mesa: Changes to 'refs/tags/before_upgrade_03_01_05'
Tag 'before_upgrade_03_01_05' created by Aapo Tahkola <aet@rasterburn.org> at 1970-01-01 00:00 +0000
Changes since the dawn of time:
Aapo Tahkola (48):
Add radeon 9550 pci id.
Mipmapping and other texture filters now work.
Added fixes for filter modes and support for anisotropy filters.
Looks like masking masking t->filter isnt needed anymore.
I was wrong...
This fixes it but why mipmaps still work?
border_color causes lockups with vertex buffers. Disabling for now.
Fixes for clamp modes.
Add vector distance operator for vertex programs.
Add basic sceleton for vertex programs + some other fixes
Forgot one comment...
Fix wrong comment.
Cleaning up.
Beginings of program generation. This code havent been tested nor hooked up.
Fix for compiler warnings.
Vertex programs work now with some restrictions. I expect arbvptorus to work
Implemented bunch of ops.
Implement appropriate src checks for attribs/params.
Add a missing break and a reminder.
Changed parts of r300_setup_routing to use WARN_ONCE.
Changing vb code to handle inputs correctly.
Removing some trash and disabling fog fallback as it seem its causing more harm than good. Tuxracer should now work at least with vbs. Fix for vb colorbuffer clear bug is underway...
To cut the long and boring story short, polygon offsets should now work. vb mode colorbuffer clears are still mysticly broken by offsets... Maybe we need to merge zbs and unk42B4 together?
Implemented checks that prevent r300 from locking up when bad number of verts are given. Also tweaked WARN_ONCE a bit to handle va-args.
fog + immediate mode = bad things
Better fix to get tuxracer working.
BIG FAT NOTE: Theres a nasty bug somewhere thats causing vb color buffer clears and other things not to work. This bug can be triggered by extending struct r300_hw_state by two struct r300_state_atom's from its current size. Everything zbs and unk42B4 related is now covered with HAVE_ZBS and GA ifdefs. Who wants to fix it? Not i. :)
Fix the bug and get zbias back into shape. There might still be some problems with initial zbias...
Typo..
Enabled user-defined point size, enabled zbiases for rest of the primitives and fixed bad vertex number checks triggered by nurb.
Adding support for selecting line width. Stipple patterns still cause lots of trouble.
Turns out unknown5 was border color. texwrap looks good now.
Support for PolygonMode. Not too far from working even though i almost gave up once already.
Removing some regs that are wrong and adding some comments to r300_reg.h .
Updating master copy of r300_reg.h and turning immediate mode back on
Added kindly note about single buffer mode.
Support for blend color(not tested), "proper line width/point size" clamps and fix for glxinfo problem.
Support for idx buffers. Leaving it on by default as it doesnt seem to cause any lock ups nor other issues. Tests with one object using elts should pass. Introducing more than one object will cause indices to mix up as far as i can see. DRM update is needed for this code to work\!
magic_1 handling...
Switching to start_index32_packet.
We dont need to call r300EmitAOS if we arent going to draw anything(r300_get_num_verts returns 0).
Fix for buffer overrun caused by ALLOC_STATE not having args surrounded by parenthesis. Can you see it? HINT: Anything texture related should now work slightly better. And yes it took me several hours to find it.
Disabling some fallbacks as they cause misc programs not to start and adding some comments.
Minor fix to border and blend color.
Adding support for front buffer mode, removing some code we dont really need and some new debugging stuff.
New elt buffer code should be fairly stable.
Another nasty struct size bug found.
fix for 'nasty bug' and some sanity checks to avoid buffer overruns. Bumping VSF_MAX_FRAGMENT_LENGTH as it seems a bit low otherwise.
Adam Jackson (40):
Skeletal fallback-only DRI driver. Initial checkin, not quite working yet.
Fix type conflict.
use new interface for tdfx (phase 2)
silence a warning
_really_ fix parameters to StoreImage calls.
Bug #1588: abort if no palette format matches. (Egbert Eich, Stefan Dirsch)
Bug #1682: Mesa core code that gets linked into DRI drivers should never call
Import sarea.h from Xorg, needed for client GLX code.
Import the GLX client side library, formerly from xc/lib/GL/glx. Build it
Bug #1679: Link DRI drivers against DRI_LIB_DEPS, not GL_LIB_DEPS.
Add DRI_LIB_DEPS for the DRI drivers to link against. Remove expat from the
Add glx/x11 to the DRI configs, and change the Solo configs to build glx/mini.
remove a -Werror from testing.
Bug #1713: Some rare libGL's have __glXFindDRIScreen defined but do not
libGL needs libXxf86vm.a.
static char * -> static char []
constify a few arrays.
make render_quads_verts call EMIT_PRIM with the arguments in the right order,
brown paper bag, r100 can't do hardware quads.
Sync with Xorg head: mingw build fixes from Alexander Gottwald.
Fix up glx/x11 to work when built with -fvisibility=hidden.
fxt1_decode_1() needs to be non-static for the tdfx and glide drivers.
Mark the XF86DRI client-side extension API as PUBLIC.
_glapi_* is effectively PUBLIC API for the DRI drivers.
Mark __driCreateNewScreen PUBLIC
Also PUBLICize the config option table
Import s3virge and trident drivers. Not functional yet; no Makefile, no DRI-aware DDX.
Get trident building and -Werror clean.
Get s3v building with a minimum of warnings.
Build s3v and trident by default too.
Bug #1859: Initialize 'size' before first use in intelTryReadPixels()
Unused variable cleanup.
Fix read-from-uninitialized in s3vMakeCurrent()
linux-dri-x86 build fix from Andreas Stenglein.
Parallel build fix. Multiword variables on the target side of a : get
Enable libGL to be built with DRI_NEW_INTERFACE_ONLY (but don't do it yet).
silence makedepend warnings about non-portable whitespace
HAVE_ALIAS was never defined anywhere, add some logic to turn it on
Bug #2428: #ifdef GLX_DIRECT_RENDERING in DRI drivers is pointless.
Bug #2477: Make GLU/GLw/glut build properly even with -fvisibility=hidden.
Alan Hourihane (117):
fix cast
fix glxinfo to query current display.
add FINISH function at end of each render_* function
Add quad and quad_strip
fix use of projected vertices with notex vertices when DO_PTEX isn't set.
remove a HAVE_ELTS that I'd stuck before.
Don't reset _tnl_CurrentInput when in DestroyContext.
Correct check for noop array state change (Raystonn)
Test for NULL pointer for LoadMatrix(), MultMatrix() and
glutSwapBuffers implicitly does a glFinish when swapping back to the front
remove test code
Check that ActiveTextureARB doesn't overflow MaxTextureUnits
fix for framebuffer width and height when window hasn't been realized.
fix fragment_program for Windows
cast GLfloat
mkdir the server directory, as using cvs with -P would prune an empty
add the i810 driver - no kernel driver yet
add the i830 driver - no kernel driver yet
fix cut & paste errors
add the SiS driver - no kernel driver yet
add gamma driver - no kernel driver yet
char -> GLubyte
prevent from optimizing out by some compilers (from XFree86 CVS)
bring over glcore.h changes from DRI trunk
add tdfx DRI driver
build fixes
add SPARC ffb DRI driver
build fixes
build fix
build fixes
remove duplicate declaration
#define GLAPIENTRYP GLAPIENTRY *
check if GLAPIENTRYP is already set
build fixes
build fixes
build fixes
build fix
merge latest DRI sis driver changes from the DRI trunk
use _swrast_CopyPixels for XFree86
disable some DEBUG
bring in common from DRI trunk
bring over latest mga DRI driver from DRI trunk
remove duplicate declarations
fix compiler warning
merge i810 DRI driver from DRI trunk
merge r128 DRI driver from DRI trunk
xmlconfig fixes for the new options
xmlconfig fixes
fix some _SOLO build problems
fix _SOLO build problem
fix a _SOLO build problem
fix _SOLO build problem
merge i830 DRI driver from DRI trunk
sync some more of the r200 driver from the DRI trunk
merge some more of the radeon DRI driver from the DRI trunk
add SETPARAM ioctl
reverse Keith's 'XFree86Server' glue.
kill a warning
build in SOLO environment
some changes for SOLO build
turn on tdfx in SOLO build
fix bogus assertion that checked for an empty texture heap list before
fix typo
fix from DRI trunk
fix for C++
fix printf warnings
remove non-portable whitespace
build fixes
make note about needing to fix the drm driver to enable SAVAGE_CMD_DMA
build fix for VMS
fix the usage of GLX_MESA_allocate_memory
disable under _SOLO build
add SciTech's GLDirect driver for Windows.
bring over build fixes from stable branch
remove DitherValues
If we can't allocate the rowimage - bail
re-enable rect texture
fix for older gcc's (from freedesktop bug id #419)
Fix some warnings
reverse some debug that slipped through
silence warnings
silence warning
Check for some header defines before redefining functions. Silences warnings.
silence warnings
Use union type to avoid strict aliasing problems.
uint*t -> u_int*t changes
fix warning
uint*t -> u_int*t
Bring VIA driver up-to-date with regard to drm_*_t changes and remove
fix build problem
Only try to free the front buffer when it's a pbuffer.
support 720x480 and 960x540 modes
Add Intel i915GM support, and these extensions.
Fallback on PolygonStipple for CLE266 hardware.
Fix usage of texture units, when TEX1 is enabled, but not TEX0.
fallback on polygon.stippleflag (thanks Keith)
Fix ColorMask
uncomment
Fix the calculation of the alpha reference value which negates the
fix a typo
Fix multitexturing.
build fixes and enable agp dma
Fixes lockups initializing AGP DMA.
Check for deletion of currently bound context
Use the faster span read/write template for 16bpp
As we fallback for polygon stipple on the CLE266 for now, ensure we
Fix glean scissor test
revert some makecurrent code
remove some dead texture code
16bpp doesn't support masked clears, so fallback when they're enabled.
Get PolygonStipple working.. (or seemingly too). It seems to do the right
silence a warning
Enable line stippling.
Fix tristrips (which fixes coloredTexPerf2 & coloredLitPerf2 glean tests)
remove some debug
Enclose passed macro values in brackets to ensure correct read/write span
silence the 'using AGP/PCI' string unless VIA_DEBUG is used.
Alex Deucher (1):
Apply Eric's stencil wrap patch (Eric Anholt)
Andre Werthmann (3):
checked in the first new PIII vertex-transformation code
added more ASM_SRCS
added the katmai_transform_points4_* functions
Ben Skeggs (7):
Added GL_POLYGON primitive. Single primitive between glBegin()/glEnd() now works.
Port of r200 VB code. VB path should be as fast as the immediate path now, tuxracer should render correctly. Immediate path was left enabled.
Enabled vertex buffer mode as default.
Share routing code between immd/vb. Fix breakage of vertex programs in vb mode.
Don't enable fog. It's broken
Make immediate code do a LOAD_VBPNTR again
oops.
Brian Paul (3674):
initial rev
Initial revision
added Daryll, David, and Steve's ideas
added MESA_HPCR_CLEAR env var info
added a few URLS
added info about overlay planes
Initial revision
updates from Vik
Initial revision
added note about new driver for BeOS R4
removed old driver info
Initial revision
added Special Features section
initial rev
initial rev
initial rev
added GL_LINEAR 3D texture bug
added CVS Id tag
updates
initial check-in
added bug fix note for wide points and lines
updated by Alexander Mai
updated 3.1 beta 2 data
updated by Alexander Mai
Updated OpenStep/NeXT support (pete@ohm.york.ac.uk)
Ted's 3.1b2 update
added 3.1 beta 3 info
initial rev
clarified what this file covers
optimized glAccum function
testing
glIsEnabled(GL_TEXTURE_3D) was wrong
minor change for irix-debug
initial check-in (post-crash)
initial check-in (post crash)
fixed alpha channel problem in gl_blend_pixels()
added a few more bug fixes
added vertices.c
removed TexCoordUnit from GLcontext, use Array.ActiveTexture instead
minor changes. always call compactify_arrays()
moved gl_GetString() into get.c
moved gl_GetPointerv() into get.h
changed C++ comments to C style
added GL_EXT_get_proc_address
added GL_EXT_get_proc_address
added GLX_EXT_get_proc_address
added GLU_EXT_get_proc_address
include extensions.h
GL_EXT_get_proc_address clean-up
added 1.2 function to gluGetProcAddressEXT()
clean-up of glXGetProcAddressEXT()
fixed typo in GetProcAddress
added Eero's multitexture function patch
added gluUnProject4()
added gluCheckExtension()
fixed pixel packing/unpacking code in gluBuild2DMipmaps()
added linux-386-pthread-shared-glide
removed unused GLcontext arg from a few functions
added TINY version symbol
added third, tiny version number to arguments
added third, tiny version number to mklib scripts
added a few more files to the tar list
new version number symbols
new MESA_ version number symbols
3.1 beta 3 info
removed mention of libMesaGL
minor library name changes
misc changes to tar file list
bumped version strings to Mesa 3.1
changed version string to return 1.2
added GLX_MESA_set_3dfx_mode. clean-up of glXGetProcAddress
initial check-in
added glxinfo
changed archive filenames to beta3
added GL_EXT_get_proc_address
GL_EXT_get_proc_address clean-up
clean-up of GLU_EXT_get_proc_address
GLU_EXT_get_proc_address clean-up
added some casts in gluGetProcAddressEXT()
initial check-in
updated for GL instead of MesaGL
gluGetProcAddressEXT change for C++ / BeOS
version symbol changes
link with -lGLU -lGL instead of -lMesaGLU -lMesaGL
added src-glut.beos back in demo files
link with -lGL instead of -lMesaGL
fixed typo
pad GLU_TINY to 6 digits
pad GL_TINY to 6 digits
glGetProcAddressEXT changes to accomodate Win32 and non-Win32
silenced some warnings
added a bunch of missing files to LIB_FILES
disabled GL_EXT_get_proc_address for the time being
fixed reference count bug in save_TexImage3DEXT()
texture units now share default texture objects
added memory macros
now using GL_MALLOC, GL_FREE
fixed dumb typo
now using GL_MALLOC, GL_FREE
now using GL_MALLOC, GL_FREE
use texture objects now
removed GL_ prefix from memory macros
now using MALLOC, CALLOC, FREE, etc macros
fixed an RGB vs CI bug in overlay visual selection
replaced glGetMinMax() with glGetMinmax()
added sco5 config
removed GL_EXT_get_proc_address
removed GL_EXT_get_proc_address
added missing GL_ARB_imaging color table functions
more ARB_imaging colortable functions
added glGet cases for vertex array enable state
negative offsets to TexSubImage w/ texture borders caused memory corruption
GL_MAX_ELEMENTS_VERTICES/INDICES enums had wrong values
added more format/type error checking code
clean-up in gl_LightModelfv()
more image type error checking in draw_stencil_pixels()
fixed a number of error-test bugs
enable lighting even if no light sources are turned on
fixed divTable precision problem in GL_RETURN case
clean-up of optimized GL_RETURN code
silenced uninitialized variable warnings
silenced ininitialized var warnings
silenced some uninitialized var warnings
updated some comments/docs
added -info command line option
added f key to toggle front/back drawing
applied Jonn Carmack's patch for faster glTexSubImage2D() in Quake
minor clean-up of linux-elf-debug target
define GLUAPI, GLAPIENTRY and GLCALLBACK to nothing if not using Mesa's gl.h
removed revision history info
added optimized GL_RGB, GL_UNSIGNED_BYTE case to gl_pack_rgba_span)
fixed byteswapping bug in gl_pack_rgba_span()
initial rev
added gloss demo
more comments, removed unneeded glDepthFunc call
fixed stupid error in GL_RGA case in gl_pack_rgba_span()
better texture matrix, better end-cap reflections on cylinder
removed gluGetProcAddressEXT()
removed glXGetProcAddressEXT
removed cvs history logs and old comments
disabled gluGetProcAddressEXT
disabled glXGetProcAddress code
added -lm to XLIBS for all configs
removed -lm from link command
minor changes to Usage() function
added a few more scale/bias/lookup functions (for future use)
pixel pack/unpack ImageHeight and SkipImages was not initialized
fixed a typo in a comment
added linux-glide-debug config
new texture image, cleaned-up code
new texture image processing
added another fast-path in _mesa_unpack_ubyte_color_spa(), more comments
include assert.h with rest of system headers
clean-up to reduce MSVC warnings
new xfont demo
added xfont demo
removed printf's
clean-up of header includes (Daryll)
flush pb after each line segment - for conformance
changes to silence MSVC warnings
header includes clean-up (Daryll)
replace GLint with GLsizei in a gluScaleImage, gluBuild1/2DMipmaps()
fixed typo: replaced |= with != in conditional
first big check-in of new Mesa 3.3 code
initial changes for Mesa 3.3
added missing braces in array initializations
don't include strings.h or stdio.h
updated for new texture color palette struct
removed redundant extension prototypes
ColorTableEXT clean-up
changed a warning string
minor clean-ups
added some braces to silence gcc warnings
added gl_extension_is_enabled()
added GL_EXT_texture_env_add extension
initial check-in
added glxdpyinfo
restored the gl_Viewport function
moved assembly-related macros from types.h to glheader.h
reordered some functions
replaced _GLAPI_EXT_color_table with _GLAPI_EXT_paletted_texture
replaced EXT_color_table with EXT_paletted_texture
changed multi-include guard symbol
update/merge with Daryll's X server changes
fixed mistake in merge regarding texture palettes
include mem.h
texture palette update
fixed several texture state bugs found with objbug.c program
make clean removes .lo .la and .libs/
fixed some glitches (Eero Pajarre)
test visinfo, not vishandle in save_glx_visual (Wolfram Gloger)
silence an uninitialized var warning
removed unused fxTMNewTMFreeNode decl
fixed FX_grSstControl(), now returns FxBool
reordered the extensions and numbered them
two fixes in gl_DrawArrays (Andree Borrman)
replace encounteed with encountered
updates for Mesa 3.3
updates for thread safety
renamed struct gl_palette as struct gl_color_table
removed redundant fxCloseHardware() decl
added pragma 4615 (Eero), added copyright
fixed shade model bug (A.Borrmann)
added SET/CLEAR/TEST_BITS macros, misc clean-up
fixed potential bug in _mesa_ShadeModel()
bumped GLX version to 1.2, added glXGetCurrentDisplay()
added glXGetCurrentDisplay() for GLX 1.2
changed comment for WriteRGBSpan()
removed GLU_EXT_get_proc_address from ext strings
clean up of version handling, removed GLX_EXT_get_proc_address string
added _mesa_clip_pixelrect()
added GLX 1.3 functions
added GLX 1.3 tokens and functions
added GLU 1.3 functions
renamed near and far arguments to gluUnProject4()
added a few more GLX 1.3 tokens
added XMesaMakeCurrent2(), XMesaGetCurrentReadBuffer(), bumped version to 3.3
bumped version to 3.3
removed version logging
added support for separate read/draw buffers per context
updated with Mesa 3.3 info
updated for Mesa 3.3
replaced Driver.SetBuffer() with SetDrawBuffer() and SetReadBuffer()
implemented glXMakeContextCurrent() and glXGetCurrentReadDrawable()
bunch of changes for separate read buffer feature
initial rev
added wincopy demo
include glapi.h
initial rev
now using glapitemp.h to generate entrypoints
include glapitable.h
generate Z values when fog enabled (Andree Borrmann)
updates for 3.1 and later
removed Mesa-isms
added _GLAPI_EXTRA_SLOTS symbol
lots of work on extension management
added _mesa_init_no_op_table()
added call to _mesa_init_no_op_table()
move dispatch table size check into _mesa_init_no_op_table()
initial rev
all new dispatch system
changes for new GLX dispatcher
obsolete
removed realglx.c
removed include fakeglx.h
updated comments, removed obsolete functions
added missing functions in GLX_functions[] array
print debug info in gl_make_current() if MESA_INFO env var set
fxInitPixelTables() change for Voodoo 1/2 vs 3
gl_BindTexture was broken when target==GL_TEXTURE_3D
added WM_SYSKEYDOWN case in __wglMonitor() (Eero Pajarre)
test for null newCtx before newCtx->FirstTimeCurrent
added glCopyPixels bug fix
minor stencil-related changes
Clearing stencil buffer now observes the stencil write mask
removed gl_get_proc_address()
added glXGetProcAddressARB()
code clean-up
added stencil buffer functions
updated for hardware stencil support
applied Daryll's patches
changes in hardware depth buffer support
pass new args to gl_create_framebuffer()
applied Daryll's patches
pass new args to gl_create_framebuffer
new depth buffer functions
added GL_ARB_transpose_matrix
implemented GL_ARB_tranpose_matrix
added GLX_ARB_get_proc_address to extension list
added GLX_ARB_get_proc_address
bitmaps were vertically shifted by one pixel
removed unneeded code in gluBuild1DMipmaps()
added many more extension entry points
removed _GLAPI_ extension testing
replaced 0 with 0.0 in sin, cos calls
moved #define to column 0
made a few globals static
just include Makefile.X11
initial rev
new thread code
added _glapi_get_proc_name()
added a cast to malloc call
initial rev
added more extension functions
added more functions
new threading, more functions added
minor change
initial rev
thread support now works
minor clean-up
don't free thread data in pthread_key_create()
more tweaking of thread support
fixed thread problems
removed old thread code
added current context functions, made ThreadSafe public
further simplification of thread-related code, misc clean-up
replaced mthreads.c with glthread.c
updated with latest source files
updated for new thread support in Mesa 3.3
print thread safety info if MESA_INFO set
optimized GET_IMMEDIATE for thread safety
added missing glColorTableParameter defines
start search at 1 in HashFindFreeKeyBlock()
removed _glapi_ThreadSafe
clean-up of Linux target configs
misc updates
minor clean-up in _mesa_unpack_ubyte_color_span()
new Clear function mask
updated Clear function for new mask bits
return GL_FALSE in fxDDColorMask
assigned official GL_ARB_transpose_matrix enums
fixed GetString template, added GL_SGI_color_table templates
removed cpp conditionals from _mesa_init_exec_table()
updated version string
added BitsPerPixel to XMesaVisual struct
added glHintPGI template
improved robustness of extension handling in static_functions[] array
added missing glHintPGI() function
minor updates
fixed prototype typo in glHintPGI ( )
removed DISPATCH_SETUP, added RETURN_DISPATCH
added amesa.h to tar file list
added printf-message to dispatch templates
fixed missing slice problem in gluPartialDisk()
another fix for gluPartialDisk() in GL_LINE mode
made some functions static
minor clean-up
commented out unused function
commented out gl_reinit_light_attrib()
clean up of eval_coord1/2f()
include dispatch.h
init a few vars to silence compiler warnings
added gl_register_config_var() proto
added _mesa_ArrayElement() proto
added -Wmissing-prototypes and enabled pthreads for linux debug configs
applied Daryll's patches for GLX_DIRECT_RENDERING
added fxMesaContext arg to fxInitPixelTables()
added gl_initialize_context_data(), gl_free_context_data(). code clean-up
GLcontext is now nested in OSMesaContext
updated for Mesa 3.3
first check-in
minor change for DEBUG builds
use nplanes instead of bitsPerRGBValue in GET_BITS_PER_PIXEL macro
Z values were wrong in selection mode (Holger Waechtler), misc clean-up
added missing POINT/LINE RANGE/GRANULARITY tokens
added copyright info
removed X86 files from linux debug configs
renamed _mesa_Dispatch to _glapi_Dispatch, misc clean-up
added _glapi_Dispatch
disabled X86-optimized dispatch when using XF86DRI (temporary)
added X86-optimized message for MESA_INFO
added do /while to multi-line macros
minor clean-up
renamed CURRENT_INPUT to _mesa_CurrentInput
generic_noop() now returns 0
replaced some spaces with a tab
updated with latest DRI tree changes
updated SVGA sources from Mesa 3.2
updated for Mesa 3.2
added new SVGA driver files
added #ifdef SVGA, work-around asm code problem
prefixed hash functions with _mesa_
replaced HashLookup() with _mesa_HashLookup()
changed VB_MAX, no longer dependant on FX symbol
updated for Mesa 3.3
fixed VB->IndexPtr==NULL bug (Richard Guenther)
only print info if MESA_DEBUG is set
added info about assembly language optimizations
updated RGB2BGR function
added WIN32 and macos files to tar archive
include conf.h if HAVE_CONFIG_H defined
all new version of glxinfo
updated version string to Mesa 3.3
minor changes regarding transparency and multisample
added improved glxinfo item
initial check-in
added texdown program
added texdown info
updated comments
added default template macros
enable/disable no-context warnings depending on MESA_DEBUG
moved entrypoints here from glapi.c
removed actual GL entrypoints (glapitemp.h)
renamed _glapi_CurrentContext to _glapi_Context
added -I. to .S.o rule
include glapioffset.h instead of ../glapioffsets.h
added Josh's dynamic display assembly generator
fixed protos for glTexImage3DEXT and GetDetailTexFuncSGIS
added more function templates, changed message format
changed message format, added GL_EXT_texture3d
removed unneeded \n chars
added save_TexImage3DEXT()
added _mesa_TexImage3DEXT()
added Mutex macros
added mutexes for thread safety
defined FLT_MIN if undefined
added more message strings
added normal, vertex, viewport message strings
patch for XFree86 building
limit Drift to [0, 1]
changed > to >=
replace offset with functionOffset in generate_entrypoint()
functions from old glmisc.c file
functions from context.c
removed glmisc.c, added buffers.c, hint.c, state.c
moved state functions to state.c
updated includes for source file reorg
moved exec dispatch init to state.c
updated source files
include buffers.h
added comments
don't include dispatch.h
try both single and double-buffered visuals
changed prefix to _mesa_ for a few accum functions
added check for IntegerAccumScaler > 0 in GL_RETURN case
replaced gl_ prefix with _mesa_ prefix
replaced gl_ prefix with _mesa_ prefix on blend funcs
replaced gl_ prefix with _mesa_ prefix on depth funcs
changed _gl prefix to _mesa_ on fog functions
minor clean-ups
added Const.SubPixelBits
added point/line size limits to gl_constants struct
added SUB_PIXEL_BITS
pass IntFormat, not Format to fxTexGetFormat
added support for GL_RGB5_A1 internal texture format (Eero Pajarre)
GL_ARRAY_ELEMENT_LOCK_FIRST/COUNT_SGI changed to _EXT suffix
disabled locked arrays in glDrawRangeElements()
added missing glGet cases for GL_EXT_compiled_vertex_array
updated with new info
clearing depth buffer failed when clearing front color buffer
in fxSelectSingleTMUSrc_NoLock(), added check for haveTwoTMUs (Neal Tringham)
added a few missing ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH() calls
glDrawPixels w/ format=GL_COLOR_INDEX was broken
updated version info
updated fxDDGetString() for DRI
removed fxDDBufferSize proto
udpated version/copyright info
added OpenStep to LIB_FILES
added GLCALLBACKPCAST for Cygnus (Sven Panne)
initial checkin
include readtex.h
added GLCALLBACKPCAST for Cygnus (Sven Panne)
added support for XFree86 threads. misc clean-up
changed thread TSD initialization
THREADS now defined by glthread.h, added more prototypes
added tess_clip.c
enable thread safety on Linux configs, removed -DTHREADS flag
clean-up
added code for all GL_MESA_window_pos functions
fixed WIN32_THREADS error
updated with MESA_FX_NO_SIGNALS info
added MESA_FX_NO_SIGNALS env var (Michael Vance)
fixed reference count but in DeleteTextures()
always include <float.h>
clean-up
now using dynamically allocated api dispatch tables
added more error checking to _glapi_add_entrypoint()
always include thread.h
initialize fxMesa->verbose with MESA_FX_INFO env var
new library dependency vars
updated with changes from DRI project CVS
update fog near/far bug fix
replaced renderer_string() with get_string() func
replaced gl_ggiRendererString() with gl_ggiGetString()
removed driver RendererString() and ExtensionString() funcs
added CHAN_MAX, CHAN_MAXF
fixed GL_SRC_ALPHA_SATURATE bug, lots clean-up
fixed bug in GL_UNSIGNED_INT_10_10_10_2 unpacking
fixed minor bug in copytexsubimage_error_check()
fixed off by one error in matrix stack depths (Eero Pajarre)
added aatriangle.c source
disabled an fprintf in FX_grSstQueryHardware()
fixed bug in 24bpp ximage pixel addressing
initial check-in
sort the offsets by number
initial revision
added some missing tokens, fixed some errors
added glext.h header item
added a bunch of extensions
include GL/glext.h
fixed a typo in GL_MESA_resize_buffers
fixed a few glitches
changed a GLuint to GLint
GL_EXT_blend_color is now DEFAULT_ON
fixed problem in print_extension_list() when ext ended in a space
changed glXCopyContext()'s mask to unsigned long
added more extension entrypoints
added missing backslash on line 483
use quotes for gl.h and glext.h includes
added some error checking
bunch of extension clean-up
bunch of dispatch and extension-related changes
added more entrypoints
now generated with Python script
now using SGI-specified dispatch order
new fxDDClear(), fxDDDrawBitmp(), example extension registration code
added note about double buffering for in-window rendering
fixed front/back buffer stride problem for XF86DRI
changed glXCopyContext's mask to unsigned long
changed glXCopyContext mask back to GLuint
added XMesaUnbindContext (for DRI)
removed the GET_BITS_PER_PIXEL macro
inserted a tab
added GL_HAS_GLEXT
fixed bug when using display lists
added all the PFNGL...PROC typedefs
patched for NetBSD support (Allen Briggs)
added a bit of GLAPIENTRY, APIENTRY setup
changed glXCopyContext() mask to unsigned long, per GLX spec
added GL_BGR and GL_BGRA support
added proxy texture targets to GetColorTableParameter (Steven Fuller)
test for GL 1.2
added GL_GLEXT_VERSION_EXT
test glDraw/Read/CopyPixels()
added readpix program
minor reformatting
inserted static const in make_null_texture()
simplification of GLNAME macro setup (David Dawes)
minor clean-up
changes to _WIN32 test and APIENTRY test
removed GLX_VERSION_1_3 for now
added device driver ReadPixels and CopyPixels functions
moved device driver DrawPixels call
save ColorTable and ColorSubTable commands
runtime selectable depth buffer depth
clean-up warnings
depth buffer change, BGR/RGB setup change
added LineWidth device driver function
removed obsolete logicop function
fixed off-by-one errors in matrix stack setup/cleanup
initial check-in
added geartrain
added demos/geartrain
now save Targa image. misc clean-up
added target parameter to Driver.TexEnv()
made gl_make_fog_coords() static
added GL_EXT_texture_lod_bias extension (Michael Vance)
added GL_HP_occlusion_test, GL_EXT_texture_lod_bias
added GL_EXT_texture_lod_bias
implemented FX_grSstPerfStats()
minor clean-up
removed Driver.UseGlobalTexturePalette()
glPopAttrib() now calls Driver's ClearColor, ClearIndex and ColorMask functions
initial implementation of GL_HP_occlusion_test extension
gave temp values to GL_HP_occlusion_test tokens
added final GL_HP_occlusion_test values
fixed polygon stipple packing/unpacking
removed old comment
removed old Depth buffer pointer var
added missing error checks
silence some warnings
colors were computed incorrectly (Hans Nelles)
removed MGL files
added glext.h to tar file list
fixed compiler warnings on BeOS R4
updated for Mesa 3.3
removed debug printf
removed GL_FXMESA_global_texture_lod_bias extension
added aa triangles
added device driver functions for CopyTexImage, CopyTexSubImage, GetTexImage
patched for Cygwin (Sven Panne)
Cygwin changes, removed two ARB extensions, now in glext.h
removed test for MESA symbol
added more extensions, now at version 3
initial check-in
added lodbias demo
added new_texture_image()
added new TexImage and TexSubImage functions
rearranged order of some functions
more reorganization and clean-up
added _mesa_image_row_stride()
clean-up of texture image construction
changed imaging functions to _mesa_ prefix
made _mesa_native_packing const
removed retainInternalCopy from TexSubImage functions
added more locking
removed a few const keywords because of mutex calls
fixed Cygwin patch typos
lots of changes for single-copy texture image DD interface
updated renderer string version to 20000322
tweaked the animation rate
converted from GL_EXT_texture3D to GL 1.2
changed TDA to [4] for glMaterialfv() calls
added code to die on FP exceptions if DEBEG env var set to FP
added Daryll's patches for texture alignment
minor tweaks
added instructions to build widgets-sgi
more clean-up and rearranging
replaced decode_internal_format() with _mesa_base_tex_format()
removed some unpopular extensions (now in glext.h)
added 3.3 To Do items
replaced HaveTexObj with UseTexObj
added some comments and new texture image functions
added new texture image functions, minor clean-up
changed some Linux -O2 flags to -O3
added benchmarking
version 4, all extensions up to 197, added some missing enum values
initial check-in
added texutil.c source
fixed a Driver.TexImage call typo, misc clean-up
added missing glEnd() call (Tim Beckmann)
put _mesa prefix on some functions
added _mesa_unconvert_teximage()
removed tfxMipMapLevel's used and translate fields, initial teximage clean-up
added optimized read/drawpixels for 16bpp TrueColor
version 5: added texture compression extension
lots of changes
fixed some buffer clear bugs
added missing GL_INTENSITY case in _mesa_components_in_format()
added error checking on file open
hit space bar to rerun benchmark
changes for single-copy textures
lots of new work
new texture image download code
renamed mesaStrDup() to str_dup()
removed GL_HP_occlustion_test code, added -exit option
fixed subtexture address calculation bug
fixed typos in generate_lookup_tables()
improved PrintTexture debug function
optimized glReadPixels()
tweaks to allow different read formats/types
added GLX_EXT_visual_rating
added XMesaCreateVisual2()
separate R/G/B/A accum buffer size fields
added _mesa_create/destroy_visual()
updates for separate R/G/B/A accum buffer sizes
minor tweak to GLX_VISUAL_CAVEAT_EXT query
added rest of GLX_EXT_visual_rating extension
added GLX_EXT_visual_rating
added more debugging code
misc clean-up
fixed Voodoo1/2/ stride problem in fxDDReadPixels()
clean-up of info messages
fixed typo in GLX_SLOW_VISUAL_EXT
added glu_tar and glut_tar targets, misc clean-up
mask/disable stencil/accum clears in fxDDClear()
fixed mistake in glXGetConfig(GLX_VISUAL_CAVEAT_EXT)
added support for GLX_EXT_visual_rating
changes for GL_HP_occlusion_test
initial check-in
added occlude demo
added GL_HP_occlusion_test items
minor clean-ups
use BCOPY macro on FreeBSD
more GL_HP_occlusion_test work
updated for Mesa 3.3
added copyright info
changed a comment
added version number
minor clean-ups, renaming
updated to version 6
added missing braces in initializers
fixed compiler warnigns
removed unused vars
added extern for gl_fog_coord_stage
added some casts
new arguments to XMesaCreateVisual()
silenced a bunch of warnings
silenced warnings
initial histogram and min/max work
new read_R5G5B5_span() function
silenced a warning
version 7 check-in
fixed a typo
added GL_SGIX/SGIS_pixel_texture extension
added pixeltex.c
initial check-in
added pixeltex demo
added pixel texture extension info
added GL_SGIX/SGIS_pixel_texture
initial check-in
added GL_SGI_color_matrix extension
added GL_EXT_color_matrix extension
removed a printf
fixed GL_PGI_misc_hints identifiers
fixed visual selection and reporting results
added missing 1.3 token values, added glXGetFBConfigs(), fixed glXChooseFBConfig()
removed bogus GL_ALLOW_DRAW_SPN_HINT_PGI token
added glXGetFBConfigs(), fixed glXChooseFBConfig()
added some more functions
fixed stride problem in read_R5G6B5_span
initial work on GL_SGI_color_table extension
clip depth/stencil spans to window bounds
fixed bug in XF86 writeRegionClipped()
silenced warnings in FX_grSstPerfStats()
fixed duplicate variable problem
renamed stencil functions
renamed alpha buffer functions
more GL_SGI_color_table extension work
lots of clean-up, added d/s keys
more work on GL_SGI_color_table, pixel transfer code clean-up
applied Keith's fix for the Loki ice bug
applied Bernd's changes to useBGR code
version 8, added GL_EXT_texture_cube_map
more clean-up
added some missing NV token values
added GL_NV_texgen_emboss
wrapper for grTexLodBiasValue()
minor updates
cleaned up whitespace
added a comment about FP overflows
work on GL_SGI_color_table
GL_SGI_color_table info
dynamically allocate color table data, uses less memory
more color table and imaging work
added GLX_EXT_import_context, 1.3 misc clean-up
minor clean-up
minor clean-up
updated RENDERER version
removed old profiling code
added _mesa_initialize_buffer/visual()
call _mesa_initialize_context()
more error checking. Query GLX client vendor string
removed extra /
removed all DRI-isms
Removed. Use glxinfo instead.
removed glxdpyinfo
fixed tar file list of widget files
fixed backslash typo in sunos configs
implemented GL_EXT_histogram extension
added GL_EXT_histogram
removed software alpha flag from GLvisual struct
made fxMesaCurrentCtx static
conditionally include some fields in the context struct for DRI / non-DRI
removed software alpha flag from GLvisual struct
added a bunch of missing token values
removed GL_HAS_GLEXT
EnvMode GL_BLEND and tex invalidate changes from Daryll
fixed the nested extern warning
added check for tmuRam==4 for Voodoo2 (Bernd)
toggle DD_LINE_SMOOTH in GL_LINE_SMOOTH case
replaced buggy fxDDReadRGBAPixels() with read_R5G6B5_pixels()
fixed glDrawBuffer(GL_NONE) bug
more error reporting
initial code for GL_EXT_histogram extension
Err, initial code for GL_EXT_convolution, not histogram
Added point UserSize, cleaned up point drawing code
fixed bug in loop over screens
a few Alpha tweaks (Michael Champigny)
removed printf
more GL_EXT_convolution work
fixed PB bugs, removed MutablePixels, MonoPixels from GLcontext
recover from offset=? condition
recover from offset=? condition, code clean-up
generate X86 dispatch code
added glPointParameterf[v]SGIS()
updated to version 10
replaced components with internalFormat
added Kevin's 32bpp Z buffer fix
added tbuffer and compressed teximage extension functions
bunch of updates to static_functions[]
now generated from bin/glx86asm.py script
changed ATTRIBLIST_SIZE to 32
DeleteTexturesEXT was missing
added glTbufferMask3DFX(), enabled texture compression functions
Pass pixel format to xmesa_color_to_pixel(). Compute clearpixel without dither
added const to compressed tex image functions
added a bunch of imaging functions
protect PFNGLCOLORSUBTABLEEXTPROC from multi-defined
changed internalFormat to GLenum in TexImage4DSGI and all compressed textimage calls
fixed alignment bug in _mesa_image_row_stride()
minor tweaks for GLU and GLUT tar files
moved a lot of Window-isms out of gl.h into other files
include glext.h if GL_GLEXT_LEGACY not defined
update for Glide3
added some Window-isms formerly in gl.h
defined APIENTRY if undefined
added Window-isms previously in gl.h
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