mesa: Changes to 'refs/tags/mesa-6_5-20060712'
Tag 'mesa-6_5-20060712' created by Brian Paul <brian.paul@tungstengraphics.com> at 1970-01-01 00:00 +0000
Changes since gliding_penguin:
Aapo Tahkola (148):
Improving Vladimirs alpha test fix a bit as it turns out r300Enable didnt correctly disable alpha test. Vertex programs with high vertex count now run a lot faster as software fallback is no longer on. Also disabling 'temp to result'-instructions as they probably violate the spec and dont seem to be something thats needed.
Replacing some RADEON cmd types with r300 counterparts.
Unlike radeon and r200 drivers r300AllocCmdBuf allocs dwords not bytes.
Replacing alpha test bits with values that give desired results as compaired to software rendering. Alpha test in textures is still completely broken as can be seen in progs/demos/fire and various games.
Fix to get glxgears display anything.
Proper VAP output configuration as R300_RS_ROUTE_0_COLOR became optional and broke arbvptorus(takes no input color but produces output color). Also removing some useless code.
Simple TCL stage and ability to disable vps.
Fix to get doom3 started.
Misc fixes.
Fixing and enabling elt buffers by default.
Fixes for bugs that were nailed down when compairing against software vertex shading.
Reorganized shader stuff.
Had some odd problems with add and temps so doing it with mad. Adding some MAD_2 cases.
Adding some comments.
Modifying to build against current Mesa. Disabled r200*.c files since they didnt want to build anymore.
Fix as suggested by Ben Skeggs.
r300 side support for fixed function pipeline. This isnt functional with current Mesa.
Add support to external tnl switcher and disable hw tnl by default.
Pack tex coord regs at vertex program backend.
Flat shading and bunch of clarifications to r300_reg.h .
Getting rusty... 4278 was already there.
Missing setups that cause all kinds of problems with hw tnl.
VBOs.
Dont assume GLbooleans are ones when true.
Make gleans polyoffset test happy.
Polygon mode fixes.
Stick texture LOD back on.
Ditch unused code and features that arent in subject to get supported any near time.
More optimal r300Clear.
Programmable per-vertex point sizes and proper result reg assigns.
Causes lockups on some rare cases.
lost_context never gets reset.
Turn off VBO's.
Fix problems with elts when immediate mode is on.
Support 16-bit modes.
Use depth tiling.
Fix gloss breakage when using hw tnl.
r300 driver side of color tiling support.
-"fix" page flipping
Fix invalid vsf temp count for rv350.
Sync with my local tree.
Remove few outdated r200 files.
Reduce stderr noise and fix some compiler warnings.
Cover my arse.
Compiled arrays for vtxfmt_a path.
Fix texture mixup when two or more contexts.
Silence gcc-4 warnings.
Improve tnl program searching performance.
Need more than 200 instructions.
Fix segmentation fault in _tnl_ProgramCacheDestroy().
-Fix first frame -bug
Re-enable fallbacks.
Fix broken tnl stage.
Remove some ghost code and adjust things a bit.
Use ctx->VertexProgram._Current .
Fix broken build.
Reduce stderr noise.
Fix typo causing secondary color not to work properly.
Try to detect when native support to given texture width is not available.
Couple changes that were missed.
Fix AL8
Fix secondary color for VP's
Make missing interpolator inputs fatal
Add some missing hooks. This should fix various little problems with window movement and 2d windows flashing on top of 3d windows. This problem was previously shadowed by r300ResetHwState as it gets called frequently.
Fix (likely) typo.
Enable CB_DPATH by default.
I think this has been tested well enough already.
Warn only when being enabled.
No you arent.
Drop output checking.
Handle fatal case.
Fix node setup(from Ben Skeggs)
Fix cube maps.
Fix pow <small> and a very stypid bug with dummy srcs(0 equals to tmp0.x)</small>. demos/cubemap looks perfect now.
Missing patch from Ben Skeggs:
Fix invalid tex coord routing and couple other small things.
namespace pollution fixes (Tilman Sauerbeck)
Fix ARB_position_invariant handling
Missing bits of code spotted by Tilman Sauerbeck
Fix ARGB1555 component swizzling.
Sync from drm.
Try to tackle bug #5148
Doesnt apply anymore
fix broken get_half & get_zero
Fix a problem where offsets from disabled tmus reach drm
remove some testing code
r300UpdateTextureEnv shouldnt be called.
Work around problems with t_vp_build.c
R300_PFS_NODE_LAST_NODE -> R300_PFS_NODE_OUTPUT_COLOR
drop all that (slow) locking stuff and make u_list per context.
radeon driver doesnt have this so i assume we shouldnt either.
per vp sw fallbacks
enable hw vertex programs by default
missing link in the fallback chain
remove broken non arb fp path
Workaround problems with NWN. (Tilman Sauerbeck)
Skip ARL while we dont implement it. Fix broken nv vps but do it with software for now.
Fix aliasing bug (Benjamin Herrenschmidt)
No need to call *_FIREVERTICES twice.
Dont let (possibly) undefined z component reach hw as its unused
Free temps when possible
Port r200 tex tiling code to run on r300 but keep it disabled.
Various fallbacks, checks and tags.
Convert to work with current DRM. + tag
Enable HW VBOs and other things needed by it.
Fix broken DrawElements & DrawRangeElements.
Use the force Luke, use the force.
Kick VBOs out of GART if nothing else helps.
Option to init vp temps(for testing)
Fix broken max mipmap leveling that was horribly wrong.
Clean build.
-fix texrect fallback when using vtxfmt_a (glitz, xgl, etc.)
Disable tnl programs when doing software vertex programs. compiz with its texrect and lighting needs was broken because of this.
Fix texrect upload conflicts.
ARL dst idx was undefined.
implement arl and enable hw nv_vp.
secondary color fixes.
Make ARB_vp backends happy with nv arl
fix #6072 (Keith Whitwell)
More meaningful warning.
disable r300 chips. R300_FORCE_R300 to force
Dont rely on writebacks
warn about broken dxt 3/5
make u_list adjustable
free rs300 and ban r350(according to r300.sf.net)
Enough testing already
fix some conflict happenings at context destroy by freeing buffers immediately. array locking can be done with vbos for vtxfmt_a so we dont really need to try to reuse them.
Fog support (Ewald Snel)
rectangular fp16 fixes (Ewald Snel)
get fog going(for real)
GLboolean cannot hold GLuint! usage of tmus >= 4 no longer lock r300.
limit max program/param length to 255 (spotted by sroland)
need to hold before freeing
disable hw locking when entering span rendering for now
enable feedback rendering
R300_SPAN_DISABLE_LOCKING env var
fix warnings.
Dont allow 16 tex units to be used at all.
various fixes (Roland Scheidegger)
make sure tex format is supported.
prevent run_arb_vertex_program from running tnl programs unless ctx->_MaintainTnlProgram is set
prevent possible program mix up with sw vps (Roland Scheidegger)
fix broken address register reads
fix broken negate
Fix generic vertex attribs (Rune Petersen)
Fix stencil clears that have caused problems with redbook/stencil, tests/stencilwrap and ut2k4 adrenaline pills.
R300_RR_ROUTE_1 still needs to be initialized.
Fix #7195
Adam Jackson (35):
Disable _mesa_3dlabs_create_{program,shader}_object references.
Bug #2945: Fix math error that left half the hash buckets empty.
Add drirenderbuffer.c to COMMON_SOURCES
Refactor COMMON_SOURCES up to Makefile.template
int -> size_t to fix compile on LP64.
Use the 1.3 names for FogCoord*
strip out vestigial #ifdef HAVE_CONFIG_H stanzas, they're confusing the
XMesaResizeBuffers needs separate paths for client and server builds
Add two aliases for some PointParameters entrypoints for libglx compatibility.
Convert libGL and DRI drivers to require libdrm.
/dri/msg
Bug #1155: Define IEEE_ONE on Super-H as well.
Add RV350 AQ chip. (popolon at popolon dot org)
s/dri.sourceforge.net/dri.freedesktop.org/
Fix the default target to remake readtex.o if needed
Start a software-only DRI driver for use in the new accelerated indirect
Nuke the old attempt at software DRI, it's broken and awful
Search for makedepend in the PATH rather than hardcoding /usr/X11R6/bin
Avoid a crash when the user has enabled glVertex{,Attrib}Pointer but hasn't
Style fix, drop the explicit -ldrm from the link line.
Update the install docs to make explicit note of libdrm version dependency.
Revert my change from 1.37 as being bogus (see ensuing list discussion for
Clarify which version of Mesa we're talking about
Coverity #650: Fix a memory leak when near OOM.
Coverity #567: Fix a memory leak on a failure path.
Coverity #476: Avoid walking off the end of ->vtx.attrsz, it's declared to
Coverity #468: Fill in the rest of the error_list to match the error codes
Coverity #459: Silly off-by-one error.
Bug #5754: Allocate texture memory correctly. (Richard Drummond)
Fix license header to SGI FreeB. (Eric Kunze, SGI)
Coverity #1083: Fix a use after free case.
Coverity #943: Avoid a NULL chase.
Fix format strings for LP64
Ensure all GART allocations are freed on context destruction, rather than
Update function signatures for EXT_tfp entrypoints.
Alan Hourihane (33):
Remove MAX_VISUAL limitations of 100. If running dual head this can
Add Intel(R) 945G support (Keith Whitwell, Tungsten Graphics)
pass in the renderbuffer
Fix the FFB driver for the renderbuffer changes
re-enable the ffb driver
Bump the required ddx to 1.4.0 as drmAddress has been removed so that 32/64bit
support GLX_DIRECT_COLOR in 1.4.0
typo
remove the drmAddress
Add a check which compares the passed in size of the DDX driver private DRI
Add Egberts fixes for 64bit architectures
Commit missing piece from Egbert's 32/64 bit patches
Fix Windows build problems.
update for mingw
Fix the scripts for the cygwin & mingw changes
remove drmAddress
Fixes from https://bugs.freedesktop.org/attachment.cgi?id=3077
define Bool for solo builds
move via_dri.h to server
drmUnmap correct size
reverse a bogus patch
Add Intel 945GM support
use screen->front.map instead of pFB from libdri
use front.size instead of sPriv->fbSize
remove very old i830 code
pull in fix from 6.4 branch for XFree86Server definition
remove i830
Check DDX for 1.5.0
We always have a back buffer. Fixes visual problems.
Fix some warnings on x86_64
fire vertices before context destruction.
If DrawBuffer isn't set, return immediately
Check for a valid context
Ben Crossman (4):
Some initial compile fixes. Still some left and warnings that need fixing. No where near runnable yet.
A few getenv() that werent using the mesa wrapper version
Reverted the last change back to fix bug 3035
more gldirect compile fixes. Getting near the linking stage now. No build file yet.
Ben Skeggs (13):
Initial multitexturing support. Old behaviour can be re-enabled by changing ifdefs in r300_setup_rs_unit and r300SetupPixelShader in r300_state.c\nRequires DRM update.
For some reason the Makefile didn't commit..
Fixed some strangeness when mixing textured/flat primitives. Skipping texture units should render correctly also. Aapo, I dont think I broke glxgears again on you...
Updated for EXT_framebuffer_object changes. I don't know if this is correct, but it seems to work
fix warnings in r300_texstate.c (Jeff Smith)
Implement enough of ARB_fragment_program for Keith's texenv program
- Remove one of the loops in emit_arith
constant tracking
Play with swizzling a bit.
Up MAX_AOS_ARRAYS to 16. Do we need more?
Fix xyz/w interaction (needs a cleanup still..)
TEX to output
- Secondary colour
Benjamin Herrenschmidt (1):
Enable USER_BUFFERS, RADEON_VTXFMT_A and HW_VBOS on big endian by forcing all elts
Brian Paul (1069):
add MAT_DIRTY_FLAGS in _math_matrix_mul_floats(), (bug 2696)
use $(*_LIB) in the *_LIB_NAME definitions
no change
obsolete
remove INSTALL.GNU from tarball list
disable _mesa_init_shaderobjects_3dlabs() call until build is fixed
disable 3dlabs shading language code until build is fixed
fix a variety of warnings/errors
re-enable _mesa_init_shaderobjects_3dlabs() call
re-enable shading language sources
Disable C++ shading language code yet again. Doesn't compile with older
Use FEATURE_shading_language to control whether the shading language
updated warning string to match patch in bug report 2868
s/Togle/Toggle/
Fix Fake_glXChooseFBConfig so passing NULL attribList causes a list of all
changed implementation of GetAllFBConfigs()
added wrappers/helpers for creating/destroying rendering contexts
Add shaderobjects_3dlabs.c back into build but use #ifdef FEATURE_shading_language to enable/disable relevant code.
set table size to 1023 and use new HASH_FUNC() macro
PF_8A8R8G8B pixel format (Dave Reveman)
updated procedure for getting CVS-write access
remove carriage returns
added _mesa_share_state()
config for profiling with gprof
added SLANG_SOURCES to SOLO_C_SOURCES
s/NORMAL/FOG/ (J.P. Delport)
comments and clean-up
clean up buffer creation code
fix state.light[n].spot.direction.w value (bug 3083)
use _mesa_pow() for LIT (bug 3087)
undef DEPTH_TYPE at end
initial EGL code
prototype EGL_MESA_screen_surface.
types for Mesa implementation of EGL
demo / test progs
comments and minor clean-up
enable fog render input if fragment program fog option set
added interpolate_fog()
tweak previous fog/fragment program fix
no need to enable fog or set fog mode with fragment program
move set_component_sizes() to fix bug 3135
fix _tnl_copy_to_current() so that current edge flag and rasterpos aren't trashed by color index updates
apply previous GL_COMPRESSED_TEXTURE_FORMATS_ARB fix to generator file, and regenerate get.c
updates for latest EGLScreenMESA changes
sync with latest EGL_MESA_screen_surface spec (EGLScreenMESA handles)
don't call XTranslateCoordinates() if rendering to pixmap
EGLScreenMESA updates
html fix
Major check-in of changes for GL_EXT_framebuffer_object extension.
fix xm_span2.c reference
FBO changes
fix s_spantemp.h includes
more updates for users of s_spantemp.h
add PROGRAM_DIRS line
added a comment
fix typo
minor face-lift for web pages
remove some test code
fix for renderbuffer (Andreas Stenglein)
restore call to SetBuffer() in clear_color_buffers(), only temporary
remove bad assertion, added new ones in clear_pixmap()
fix cpp / bytesPerPixel problem (bug 1196554)
fix a bunch of html errors
x86-64 transform optimizations (Mikko T.)
assorted warning clean-ups for x86_64, etc (Mikko T.)
Patches for XCB (Jeremy Kolb)
added linux-x86-xcb config (Jeremy Kolb)
x86_64 stuff
remove some dead code
fix GetRow parameters (Nicolai Haehnle)
minor tweaks
remove MESA suffix from _eglInitScreenSurface, use swAlpha value
make _eglSetConfigAtrib() a static function, and rename it
define M_E if needed
restore _eglSetConfigAttrib (for now), added prototype _eglConfigToContextModesRec()
added boolean extension flags to _EGLDriver
s/Atrib/Attrib/, set extension enable flags
separate ext strings with a space
use EGLint instead of unsigned long for eglCopyContextMESA, added comments
EGL_MESA_copy_context stuff
another GLX / XCB patch (Jeremy Kolb)
remove -ansi -pedantic -D_POSIX_C_SOURCE=199309L from CXXFLAGS
added _eglInitPbufferSurface()
more work on _eglConfigToContextModesRec()
update comments
updated demoCreatePbufferSurface()
Added software-based pbuffer support (untested).
remove glmode stuff
fix pbuffer sample code
remove eglQueryDisplayMESA()
don't include strings.h
fix some BCOMP/ACOMP typos (fixes Brad King's vtk failures)
To better exercise pixel packing, replace regular glReadPixels with four
remove the XFree86 ID line
replace // with /* */
fix reversed strstr() args, print mode string
use MAX_SCREENS instead of hard-coded number
properly pop the GL_TEXTURE_GEN_ enable state
updated to version 28
remove temporary GL_EXT_framebuffer_object info
add support for GL_RENDERBUFFER_RED/GREEN/BLUE/etc_SIZE_EXT querie
added code to detect GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT error
start removing old (pre-renderbuffer) span code
oops, undo previous change
Remove last of the old span code.
added comment
remove old span code
fix an assertion
remove old span code
remove old span functions from swrast_device_driver struct
set OLD_RENDERBUFFER=0, need to clean up a few more things before totally removing that
this is auto-generated
fix GL_ALPHA render-to-texture problem (Jon Smirl)
fix error in OSMESA_LIB_NAME line
added GL libs to APP_LIB_DEPS (bug 3485)
check for double-buffered buffer in XMesaDestroyBuffer() (Dave Reveman)
fix some renderbuffer problems for Xserver build (Dave Reveman)
regenerate for latest glext.h
remove stray line
put full prototype on one line to fix gl_mangle.h generation (Dave Reveman)
regenerated
pass mask array to PutRowRGB() in simple_z_textured_triangle()
be sure we have span texcoords before calling _swrast_texture_span()
mingw changes (Nolan Leake)
Define __FUNCTION__ as a preprocessor symbol in glheader.h if we're not
DirectFB updates (Claudio Ciccani)
include light.h to silence warning
updated to version 29
check for NULL swrast->Driver.SetBuffer before calling it
Remove the xmesa_set_buffer() function. No longer needed since the
need parenthesis in realloc call
check for null oldBuffer in _mesa_realloc(), cleaned up some comments
fix for-loop in _mesa_GetDouble to avoid out of bounds memory read
make create_new_program() static
added _tnl_ProgramCacheDestroy() prototype
Get rid of the MESA_PBUFFER_ALLOC/FREE() macros.
remove unused MEMSET16 macro
include t_vp_build.h
just code clean-ups and new comments
fix Darwin dynamic lib naming
fix a few glitches
Redo all the GL_LINEAR interpolation code in terms of LERP macros/functions.
Add a set of predicate functions for testing matrices instead of directly
added newline at end of file
remove \n from warning message string
minor fixes
remove OLD_RENDERBUFFER stuff
remove OLD_RENDERBUFFER code
Remove NEW_RENDERBUFFER stuff.
Move the PYTHON2 and PYTHON_FLAGS assignments to configs/current, and
fix typo in assertions
added some glGetRenderbufferParameterivEXT calls, printfs, and assertions
fix dependencies
updates to file list for tarballs
replace some free() calls with _mesa_free()
comment-out some unused code to silence warnings
The old MESA_PBUFFER_ALLOC() function allocated memory on 512-byte boundaries.
added a few more fallbackStrings (Andreas Stenglein)
eglgears demo (Dane Rushton)
replace gcc with $(CC) (Egbert Eich)
define CFLAGS and CXXflags with -m32 (Egbert Eich)
redo previous check-in, just set ARCH_FLAGS = -m32
remove duplicate "User disable" string
added comments
Check for null program->Parameters pointer in validate_vertex_program().
need to flush vertices for GL_OCCLUSION_TEST_RESULT_HP query
disable call to via_sse_memcpy() until it's fixed
s/clippping/clipping/
overlay planes test
include driverfuncs.h
remove fprintf()
replace fprintf() calls with _mesa_problem()
updates for 6.3 release
more updates for 6.3 release
added md5 checksums for 6.3
fix some URLs
remove ^M chars, disable shading language extensions
check for FEATURE_EXT_framebuffer_object to enable EXT_framebuffer_object
s/2004/2005/
first 6.3.1 bug fixes
make i810PrintSetupFlags() static, first param const
bump version to 6.3.1 and include DRI/GLX files in tarballs
updated with DRI building instructions
6.3.1 updates
bump version to 6.3.1
Make the vertex program source register Index field a signed int since
added vp negative addressing bug fix
some GLuint idx -> GLint idx changes
Break the long list of MAIN_FILES and DEMO_FILES into subgroups.
Added -linker option to mklib, used to specify a particular program for
Add license/copyright.
Fix bug 1858 - array subscript out of range in gamma driver.
improve comments about win[0..3] values (bug 2554)
SPARC, DRI interface changes for 6.3.1
added directfbgl.h to tarball
s/Disaptch/Dispatch/ (bug 3918)
free context structure (bug 1252316) and s/free/_mesa_free/
_mesa_free_framebuffer_data() call frees the renderbuffers, no need to call the Delete methods after
free display lists and destroy window upon exit
delete display lists upon exit
actually free the renderbuffer in xmesa_delete_renderbuffer(), fixes a memory leak
fix indentation
disable the pointer size assertions (bug 4021)
fix static assertion problem for gcc (bug 4022)
the PIXEL_MAP_I_TO_I table should be GLfloat, not GLint
fix X #includes so they're relative to X11/ directory (bug 4047)
added FREXPF() macro (bug 4060)
test the standard stencil op modes too (Philipp Klaus Krause)
include stdint.h if WIN32 and GNUC (Colin Harrison). Patch forwarded to SGI.
updates for 6.3.2
Bump version to 6.3.2
Replace mult/div operators with bitwise operators in texel fetch routines
updates for 6.3.2 release, plus other assorted clean-ups
update MESA_DEBUG with FP info
md5 sums for 6.3.2
fix typo
added .S DRI files to tarball (Donnie Berkholz), bumped version to 6.5
bump version to 6.5
added GL_X_RENDERABLE to glXChooseFBConfig (bug 4181)
update version to 6.5.0
simplify, clean-up texel addressing macros
removed lines that caused some files to be included in tarballs multiple times
GLw demo doesn't belong here
Added multi-window support. Press 'n' to create new window, 'k' to kill
also check for texture border in sample_linear_2d()
make tiles a little smaller so they're all visible
s/GLX_RGBA_BIT/GLX_RGBA_TYPE/ (bug 4237)
fix segfault in Fake_glXCreatePBuffer(), bug 4235
removed GL_HP_occlusion_test extension
initial 6.5 changes (reflect demo, remove GL_HP_occlusion_test)
Update the glut idle function after a new window is created
remove stray references to ctx->Depth.OcclusionTest
don't compile debug code (bug 4242: rand undefined)
fix comment and #if test
Demo of how to do (nearly) flicker-free rendering with a single color buffer.
added singlebuffer demo
Rearrange the code related to GL_ARB_occlusion_object to generalize query
check the Ready flag when getting GL_QUERY_RESULT_ARB
fix a few proxy color table bugs (bug 4270)
added note about IEEE vs VAX floating point (bug 4270)
fix APP_LIB_DEPS
added some parenthesis to silence warnings
silence fprintf and casting warnings
fix a cast/assignment warning
remove redundant ctx->Driver fallback assignments that were already done in _mesa_init_driver_functions()
remove dead code, update comments
use 'f' key to toggle front/back buffer rendering
Just additional comments.
remove the old set_buffer() routine
remove old set_buffer routine and misc code
remove set_buffer()
remove fxDDSetBuffer()
added a few more fields to help with DRI drivers
use proper datatypes to silence a bunch of warnings
use char* instead of GLubyte* in i915_program_error() to silence warnings
s/__inline/INLINE/
Finish up some of the gl_renderbuffer work.
Finish up some of the gl_renderbuffer work.
some missing renderbuffer changes (Roland)
fix typo
fix page flipping breakage
added driFlipRenderbuffers()
added an assertion to help debug broken stencil readback
set depthHasSurface field for stencil renderbuffer
remove unneeded assertion in stencil/depth LOCAL_DEPTH_VARS code
change scratch pointer from _int32_t to u_int32_t to silence warning. Is this field actually used for anything?
set depthHasSurface for stencil renderbuffer
replace -1 with PROGRAM_UNDEFINED when initializing instructions
Prototype implementation of new GL_EXT_timer_query extension (not finalized yet).
added GL_EXT_timer_query token
comments
GL_EXT_timer_query
fix some strict aliasing problems related to choosing framebuffer configs (Matthias Hopf)
silence misc warnings
remove SetBuffer(). Misc renderbuffer changes.
added SetStencil/DepthPointer functions
added flippedData field for page flipping, code to flip stereo color buffers
SetBuffer, renderbuffer changes
remove SetBuffer
remove dead code
use new InitStencil/DepthPointer functions
SetBuffer, renderbuffer changes
renderbuffer updates
Remove last remnants of pre-renderbuffer code.
fudge set_component_sizes() a bit, see comments
replace assertion with a conditional return
Added InitPointers helper function
Combine GET_DST_PTR and GET_SRC_PTR into just GET_PTR.
Use InitPointers helper
replace GET_SRC_PTR, GET_DST_PTR with GET_PTR
minor clean-ups
Fix UpdatePageFlipping() function. Always call driFlipRenderbuffers()
Add new void *addr and __DRIdrawablePrivate parameters to
Further clean-up and simplification of the span-related functions.
Simplify radeonSetCliprects(). Remove the 'mode' parameter.
just formatting clean-ups
remove unused var
remove obsolete CurrentBufferBit
make r128SpanRenderStart/Finish static
make some functions static
don't use DEFARRAY/CHECKARRAY stuff
minor clean-up of texture_combine()
remove DEFARRAY, CHECKARRAY stuff
Use mklib script instead of ar. Make libmesa.a instead of mesa.a
added -Wmissing-prototypes to WARN_FLAGS
just changes/updates to comments
added viaRenderbufferStorage() function
minor formatting fix
try to fix renderbuffer breakage, primarily in calculate_buffer_parameters()
minor tweaks to _mesa_ResizeBuffersMESA()
new comment
some updates, but code still out of date
some clean-up and re-org for renderbuffers
fix precision problem in depth clearing (bug 4395)
check for either GL_ARB_depth_texture or GL_SGIX_depth_texture in a few places
Fix the comment for the 'bound' field: it's a bitmask, not an index.
don't generate selection hits for glBitmap, glDraw/CopyPixels. Misc clean-ups
remove the redundant textureSize field, use tex.size instead, it's always the same value
Add offset and pitch fields to intelRegion. Remove frontOffset, frontPitch,
fix GLubyte/GLchan inconsistencies (bug 4331)
make some vars static
fix a problem w/ color index mode when CHAN_BITS=16
Clean-up of sources/Makefile, bug 4111
put GLUT sources into a separate tarball
bunch of updates
Silence some warnings.
remove rendundant r,g,b,a vars (bug 4331)
make lookup_query_object() static
use ASM_API variable, bug 4415
restore brace lost in previous check-in
added a return upon out-of-memory, remove a needless assignment
init StencilOpSeparate to NULL
Move the ctx->FirstTimeCurrent initialization
Use GLuint/GLint intead of GLstencil for stencil state.
Clear either 8 or 16-bit stencil buffers.
just some reformatting
OpenGL 2.0's two-sided stencil feature wasn't implemented correctly.
Replace ctx->Driver.StencilOp/Func/Mask() functions with
fix FreeBSD problem (bug 4435)
print version with debug info
replace semicolon with &&
update like for MD2 viewer
Move _mesa_add_soft_renderbuffers() from framebuffer.c to renderbuffer.c
added driUpdateFramebufferSize()
Instead of calling _mesa_ResizeBuffersMESA() in the Viewport function,
make some functions static
updated comment
use mklib script to make drivers instead of gcc -shared
Instead of calling _mesa_ResizeBuffersMESA() in the Viewport function,
make some funcs static
Instead of calling _mesa_ResizeBuffersMESA() in the Viewport function,
pageflip change from radeon driver
remove .a file before creating new one
remove rm -f line
clean-up some _mesa_make_current() code
Remove _tnl_MakeCurrent() and the unused ctx->Driver.MakeCurrent() callback.
initial 6.5 release notes
remove _tnl_MakeCurrent call
remove unused vars
Split the s_texture.c file into two new files:
Update includes post-splitting of s_texture.c
replace s_texture.[ch] with s_texcombine.[ch] and s_texfilter.[ch]
New set_fetch_functions() to set a gl_texture_image's FetchTexel functions
updated comments
Remove a bunch texel fetch functions that can be handled by the new
silence warning
Code clean-ups, reorg.
Replace GLuint with GLbitfield where appropriate. Also replace GLuint
more GLuint->GLbitfield changes
replace a couple macros with inlined functions
Rework the texture filtering functions a bit.
alphabetize
use mesa import wrappers, bug 4468
remove unused ctx var
pass mask=NULL to write all pixels in clear_ci_buffer_with_masking()
change some comments
lots of little clean-ups, improvements
remove unused _swrast_read_depth_span()
Fix potential segfault when trying to read pixels outside renderbuffer bounds.
compilation fixes, don't know if runtime works
s/unsigned long/drm_handle_t/ to get compilation of fb driver to work
additional wrapper updates, bug 4468
updated comment
s/GLchan/GLubyte/, fix error string, add comment
init a=0
change location of ffs() code for windows
remove STENCIL_MAX
replace STENCIL_BITS with stencilMax value
Change zLeft and zval to GLuint. Seems to fix 32-bit Z computation
remove unneeded sizeof(GLdepth) test
some improvements to _swrast_clear_depth_buffer()
compute z[i] as GLuint
change mask[] test in put_mono_row_uint()
remove 31-bit Z buffer work-around
initial check-in
s/programss/programs/
replace GLdepth with GLuint
replace GLdepth with GLuint and remove GLdepth
Remove ACCUM_BITS.
add missing scale factor in _swrast_read_depth_span_float()
s/GL_DEPTH_BITS/GL_TEXTURE_DEPTH_SIZE_ARB/ in _mesa_GetTexLevelParameteriv()
changed a renderbuffer check
fix a debug message
When testing visual attributes, use the Draw/Read buffer, not the context.
Replace gl_renderbuffer.ComponentSizes[] with separate RedBits, GreenBits,
improve the test for using software alpha buffer
Add Wrapper field to gl_renderbuffer. Used for wrapping one renderbuffer
Added a fast xor_line() function. Uses XDrawLine with GXxor mode.
added XOR line optimization
fix clipped glReadPixels bug
Replace gl_framebuffer's _ColorReadBufferMask with _ColorReadBufferIndex,
remove printf
Added XMesaDrawable to xmesa_renderbuffer. Use it in a few places instead
glDraw/CopyPixels of stencil data didn't obey the stencil write mask. Fixed.
Lift all the format/type error checking out of the _swrast_Draw/Read/CopyPixels
generate GL_INVALID_OPERATION in glAccum if read/draw buffers aren't the same
tweak glAccum error checking
added _mesa_scale_and_bias_depth()
added GL_EXT_packed_depth_stencil
change initialization of rb->DepthBits
Initial work for GL_EXT_packed_depth_stencil extension.
updated assertions (see bug 4590)
check for framebuffer completeness, code clean-up
add error checks for framebuffer completeness
Rewrite much of the pixel zoom code.
added _swrast_put_row()
implement CopyPixels for GL_DEPTH_STENCIL_EXT
call glFinish if drawing to front buffer
added _swrast_get_row()
minor improvements
implemented fallbacks for GL_EXT_packed_depth_stencil
use fmod() to prevent overflow of angle variable
move around some error checking
added _mesa_pack_depth_stencil_span()
updated comment
fix broken z24_s8 fetcher
simplify the read_depth_stencil_pixels() function
fix an assertion
additional error checking for GL_EXT_packed_depth_stencil
GL_EXT_packed_depth_stencil changes
added _mesa_texstore_z24_s8()
plug in _mesa_texstore_z24_s8()
check for GL_DEPTH_STENCIL_EXT
finish up some missing code
added a few calls to _mesa_update_framebuffer_visual()
disable a warning
change initialization of renderbuffer DepthBits
Use Visual.depthBits rather than Renderbuffer::DepthBits for depth buffer
fix behaviour of glIsFrame/Renderbuffer()
fix glIsRender/FramebufferEXT() assertions
glBindTexture changes, new assertions
check if deleting currently bound frame/renderbuffer object
In gl_texture_image replace IntFormat with InternalFormat and Format with
added GL_INVALID_FRAMEBUFFER_OPERATION_EXT to gluErrorString()
s/IntFormat/InternalFormat/ and s/Format/_BaseFormat/ for gl_color_table.
Remove _IsPowerOfTwo from gl_texture_object, not really needed.
fix byteswapping bug in _mesa_texstore_ycbcr() (Benjamin Herrenschmidt)
Fix a number of point size attenuation problems.
MATH_DEBUG changes from bug #4468.
Fix some issues with state updates and renderbuffers. Querying GL_RED_BITS,
Query/print GL_RED/GREEN/BLUE/ALPHA_BITS
change test for presence of accum buffer
fixed constant fogcoord bug (#4729)
check for PIXMAP in clip routine (SF bug 1323215)
fix GLAPI/extern problem (bug 4757)
change includes (bug 4468)
remove unused _mesa_log2() (bug 4468)
added some header files to DRI_FILES (Donnie Berkholz)
Lots of clean-ups. Replace __inline__ with INLINE macro. Use the
move _mesa_exec_malloc/free() up near other malloc/free prototypes
s/memcpy/_mesa_memcpy/, s/FREE/_mesa_free/
updated for new mm.c, execmem.c files
s/glut_gz2/glut_bz2/
Disable the FASTCALL optimization because it still breaks server-side GLX.
fix another renderbuffer wrapping bug
added mm.c mm.h execmem.c
fix bad loops in TransposeMatrix[fd]()
restore FASTCALL stuff
fix broken KIL
fix broken SWZ instruction
Darwin version fix (SF bug 1334274)
check span.y >=0 (bug 4842)
fix GLX server resize/crash when resizing windows
fragment program writing to result.depth.z was broken
updates from 6.4 branch
silence a bunch of compiler warnings
don't use -Wmissing-prototypes for C++ code
add newline at end of file
TNL module needs to implement ctx->Driver.ProgramStringNotify() function
Added assert that result != arg0 in do_RSW. This currently fails and needs fixing.
include tnl.h to silence warning
Keith's fixes for RSW and XPD (need temporaries)
If parsing a program fails, don't change the vertex/fragment program object.
fix errors in RoughApproxPower(), do_LIT(), _tnl_program_string()
fix a few bugs in SWZ execution
fix LIT bug
s/lenght/length/
clean-up comments
added warning about use of REG_SCRATCH
Free old parameter list before assigning new one. FIxes memory leak.
reduced swizzle comment
Use MAKE_SWIZZLE4() macro in a few more places.
added some assertions to catch unexpected swizzle values in cvp_emit_arg(), currently fails sometimes
need to use absolute value for RSQ
Lots of clean-up in arb program parser.
Simplify parse_attrib_binding().
check swrast->_FogEnabled instead of ctx->Fog.Enabled
fix problems found with gcc 2.96 (bug 4934)
Re-org and clean-up of vertx/fragment program limits (instructions,
Rename FRAG_OUTPUT_* tokens to FRAG_RESULT_* to match vertex program convention
implement USE_MGL_NAMESPACE for x86-64 dispatch code (Mark Bolstad)
added osdemos/ dir to DEMO_FILES
fix typo, minor clean-ups
added a const, clean-up
s/15/VERT_RESULT_MAX/
use WRITEMASK_* tokens
Streamline code generation by using a fixed size instruction buffer in
fix MinGW problems (bug 4956)
remove unneeded HIDDEN definition (bug 4956)
MESA_GLX_ALPHA_BITS env var to force visual with alpha channel
just pass ctx to do_ndc_cliptest() rather than stuffing it in the arb_vp_machine struct
better ffs() function (bug 4956)
use VERT_RESULT_HPOS, VERT_BIT_POS tokens
minor improvements in _mesa_init_teximage_fields()
Replace parameter_type enum in program.[ch], use register_file enums instead.
don't need MAKE_SWIZZLE() macro
added MESA_GLX_ALPHA_BITS env var
remove unneeded #include
remove unneeded #includes
Unify vertex/fragment program instuctions.
s/TexSrcIdx/TexSrcTarget/
s/Negate/NegateBase/
added _mesa_num_inst_src_regs() and _mesa_opcode_string()
use _mesa_num_inst_src_regs() instead of nr_args()
use _mesa_num_inst_src_regs() and _mesa_opcode_string()
Use _mesa_opcode_string()
added _mesa_program_file_string()
use _mesa_program_file_string() and _mesa_opcode_string()
consolidate vertex/fragment program printing into _mesa_print_program()
s/_mesa_debug_vp_inst/_mesa_print_program/
s/_mesa_debug_fp_inst/_mesa_print_program/
remove unneeded #includes
remove unneeded #includes
minor work in _mesa_print_program()
remove a bunch of extension stuff that's in glxext.h
some initial work on upcoming GL_EXT_framebuffer_blit extension
remove _mesa_debug_fp_inst()
s/_mesa_debug_fp_inst/_mesa_print_program/
Move COPY_FLOAT() macro down into glide driver.
use UNCLAMPED_FLOAT_TO_USHORT/UBYTE in clear_rgba_buffer() (bug #4992)
Bug 4996.
fix popping of GL_EYE_PLANE state (bug 4996)
Move code to enable FP exceptions into debug.c (set MESA_DEBUG=fpexceptions).
remove -DMESA_DEBUG
fix popping of GL_SPOT_DIRECTION (bug 5005)
s/MAX_LIGHTS/ctx->Const.MaxLights/ and spruce up some comments
Make _mesa_is_proxy_texture() non-static and use in a few more places.
Move stuff common to vertex/fragment_program into the base class, including:
update some assertions
update an assertion
Added OSMesaColorClamp(), bug 4917
Added _mesa_light() helper function so we can avoid transforming then
fix comment for TexSrcTarget
Improve _mesa_print_program().
remove unneeded RasterPosValid check
Fix problem in stencil_and_ztest_span() when using h/w stencil buffer.
check for ctx==NULL, bug 4087
fix color interpolation problem reported on VMS
add GL_INVALID_FRAMEBUFFER_OPERATION_EXT in _mesa_error()
Replace GL_POLYGON+1 with PRIM_OUTSIDE_BEGIN_END
change an assertion
Added error checking in _tnl_Begin to detect incomplete framebuffer.
added _mesa_new_depthstencil_renderbuffer() for combined depth/stencil buffers
Support for combined depth/stencil renderbuffers (GL_EXT_packed_depth_stencil).
added depthstencil.c
Use new gl_framebuffer _Depth/_StencilBuffer fields instead of
added depthstencil.[ch]
additional comments about GL_DEPTH_STENCIL buffers
added -ds option to test GL_EXT_packed_depth_stencil with framebuffer objects
improved error checking in error_check_format_type()
delete frame/renderbuffers upon exit, more error checking
optimize case of reading GL_DEPTH_STENCIL pixels from GL_DEPTH_STENCIL renderbuffer
s/MEMCPY/_mesa_memcpy/ and fix typo
optimize drawing GL_DEPTH_STENCIL pixels into a GL_DEPTH_STENCIL renderbuffer
move _mesa_update_state() calls before error tests that depend on framebuffer completeness
In _mesa_RenderbufferStorageEXT(), try to avoid needless reallocation.
move a bunch of gl2/shading language structs from mtypes.h to shaderobjects.h
update comments, remove ^M chars
Remove the _mesa_parse_arb_vertex/fragment_program() functions into
removed arbfragparse.[ch] arbvertparse.[ch]
remove #include arbfragparse.h, s/PI/M_PI/
remove #include arbfragparse.h
No longer derive 'ati_fragment_shader' from 'program' class. Only the
update some vars
in run_texnorm_stage() check if the texture unit is really enabled before trying to normalize the texcoords
call gluDeleteQuadric() to fix mem leak
Bunch of little fixes:
Saturate is a 1-bit boolean field
remove incorrect cast
additional clean-ups and improvements
Make Saturate a 2-bit field again, renamed to SaturateMode with three
s/Saturate/SaturateMode/
move _mesa_init_instruction() to program.c
disable freeing of fp->func, see comment (bug 5131)
reference bug 5131 in comment in _tnl_free_vertices()
New _eglLog() function to replace fprintf/printf calls for debug/info.
use _eglLog()
change error message
fixed wrong return value in radeonShowSurfaceMESA()
update some comments
Choose the display mode / surface size in an intelligent way.
check/print EGL_SCREEN_BIT_MESA, fix eglGetDisplay() call
init attribs to EGL_DONT_CARE in _eglParseConfigAttribs()
change error test in _eglParseConfigAttribs()
report error token in message printed in _eglError()
Move all the EGL API function pointers into a new _egl_api struct.
use _egl_api struct, make some functions static
use new _egl_api struct
use ADD_POINTERS macro instead of (uintptr_t) cast
include stdint.h for BSD
Redo _eglInitSurface() so it can be used with all surface types.
Lots of fixes, clean-ups, new comments, etc.
rearrange some code to put in more logical order, misc clean-ups
check for driver_modes == NULL. Don't need driver_modes for EGL driver
apparently need to load colormap after setting the mode to make it work reliably
clean up the drmGetMap/drmMap code
Put extension flags, string into separate struct.
added _EGLExtensions typedef
use the files from the drm tree/package
remove dri_client/ dir from tarball
assorted fixes for server-side direct rendering (bug 5199)
fxt1_decode_1() should not be static
get depthBits from the current drawbuffer
added comment about glTexImage and renderbuffers
Added FinishRenderTexture() device driver function to indicate when
try removing need for the uintptr_t casts
remove uintptr_t cast
fix _mesa_ffs() return, test for more platforms (Evgeny Kotsuba)
Test sizeof(drm_handle_t) instead of LONG64 when returning handles
Fix two failures encountered when running out of memory during XImage
Added PCI_CHIP_RV410_5E4B (Adam Kirchhoff)
C++ fixes, mostly casts (Stephane Conversy)
Updates for GL_EXT_timer_query:
remove stray _ from GL[u]int64_EXT
do away with 'long long' usage
don't need LONGLONG typedefs
bump version number
'a' key to toggle animation
implement config sorting for eglChooseConfig()
lots of updates, mode sorting, etc
Added EGL_SCREEN_POSITION_GRANULARITY_MESA query.
Some initial per-thread support.
rename eglShowSurfaceMESA, add EGL_SCREEN_POSITION_GRANULARITY_MESA
updates to match other changes elsewhere
Rename eglDRIShowSurfaceMESA.
s/eglShowSurfaceMESA/eglShowScreenSurfaceMESA/
silence warning, bug 5318
Removed the GL_SGIX/SGIS_pixel_texture extensions. Same thing can be
use GLbitfield instead of GLuint
regenerate to pick up glGetQueryObject[u]i64vEXT funcs
move va_end() call (Evgeny Kotsuba)
minor code movement
remove bogus wings3d link
special-case Darwin (bug 4509)
install GLw headers (bug 5396)
check XGetGeometry() return value
only call xmesa_set_renderbuffer_funcs() when really necessary
s/GLuint/GLbitfield/
added a couple new assertions to help debug XGL problem
Free visinfo object (Tilman Sauerbeck)
properly free ATI fragment shaders (Tilman Sauerbeck)
added wglGetExtensionsStringARB
WGL_ARB_extensions_string extension
remove the GL_HP_occlusion_test code
remove unneeded init of swrast->invalidate_line/triangle
New comments, clean-up of fields related to point/line/triangle validation.
copypixrate.c - measure the speed of glCopyPixels.
Test glTexSubImage and glCopyTexSubImage rate.
Don't do swapbuffers if -nodraw specified. Get t0 after setup code.
misc updates
Test glCopyTexSubImage2D by drawing gears as texture on sides of a box.
some initial EGL 1.2 work
use fmod() when incrementing CubeRot
added more tests (Pedro Maia)
silence warning about duplicate M_PI definition
updated comment
s/malloc/calloc/, fix mem leak
fix texcoord unit assertion (bug 5780)
add some assertions to check emit_func[] table validity
use calloc instead of malloc so try_codegen field is initialized to zero (bug 5791)
bring in changes from 6.4 branch
fix typo
EGL 1.2 tokens/functions/etc.
David Reveman's GLX_EXT_texture_from_pixmap extension patch
include dix-config.h (Mike Harris) (bug 5835)
remove the test for XFree86Server from prev patch (bug 5835)
fix AIX issues (bug 5874)
replace size_t * w/ unsigned int * (Jurg Billeter)
remove stray 'foo' line
Fix a few warnings:
Set NumInstructions (bug 5864)
updated GLUT link
silence a variety of compiler warnings
add missing prototypes, use _slang_ prefix on non-static functions
include proper header file, remove local extern declarations
add some #includes, fix some prototypes (bug 5992)
update Blender link
include inttypes.h if __osf__ defined (Randall Hand)
EXT_framebuffer_object (Dave Reveman)
Fix _mesa_copy_texture_state() so that we copy texture object bindings,
need to check for _NEW_BUFFERS in xmesa_update_state()
fix broken _mesa_copy_context() for GL_LIGHTING_BIT
display list clean-ups
Remove need to initialize the InstSize[] array elements by just storing
re-formated with indent.
silence a bunch of warnings
check for active shader, set FRAGPROG_BIT in raster mask
check if active fragment shader for deferred texturing/shading
only run shader on active fragments in the span
Allow error checking to look for presence of either of two extensions.
GL_EXT_framebuffer_blit tokens/functions
_swrast_blit_framebuffer() function
added s_blit.c
remove temporary tokens, more error checks for blit function
Added glBlitFramebufferEXT function.
updated comment
added Flush in glXCopyContext()
New comments. Use tuples () instead of lists [] in a few places.
added BlitFramebuffer() support
No need for _mesa_save_error() to be public.
implementation of _swrast_BlitFramebuffer()
plug in BlitFramebuffer function
check FEATURE_EXT_framebuffer_blit
improved error msg
test glBlitFramebufferEXT w/ -blit flag
added GL_EXT_framebuffer_blit, etc
FreeBSD updates (Pedro Giffuni)
call _mesa_update_framebuffer_visual() in _mesa_FramebufferRenderbufferEXT() to fix some minor glitches
print newline in _mesa_warning()
disable double-buffer test in check_compatible(), fixes pbuffer/visual problem
just a comment for check_compatible()
Instead of adding extra flags to DEFINES with +=, define EXTRA_DEFINES instead.
s/GLint/int/, to fit GLX conventions
Add prototypes for GLX_MESA_swap_frame_usage, GLX_MESA_swap_control, and
replace dprintf() with _glu_dprintf() (bug 6244)
Set always_array=true for glGenProgramsNV (Dave Reveman)
init Red/Green/EtcBits = 0 in soft_renderbuffer_storage()
s/GLuint/GLushort/ in read_depth_stencil_image()
use 'p' key to toggle use of GL_EXT_packed_depth_stencil
rename enums, fixes compilation breakage (Michal Krol)
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