()
mesa: additional integer formats in _mesa_bytes_per_pixel()
mesa: pixel transfer ops do not apply to integer-valued textures
mesa: remove dead code
osmesa: fix renderbuffer memleak in OSMesaMakeCurrent()
mesa: use GLubyte for edge flag arrays
mesa: move the gl_config struct declaration
dri/util: add a bunch of comments
mesa: remove always-false conditional in check_compatible()
mesa: fix aux/accum comment and error message mixups
llvmpipe: assign context's frag shader pointer before using it
llvmpipe: add a cast
mesa: silence new warnings in texobj.c
egl/gdi: fix typo: xsurf->gsurf
mesa: code to unpack RGBA as uints
gallivm: implement scatter stores into temp register file
gallivm: add some LLVM var labels
gallivm: added debug code to dump temp registers
gallivm: add pixel offsets in scatter stores
gallivm: added lp_elem_type()
gallivm: implement execution mask for scatter stores
tgsi: remove unused function
llvmpipe: added some debug assertions, but disabled
gallivm: alloca() was called too often for temporary arrays
gallivm: add const qualifiers, fix comment string
softpipe: disable vertex texturing with draw/llvm
mesa: consolidate pixel packing/unpacking code
mesa: rename vars in pixel pack/unpack code
mesa: implement uint texstore code
mesa: remove stray GL_FLOAT case in _mesa_is_legal_format_and_type()
mesa: make fixed-pt and byte-valued arrays a runtime feature
Brian Rogers (1):
mesa: Add missing else in do_row_3D
Chad Versace (19):
intel_extensions: Add ability to set GLSL version via environment
glsl: Add glsl_type::uvecN_type for N=2,3
glsl: Add lexer rules for uint and uvecN (N=2..4)
glsl: Changes in generated file glsl_lexer.cpp
glsl: Add lexer rules for << and >> in GLSL 1.30
glsl: Change generated file glsl_lexer.cpp
glsl: Implement ast-to-hir for binary shifts in GLSL 1.30
glsl: Implement constant expr evaluation for bitwise-not
glsl: Implement constant expr evaluation for bit-shift ops
glsl: Implement constant expr evaluation for bitwise logic ops
glsl: Fix ir validation for bit logic ops
glsl: Define shift_result_type() in ast_to_hir.cpp
glsl: Implement ast-to-hir for bit-shift-assignment
glsl: Define bit_logic_result_type() in ast_to_hir.cpp
glsl: Implement ast-to-hir for bit-logic ops
glsl: Fix lexer rule for ^=
glsl: Commit generated file glsl_lexer.cpp
glsl: Fix ast-to-hir for ARB_fragment_coord_conventions
mesa: Fix C++ includes in sampler.cpp
Chia-I Wu (65):
glapi: Fix build errors for ES.
glapi: Fix ES build errors again.
mesa: Update ES APIspec.xml.
st/xlib: Notify the context when the front/back buffers are swapped.
targets/egl: Use C++ compiler to link GL/ES state trackers.
libgl-xlib: Remove unused st_api_create_OpenGL.
st/egl: Split modeset code support to modeset.c.
st/egl: Rename kms backend to drm.
st/egl: s/kms/drm/ on the drm backend.
egl: Enable drm platform by default.
egl: Check extensions.
st/egl: Skip single-buffered configs in EGL.
mapi: Fix compiler warnings.
st/egl: Drop context argument from egl_g3d_get_egl_image.
targets/egl: Fix linking with libdrm.
st/vega: Fix version check in context creation.
egl: Use attribute names as the _EGLConfig member names.
egl: Access config attributes directly.
st/egl: Access _EGLConfig directly.
st/egl: Do not finish a fence that is NULL.
mesa: Remove unused vtxfmt_tmp.h.
egl_dri2: Drop the use of _egl[SG]etConfigKey.
egl_glx: Drop the use of [SG]ET_CONFIG_ATTRIB.
egl_glx: Fix borken driver.
egl: Move attributes in _EGLImage to _EGLImageAttribs.
egl: Parse image attributes with _eglParseImageAttribList.
egl: Move fallback routines to eglfallbacks.c.
egl: Drop dpy argument from the link functions.
egl: Minor changes to the _EGLConfig interface.
egl: Minor changes to the _EGLScreen interface.
egl: Fix _eglModeLookup.
st/egl: Fix native_mode refresh mode.
egl: Add reference count for resources.
egl: Use reference counting to replace IsLinked or IsBound.
egl: Fix a false negative check in _eglCheckMakeCurrent.
st/egl: Use resource reference count for egl_g3d_sync.
egl_dri2: Fix a typo that make glFlush be called at wrong time.
glapi: Do not use glapidispatch.h.
glapi: Move glapidispatch.h to core mesa.
glapi: Do not use glapioffsets.h.
glapi: Merge glapioffsets.h into glapidispath.h.
vbo: Use CALL_* macros.
mesa: Remove unnecessary glapitable.h includes.
autoconf: Better client API selection.
docs: Update egl and openvg docs.
autoconf: Update configuration info.
Merge branch 'glapi-reorg'
targets: Add missing quotes to Makefile.xorg.
autoconf: st/vega requires --enable-openvg.
st/mesa: Unreference the sampler view in st_bind_surface.
autoconf: Tidy configure output for EGL.
targets/egl: Fix a warning with --disable-opengl build.
egl: Rework _eglGetSearchPath.
mesa: Select FEATURE_remap_table when multiple APIs are enabled.
mesa: Allow contexts of different APIs to coexist.
egl: Set up the pthread key even TLS is used.
st/egl: Add native_surface::present callback.
st/egl: Use native_surface::present callback.
d3d1x: Use native_surface::present.
st/egl: Remove flush_frontbuffer and swap_buffers.
st/egl: Add support for swap interval and swap behavior.
st/egl: Add support for EGL_MATCH_NATIVE_PIXMAP.
st/egl: Add extern "C" wrapper to native.h.
st/egl: Add native_display_buffer interface.
st/egl: Use native_display_buffer for EGL_MESA_drm_image.
Christoph Bumiller (80):
nv50: import new compiler
nouveau: update nouveau_class.h
nv50: introduce the big formats table
nv50: don't produce MOV immediate to output reg in store opt
nv50: change back accidentally swapped UNORM,SNORM vertex type
nv50: add/fix some license headers
nv50: simple reload elimination and local CSE
nv50: fix constant_operand opt mul by 2 case
nv50: permit usage of undefined TGSI TEMPs
nv50: add missing 2nd source for POW multiplication
nv50: add signed RGTC1 to format table, allow 2_10_10_10 for vbufs
nv50: fix for empty BBs
nv50: insert MOVs also for PHI sources from dominating block
nv50: explicitly set src type for SET ops
nv50: fixes for nested IFs
nv50: don't eliminate loads to dedicated values
nv50: fix constbuf validation
nv50: build proper phi functions in the first place
nv50: fix reg count
nv50: begin implementing loops
nv50: more constant folding
nv50: loops part 2
nv50: flatten simple IF/ELSE/ENDIF constructs
nv50: fix thinko in store to output reg possible check
nv50: generate JOINs for outermost IF clauses
nv50: more TGSI opcodes (SIN, SCS, ARL, RET, KILP)
nv50: fix PSIZ and PRIMID mapping
nv50: check dst compatibility in CSE
nv50: initialize edgeflag input index
nv50: emit predicate for interp
Merge remote branch 'origin/master' into nv50-compiler
nv50: DP2, fix ARL
nv50: yet another case we need a nop.exit
nv50: fix check for sprite/point coord enable
nv50: handle TEXTURE_SWIZZLE and GEOMETRY_SHADER4 caps
nv50: set the FragDepth output index
nv50: turn off verbose debug output by default
nv50: attempt at making more complicated loops work
nv50: SSG
nv50: make FrontFacing -1 or +1
nv50: re-add proper TEXBIAS sequence
nv50: make use of TGSI immediate type
nv50: must join SELECT inputs before MOV inputs
nv50: fix XPD, was negated
nv50: fix find_dom_frontier
nv50: fix build-predicate function
Merge remote branch 'origin/master' into nv50-compiler
nv50: load address register before using it, not after
nv50: save tgsi instructions
nv50: prepare for having multiple functions
nv50: don't parse again in tgsi_2_nc
nv50: use actual loads/stores if TEMPs are accessed indirectly
nv50: create value references with the right type
nv50: duplicate interps in load_proj_tex_coords
nv50: address regs are 16 bit
nv50: fix can_load check for 3rd source
nv50: reduce bb_reachable_by runtime from pot to linear
nv50: minor compiler fixes and cleanups
nv50: cannot move from local mem to output reg directly
nv50: newlines in shader bincode printing
nv50: match TEMP limit with nv50 ir builder
nv50: handle TGSI EXP and LOG again
nv50: check for immediates when turning MUL ADD into MAD
nv50: interp cannot write flags reg
nv50: MOV TEMP[0], -CONST[0] must be float32 negation
nv50: fix indirect CONST access with large or negative offsets
nv50: fix TXP depth comparison value
nv50: consider address register in reload elimination
nv50: improve and fix modifier folding optimization
nv50: put low limit on REG_ALLOC_TEMP and FP_RESULT_COUNT
Merge remote branch 'origin/nv50-compiler'
nv50: don't segfault on shaders with 0 instructions
nv50: get shader fixups/relocations into working state
nv50: add relocs for stack and local mem buffers
nv50: emit constbuf relocs before uploading constants
nv50: fix typo in fifo packet length limit
nv50: use formats table in nv50_surface.c
nv50: use CLEAR_BUFFERS for surface fills
nv50: fix/handle a few more PIPE_CAPs
nv50: fix GP state bind and validate
Corbin Simpson (8):
r600g: Use align() instead of handrolled code.
r600g: Trivially deobfuscate r600_hw_states.
r600g: Deobfuscate and comment a few more functions in r600_hw_states.
r600g: Clean up some indentation and |= vs. | usage.
r600g: Fix false and true.
r600g: "tmp" is such a bad name for a texture.
r600g: Clean up PS setup.
r600g: Cleanup viewport floats.
Daniel Vetter (1):
r200: revalidate after radeon_update_renderbuffers
Dave Airlie (174):
r300g: fix buffer reuse issue caused by previous commit
r600g: pull r600_draw struct out into header
r600g: use index min/max + index buffer offset.
r600g: add vgt dma src defines
r600g: fixup texture state on evergreen.
r600g: fix texture bos and avoid doing depth blit on evergreen
r600g: hide radeon_ctx inside winsys.
r600g: attempt to abstract kernel bos from pipe driver.
r600g: move constant buffer creation behind winsys abstraction.
r600g: use malloc bufmgr for constant buffers
r600g: add support for kernel bo
r600g: add winsys bo caching.
r600g: add upload manager support.
r600g: fixup map flushing.
r600g: use calloc for ctx bo allocations
r600g: oops got the use_mem_constant the wrong way around.
r600g; add uses waterfall to asm cf for r6xx.
r600g: only emit uses waterfall on r6xx hw.
util/r300g: split the r300 index buffer modifier functions out to util
r600g: modify index buffers for sizes the hw can't deal with.
r600g: send correct surface base update for multi-cbufs
r600g: fix fbo-drawbuffers-maxtargets
r600g: clean up valgrind issues on maxtargets test.
r600g: drop debugging that snuck in
r600g: fix tiling support for ddx supplied buffers
r600g: add z16 to color setup
r600g: add color/texture support for more depth formats.
r600g: fix r700 cube map sizing.
r600g: fixup r700 CB_SHADER_CONTROL register.
r600g: add missing BC_INST wrapper for evergreen
r600g: only flush for the correct colorbuffer, not all of them.
r600g: deal with overflow of VTX/TEX CF clauses.
r600g: set back to correct codepaths.
r600g: fixup evergreen miptree setup.
r600g: fix eg texture borders.
r600g: fix typo in struct member name
r600g: cleanup some of the DB blit code
r600g: make stencil readback work
r600g: disable dirty handling on texture from depth code.
r600g: use floats instead of hex for blit vbo
r600g: fix depth readback on rv610 and other quirky variants.
r600g: fix typo in evergreen register list
u_blitter: add a custom blitter call passing a dsa cso
r600g: use blitter to do db->cb flushing.
r600g: fix warnings since last commit.
egl: fix build since 17eace581d25a626a7d75d9d1205d012cbb14a6e
r300g: fix point sprite coord.
r600g: add vert support for 16/16 and 16/16/16 floats.
r600g: add some more vertex format support.
r600g: some more vertex formats
r600g: fix draw-elements and draw-elements-base-vertex
r600g: drop index_offset parameter to index buffer translate.
r600g: fixup tex wrapping.
r600g: fixup VP->FP output->input routing.
r600g: fix typo in r700 alu emit
r600g: fixup sprite coord enable.
r600g: fix polygon mode
mesa/mipmap: fix warning since 1acadebd6270d3604b026842b8a21360968618a0
r600g: add eg poly mode code.
r600g: make index bias fix for evergreen
r600g: add eg db count control register.
r300g: fix glsl-fs-pointcoord
r600g: add evergreen texture resource properly.
r600g: fix db flush breaking config state
r600g: on evergreen the centroid isn't set in this register.
r600g: add back evergreen name.
r600g: add evergreen texture border support to new path
r600g: move radeon.h members around to add back map flushing.
r600g: add initial vertex translate support.
r600g: remove old assert from new codepath
Revert "r600g: add initial vertex translate support."
r600g: port r300g fix for X* formats in texformat code
r600g: add L8A8 unorm.
r600g: clean up some code from move to new paths.
r600g: return string for chip family
r600g: use Elements macro instead of manual sizeofs
r600g: fix evergreen depth flushing.
r600g: add winsys support for CTL constants.
r600g: drop depth quirk on evergreen
r600g: add reloc for evergreen color attrib
r600g: realign evergreen code with r600 code.
r600g: add assembler support for other vtx fetch fields.
r600g: fixup vertex format picking.
r600g: sync vertex/texture cache on resources on evergreen
r600g: add cb flushing for extra buffers + depth buffer on r600/evergreen
r600g: fix evergreen draw-buffers
r600g: flush SH cache on constant change on evergreen
r600g: only set the Z export if shader exports it.
r600g: setup basic loop consts on r600 + evergreen.
mesa/st: initial attempt at RG support for gallium drivers
r600g: break out of search for reloc bo after finding it.
r600g: the code to check whether a new vertex shader is needed was wrong
r600g: fix wwarning in bo_map function
r600g: TODO domain management
r600g: add bo fenced list.
pb: don't keep checking buffers after first busy
r600g: add bo busy backoff.
r600g: drop mman allocator
r600g: drop use_mem_constant.
r600g: avoid unneeded bo wait
pb: fix numDelayed accounting
r600g: add evergreen stencil support.
r600g: use format from the sampler view not from the texture.
r600g: fix Z export enable bits.
r600g: add some RG texture format support.
r600g: drop width/height per level storage.
r600g: fix input/output Z export mixup for evergreen.
r600g: evergreen has no request size bit in texture word4
r600g: enable vertex samplers.
r600g: add TXL opcode support.
r600g: don't run with scissors.
r600g: fix typo in vertex sampling on r600
gallium/tgsi: add support for stencil writes.
gallium/format: add support for X24S8 and S8X24 formats.
gallium/format: add X32_S8X24_USCALED format.
gallium/util: add S8 tile sampling support.
mesa: add support for FRAG_RESULT_STENCIL.
mesa: improve texstore for 8/24 formats and add texstore for S8.
softpipe: add support for shader stencil export capability
st/mesa: add option to choose a texture format that we won't render to.
st/mesa: use shader stencil export to accelerate shader drawpixels.
r600g: add support for S8, X24S8 and S8X24 sampler formats.
r600g: add shader stencil export support.
glsl: add support for shader stencil export
st/mesa: enable stencil shader export extension if supported
r600g: fix depth0 setting
r600g: fix scissor/cliprect confusion
r600g: store samplers/views across blit when we need to modify them
r600g: reduce size of context structure.
r600g: the vs/ps const arrays weren't actually being used.
r600g: add copy into tiled texture
r600g: split out miptree setup like r300g
r600g: use common texture object create function
r600g: rename pitch in texture to pitch_in_bytes
r600g: remove bpt and start using pitch_in_bytes/pixels.
r600g: fix transfer stride.
r600g: drop all use of unsigned long
r600g: use blitter for hw copy region
r600g: evergreen add stencil export bit
r600g: add missing eg reg definition
r600g: fix stencil export for evergreen harder
r600g: drop unused context members
r600g: only pick centroid coordinate when asked.
r600g: fixup pos/face ena/address properly
r600g: fixup typo in macro name
r600g: select linear interpolate if tgsi input requests it
r300g: clean up warning due to unknown cap.
tgsi: add scanner support for centroid inputs
r600g: evergreen interpolation support.
r600g: add evergreen ARL support.
r600g: switch to a common formats.h file since they are in different regs
r600g: add defines for tiling
r600g: get tiling info from kernel
r600g: set tiling bits in hw state
r600g: do proper tracking of views/samplers.
r600g: fix typo in tiling setup cb code.
r600g: depth needs to bound to ds
r600g: attempt to cleanup depth blit
r600g: fix transfer function for tiling.
r600g: retrieve tiling info from kernel for shared buffers.
r600g: all non-0 mipmap levels need to be w/h aligned to POT.
r600g: move to per-miplevel array mode.
r600g: start adding hooks for aligning width/height for tiles.
r600g: add r600 surface to store the aligned height.
r600g: introduce a per-driver resource flag for transfers.
r600g: add texture tiling alignment support.
r600g: add texture tiling enable under a debug option.
r600g: initial translate state support
r600g: start splitting out common code from eg/r600.
r600g: not fatal if we can't get tiling info from kernel
r600g: merge more of the common r600/evergreen state handling
r600g: drop more common state handling code
r600g: fix magic 0x1 ->flat shade ena
r600g: add assembler support for all the kcache fields.
Eric Anholt (194):
glsl: Add definition of gl_TextureMatrix inverse/transpose builtins.
i965: Share the KIL_NV implementation between glsl and non-glsl.
i965: Also enable CC statistics when doing OQs.
i965: Track the windowizer's dispatch for kill pixel, promoted, and OQ
glsl: Rework assignments with write_masks to have LHS chan count match RHS.
glsl: Fix copy'n'wasted ir_noop_swizzle conditions.
ir_to_mesa: Only compare vector_elements present for any_nequal/all_equal
i965: Fix the vector/expression splitting for the write_mask change.
i965: When splitting vector variable assignment, ignore unset channels.
i965: Update expression splitting for the vector-result change to compares.
i965: Warning fix for vector result any_nequal/all_equal change.
mesa: Remove the non-required ARB_imaging extension.
mesa: Remove EXT_histogram.
mesa: Remove SGI_color_table.
mesa: Remove SGI_color_matrix.
mesa: Remove EXT_convolution.
intel: Remove disabled stencil drawpixels acceleration.
intel: Remove unnecessary minimum pitch alignment to 32 bytes.
intel: Replace my intel_texture_bitmap code with _mesa_meta_Bitmap.
radeon: Remove copied minimum pitch alignment code.
unichrome: Mostly revert my convolution removal changes.
intel: Remove dead intelIsTextureResident().
i915: Remove a dead if (0) block.
intel: Dead comment removal.
intel: Corresponding FinishRenderTexture debug to BeginRenderTexture.
i965: Add support for rendering to SARGB8 FBOs.
intel: Fix segfault on INTEL_DEBUG=fbo with unsupported framebuffers.
intel: Add fallback debug to glGenerateMipmap.
intel: More reverting of the sw fallback for depth texture border color.
intel: Improve some of the miptree debugging.
mesa: Fix type typo in glGenerateMipmap handling of GL_UNSIGNED_INT data.
glsl: Fix broadcast_index of lower_variable_index_to_cond_assign.
glsl: Add validation that a swizzle only references valid channels.
i965: Fix up writemasked assignments in the new FS.
i965: Remove swizzling of assignment to vector-splitting single-channel LHS.
i965: Handle all_equal/any_nequal in the new FS.
i965: Fix vector splitting RHS channel selection with sparse writemasks.
i965: Add support for dFdx()/dFdy() to the FS backend.
i965: Add support for attribute interpolation on Sandybridge.
i965: Set up inputs to the fragment shader according to FP InputsRead.
i965: Add support for POW in gen6 FS.
i965: Fix negation in the new FS backend.
i965: Actually track the "if" depth in loop in the new FS backend.
i965: Apply the same set of lowering passes to new FS as to Mesa IR.
i965: Fix valgrind complaint about base_ir for new FS debugging.
i965: Fix up the FS backend for the variable array indexing pass.
i965: Set the variable type when dereferencing an array.
i965: Add support for dereferencing structs to the new FS backend.
i965: Add support for struct, array, and matrix uniforms to FS backend.
i965: Fix all non-snb regression in the snb attribute interpolation commit.
i965: Fix up part of my Sandybridge attributes support patch.
i965: Add support for gl_FrontFacing to the new FS backend.
i965: Subtract instead of adding when computing y delta in new FS backend.
mesa: Pull ir_to_mesa's sampler number fetcher out to shared code.
i965: Set up sampler numbers in the FS backend.
i965: Add support for non-color render target write data to new FS backend.
i965: Add support for MRT to the new FS backend.
i965: Add support for ir_loop counters to the new FS backend.
i965: Add support for ARB_fragment_coord_conventions to the new FS backend.
glsl: Also update implicit sizes of varyings at link time.
i965: Do interpolation for varying matrices and arrays in the FS backend.
i965: Don't try to emit interpolation for unused varying slots.
i965: Fix array indexing of arrays of matrices.
i965: Clean up obsolete FINISHME comment.
mesa: Move the list of builtin uniform info from ir_to_mesa to shared code.
i965: Add support for builtin uniforms to the new FS backend.
i965: Fix use of undefined mem_ctx in vector splitting.
i956: Make new FS discard do its work in a temp, not the null reg!
i965: Clean up the virtual GRF handling.
ra: First cut at a graph-coloring register allocator for mesa.
i965: First cut at register allocation using graph coloring.
i965: Add live interval analysis and hook it up to the register allocator.
i965: Remove my "safety counter" code from loops.
i965: Fix whole-structure/array assignment in new FS.
mesa: Don't reference a W component in setting up a vec3 uniform component.
i965: Fix new FS handling of builtin uniforms with packed scalars in structs.
glsl: Add a lowering pass for texture projection.
i965: Use the lowering pass for texture projection.
i965: Split the gen4 and gen5 sampler handling apart.
i965: Add gen6 attribute interpolation to new FS backend.
i965: Fix the gen6 jump size for BREAK/CONT in new FS.
i965: Also increment attribute location when skipping unused slots.
i965: Pre-gen6, map VS outputs (not FS inputs) to URB setup in the new FS.
i965: Add real support for pre-gen5 texture sampling to the new FS.
i965: Fix up copy'n'pasteo from moving coordinate setup around for gen4.
i965: Restore the forcing of aligned pairs for delta_xy on chips with PLN.
i965: When producing a single channel swizzle, don't make a temporary.
i965: Add a sanity check for register allocation sizes.
i965: Fix off-by-ones in handling the last members of register classes.
i965: Don't try to emit code if we failed register allocation.
i965: Add support for EXT_texture_swizzle to the new FS backend.
i965: Set up swizzling of shadow compare results for GL_DEPTH_TEXTURE_MODE.
i965: Fix glean/texSwizzle regression in previous commit.
i965: Be more conservative on live interval calculation.
i965: Add trivial dead code elimination in the new FS backend.
i965: Add initial folding of constants into operand immediate slots.
i965: In disasm, gen6 fb writes don't put msg reg # in destreg_conditionalmod.
i965: Add support for gen6 FB writes to the new FS.
i965: Enable the constant propagation code.
i965: Also do constant propagation for the second operand of CMP.
i965: Add back gen6 headerless FB writes to the new FS backend.
i965: Gen6 no longer has the IFF instruction; always use IF.
i965: Fix up IF/ELSE/ENDIF for gen6.
i965: Fix botch in the header_present case in the new FS.
i965: Add some clarification of the WECtrl field.
i965: Don't do 1/w multiplication in new FS for gen6
i965: Gen6's sampler messages are the same as Ironlake.
i965: Refactor gl_FrontFacing setup out of general variable setup.
i965: Add support for gl_FrontFacing on gen6.
i965: Don't assume that WPOS is always provided on gen6 in the new FS.
i965: Fix gen6 pointsize handling to match pre-gen6.
i965: Disable emitting if () statements on gen6 until we really fix them.
i965: Normalize cubemap coordinates like is done in the Mesa IR path.
mesa: Simplify a bit of _mesa_add_state_reference using memcmp.
i965: Drop the check for duplicate _mesa_add_state_reference.
i965: Drop the check for YUV constants in the param list.
i965: Handle swizzles in the addition of YUV texture constants.
i965: Fix gen6 WM push constants updates.
i965: Fix new FS gen6 interpolation for sparsely-populated arrays.
i965: Enable attribute swizzling (repositioning) in the gen6 SF.
i965: Add register coalescing to the new FS backend.
i965: Split FS_OPCODE_DISCARD into two steps.
i965: Reduce register interference checks for changed FS_OPCODE_DISCARD.
i965: Move FS backend structures to a header.
i965: Give the math opcodes information on base mrf/mrf len.
i965: Give the FB write and texture opcodes the info on base MRF, like math.
i965: Compute to MRF in the new FS backend.
i965: Don't consider gen6 math instructions to write to MRFs.
i965: Add a couple of checks for gen6 math instruction limits.
i965: Don't compute-to-MRF in gen6 math instructions.
i965: Expand uniform args to gen6 math to full registers to get hstride == 1.
i965: Don't compute-to-MRF in gen6 VS math.
i965: Fix gen6 pixel_[xy] setup to avoid mixing int and float src operands.
i965: Always use the new FS backend on gen6.
i965: Fix missing "break;" in i2b/f2b, and missing AND of CMP result.
intel: Allow CopyTexSubImage to InternalFormat 3/4 textures, like RGB/RGBA.
i965: Don't rebase the index buffer to min 0 if any arrays are in VBOs.
i965: Add support for rescaling GL_TEXTURE_RECTANGLE coords to new FS.
i965: Set class_sizes[] for the aligned reg pair class.
i965: Update the live interval when coalescing regs.
i965: Add a pass to the FS to split virtual GRFs to float channels.
i965: Add a function for handling the move of boolean values to flag regs.
i965: Add peepholing of conditional mod generation from expressions.
i965: Enable the new FS backend on pre-gen6 as well.
i965: Fix texturing on pre-gen5.
i965: Set the type of the null register to fix gen6 FS comparisons.
i965: Disable the debug printf I added for FS disasm.
i965: Fix a weirdness in NOT handling.
i965: Fix assertion failure on gen6 BufferSubData to busy BO.
i965: Assert out on gen6 VS constant buffer reads that hang the GPU for now.
i965: Fix scissor-offscreen on gen6 like we did pre-gen6.
i965: Avoid blits in BufferCopySubdata on gen6.
i965: Tell the shader compiler when we expect depth writes for gen6.
i965: Remove the gen6 emit_mi_flushes I sprinkled around the driver.
i965: Disable thread dispatch when the FS doesn't do any work.
i965: Add EU emit support for gen6's new IF instruction with comparison.
i965: Set the source operand types for gen6 if/else/endif to integer.
i965: Use the new style of IF statement with embedded comparison on gen6.
i965: Split register allocation out of the ever-growing brw_fs.cpp.
i965: Fix gl_FrontFacing emit on pre-gen6.
i965: Add support for register spilling.
i965: Don't emit register spill offsets directly into g0.
i965: Correct scratch space allocation.
i965: Be more aggressive in tracking live/dead intervals within loops.
i965: Move the FS disasm/annotation printout to codegen time.
i965: Add support for pull constants to the new FS backend.
i965: Add EU code for dword scattered reads (constant buffer array indexing).
i965: Clarify an XXX comment in FB writes with real info.
i965: Use SENDC on the first render target write on gen6.
i965: Clear some undefined fields of g0 when using them for gen6 FB writes.
i965: Add disasm for the flag register.
i965: Add support for discard instructions on gen6.
i965: Handle new ir_unop_round_even in channel expression splitting.
i965: Fix typo in comment about state flags.
i965: Set up the constant buffer on gen6 when it's needed.
i965: Add support for constant buffer loads on gen6.
i965: Drop the eot argument to read messages, which can never be set.
i965: Fix VS URB entry sizing.
i965: Disable register spilling on gen6 until it's fixed.
i965: Make FS uniforms be the actual type of the uniform at upload time.
i965: Add user clip planes support to gen6.
i965: Update gen6 SF state when point state (sprite or attenuation) changes.
i965: Upload required gen6 VS push constants even when using pull constants.
i965: Update the gen6 stencil ref state when stencil state changes.
mesa: Make metaops use program refcounts instead of names.
mesa: Don't compute an unused texture completeness debug string.
intel: For batch, use GTT mapping instead of writing to a malloc and copying.
intel: Annotate debug printout checks with unlikely().
intel: Remove the magic unaligned memcpy code.
i965: Remove dead intel_structs.h file.
intel: Avoid taking logbase2 of several things that we max.
intel: Remove duplicated teximage miptree to object miptree promotion.
intel: Remove leftover dri1 locking fields in the context.
mesa: Fix delayed state flagging for EXT_sso-related program changes.
Francisco Jerez (47):
dri/nv04: Fix PGRAPH_ERRORs when running OA.
dri/nv04: Mipmapping fixes.
dri/nv04: Align SIFM transfer dimensions.
dri/nv04: Fix up color mask.
dri/nv04: Fix maximum texture size.
dri/nv04: Fix provoking vertex.
dri/nouveau: Update nouveau_class.h.
dri/nouveau: Add some more extensions.
dri/nouveau: Fix glRenderbufferStorage with DEPTH_COMPONENT as internal format.
dri/nouveau: Don't request a fake front unnecessarily.
dri/nouveau: Don't reemit the BO state in nouveau_state_emit().
dri/nouveau: Cleanup references to the old FBOs on glMakeCurrent().
meta: Don't bind the created texture object in init_temp_texture().
dri/nv10: Fix the CLAMP texture wrap mode.
dri/nv04: Use nvgl_wrap_mode().
dri/nouveau: Remove unnecessary assertion.
dri/nouveau: Cleanup more references to old FBOs and VBOs.
dri/nv10-nv20: Fix texturing in some cases after a base level change.
dri/nouveau: Fix software mipmap generation on 1x1 textures.
dri/nouveau: Have a smaller amount of larger scratch buffers.
dri/nouveau: Remove unnecessary flush.
dri/nv10: Use fast Z clears.
dri/nouveau: Minor cleanup.
dri/nv10: Fake fast Z clears for pre-nv17 cards.
dri/nouveau: Initialize tile_flags when allocating a render target.
nouveau: Get larger push buffers.
dri/nouveau: Force a "slow" Z clear if we're getting a new depth buffer.
dri/nv20: Clear with the 3D engine.
dri/nouveau: Don't assert(0) on compressed internal formats.
dri/nv25: Bind a hierarchical depth buffer.
dri/nouveau: Call _mesa_update_state() after framebuffer invalidation.
dri/nouveau: Honor the access flags in nouveau_bufferobj_map_range.
dri/nouveau: Tell the vbo module we want real hardware BOs.
dri/nouveau: Split out the scratch helpers to a separate file.
dri/nouveau: Avoid recursion in nouveau_bo_context_reset().
dri/nouveau: Use a macro to iterate over the bound vertex attributes.
dri/nouveau: Split out array handling to its own file.
dri/nouveau: Optimize VBO binding re-emission.
dri/nouveau: Keep small DYNAMIC_DRAW vertex buffers in system ram.
dri/nouveau: Pipeline glTexSubImage texture transfers.
dri/nouveau: Fix type promotion issue on 32bit platforms.
dri/nouveau: Validate the framebuffer state on read buffer changes.
dri/nouveau: Re-emit the BO state when coming back from a software fallback.
meta: Don't leak alpha function/reference value changes.
meta: Fix incorrect rendering of the bitmap alpha component.
vbo: Avoid unnecessary copy to/from current in vertex format upgrade.
meta: Don't try to disable cube maps if the driver doesn't expose the extension.
Fredrik Höglund (1):
r600g: Fix texture sampling with swizzled coords
Guillermo S. Romero (1):
r300g: Do not use buf param before checking for NULL.
Henri Verbeet (8):
r600g: Flush upload buffers before draws instead of before flushes.
r600g: Check for other references before checking for existing mappings in radeon_bo_pb_map_internal().
r600g: Remove a redundant flush in r600_texture_transfer_map().
r600g: Buffer object maps imply a wait.
r600g: Respect PB_USAGE_UNSYNCHRONIZED in radeon_bo_pb_map_internal().
Revert "r600g: Flush upload buffers before draws instead of before flushes."
r600g: fix exports_ps to export a number not a mask.
r600g: Mention AMD in the renderer string.
Hui Qi Tay (6):
llvmpipe: minor changes in llvm coefficient calcs
draw: cliptest and viewport done in a single loop in vertex shader
draw: added viewport and cliptest flags
draw: sanitize llvm variant key
draw: corrections for w coordinate
draw: corrections to allow for different cliptest cases
Ian Romanick (73):
glsl2: Refactor testing for whether a deref is of a matrix or array
glsl2: Add flags to enable variable index lowering
glsl: Add doxygen comments
EGL DRI2: Silence piles of 'unused variable' warnings
EGL DRI2: Silence 'missing initializer' warnings
egl_glx: Silence piles of 'unused variable' warnings
egl: Fix several 'comparison between signed and unsigned integer' warnings
dri: Ensure that DRI driver cpp files are in tarballs
mesa: Force GL_ARB_copy_buffer to always be enabled
mesa: Force GL_SGIS_generate_mipmap to always be enabled
Remove GL_MESA_packed_depth_stencil
Remove GL_EXT_cull_vertex
Regenerate files changed by previous commit
Remove unnescessary initializations of UpdateTexturePalette
ARB_texture_rg: Add GLX protocol support
ARB_texture_rg: Correct some errors in RED / RG internal format handling
ARB_texture_rg: Add GL_TEXTURE_{RED,GREEN}_SIZE query support
ARB_texture_rg: Add GL_RED as a valid GL_DEPTH_TEXTURE_MODE
ARB_texture_rg: Handle RED and RG the same as RGB for tex env
ARB_texture_rg: Add R8, R16, RG88, and RG1616 internal formats
ARB_texture_rg: Allow RED and RG textures as FBO color buffer attachments
mesa: Enable GL_ARB_texture_rg in software paths
i965: Enable GL_ARB_texture_rg
mesa: Add ARB_texture_compression_rgtc as an alias for EXT_texture_compression_rgtc
ARB_texture_rg: Add GL_COMPRESSED_{RED,RG} cases in _mesa_is_color_format
mesa: Fix misplaced #endif
mesa: Trivial correction to comment
rgtc: Detect RGTC formats as color formats and as compressed formats
docs: Add list of bugs fixed in 7.9
docs: Import 7.9 release notes from 7.9 branch.
docs: Import 7.8.x release notes from 7.8 branch.
docs: download.html does not need to be updated for each release
docs: Update mailing lines from sf.net to freedesktop.org
docs: Import news updates from 7.9 branch
docs: added news item for 7.9 release
glsl: Fail linking if assign_attribute_locations fails
glsl: Refactor 'layout' grammar to match GLSL 1.60 spec grammar
glsl: Slight refactor of error / warning checking for ARB_fcc layout
glsl: Clear type_qualifier using memset
glsl: Wrap ast_type_qualifier contents in a struct in a union
glsl: Regenerate files modified by previous commits
glcpp: Add the define for ARB_explicit_attrib_location when present
glcpp: Regenerate files changes by previous commit
glsl: Add parser support for GL_ARB_explicit_attrib_location layouts
glsl: Regenerate files changes by previous commit
glsl: Track explicit location in AST to IR translation
glsl: Add linker support for explicit attribute locations
main: Enable GL_ARB_explicit_attrib_location for swrast
intel: Enable GL_ARB_explicit_attrib_location
glsl: Remove const decoration from inlined function parameters
docs: skeleton for 7.10 release notes
docs: Update status of GL 3.x related extensions
mesa: Validate assembly shaders when GLSL shaders are used
glsl: Fix incorrect assertion
linker: Reject shaders that have unresolved function calls
mesa: Silence unused variable warning
mesa: Refactor validation of shader targets
mesa: Clean up two 'comparison between signed and unsigned' warnings
mesa: Clean up various 'unused parameter' warnings in shaderapi
glsl: Slightly change the semantic of _LinkedShaders
linker: Trivial indention fix
i965: Fix indentation after commit 3322fbaf
linker: Improve handling of unread/unwritten shader inputs/outputs
glapi: Add GL_EXT_separate_shader_objects
glapi: Commit files changed by previous commit
mesa: Add infrastructure to track GL_EXT_separate_shader_objects
mesa: Skeletal support for GL_EXT_separate_shader_objects
mesa: Add display list support for GL_EXT_separate_shader_objects functions
mesa: Track an ActiveProgram distinct from CurrentProgram
Track separate programs for each stage
swrast: Enable GL_EXT_separate_shader_objects in software paths
intel: Enable GL_EXT_separate_shader_objects in Intel drivers
docs: add GL_EXT_separate_shader_objects to release notes
Jakob Bornecrantz (18):
rbug: Cast opcode to corrent int size
rbug: Add function to get opcode name string
scons: Link against talloc in the Gallium DRI drivers
i915g: Link with wrapper sw winsys with scons
tgsi: Actually care what check_soa_dependencies says
tgsi: Fix missing test before check
llvmpipe: Move makefile include to before targets
wrapper: Fix spelling
wrapper: Add a way to dewrap a pipe screen without destroying it
egl: Remove unnecessary headers
target-helpers: Remove per target software wrapper check
graw: Tidy graw xlib scons file a bit
scons: Remove old pipebuffer SConscript
scons: Detabify
scons: Check for pkg-config before trying to use it
scons: Check for libdrm_[intel|radeon] as well
scons: Move dependancy checks to the main gallium scons file
scons: Unify state tracker SConscripts
Jerome Glisse (53):
r600g: alternative command stream building from context
r600g: move chip class to radeon common structure
r600g: use pipe context for flushing inside map
r600g: add back reference check when mapping buffer
r600g: directly allocate bo for user buffer
r600g: fix multi buffer rendering
r600g: occlusion query for new design
r600g: flush color buffer after draw command
r600g: disable shader rebuild optimization & account cb flush packet
r600g: fix multiple occlusion query on same id
r600g: initial evergreen support in new path
r600g: fix typo in evergreen define (resource are in [0x30000;0x34000] range)
r600g: move use_mem_constants flags for new designs structure alignment
r600g: evergreen fix for new design
r600g: fix compilation after change to evergreend.h
r600g: fixup some evergreen register definitions
r600g: fix evergreen new path
r600g: fix reg definition
r600g: fix evergreen new path
Reply to: