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mesa: Changes to 'refs/tags/mesa-10.3'



Tag 'mesa-10.3' created by Emil Velikov <emil.l.velikov@gmail.com> at 2014-09-19 18:53 +0000

Mesa 10.3 release
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Changes since 10.2-branchpoint:
Aaron Watry (3):
      gallivm: Fix build after LLVM commit 211259
      radeon/llvm: Allocate space for kernel metadata operands
      st/dri: Fix driver loading if swrast isn't built

Abdiel Janulgue (4):
      i965/fs: Refactor check for potential copy propagated instructions.
      i965/fs: skip copy-propate for logical instructions with negated src entries
      i965/vec4: skip copy-propate for logical instructions with negated src entries
      i965/disasm: Properly debug negate source modifier for logical instructions

Adam Jackson (1):
      radeonsi: Don't use anonymous struct trick in atom tracking

Adel Gadllah (1):
      i915: Fix up intelInitScreen2 for DRI3

Aditya Atluri (1):
      mesa: Add missing atomic buffer bindings and unbindings

Adrian Negreanu (8):
      add megadriver_stub_FILES
      android: adapt to the megadriver mechanism
      android: add libloader to libGLES_mesa and libmesa_egl_dri2
      android: add src/gallium/auxiliary as include path for libmesa_dricore
      android, egl: add correct drm include for libmesa_egl_dri2
      android, egl: typo dri2_fallback_pixmap_surface -> dri2_fallback_create_pixmap_surface
      android, mesa_gen_matypes: pull in timespec POSIX definition
      android, dricore: undefined reference to _mesa_streaming_load_memcpy

Alex Deucher (2):
      radeonsi: add new CIK pci ids
      radeonsi: add new SI pci ids

Alexander von Gluck IV (4):
      haiku: Add missing u_memory.h for FREE()
      haiku/swrast: Add missing src include search path for missing util/macros.h
      gallium/aux: Fill in Haiku get process name code
      gallium/target: Add needed mesautil lib to haiku-softpipe

Alexandre Courbot (2):
      nvc0: add GK20A 3D class
      nvc0/ir: use SM35 ISA with GK20A

Alexandre Demers (2):
      configure.ac: (trivial) Fixing a typo
      configure: Fix --enable-XX-bit flags by moving LT_INIT where it should

Andreas Boll (4):
      docs: add news item for mesa-demos 8.2.0 release
      winsys/radeon: fix nop packet padding for hawaii
      winsys/radeon: fix hawaii accel_working2 comment
      gallium/util: add missing u_debug include

Andreas Pokorny (1):
      kms-swrast: Support Prime fd handling

Anuj Phogat (26):
      meta: Refactor _mesa_meta_setup_blit_shader() to avoid duplicate shader code
      meta: Use gl_FragColor to output color values to all the draw buffers
      glsl/glcpp: Do not allow undefining the built-in macros
      glsl/glcpp: Fix preprocessor error condition for macro redefinition
      Revert "i965: Extend compute-to-mrf pass to understand blocks of MOVs"
      i965: Fix z_offset computation in intel_miptree_unmap_depthstencil()
      mesa: Don't use memcpy() in _mesa_texstore() for float depth texture data
      mesa: Fix error condition for valid texture targets in glTexStorage* functions
      mesa: Turn target_can_be_compressed() in to a utility function
      mesa: Add error condition for using compressed internalformat in glTexStorage3D()
      mesa: Fix condition for using compressed internalformat in glCompressedTexImage3D()
      mesa: Add utility function _mesa_is_enum_format_snorm()
      mesa: Don't allow snorm internal formats in glCopyTexImage*() in GLES3
      mesa: Add a helper function _mesa_is_enum_format_unsized()
      mesa: Add a gles3 error condition for sized internalformat in glCopyTexImage*()
      mesa: Add gles3 error condition for GL_RGBA10_A2 buffer format in glCopyTexImage*()
      mesa: Add utility function _mesa_is_enum_format_unorm()
      mesa: Add gles3 condition for normalized internal formats in glCopyTexImage*()
      mesa: Allow GL_TEXTURE_CUBE_MAP target with compressed internal formats
      meta: Initialize the variable in declaration statement
      meta: Use _mesa_get_format_bits() to get the GL_RED_BITS
      meta: Move the call to _mesa_get_format_datatype() out of switch
      meta: Fix datatype computation in get_temp_image_type()
      egl: Fix OpenGL ES version checks in _eglParseContextAttribList()
      i965: Bail on vec4 copy propagation for scratch writes with source modifiers
      i965: Bail on FS copy propagation for scratch writes with source modifiers

Aras Pranckevicius (1):
      glsl: Fixed vectorize pass vs. texture lookups.

Axel Davy (11):
      dri3: use invalidate.
      gallium: Add __DRIimageDriverExtension support to gallium
      dri/image: add blitImage to the specification
      gallium/dri2: implement blitImage
      nv50: fix dri3 prime buffer creation
      drirc: Add string support
      loader: add gpu selection code via DRI_PRIME.
      loader: Use drirc device_id parameter in complement to DRI_PRIME
      glx/dri3: add GPU offloading support.
      radeonsi: Use dma_copy when possible for si_blit.
      mesa: fix the condition in src/loader/Makefile.am

Ben Skeggs (12):
      nvc0: properly distribute macros in source form
      nvc0: allow for easier modification of compiler library routines
      nvc0: add maxwell class
      nvc0: replace some vb->stride checks with constant_vbo instead
      nvc0: restrict "constant vbo" logic to fermi/kepler classes
      nvc0: use vertex arrays for eng3d blit
      nvc0: bump sched data member to 32-bits
      nvc0: move nvc0 lowering pass class definitions into header
      nvc0: replace immd 0 with $rLASTGPR for emit/restart opcodes
      nvc0: maxwell isa has no per-instruction join modifier
      nvc0: add maxwell (sm50) compiler backend
      nvc0: enable support for maxwell boards

Ben Widawsky (4):
      i965/guardband: Improve comments for guardband clipping
      i965: Simplify viewport extents programming on GEN8
      i965/guardband: Enable for all viewport dimensions (GEN8+)
      i965/clip: Removing scissor atom

Beren Minor (1):
      egl/main: Fix eglMakeCurrent when releasing context from current thread.

Brad King (1):
      automake: Honor GL_LIB for gallium libgl-xlib

Brian Paul (81):
      gallium: remove enum numbers from shader cap queries
      gallivm: add PIPE_SHADER_CAP_PREFERRED_IR switch case, remove default
      tgsi: add missing switch cases in tgsi_exec_get_shader_param()
      svga: add switch case for PIPE_SHADER_CAP_PREFERRED_IR, remove default case
      mesa: fix double-freeing of dispatch tables inside glBegin/End.
      docs: update the prerequisites section
      glsl: fix use-after free bug/crash in ast_declarator_list::hir()
      glsl: replace strncmp("gl_") calls with new is_gl_identifier() helper
      st/wgl: change PFD_SWAP_COPY to PFD_SWAP_EXCHANGE.
      st/wgl: add debug code to check that pixel format initialization worked
      st/wgl: fix implementation of wglCreateContextAttribsARB()
      st/wgl: make stw_lookup_context_locked() an inline function
      st/wgl: formatting fixes in stw_framebuffer.c
      st/wgl: use _debug_printf() instead of fprintf()
      svga: added svga_shader_too_large() helper
      svga: use svga_shader_too_large() in compile_fs()
      svga: use svga_shader_too_large() in compile_vs()
      docs: import the 10.1.5 release notes
      docs: fix version number in 10.2.1 release notes
      docs: add link to 10.1.5 on news page
      cso: fix stream-out clean up in cso_release_all()
      st/mesa: don't ignore const buf index in src_register()
      st/mesa: allow 2D indexing for all shader types in translate_src()
      st/mesa: don't use address register for constant-indexed ir_binop_ubo_load
      st/mesa: fix incorrect size of UBO declarations
      mesa: update comment for UniformBufferSize to indicate size is in bytes
      svga: add switch cases for PIPE_SHADER_CAP_DOUBLES
      mesa: use float to silence MSVC warning in _mesa_GetMultisamplefv()
      st/mesa: minor fix-up in st_GetSamplePosition()
      st/mesa: minor simplification of some state atom assignments
      mesa: fix geometry shader memory leaks
      st/mesa: fix geometry shader memory leak
      gallium/u_blitter: fix some shader memory leaks
      st/mesa: add some missing MESA/PIPE_FORMAT_R10G10B10A2_UNORM switch cases
      st/mesa: add PIPE_FORMAT_R10G10B10A2_UNORM to format_map table
      glsl/glcpp: move macro declaration before code to fix MSVC build
      softpipe: fix sp_get_dims() for PIPE_BUFFER
      gallium/docs: minor clarification for TXQ instruction
      svga: remove unneeded depth==1 assertion in svga_texture_view_surface()
      docs: fix date typo: July 78 -> 18
      glsl/glcpp: rename ERROR to ERROR_TOKEN to fix MSVC build
      xlib: fix missing mesautil build breakage
      targets/vdpau: link with libmesautil.la to fix build breakage
      util: include c99_compat.h in hash_table.h to get 'inline' definition
      util: include c99_compat.h in format_srgb.h to get 'inline' definition
      mesa/x86: put code in braces to silence declarations after code warning
      targets/egl-static: link with libmesautil.la
      targets/libgl-gdi: link with mesautil
      osmesa: link with mesautil
      wmesa: link with mesautil
      targets/graw-gdi: link with mesautil, not mesautils
      mesa: update glext.h to version 20140725
      mesa: update glxext.h to version 20140725
      mesa: update wglext.h to version 20140630
      mesa: make vertex array type error checking a little more efficient
      st/mesa: adjust Z coordinates for quad clearing
      mesa include stdint.h in formats.h
      mesa: add comment that GL_CLIP_DISTANCE0 == GL_CLIP_PLANE0 in enable.c
      mesa: define and use ALL_TYPE_BITS in varray.c code
      mesa: use PRId64 for printing 64-bit ints
      st/mesa: use PRId64 for printing 64-bit ints
      mesa: simplify/rename _mesa_init_program_struct()
      mesa: whitespace, 80-column wrapping in program.c
      mesa: fix assertion in _mesa_drawbuffers()
      mesa: simplify _mesa_update_draw_buffers()
      mesa: add missing GLAPIENTRY in copyimage.c
      mesa: update glext.h to version 20140810
      mesa: update glxext.h to version 20140810
      mesa: update wglext.h to version 20140810
      mesa: regenerate gl_mangle.h
      mesa: pull Khronos glcorearb.h header into include/GL/
      docs: now distributing the GL/glcorearb.h header
      svga: remove some unneeded INLINE qualifiers
      ra: move declarations before code to fix MSVC build
      mesa: check if GL_ARB_copy_image is enabled in _mesa_CopyImageSubData()
      util: whitespace and formatting fixes in u_math.h
      mesa: minor improvements to _mesa_compute_compressed_pixelstore()
      mesa: move _mesa_compressed_texture_pixel_storage_error_check()
      mesa: fix compressed_subtexture_error_check() return value
      mesa: fix NULL pointer deref bug in _mesa_drawbuffers()
      mesa: fix _mesa_free_pipeline_data() use-after-free bug

Bruno Jiménez (33):
      r600g/compute: Fixing a typo and some indentation
      r600g/compute: Adding checks for NULL after CALLOC
      r600g/compute: Add more NULL checks
      r600g/compute: Tidy a bit compute_memory_finalize_pending
      r600g/compute: Cleanup of compute_memory_pool.h
      r600g/compute: align items correctly
      r600g/compute: Use %u as the unsigned format
      r600g/compute: solve a bug introduced by 2e01b8b440c1402c88a2755d89f40292e1f36ce5
      gallium: Add PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS
      clover: query driver for the max number of compute units
      radeon/compute: Implement PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS
      r600g/compute: Add an intermediate resource for OpenCL buffers
      r600g/compute: Add an util function to know if an item is in the pool
      r600g/compute: Add statuses to the compute_memory_items
      r600g/compute: divide the item list in two
      r600g/compute: Only move to the pool the buffers marked for promoting
      r600g/compute: Avoid problems when promoting items mapped for reading
      r600g/compute: Implement compute_memory_demote_item
      r600g/compute: Map only against intermediate buffers
      r600g/compute: Use gallium util functions for double lists
      r600g/compute: Defer the creation of the temporary resource
      r600g/compute: Add a function for moving items in the pool
      r600g/compute: Add a function for defragmenting the pool
      r600g/compute: Defrag the pool if it's necesary
      r600g/compute: Quick exit if there's nothing to add to the pool
      r600g/compute: Remove unneeded code from compute_memory_promote_item
      r600g/compute: Allow compute_memory_move_item to move items between resources
      r600g/compute: Allow compute_memory_defrag to defragment between resources
      r600g/compute: Try to use a temporary resource when growing the pool
      r600g/compute: Defrag the pool at the same time as we grow it
      r600g/compute: Add documentation to compute_memory_pool
      r600g/compute: Add debug information to promote and demote functions
      clover: Add support for CL_MAP_WRITE_INVALIDATE_REGION

Bryan Cain (1):
      glsl_to_tgsi: remove unnecessary dead code elimination pass

Carl Worth (68):
      docs: Import 10.1.2 release notes, andd news item.
      docs: Import 10.1.3 release notes, andd news item.
      docs: Really add the 10.1.3 release nots this time
      docs: Import 10.1.4 release notes, add news item.
      docs: Import 10.1.6 release notes, add news item
      docs: Import 10.2.2 release notes, add news item
      docs: Import 10.2.3 release notes
      glsl/glcpp: Add test to ensure compiler won't allow #undef for some builtins
      glsl/glcpp: Fixup glcpp tests for redefining a macro with whitespace changes.
      glsl/glcpp: Fix glcpp to catch garbage after #if 1 ... #else
      glsl/glcpp: Fix glcpp to properly lex entire "preprocessing numbers"
      glsl/glcpp: Add short-circuiting for || and && in #if/#elif for OpenGL ES.
      glsl/glcpp: Once again report undefined macro name in error message.
      glsl/glcpp: Promote "extra token at end of directive" from warning to error
      glsl/glcpp: Don't choke on an empty pragma
      docs: Import 10.2.4 release notes
      glsl/glcpp: Fix to emit spaces following directives
      glsl/glcpp: Add testing for directives preceded by a space
      glsl/glcpp: Emit proper error for #define with a non-identifier
      glsl/glcpp: Add support for comments between #define and macro identifier
      glsl/glcpp: Remove some un-needed calls to NEWLINE_CATCHUP
      glsl/glcpp: Add testing for EOF sans newline (and fix for <DEFINE>, <COMMENT>)
      glsl/glcpp: Drop extra, final newline from most output
      glsl/glcpp: Abstract a bit of common code for returning string tokens
      glsl/glcpp: Stop using a lexer start condition (<SKIP>) for token skipping.
      glsl/glcpp: Minor tweak to wording of error message
      glsl/glcpp: Fix off-by-one error in column in first-line error messages
      glsl/glcpp: Add a -d/--debug option to the standalone glcpp program
      glsl/glcpp: Don't use start-condition stack when switching to/from <DEFINE>
      glsl/glcpp: Rename HASH token to HASH_TOKEN
      glsl/glcpp: Correctly parse directives with intervening comments
      glsl: Add an internal-error catch-all rule
      glsl/glcpp: Drop the HASH_ prefix from token names like HASH_IF
      glsl/glcpp: Add an explanatory comment for "loc != NULL" check
      glsl/glcpp: Emit error for duplicate parameter name in function-like macro
      glsl/glcpp: Add (non)-support for ++ and -- operators
      glsl/glcpp: Test that macro parameters substitute immediately after periods
      glsl/glcpp: Add test for a multi-line comment within an #if 0 block
      glsl/glcpp: Treat carriage return as equivalent to line feed.
      glsl/glcpp: Add a catch-all rule for unexpected characters.
      glsl/glcpp: Alphabetize lists of start conditions
      glsl/glcpp: Combine the two rules matching any character
      glsl/glcpp: Add flex options to eliminate the default rule.
      glsl: Add flex options to eliminate the default rule
      docs: Import 10.2.5 release notes, add news item.
      glsl/glcpp: Add explicit error for "#define without macro name"
      glsl/glcpp: Add test for "#define without macro name"
      glsl/glcpp: Allow single-line comments immediately after #define
      glsl/glcpp: Add tests for #define followed by comments
      glsl/glcpp: Fix NULL directives when followed by a single-line comment
      glsl/glcpp: Add testing for null directives with spaces and comments
      glsl/glcpp: Fix #pragma to not over-increment the line-number count
      glsl/glcpp: Swallow empty #pragma directives.
      glsl/glcpp: Fix for macros that expand to include "defined" operators
      glsl/glcpp: Add test script for testing various line-termination characters
      glsl/glcpp: Treat CR+LF pair as a single newline
      glsl/glcpp: Don't include any newline characters in #error token
      glsl/glcpp: Fix line-continuation code to handle multiple newline flavors
      glsl/glcpp: Fix glcpp-test to correctly extract test-specific arguments
      glsl/glcpp: Integrate recent glcpp-test-cr-lf test into "make check"
      glsl/glcpp: Fix handling of commas that result from macro expansion
      glsl/glcpp: Rename one test to avoid a duplicate test number
      docs: Import 10.2.6 release notes, add news item.
      glcpp: Use printf instead of "echo -n" in glcpp-test
      glcpp: Fix glcpp-test-cr-lf "make check" test for Mac OS X
      Increment version to 10.3.0-rc1
      Makefile: Switch from md5sums to sha256sums
      glcpp: Don't use alternation in the lookahead for empty pragmas.

Charmaine Lee (1):
      svga: Add a limit to the maximum surface size

Chia-I Wu (31):
      mesa: propagate FragDepthLayout to gl_program
      i965/vec4: unit test for copy propagation and writemask
      ilo: fix fence reference counting
      ilo: move away from drm_intel_bo_alloc_tiled
      ilo: raise texture size limits
      ilo: update and tailor the surface format table
      ilo: add some missing formats
      ilo: allow for device-dependent format translation
      ilo: use native 3-component vertex formats on GEN7.5+
      ilo: share some code between {tex,buf}_create_bo
      ilo: clean up resource bo renaming
      ilo: check the tilings of imported handles
      ilo: simplify ilo_flush()
      ilo: free transfers with util_slab_free()
      ilo: tidy up choose_transfer_method()
      ilo: tidy up transfer mapping/unmapping
      ilo: drop unused context param from transfer functions
      ilo: s/TRANSFER_MAP_UNSYNC/TRANSFER_MAP_GTT_UNSYNC/
      ilo: drop ptr from ilo_transfer
      ilo: enable persistent and coherent transfers
      ilo: try unblocking a transfer with a staging bo
      ilo: unblock an inline write with a staging bo
      ilo: add ilo_resource_get_bo() helper
      ilo: correctly propagate resource renames to hardware
      ilo: fix fb height of HiZ ops
      ilo: break down the format table
      ilo: add new resource layout code
      ilo: migrate to ilo_layout
      ilo: remove layer offsetting
      ilo: enable HiZ in more cases on GEN6
      ilo: fix PIPE_CAP_VIDEO_MEMORY

Chris Forbes (109):
      i965: Fix typo in assert message
      i965/Gen7: Set up layer constraints properly for renderbuffers
      i965/Gen8: Set up layer constraints properly for renderbuffers
      i965/Gen7: Set up layer constraints properly for depth buffers
      i965/Gen8: Set up layer constraints properly for depth buffers
      glsl: Rename linker's is_varying_var
      glsl: remove outdated comment, move sample to correct block
      glsl: add support for `precise` in type_qualifier
      glsl: Add support for `precise` redeclarations
      glsl: Disallow `precise` redeclarations of vars from outer scopes
      glsl: Allow `precise` as a parameter qualifier
      docs: Update `precise` qualifier status in GL3.txt
      glsl: Clean up apply_implicit_conversion
      glsl: Add support for int -> uint implicit conversions
      glsl: Pass parse state to parameter_lists_match()
      glsl: Pass parse state to can_implicitly_convert_to()
      glsl: Allow int -> uint implicit conversions on function parameters
      docs: Mark off gs5/implicit conversions
      glsl: Build a list of inexact function matches
      glsl: Add support for comparing function parameter conversions
      glsl: Implement overload resolution for ARB_gpu_shader5
      docs: Mark off gs5/overload resolution
      glapi: Note apparent gap in numbering from ARB_multi_draw_indirect
      i965/fs: Allow array dereference of HW_REG.
      mesa: Trim down PixelStorei implementation
      mesa: Make CompressedTexSubImage errors more consistent
      glapi: Add XML infrastructure for ARB_compressed_texture_pixel_storage
      tests: Add new enum strings for ARB_compressed_texture_pixel_storage
      mesa: Add new pixel pack/unpack state for
      mesa: Emit errors for inconsistent compressed pixel store state
      mesa: Extract computation of compressed pixel store params
      mesa: Compute proper strides for compressed texture pixel storage.
      mesa: Add pixel storage support for GetCompressedTexImage
      mesa: Add extension enable for ARB_compressed_texture_pixel_storage
      docs: Mark off ARB_compressed_texture_pixel_storage
      glsl: Validate aux storage qualifier combination with other qualifiers.
      glsl: Fix typo in comment.
      glsl: Correct more typos
      glapi: Add (empty) api section for ARB_fragment_layer_viewport
      mesa: Add extension plumbing for ARB_fragment_layer_viewport
      glsl: Add extension plumbing for ARB_fragment_layer_viewport
      glsl: Add builtin define for ARB_fragment_layer_viewport
      glsl: Add gl_Layer and gl_ViewportIndex builtins to fragment shader
      Partially revert "glsl: Add builtin define for ARB_fragment_layer_viewport"
      glsl: Relax combinations of layout qualifiers with other qualifiers.
      glsl: Disallow primitive type layout qualifier on variables.
      glsl: Treat an interface block specifier as a level of struct nesting
      docs: Update the status of a few things in GL3.txt
      glsl: Fix merging of layout(invocations) with other qualifiers
      allow builtin functions to require parameters to be shader inputs
      glsl: add new expression types for interpolateAt*
      glsl: add new interpolateAt* builtin functions
      i965: Fix two broken asserts in brw_eu_emit
      i965: Avoid crashing while dumping vec4 insn operands
      i965/disasm: Disassemble indirect sends more properly
      i965: Add message descriptor bit definitions for pixel interpolator
      i965/disasm: add support for pixel interpolator messages
      i965: add low-level support for send to pixel interpolator
      i965/fs: add generator support for pixel interpolator query
      i965/fs: Skip channel expressions splitting for interpolation
      i965/fs: add support for ir_*_interpolate_at_* expressions
      docs: Mark off ARB_gpu_shader5 interpolation functions for i965
      i965/vec4: Silence warnings about unhandled interpolation ops
      glsl: Allow non-constant UBO array indexing with GLSL4/ARB_gpu_shader5.
      glsl: Mark entire UBO array active if indexed with non-constant.
      glsl: Convert uniform_block in lower_ubo_reference to ir_rvalue.
      glsl: Accept nonconstant array references in lower_ubo_reference
      glsl: No longer require ubo block index to be constant in ir_validate
      i965/fs: Collect all emits of texture ops for Gen4 into one place
      i965/fs: Collect all emits of texture ops for Gen5/6 into one place
      i965/fs: pass sampler as src1 of texture op
      i965/blorp: Put sampler index in src1 of texture ops
      i965/fs/Gen4-7: Pass sampler_index to generate_tex
      i965/fs/Gen8: Pass sampler_index to generate_tex
      i965/vec4: Collect all emits of texture ops into one place
      i965/vec4: Pass sampler index in src1 for texture ops
      i965/vec4/Gen4-7: Use src1 for sampler_index instead of ->sampler field
      i965/vec4/Gen8: Use src1 for sampler_index instead of ->sampler field
      i965: Get rid of backend_instruction::sampler
      glsl: Allow dynamically uniform sampler array indexing with 4.0/gs5
      mesa: Add a new function for getting the nonconst sampler array index
      mesa: Make ARB_gpu_shader5 core-profile-only
      glsl: Mark program as using dFdy if coarse/fine variant is used
      i965/vec4: Assert that fine/coarse derivative ops don't appear
      i965/fs: Support fine/coarse derivative opcodes
      i965: Enable ARB_derivative_control on Gen7+.
      docs: Mark off ARB_derivative_control for i965.
      i965: Add low-level support for indirect sends
      i965: Adjust set_message_descriptor to handle non-sends
      i965/fs: Generate indirect sends for nonconstant UBO array accesses
      i965/fs: Add visitor support for nonconstant UBO indices
      i965/vec4: Generate indirect sends for nonconstant UBO array access
      i965/vec4: Add visitor support for nonconst ubo block indexing
      docs: Mark off ARB_gpu_shader5 UBO array indexing for i965
      i965: Extract helper function for surface state pointer adjustment
      i965/vec4: Refactor generate_tex in prep for non-const samplers
      i965: Generalize sampler state pointer mangling for non-const
      i965/vec4: Add support for non-const sampler indices in generator
      i965/vec4: Add support for nonconst sampler indexing in VS visitor
      i965/fs: Use brw_adjust_sampler_state_pointer in fs generator too
      i965/fs: Refactor generate_tex in prep for nonconst sampler indexing
      i965/fs: Add support for non-const sampler indices in generator
      i965/fs: Add support for nonconst sampler indexing in FS visitor
      i965: Enable ARB_gpu_shader5 on Gen7
      docs: Mark off ARB_gpu_shader5 for i965
      docs: Update relnotes for ARB_gpu_shader5
      mesa: Add support for inverted s/w conditional rendering
      i965: Enable ARB_conditional_render_inverted on Gen6+.
      docs: Mark off ARB_conditional_render_inverted for i965

Christian König (8):
      gallium/radeon: use PRIX64 instead of PRIu64
      radeonsi: fix order of r600_need_dma_space and r600_context_bo_reloc
      radeon/uvd: fix gpu_address for video surfaces
      st/vdpau: add device reference counting
      st/vdpau: fix vlVdpOutputSurfaceRender(Output|Bitmap)Surface
      vl/compositor: set the scissor before clearing the render target
      radeon/uvd: fix field handling on R6XX style UVD
      mesa/st: don't advertise NV_vdpau_interop if it doesn't work.

Christoph Bumiller (26):
      nv50,nvc0: always pull out bufctx on context destruction
      nv50: setup scissors on clear_render_target/depth_stencil
      nv50,nvc0: set constbufs dirty on pipe context switch
      nv50/ir/tgsi: TGSI_OPCODE_POW replicates its result
      nv50/ir/opt: fix constant folding with saturate modifier
      nv50/ir: fix lowering of predicated instructions (without defs)
      nv50/ir/tgsi: optimize KIL
      nv50,nvc0: handle guard band defines
      nv50,nvc0: allow 15,16,30 bpp display formats
      nvc0: use PRIxPTR for sizeof()
      nvc0: assert that we have vertex elements state
      r600g: handle PIPE_QUERY_GPU_FINISHED
      r600g: check for PIPE_BIND_BLENDABLE in is_format_supported
      r600g: support all channels of TGSI_FILE_ADDRESS
      r600g: implement TGSI_OPCODE_BREAKC
      r600g: HW bug workaround for TGSI_OPCODE_BREAKC
      r600g: remove assert on draw with count == 0
      gallium: create TGSI_PROPERTY to disable viewport and clipping
      r600g: use TGSI_PROPERTY to disable viewport and clipping
      gallium: add PIPE_BIND_COMMAND_ARGS_BUFFER
      gallium: add facilities for indirect drawing
      st/mesa: add support for indirect drawing
      nvc0: add support for indirect drawing
      nvc0: fix translate path for PRIM_RESTART_WITH_DRAW_ARRAYS
      nv50/ir/util: fix BitSet issues
      nvc0/ir: clarify recursion fix to finding first tex uses

Cody Northrop (3):
      mesa: Fix substitution of large shaders
      i965/fs: Update discard jump to preserve uniform loads via sampler.
      glsl: Fix aggregates with dynamic initializers.

Connor Abbott (14):
      glsl: be more consistent about printing constants
      glsl/tests/lower_jumps: fix generated sexpr's for loops
      glsl/tests: call create_test_cases.py in optimization-test
      glsl/tests: remove generated tests from the repo
      exec_list: Add a prepend function.
      exec_list: Add a function to give the length of a list.
      exec_list: Make various places use the new length() method.
      i965/fs: don't read from uninitialized memory while assigning registers
      i965/fs: set virtual_grf_count in assign_regs()
      ra: cleanup the public API
      ra: make the p, q test more efficient
      ra: don't consider nodes for spilling we don't need to
      ra: optimistically color only one node at a time
      r300g: set register classes before interferences

Courtney Goeltzenleuchter (1):
      mesa: glx: Reduce error log level

Daniel Manjarres (1):
      glx: Don't crash on swap event for a Window (non-GLXWindow)

Darius Goad (1):
      gallivm: Handle MSAA textures in emit_fetch_texels

Dave Airlie (22):
      tgsi/gs: bound max output vertices in shader
      softpipe: add depth clamping support. (v2)
      softpipe: add layering to the surface tile cache.
      softpipe: add layered rendering support.
      tgsi_exec: use defines for max inputs/outputs
      softpipe: bump the softpipe geometry limits
      softpipe: enable GLSL 3.30 support.
      softpipe: enable AMD_vertex_shader_layer.
      softpipe: fix pt->resource assert placement
      st/mesa: handle array textures in st_texture_image_copy
      dri3: fix image extension checking.
      nvc0: fix dri3 prime buffer creation
      dri3: cache pointer to back instead of looking up.
      dri/xmlconfig: remove GL types.
      dri: remove GL types from config queries
      xmlconfig/dri: bool -> unsigned char
      docs/GL3.txt: update status for ARB_compute_shader
      hud: don't overrun malloced arrays
      docs/GL3.txt: add GLES 3.1 section
      docs: update ARB_vertex_attrib_64bit status
      Revert "hud: don't overrun malloced arrays"
      i965: add missing parens in vec4 visitor

David Heidelberger (2):
      r600g,radeonsi: implement PIPE_QUERY_TIMESTAMP_DISJOINT
      r300g: don't advertize PIPE_FORMAT_B10G10R10X2_UNORM on < r500

Dylan Baker (1):
      gbm: Search LIBGL_DRIVERS_PATH if GBM_DRIVERS_PATH is not set

EdB (3):
      clover: Add clCreateProgramWithBuiltInKernels.
      clover: Add clUnloadPlatformCompiler.
      clover: clGetProgramInfo support for OpenCL 1.2.

Emil Velikov (156):
      configure: error out if building GBM without dri
      glx/tests: Partially revert commit 51e3569573a7b3f8da0df093836761003fcdc414
      ilo: destroy the mutex, if winsys creation fails
      egl_dri2: cleanup memory leak in dri2_create_context()
      configure: correctly set LD_NO_UNDEFINED
      docs: Add a note about llvm-shared-libs and libxatracker
      gallium/radeon: build only a single common library libradeon
      gallium/radeon: link in libradeon.la at target level
      egl-static: include libradeonwinsys.la only once
      targets/osmesa: limit the amount of exported symbols
      targets/egl-static: add missing line break in ldflags
      dri_util: set implemented version of the DRI_CORE extension
      gallium/egl: st_profiles are build time decision, treat them as such
      glx: do not leak dri3Display
      dri_util: keep __dri2ConfigOptions symbol private
      targets/xa: limit the amount of exported symbols
      targets/osmesa: include mangled gl symbols
      targets/libgl-xlib: hide all the exported symbol mayhem
      automake: correctly append the version-script
      egl_dri2: fix wayland_platform when drm_platform is not set
      st/egl: do not link against libloader
      configure: error out when building opencl without LLVM
      scons: remove dri-i915 build target
      egl/dri2/x11: use standard strndup function
      egl/dri2: do not leak dri2_dpy->driver_name
      configure: correctly autodetect xvmc/vdpau/omx
      automake: stop building i915-sw and drop explicit linking to softpipe
      pipe-loader: note that we leak pipe_loader_drm_device->base->driver_name
      pipe-loader: add pipe_loader_ops::configuration()
      targets/pipe-loader: add driver specific drm_configuration
      target-helpers: add a note about debug wrappers
      target-helpers: add dd_create_screen() helper
      target-helpers: add dd_configuration(), dd_driver_name()
      automake: introduce helper variable
      targets: use GALLIUM_PIPE_LOADER_WINSYS_LIB_DEPS
      configure: add HAVE_GALLIUM_STATIC_TARGETS
      automake: include the libdeps in the correct order
      scons: avoid building any piece of i915
      targets/vdpau-nouveau: convert to static/shared pipe-drivers
      targets/r600/vdpau: convert to static/shared pipe-drivers
      targets/radeonsi/vdpau: convert to static/shared pipe-drivers
      targets/xvmc-nouveau: convert to static/shared pipe-drivers
      targets/r600/xvmc: convert to static/shared pipe-drivers
      targets/vdpau: correctly generate the symlinks
      targets/xvmc: correctly generate the symlinks
      targets/(vdpau|xvmc): hardlink against the installed library
      st/omx: provide constant number of components
      st/omx: avoid using dynamic vid_(enc|dec)_base and avc_(name|role)
      targets/omx-nouveau: convert to static/shared pipe-drivers
      targets/r600/omx: convert to static/shared pipe-drivers
      targets/radeonsi/omx: convert to static/shared pipe-drivers
      auxiliary/vl: Remove no longer used SPLIT_TARGETS
      targets/automake.inc: s/GALLIUM_VIDEO_CFLAGS/GALLIUM_TARGET_CFLAGS/
      st/omx: keep the name, (name|role)_specific strings dynamically allocated
      st/omx: strcpy the string into the allocated buffer
      targets/xa: provide alternative(static) xa target
      targets/gbm: convert to static/shared pipe-driver
      targets/egl-static: use inline_drm_helper and Automake.inc helpers
      targets/dri-swrast: use drm aware dricommon when building more than swrast
      st/dri: Allow separate dri-targets
      st/dri/drm: Add a second libdridrm library
      targets/dri-nouveau: Convert to static/shared pipe-drivers
      targets/(r300|r600|radeonsi)/dri: Convert to static/shared pipe-drivers
      targets/dri-freedreno: Convert to static/shared pipe-drivers
      targets/dri-i915: Convert to static/shared pipe-drivers
      targets/dri-ilo: Convert to static/shared pipe-driver
      targets/dri-vmwgfx: Convert to static/shared pipe-drivers
      st/dri: Remove the old libdridrm library
      targets/dri: allow duplicated symbols
      targets/dri: Add __driDriverGetExtensions_nouveau symbol
      targets/dri: Add __driDriverGetExtensions_(r300|r600|radeonsi) symbols
      targets/dri: Add __driDriverGetExtensions_freedreno symbol
      targets/dri: Add __driDriverGetExtensions_i915 symbol
      targets/dri: Add __driDriverGetExtensions_i965 symbol
      targets/dri: Add __driDriverGetExtensions_vmwgfx
      targets/dri: update scons build to handle __driDriverGetExtensions_vmwgfx
      targets/dri: cleanup conversion leftovers
      st/dri/drm: remove __driDriverExtensions and driDriverAPI
      scons: build and use a single dri_common library
      targets/dri-swrast: convert to gallium megadrivers :)
      st/dri: merge dri/drm and dri/sw backends
      targets/dri-swrast: Convert to static/shared pipe-driver
      st/gbm: retrieve the driver-name via dd_driver_name()
      st/gbm: don't segfault if the fail to create the screen
      targets/dri: resolve the scons build
      targets/xvmc: automake: link against libmesautil.la
      targets/omx: automake: link against libmesautil.la
      gallium/tests: automake: link against libmesautil.la
      llvmpipe/tests: automake: link against libmesautil.la
      libgl-xlib: drop duplicate mesautil from scons build
      util: remove ralloc_test
      c11/threads: correct assertion
      st/dri: define GALLIUM_SOFTPIPE when building kms_swrast
      configure.ac: bail out if building gallium_gbm without gallium_egl
      configure.ac: drop enable_dri check in gallium_gbm
      egl/main: Bring in the Makefile.sources
      android: gallium/nouveau: fix include folders, link against libstlport
      android: egl/main: fixup the nouveau build
      automake: gallium/freedreno: drop spurious include dirs
      android: gallium/freedreno: add preliminary build
      android: egl/main: add/enable freedreno
      automake: compact gallium/drivers and gallium/winsys makefiles
      automake: merge gallium/state_trackers/Makefile into gallium/Makefile
      automake: compact gallium/target/Makefile into gallium/Makefile
      automake: handle gallium SUBDIRs in gallium/Makefile
      android: reorder gallium SUBDIRS
      scons: group state-trackers' and targets' scons
      android: targets/egl-static: add correct include for DRM headers
      android: gallium/auxiliary: drop log2/log2f redefitions
      android: drop HAL_PIXEL_FORMAT_RGBA_{5551,4444}
      android: glsl: the stlport over the limited Android STL
      mesa: guard better when building with sse4.1 optimisations
      automake: mesa: whitespace fixes
      android: dri/i915: do not build an 'empty' driver
      android: egl/dri2: use the installed libdrm headers
      android: loader: use the installed libdrm headers
      android: gallium: use the installed libdrm headers
      android: dri: use the installed libdrm headers
      android: drivers/dri: add $(mesa_top)/src to the includes list
      android: dri/i9*5: remove used _INCLUDES variable
      android: loader: prefix static libraries with libmesa_*
      android: megadriver_stub: prefix static libraries with libmesa_
      android: add CleanSpec.mk
      Revert "configure: Fix --enable-XX-bit flags by moving LT_INIT where it should"
      configure.ac: remove enable 32/64 bit hacks
      docs/autoconf: update to better reflect reality
      glx/drisw: Move private structure declarations to a header file
      glx/dri2: use mapping table for dri2_convert_glx_query_renderer_attribs()
      glx/drisw: add support for DRI2rendererQueryExtension
      dri/common: Move __DRI2_RENDERER_PREFFERED_PROFILE handling to driQueryRendererIntegerCommon
      dri/nouveau: add GLX_MESA_query_renderer support
      dri/radeon: don't print TCL status on glGetString(GL_RENDERER)
      dri/radeon: add GLX_MESA_query_renderer support
      dri/swrast: add GLX_MESA_query_renderer support
      gallium: add GLX_MESA_query_renderer caps
      auxiliary/os: introduce os_get_total_physical_memory helper function
      gallium/freedreno: handle query_renderer caps
      gallium/i915: handle query_renderer caps
      gallium/ilo: handle query_renderer caps
      gallium/r300/r600/radeonsi: handle query_renderer caps
      gallium/vc4: handle query_renderer caps
      gallium/nouveau: handle query_renderer caps
      gallium/svga: handle query_rendered caps
      gallium/softpipe/llvmpipe: handle query_renderer caps
      st/dri: Add __DRI2rendererQueryExtension support
      docs/autoconf: explicitly mention PKG_CONFIG_PATH for cross/multilib builds
      gallium/vc4: PIPE_CAP_VIDEO_MEMORY return the amount of system ram
      ilo: fold drm_intel_get_aperture_sizes() within probe_winsys()
      mesa: fix make tarballs
      Increment version to 10.3.0-rc2
      Revert "mesa: fix make tarballs"
      Increment version to 10.3.0-rc3
      configure: bail out if building svga without libdrm
      configure: enable the gallium loader only when needed
      Bump version to 10.3 (final)
      docs: Update 10.3 release notes

Eric Anholt (125):
      i965: Move has_hiz from the slice to the level.
      i965: Generalize the pixel_x/y workaround for all UW types.
      i965: Stop doing remapping of "special" regs.
      i965: Ask the VBO module to actually use VBOs.
      i965: Reuse intel_upload.c for gen4/5 constant buffers.
      i965: Drop the memcmp for finding duplicated CURBE uploads.
      i965: Fix stale binding table comment.
      i965: Fix stale comments about the state cache.
      i965: Reuse libdrm's header for AUB definitions.
      i965: Remove a dead define.
      i965: Fix state flags for gen4/5 CURBE.
      i965: Move dispatch_grf_start_reg and first_curbe_grf into stage_prog_data.
      i965/gen6+: Merge VS/GS and WM push constant buffer upload paths.
      i965: Merge VS/GS and WM pull constant buffer upload paths.
      i965: Update a ton of comments about constant buffers.
      i965: Add a comment about null renderbuffer surfaces and why they exist.
      i965/gen6: Add a spec citation about push constant packet requirements.
      gallium: Add a uif() helper function to complement fui()
      gbm: Fix a debug log message
      gbm: Log at least one dlerror() when we fail to open any drivers.
      vc4: Initial skeleton driver import.
      vc4: Start converting the driver to use vertex shaders.
      vc4: Switch to actually generating vertex and fragment shader code from TGSI.
      vc4: Add initial support for math opcodes
      vc4: Fix UBO allocation when no uniforms are used.
      vc4: Use the user's actual first vertex attribute.
      vc4: Add support for SNE/SEQ/SGE/SLT.
      vc4: Add VC4_DEBUG env option
      vc4: Don't reallocate the tile alloc/state bos every frame.
      vc4: Load the tile buffer before incrementally drawing.
      vc4: Add shader variant caching to handle FS output swizzle.
      vc4: Fix emit of ABS
      vc4: Use r3 instead of r5 for temps, since r5 only has 32 bits of storage
      vc4: Add WIP support for varyings.
      vc4: Make scheduling of NOPs a separate step from QIR -> QPU translation.
      vc4: Add support for CMP.
      vc4: Add an initial pass of algebraic optimization.
      vc4: Add dead code elimination.
      vc4: Add copy propagation between temps.
      vc4: Add support for the LRP opcode.
      vc4: Refactor uniform handling.
      vc4: Add support for the POW opcode
      vc4: Add support for the lit opcode.
      vc4: Add more useful debug for the undefined-source case
      vc4: Add support for multiple attributes
      vc4: Crank up the tile allocation BO size
      vc4: Add support for the TGSI TRUNC opcode.
      vc4: Add support for the TGSI FRC opcode.
      vc4: Add support for swizzles of 32 bit float vertex attributes.
      vc4: Fix using and emitting the 1/W from the vertex/coord shaders.
      u_primconvert: Copy min/max_index from the original primitive.
      vc4: Add some debug code for forcing fragment shader output color.
      vc4: Fix register aliasing for packing of scaled coordinates.
      vc4: Add support for the SIN instruction.
      vc4: Add support for the COS instruction.
      vc4: Drop PIPE_SHADER_CAP_MAX_ADDRS
      vc4: Add support for texturing (under simulation)
      vc4: Add support for texture rectangles
      vc4: Drop pointless shader state struct
      vc4: Switch simulator to using kernel validator
      vc4: Add load/store to the validator
      vc4: Add docs for the drm interface
      vc4: Rewrite the kernel ABI to support texture uniform relocation.
      vc4: Fix things to validate more than one shader state in a submit.
      vc4: Rename fields in the kernel interface.
      vc4: Move bin command list ending commands to vc4_flush()
      vc4: Move render command list calls to vc4_flush()
      vc4: Move the rest of RCL setup to flush time.
      vc4: Track clears veresus uncleared draws, and the clear color.
      vc4: Walk tiles horizontally, then vertically.
      vc4: Compute the proper end address of the relocated command lists.
      vc4: Keep a reference to BOs queued for rendering.
      vc4: Fix a potential src buffer overflow in shader rec validation.
      vc4: Align following shader recs to 16 bytes.
      vc4: Drop the flush at the end of the draw
      vc4: Avoid flushing when mapping buffers that aren't in the batch.
      vc4: Add support for depth clears and tests within a tile.
      vc4: Add proper translation from Zc to Zs for vertex output.
      vc4: Update a comment about shader validation
      vc4: Clean up TMU write validation.
      vc4: Rename GEM_HANDLES to be in a namespace.
      vc4: Use the packet #defines in the kernel validation code.
      vc4: Validate that the same BO doesn't get reused for different purposes.
      vc4: Add a bunch of validation of the binning mode config.
      vc4: Store the (currently always linear) tiling format in the resource.
      vc4: Add a bunch of validation of render mode configuration.
      vc4: Fix the shader record size for extended strides.
      vc4: Fix the shader record size for extended strides.
      vc4: Add validation that vertex indices don't overflow VBO bounds.
      vc4: Drop VC4_PACKET_PRIMITIVE_LIST_FORMAT.
      vc4: Add validation of raster-format textures.
      vc4: Don't forget to unmap the GEM BO when freeing.
      vc4: Use GEM under simulation even for non-winsys BOs.
      vc4: Stash some debug code for looking at what BOs are at what hindex.
      vc4: Handle stride==0 in VBO validation
      vc4: Improve simulator memory allocation.
      vc4: Clarify some values implicitly chosen for binning config.
      vc4: Clean up the tile alloc buffer size.
      vc4: Refactor shader input setup again.
      vc4: Add support for gl_FragCoord.
      vc4: Don't forget to set the depth clear value in the packet.
      vc4: Flip which primitives are considered front-facing.
      vc4: Add support for the FLR opcode.
      vc4: Fix off-by-one in texture maximum levels.
      vc4: Texture format support has nothing to do with VBO format support.
      vc4: Stash some debug code for format support checks.
      vc4: Declare what vertex formats we actually support.
      vc4: Claim the GL 2.1 minimum for 3D textures.
      vc4: Drop the dump_fbo() routine.
      vc4: Move the deref of the color buffer for simulator into the simulator.
      vc4: Consume the implicit varyings for points and lines.
      vc4: Consistently use qir_uniform_f().
      vc4: Use cl_f() instead of cl_u32(fui())
      vc4: Drop incorrect attempt to incorrectly invert the primconvert hw_mask.
      vc4: Add support for blending.
      vc4: Fix viewport handling in the uniforms upload.
      vc4: Fix multi-level texture setup.
      vc4: Don't forget to set up the offset for render targets.
      vc4: Add a helper for QOP_R4_UNPACK_[ABCD].
      vc4: Add support for color masking.
      vc4: Extract the swizzle handling from vertex fetch.
      vc4: Fix handling of non-XYZW swizzles in color outputs.
      vc4: Add support for swizzling of texture colors.
      vc4: Avoid a null-deref if a sampler index isn't used.
      vc4: Plumb the texture index from TGSI through to the sampler uniforms.

Francisco Jerez (6):
      clover: Optimize module serialization for vectors of fundamental types.
      clover: Calculate the serialized size of a module efficiently.
      clover: Have compat::string allocate its own memory.
      clover/util: Implement minimalist reference to clover::ref_counter object.
      clover/util: Pass initial count value to ref_counter constructor.
      clover: Refuse to build a program if there are kernel objects attached to it.

Frank Henigman (3):
      gallivm: One code memory pool with deferred free.
      gallivm: Separate freeing LLVM intermediate data from freeing final code.
      draw: Delete unneeded LLVM stuff earlier.

Fredrik Höglund (1):
      mesa: Don't use derived vertex state in api_arrayelt.c

Gary Wong (2):
      loader: allow attempting more than one method of PCI identification.
      loader: add optional /sys filesystem method for PCI identification.

Giovanni Campagna (3):
      Add support for swrast to the DRM EGL platform
      gallium: Add a dumb drm/kms winsys backed swrast provider
      dri: Add a new capabilities for drivers that can't share buffers

Glenn Kennard (11):
      r600g: Implement GL_ARB_texture_gather
      r600g: Use hardware sqrt instruction
      r600g: Implement GL_ARB_texture_query_lod
      r600g: Add IMUL_HI/UMUL_HI support
      r600g: Implement gpu_shader5 integer ops
      r600g: gpu_shader5 gl_SampleMaskIn support
      r600g: Implement gpu_shader5 textureGather
      r600g: Implement BPTC texture support
      r600g: Implement ARB_derivative_control
      r600g: Fix missing SET_TEXTURE_OFFSETS
      r600g: Fix flat/smooth shade state toggle

Greg Hunt (1):
      i965: Remove unneeded VS workaround stalls on Baytrail.

Grigori Goronzy (6):
      util/u_format: move utility function from r600g
      radeonsi: add sampling of 4:2:2 subsampled textures
      radeon/uvd: disable VC-1 simple/main on UVD 2.x
      radeon/llvm: enable unsafe math for graphics shaders
      radeon/llvm: fix formatting
      radeonsi: implement BPTC texture support

Gwenole Beauchesne (1):
      i965: add support for RGBA dma_buf imports.

Iago Toral Quiroga (31):
      glsl: Do not call lhs->variable_referenced() multiple times
      i965: Avoid redundant call to brw_merge_inputs() in brw_try_draw_prims()
      i965: Relax accumulator dependency scheduling on Gen < 6
      Revert "i965: Move brw_land_fwd_jump() to compilation unit of its use."
      i965/fs: Let the gen < 8 generator know about runtime_check_aads_emit
      i965/fs: Add Gen < 6 runtime checks for line antialiasing.
      i965: Ensure that we end instruction streams properly.
      mesa: Init Geom.UsesEndPrimitive in shader programs.
      mesa: Copy Geom.UsesEndPrimitive when cloning a geometry program.
      mesa: Make Geom.UsesEndPrimitive a bool instead of a GLboolean
      mesa: add StreamId information to transform feedback outputs.
      i965: Enable transform feedback for streams > 0
      glsl: Assign GLSL StreamIds to transform feedback outputs.
      glsl: Fail to link if inter-stage input/outputs are not assigned to stream 0
      glsl: Add methods to retrive a varying's name and streamId.
      glsl: Two varyings can't write to the same buffer from different streams.
      glsl: Only geometry shader outputs can be associated with non-zero streams.
      glsl: Store info about geometry shaders that emit vertices to non-zero streams.
      i965/gs: Set number of control data bits for stream mode.
      glsl: Modify ir_emit_vertex to have a stream.
      glsl: Modify ir_end_primitive to have a stream.
      glsl: Add support for EmitStreamVertex() and EndStreamPrimitive().
      glsl: Validate vertex emission in geometry shaders.
      i965/gs: Set control data bits for vertices emitted in stream mode.
      glsl: include streamId when reading/printing emit-vertex and end-primitive IR.
      mesa: Include stream information in indexed queries.
      i965: Implement GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN with non-zero streams.
      i965: Implement GL_PRIMITIVES_GENERATED with non-zero streams.
      mesa: Enable simultaneous queries on different streams.
      i965: Enable vertex streams up to MAX_VERTEX_STREAMS.
      i965: Implement GL_PRIMITIVES_GENERATED with non-zero streams.

Ian Romanick (55):
      mesa: Bump version to 10.3-devel
      linker: Fix consumer_inputs_with_locations indexing
      glapi: Duplicate GLES1 prototypes in glapi_dispatch.c
      glsl: Set ir_instruction::ir_type in the base class constructor
      docs: Add MD5 checksum, etc. for 10.1 release
      docs: Add initial 10.2.1 release notes
      docs: Add MD5 checksum, etc. for 10.2.1 release
      glsl: Store gl_uniform_driver_storage::format as the actual type
      i965/vec4: Silence a couple unused parameter warnings
      i965/vec4: Emit smarter code for b2f of a comparison
      meta: Respect the driver's maximum number of draw buffers
      glsl: Silence many unused parameter warnings
      glsl: Don't convert reductions of ivec to a dot-product
      mesa: Handle uninitialized textures like other textures in get_tex_level_parameter_image
      mesa: Don't allow GL_TEXTURE_BORDER queries outside compat profile
      mesa: Don't allow GL_TEXTURE_{LUMINANCE,INTENSITY}_* queries outside compat profile
      i965: Silence many unused parameter warnings
      i965: Silence 'comparison is always true' warning
      i965: Silence unused parameter warning
      glsl: Fix bad indentation
      glsl: Fix some bad indentation
      mesa: Fix the name in the error message
      configure: Don't override user -g or -O options for debug builds
      glsl: Use constant_expression_value instead of as_constant
      glsl: Add without_array type predicate
      glsl: Use the without_array predicate to simplify some code
      glsl: Do not eliminate 'shared' or 'std140' blocks or block members
      mesa: Do not list inactive block members as active
      linker: Add a last_field parameter to various program_resource_visitor methods
      linker: Add padding after the last field of a structure
      glsl: Correctly load columns of a row-major matrix
      glsl: Track matrix layout of structure fields using two bits
      glsl: Also track matrix layout information into structures
      glsl: Track matrix layout of variables using two bits
      linker: Use the matrix layout information in ir_variable and glsl_type for UBO layout
      glsl: Correctly determine when the field of a UBO is row-major
      glsl: Do not add extra padding to structures
      glsl: Rebuild the symbol table without unreachable symbols


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