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mesa: Changes to 'refs/tags/11.0-branchpoint'



Tag '11.0-branchpoint' created by Emil Velikov <emil.l.velikov@gmail.com> at 2015-08-22 12:00 +0000

Mesa 11.0 branchpoint
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Changes since 10.6-branchpoint:
Abdiel Janulgue (6):
      i965: Define HW-binding table and resource streamer control opcodes
      i965: Enable resource streamer for the batchbuffer
      i965: Enable hardware-generated binding tables on render path.
      i965: Implement interface to edit binding table entries
      i965: Upload binding tables in hw-generated binding table format.
      i965: Disable resource streamer in BLORP

Adam Jackson (4):
      r600/sb: Fix an &/&& mistake
      glx: Fix image size computation for EXT_texture_integer (v2)
      glx: Fix missing bit decl for EXT_texture_integer
      glx: Fix __glXWireToEvent for BufferSwapComplete

Alan Coopersmith (2):
      swrast: Build fix for Solaris
      glsl_compiler: Remove unused extra argument to printf in usage_fail

Alejandro Piñeiro (10):
      i965/nir/fs: removed unneeded support for global variables
      i965/vec4: Redefine make_reg_for_system_value() to allow reuse in NIR->vec4 pass
      i965/nir/vec4: Add setup for system values
      i965/nir/vec4: Implement intrinsics that load system values
      i965/nir/vec4: Implement atomic counter intrinsics (read, inc and dec)
      i965/nir: Disable alu_to_scalar pass on non-scalar shaders
      i965/vec4: Change vec4_visitor::swizzle_result() method to allow reuse
      i965/vec4: Add a new dst_reg constructor accepting a brw_reg_type
      i965/ir/vec4: Refactor visit(ir_texture *ir)
      i965/nir/vec4: Add implementation of nir_emit_texture()

Alejandro Seguí (1):
      glsl: replace old hash table with new and faster one

Alex Deucher (6):
      radeonsi: add new OLAND pci id
      radeonsi: properly set the raster_config for KV
      radeonsi: properly handler raster_config setup on CZ
      radeonsi: add harvest support for CI/VI parts (v3)
      winsys/amdgpu: add addrlib support for Fiji (v2)
      radeonsi: add support for FIJI (v4)

Alexander Monakov (1):
      i965: do_blit_drawpixels: decode array formats

Alexander von Gluck IV (2):
      egl/haiku: fix Mesa build under Haiku
      egl/dri2: Fix include path of u_atomic.h introduced e7e29189

Alexandre Courbot (4):
      nouveau: support for custom VRAM domains
      nvc0: use NV_VRAM_DOMAIN() macro
      nvc0: create screen fence objects with coherent attribute
      nvc0: tune PREFER_BLIT_BASED_TEXTURE_TRANSFER capability

Anatoli Antonovitch (2):
      egl: implement EGL_KHR_gl_texture_3D_image
      st/dri: enable 3D textures and sRGB colorspace for EGL

Antia Puentes (35):
      i965/nir/vec4: Implement loading values from an UBO
      i965/nir/vec4: Prepare source and destination registers for ALU operations
      i965/nir/vec4: Implement single-element "mov" operations
      i965/nir/vec4: Lower "vecN" instructions and mark them unreachable
      i965/nir/vec4: Implement int<->float format conversion ops
      i965/nir/vec4: Implement the addition operation
      i965/nir/vec4: Implement multiplication
      i965/vec4: Return the last emitted instruction in emit_math()
      i965/nir/vec4: Implement more math operations
      i965/nir/vec4: Implement carry/borrow for addition/subtraction
      i965/nir/vec4: Implement various rounding functions
      i965/vec4: Return the emitted instruction in emit_minmax()
      i965/nir/vec4: Implement min/max operations
      i965/nir/vec4: Derivatives are not allowed in VS
      i965/nir: Add utility method for comparisons
      i965/nir/vec4: Implement non-vector comparison ops
      i965/nir/vec4: Implement equality ops on vectors
      i965/nir/vec4: Implement non-equality ops on vectors
      i965/nir/vec4: Implement logical operators
      i965/nir/vec4: Implement "bool<->int,float" format conversion
      i965/nir/vec4: "noise" ops should already be lowered
      i965/nir/vec4: Implement pack/unpack operations
      i965/nir/vec4: Implement bit operations
      i965/nir/vec4: Implement the "sign" operation
      i965/nir/vec4: Implement "shift" operations
      i965/nir/vec4: Implement floating-point fused multiply-add
      i965/vec4: Return the emitted instruction in emit_lrp()
      i965/nir/vec4: Implement linear interpolation
      i965/nir/vec4: Implement conditional select
      i965/nir/vec4: Implement the dot product operation
      i965/nir/vec4: Implement vector "any" operation
      i965/nir/vec4: Mark as unreachable ops that should be already lowered
      i965/vec4: Enable NIR-vec4 pass on ARB_vertex_programs
      i965/nir/vec4: Handle uniforms on vertex programs
      i965/vec4: Handle uniform and GRF array access on vertex programs (NIR)

Anuj Phogat (48):
      i965: Choose tiling in brw_miptree_layout() function
      i965: Move intel_miptree_choose_tiling() to brw_tex_layout.c
      i965: Pass miptree pointer as function parameter in intel_vertical_texture_alignment_unit
      i965/gen9: Set tiled resource mode for the miptree
      i965/gen9: Set horizontal alignment for the miptree
      i965/gen9: Set vertical alignment for the miptree
      i965: Make a helper function intel_miptree_set_total_width_height()
      i965: Remove break after return
      i965: Check for miptree pitch alignment before using intel_miptree_map_movntdqa()
      meta: Use is_power_of_two() helper function
      mesa: Handle integer formats in need_rgb_to_luminance_conversion()
      mesa: Use helper function need_rgb_to_luminance_conversion()
      mesa: Turn need_rgb_to_luminance_conversion() in to a global function
      meta: Abort meta path if ReadPixels need rgb to luminance conversion
      meta: Abort texture upload if pixels == null and no pixel unpack buffer set
      i965/gen9: Set tiled resource mode in surface state
      i965: Rename use_linear_1d_layout() and make it global
      i965: Use BRW_SURFACE_* in place of GL_TEXTURE_*
      i965/gen9: Set vertical and horizontal surface alignments
      i965/gen9: Disable Mip Tail for YF/YS tiled surfaces
      i965: Make a helper function intel_miptree_set_alignment()
      i965/gen9: Plugin the code for selecting YF/YS tiling on skl+
      i965: Make a helper function intel_miptree_release_levels()
      i965: Make a helper function intel_miptree_can_use_tr_mode()
      i965/gen9: Allocate YF/YS tiled buffer objects
      mesa: Add a new helper function _mesa_regions_overlap()
      mesa/st: Use global function _mesa_regions_overlap()
      mesa/swrast: Use global function _mesa_regions_overlap()
      i965/gen9: Add XY_FAST_COPY_BLT support to intelEmitCopyBlit()
      i965/skl: Extract the blit command setup in to a helper
      i965: Fix 32 bit build warnings in intel_get_yf_ys_bo_size()
      Revert "i965/gen9: Plugin the code for selecting YF/YS tiling on skl+"
      mesa: Turn get_readpixels_transfer_ops() in to a global function
      meta: Fix transfer operations check in meta pbo path for readpixels
      meta: Abort meta pbo path if readpixels need signed-unsigned conversion
      meta: Don't do fragment color clamping in _mesa_meta_pbo_GetTexSubImage
      mesa: Set green, blue channels to zero only for formats with these components
      mesa: Add a helper function _mesa_unpack_format_to_base_format()
      meta: Use _mesa_unpack_format_to_base_format() to handle integer formats
      mesa: Add a helper function _mesa_need_luminance_to_rgb_conversion()
      meta: Use _mesa_need_luminance_to_rgb_conversion() in decompress_texture_image()
      meta: Fix reading luminance texture as rgba in _mesa_meta_pbo_GetTexSubImage()
      mesa: Change the signature of _mesa_need_rgb_to_luminance_conversion()
      meta: Use _mesa_need_rgb_to_luminance_conversion() in decompress_texture_image()
      mesa: Fix typo in a comment
      Delete duplicate function is_power_of_two() and use _mesa_is_pow_two()
      i965: Change the type of max_{vs, hs, ...}_threads variables to unsigned
      Delete unused functions in format parser

Axel Davy (55):
      st/nine: Fix Swizzle for ATI2 format
      st/nine: Always set point_quad_rasterization to 1
      st/nine: fix D3DRS_DITHERENABLE wrong state group
      st/nine: Hide hardware cursor when we don't use it
      st/nine: Force hw cursor for Windowed mode
      st/nine: Do not call ID3DPresent_GetCursorPos for sw cursor
      st/nine: Revert to sw cursor in case of failure to set hw cursor
      st/nine: Simplify Volume9 dirty region tracking
      st/nine: Split NineSurface9_CopySurface
      st/nine: Simplify NineVolume9_CopyVolume
      st/nine: SetAutoGenFilterType should regenerate the sublevels
      st/nine: Add missing BASETEX_REGISTER_UPDATE calls
      st/nine: Track dirty region for SYSTEMMEM too
      st/nine: Textures start dirty
      st/nine: Only update dirty rect for UpdateTexture
      st/nine: Track managed textures
      st/nine: Implement EvictManagedResources
      st/nine: Fix StretchRect checks
      st/nine: Fix FillColor Flag check
      st/nine: Impose restrictions on DXTN texture sizes
      st/nine: Fix Lock Checks for Compressed textures
      st/nine: Remove group_mask argument from nine_update_state
      st/nine: Reorder nine_state.
      st/nine: Reorder DSA state settings
      st/nine: Rework rasterizer states
      st/nine: Avoid useless updates in SetSamplerState
      st/nine: Improve fallback when driver doesn't support user buffers.
      st/nine: Rework blend states
      st/nine: Rework constant buffer state handling
      st/nine: Rework ff constant buffers
      st/nine: Fix fixed function fog support
      st/nine: Begin programmable shader fog support
      st/nine: Fix nine_ff_ps_key padding
      st/nine: Remove some useless variables
      st/nine: Rework shader states
      st/nine: Finish Fog implementation
      st/nine: Revert to userbuf path when needed
      st/nine: Advertise Fog flags
      st/nine: Change a few advertised caps
      st/nine: Complete ff texture transform implementation
      st/nine: Programmable ps D3DTTSS_PROJECTED support
      st/nine: Change nine_state_update order
      st/nine: Implement ff vertex data passthrough
      st/nine: Implement special DOTPRODUCT3 behaviour
      st/nine: Remove NINED3DRS_ZBIASSCALE
      st/nine: Better check shader constant limits
      st/nine: Calculate dummy sampler state only once
      st/nine: Use CSO cache for sampler views
      st/nine: Fix the number of texture stages
      st/nine: Avoid Constant upload when there is no change
      st/nine: Catch setting the same shader
      st/nine: Silent warning in update_vertex_buffer
      st/nine: Silent warning in NineCubeTexture9_ctor
      st/nine: Silent warning in sm1_declusage_to_tgsi
      st/nine: Silent warning in nine_ff

Ben Widawsky (27):
      i965: Emit 3DSTATE_MULTISAMPLE before WM_HZ_OP (gen8+)
      i965: Disable compaction for EOT send messages
      i965: Add buffer sizes to perf debug of fast clears
      i965: Add gen8 fast clear perf debug
      i965: Disallow saturation for MACH operations.
      i965/gen9: Use raw PS invocation count for queries
      i965: Consolidate certain miptree params to flags
      i965/gen9: Only allow Y-Tiled MCS buffers
      i965: Extract tiling from fast clear decision
      i965/gen8: Correct HALIGN for AUX surfaces
      i965/gen9: Set HALIGN_16 for all aux buffers
      i965/gen8+: Add aux buffer alignment assertions
      i965/gen8: Use HALIGN_16 for single sample mcs buffers
      i965/gen9: Implement Push Constant Buffer workaround
      i965/gen9: Don't use encrypted MOCS
      i965/bxt: Add basic Broxton infrastructure
      i965/skl: Use more compact hiz dimensions
      i965/hsw: Implement end of batch workaround
      i965: Push miptree tiling request into flags
      Revert "i965: Push miptree tiling request into flags"
      i965: Push miptree tiling request into flags
      i965/bxt: Support 3src simd16 instructions
      i965/skl: Add production thread counts and URB size
      i965/bxt: Use more conservative thread counts
      i965/gen9: Add hs, ds, and cs thread + urb info
      i965/skl: (trivial) Remove invalid comment about thread counts
      i965/skl: Remove early platform support

Boyan Ding (5):
      egl/x11: Set version of swrastLoader to 2
      egl/x11: Remove duplicate call to dri2_x11_add_configs_for_visuals
      egl_dri2: Remove trailing whitespaces
      egl/x11: Fix driver_name acquisition
      egl/wayland: define set_cloexec_or_close only when mkostemp is not present

Boyuan Zhang (1):
      radeon/uvd: implement HEVC support

Brian Paul (80):
      glx: fix Scons build
      mesa: add const qualifer on _mesa_is_compressed_format()
      mesa: const qualify, return bool for _mesa_texture_view_compatible_format()
      mesa: code clean-ups in textureview.[ch]
      mesa: move decls, add const qualifiers in copyimage.c
      mesa: add some comments in copyimage.c
      xlib: fix X_GLXCreateContextAtrribs/Attribs typo
      docs: reorganize devnotes.html file
      docs: update documentation about patch formatting, testing, etc
      docs: update the coding style information
      docs: add information about reviewing patches
      mesa: do not use _glapi_new_nop_table() for DRI builds
      dri_util: make version var unsigned to silence warnings
      draw: silence unused var warnings for non-debug build
      st/mesa: silence unused var warnings for non-debug build
      pipebuffer: silence unused var warnings for non-debug build
      gallivm: silence unused var warnings for non-debug build
      egl/dri2: silence uninitialized variable warnings
      gallium/util: silence silence unused var warnings for non-debug build
      docs: update GL_ARB_copy_image, GL_ARB_clear_texture gallium status
      mesa: fix glPushAttrib(0) / glPopAttrib() error
      mesa: restore GL_EXT_depth_bounds_test state in glPopAttrib()
      mesa: move no-change glDepthFunc check earlier
      mesa: remove some MAX_NV_FRAGMENT_PROGRAM_* macros
      glsl: fix comment typo: s/accpet/accept/
      llvmpipe: simplify lp_resource_copy()
      gallium: remove explicit values from PIPE_CAP_ enums
      tgsi: new comments, assertion for executing TGSI_OPCODE_CAL
      tgsi: add comments for ureg_emit_label()
      st/wgl: fix WGL_SAMPLE_BUFFERS_ARB query
      st/wgl: respect sample count when creating framebuffer surfaces
      st/wgl: add support for multisample pixel formats
      st/wgl: set PIPE_BIND_SAMPLER_VIEW for window color buffers
      stw: add some no-op functions for GL_EXT_dsa, GL_NV_half_float
      stw: use new stw_get_nop_function() function to avoid Viewperf 12 crashes
      st/wgl: fix WGL_SWAP_METHOD_ARB query
      gallium: whitespace, formatting clean-up in p_state.h
      u_vbuf: fix src_offset alignment in u_vbuf_create_vertex_elements()
      glsl: fix formatting glitch in _mesa_print_ir()
      mesa: use _mesa_lookup_enum_by_nr() in print_array()
      st/mesa: remove unneeded pipe_surface_release() in st_render_texture()
      svga: silence warnings about unexpected shader type
      gallium/os: minor whitespace fixes in os_time.h
      gallium/hud: replace byte units flag with pipe_driver_query_type
      gallium/hud: add PIPE_DRIVER_QUERY_TYPE_MICROSECONDS for HUD
      gallium/hud: display percentages with % suffix
      gallium/docs: s/treaded/treated/ typo in tgsi.rst
      gallium: fix comment typo in p_shader_tokens.h
      tgsi: whitespace fixes in tgsi_parse.c
      osmesa: fix OSMesaPixelsStore typo
      mesa: allow GL_TEXTURE_CUBE_MAP_ARRAY case for glCompressedTexSubImage3D()
      mesa: assorted whitespace, formatting fixes in teximage.c
      meta: handle subimages in _mesa_meta_setup_texture_coords()
      meta: add offset, width, height parameters to decompress_texture_image()
      mesa: replace Driver.GetTexImage with GetTexSubImage()
      mesa: plumb offset/size parameters through GetTexSubImage code
      mesa: make _mesa_get_[compressed_]texture_image() static
      mesa: replace Driver.GetCompressedTexImage() w/ GetCompressedTexSubImage()
      mesa: 80-column wrapping in texgetimage.c
      mesa: overhaul the glGetTexImage code
      mesa: overhaul the glGetCompressedTexImage code
      mesa: add new _mesa_Get[Compressed]TextureSubImage() functions
      mesa: add API dispatch for GL_ARB_get_texture_sub_image
      mesa: enable GL_ARB_get_texture_sub_image for all drivers
      docs: document that GL_ARB_get_texture_sub_image is completed
      mesa: s/GLint/GLsizei/ for consistency
      mesa: move check for no-op glFrontFace call earlier
      mesa: move check for no-op glAlphaFunc call earlier
      mesa: move check for no-op glShadeModel call earlier
      swrast: remove unneeded & operators in _swrast_choose_texture_sample_func()
      mesa: fix typo s/glGetTextImage/glGetTexImage/
      mesa: initialize variables to silence compiler warnings
      mesa: simplify format check in compressed_subtexture_target_check()
      mesa: another target fix in compressed_subtexture_target_check()
      mesa: do more thorough target checking in compressed_subtexture_target_check()
      st/mesa: add comments on a few sampler view functions
      st/mesa: remove unused 'samp' function parameters
      mesa: fix _mesa_error() compiler warnings in shaderapi.c
      mesa: minor clean-ups in shaderapi.c
      mesa: handle no-op cases sooner in _mesa_[Client]ActiveTexture()

Chad Versace (4):
      i965/fs: Fix unused variable warning
      mesa: Fix generation of git_sha1.h.tmp for gitlinks
      egl: Add support for DRM_FORMAT_R8, RG88, and GR88
      i965: Support importing R8 and GR88 dma_bufs

Chia-I Wu (71):
      ilo: assert core objects are zero-initialized
      ilo: avoid resource owning in core
      ilo: fix "Render Cache Read Write Mode"
      ilo: add pipe_texture_target to ilo_image
      ilo: add array_size and level_count to ilo_image
      ilo: add ilo_image_disable_aux()
      ilo: update genhw headers
      ilo: add ilo_state_zs
      ilo: add ilo_state_surface
      ilo: add ilo_state_sampler
      ilo: add ilo_state_viewport
      ilo: add ilo_state_raster
      ilo: add ilo_state_cc
      ilo: add ilo_state_sol
      ilo: add ilo_state_urb
      ilo: add ilo_state_vf
      ilo: add ilo_state_sbe
      ilo: add ilo_state_{vs,hs,ds,gs}
      ilo: add ilo_state_ps
      ilo: replace ilo_zs_surface with ilo_state_zs
      ilo: replace ilo_view_surface with ilo_state_surface
      ilo: replace ilo_sampler_cso with ilo_state_sampler
      ilo: embed ilo_state_viewport in ilo_viewport_state
      ilo: embed ilo_state_raster in ilo_rasterizer_state
      ilo: embed ilo_state_cc in ilo_blend_state
      ilo: embed ilo_state_sol in ilo_shader
      ilo: embed ilo_state_urb in ilo_state_vector
      ilo: embed ilo_state_vf in ilo_ve_state
      ilo: embed ilo_state_sbe in ilo_shader
      ilo: add ilo_state_{vs,hs,ds,gs} to ilo_shader_cso
      ilo: add ilo_state_ps to ilo_shader_cso
      ilo: merge ilo_state_3d*.[ch] to ilo_state.[ch]
      ilo: add 3DSTATE_AA_LINE_PARAMETERS to ilo_state_raster
      ilo: add ilo_state_sample_pattern
      ilo: add ilo_state_raster_{line,poly}_stipple
      ilo: fix a -Wmaybe-uninitialized warning
      ilo: fix a buffer overrun
      ilo: embed pipe_index_buffer in ilo_ib_state
      ilo: add 3DSTATE_VF to ilo_state_vf
      ilo: add 3DSTATE_VF_INSTANCING to ilo_state_vf
      ilo: add ilo_state_vertex_buffer
      ilo: add ilo_state_index_buffer
      ilo: add ilo_state_sol_buffer
      ilo: move gen6_so_SURFACE_STATE() out of core
      ilo: avoid ilo_ib_state in genX_3DPRIMITIVE()
      ilo: clean up header includes
      ilo: add ilo_state_compute
      ilo: add ilo_state_vf_valid_element_format()
      ilo: add ilo_state_surface_valid_format()
      ilo: move ilo_format.[ch] out of core
      ilo: align vertex buffer size in buf_create()
      ilo: emit 3DPRIMITIVE from gen6_3dprimitive_info
      ilo: introduce ilo_vma
      ilo: remove ilo_buffer
      ilo: improve SURFTYPE_BUFFER validations
      ilo: remove ilo_image_disable_aux()
      ilo: initialize ilo_image from ilo_image_info
      ilo: replace pipe_texture_target by gen_surface_type
      ilo: always use the specified image format
      ilo: replace pipe_format by gen_surface_format
      ilo: define ILO_IMAGE_MAX_LEVEL_COUNT
      ilo: add image_get_gen6_layout()
      ilo: add image_get_gen6_tiling()
      ilo: add image_get_gen6_{hiz,mcs}_enable()
      ilo: add image_get_gen{6,7}_alignment()
      ilo: add image_get_gen6_lods()
      ilo: add image_get_gen6_monolithic_size()
      ilo: add image_set_gen6_{hiz,mcs}
      ilo: add image_set_gen6_bo_size()
      ilo: add image_init_gen6_transfer_layout()
      ilo: remove ilo_image_params

Chih-Wei Huang (10):
      android: loader: export the path to be included
      android: export more dirs from libmesa_dri_common
      android: add rules to build gallium/state_trackers/dri
      android: add rules to build a gallium_dri.so
      android: Depend on gallium_dri from EGL, instead of linking in gallium.
      android: try to load gallium_dri.so directly
      android: generate files by $(call es-gen)
      android: enable the radeonsi driver
      android: build with libcxx on android lollipop
      nv50/ir: support different unordered_set implementations

Chris Forbes (25):
      i965: Set max texture buffer size to hardware limit
      glsl: Add ir node for barrier
      glsl: Add builtin barrier() function
      glsl: add ir reader support for ir_barrier
      mesa: generalize sso stage interleaving check
      mesa: add tessellation shader state and limits
      mesa: allow drawing of patch primitives
      mesa: allow tess stages in glUseProgramStages
      mesa: require VS if TCS or TES is present in pipeline
      glsl: allow linking of tessellation shaders.
      glsl: relax unsized input/output block arrays for TCS/TES
      glsl: allow nonconst indexing of arrays where we can work out an implicit size
      glsl: add builtin constants for ARB_tessellation_shader
      glsl: restrict indexing for writes to TCS outputs to gl_InvocationID
      glsl: properly size unsized arrays in tess stages
      glsl: push vertex count determination down one level
      glsl: analyze TES usage of gl_ClipDistance
      glsl: validate restrictions on use of barrier()
      glsl: allow redeclaration of TCS gl_out[]
      mesa: Add stubs for ARB_shader_subroutine entrypoints
      glapi: Add ARB_shader_subroutine functions and enums (v2)
      mesa: Add extension tracking for arb_shader_subroutine (v2)
      mesa: Add glGet support for ARB_shader_subroutine implementation limits
      glsl: Add extension plumbing and define for ARB_shader_subroutine
      glsl: Make `subroutine` a reserved keyword

Chris Wilson (11):
      i965: Fix HW blitter pitch limits
      i915: Blit RGBX<->RGBA drawpixels
      i965: Export format comparison for blitting between miptrees
      i965: Transplant PIPE_CONTROL routines to brw_pipe_control
      i965: Rename intel_emit* to reflect their new location in brw_pipe_control
      i965: Query whether we have kernel support for the TIMESTAMP register once
      loader: Look for any version of currently linked libudev.so
      i965: Move pipecontrol workaround bo to brw_pipe_control
      i965: Use updated kernel interface for accurate TIMESTAMP reads
      i965: Fix HW binding tables editing
      i965: Move control flush into pipelined conditional render

Christian König (9):
      radeon/vce: move CPB handling function into common code
      radeon/vce: adapt new firmware interface changes
      vl: cleanup video buffer private when the decoder is destroyed
      st/vdpau: fix mixer size checks
      vl: add HEVC profiles and defines
      st/vdpau: add HEVC support v2
      gallium/radeon: use VM for UVD
      gallium/radeon: use VM for VCE
      radeon/vce: make reloc offset signed

Christoph Bumiller (1):
      gallium: Add blending to pipe blit

Connor Abbott (10):
      nir/from_ssa: add a flag to not convert everything from SSA
      i965/fs: use SSA values directly
      i965/fs: emit constants only once
      nir: remove nir_src_get_parent_instr()
      nir: remove parent_instr from nir_register
      nir: add nir_instr_is_first() and nir_instr_is_last() helpers
      nir: add nir_foreach_instr_safe_reverse()
      i965/fs: fix regs_read() for LINTERP
      i965/fs: remove special case in setup_payload_interference()
      i965/fs: don't make unused payload registers interfere

Dave Airlie (64):
      softpipe: move some image filter parameters into a struct
      softpipe: move control into a filter args struct
      softpipe: add textureOffset support.
      tgsi: handle TG4 opcode in tgsi exec
      softpipe: use arrays to make gather easier
      softpipe: start adding gather support (v2)
      GL3.txt: update softpipe ARB_gpu_shader5 status
      u_math: uses assert, include assert.h
      softpipe: fix offset wrapping calculations (v2)
      mesa/teximage: use correct extension for accept stencil texture.
      nouveau: set imported buffers to what the kernel gives us
      st/dri: check pscreen is valid before querying param
      r600g: ignore sampler views for now.
      tgsi: handle indirect sampler arrays. (v2)
      draw/tgsi: implement geom shader invocation support.
      draw/gallivm: add invocation ID support for llvmpipe.
      docs: update GL3 with softpipe/llvmpipe gpu_shader5 pieces.
      radeonsi: add support for viewport array (v3)
      radeonsi: add support for geometry shader invocations.
      tgsi: add infer support for double opcodes.
      gallivm: add fp64 support. (v2.1)
      docs: update for llvmpipe fp64 support
      r600g: fix sampler/ubo indexing on cayman
      r600g: move sampler/ubo index registers before temp reg
      tgsi: add DFMA to the opcode infer functions.
      radeonsi: ARB_gpu_shader_fp64 + ARB_vertex_attrib_64bit support.
      radeonsi: direct emit intrinsic for DFRAC.
      i965: fix warning since tess merge.
      glsl/tests: fix varying_test since tess changes.
      dispatch_sanity.cpp: remove commented out tess entries
      dispatch_sanity: add shader subroutine to fix make check
      glsl/types: add new subroutine type (v3.2)
      glsl: don't eliminate subroutine types.
      mesa: add inline conversion functions for ARB_shader_subroutine (v2)
      mesa: add function to check if shader subroutines are enabled.
      glsl/ir: add subroutine information storage to ir_function (v1.1)
      glsl/ir: allow ir_call to handle subroutine calling
      glsl: add ast/parser support for subroutine parsing storage (v3.2)
      glsl/ir: add subroutine lowering pass (v2.3)
      mesa/mtypes: add gl_subroutine_function and uniform storage to shader (v2)
      glsl: add uniform and program resource support (v2)
      program_resource: add subroutine support (v3.1)
      program: add subroutine uniform support (v1.1)
      mesa: fill out the ARB_shader_subroutine APIs
      st/mesa: add subroutine bits (v1.1)
      st/mesa: enable shader subroutine
      docs/GL3.txt: update ARB_shader_subroutine status.
      i965: add support for ARB_shader_subroutine
      docs/GL3.txt: ARB_shader_precision
      apiexec: remove leading gl from shader subroutine interfaces
      radeonsi: separate out load sample position
      radeonsi: split out interpolation input selection
      radeonsi: add support for indirect samplers (v2)
      radeonsi: ubo indexing support (v2)
      radeonsi: add fine derivate control (v2.1)
      radeonsi: add support for interpolateAt functions (v2)
      radeon: add streamout status 1-3 queries.
      radeon: move streamout buffer config to streamout enable function. (v2)
      radeon: add support for streams to the common streamout code. (v2)
      radeonsi: add GS multiple streams support (v2)
      radeonsi: enable GL4.1 and update documentation (v2)
      docs: consolidate radeonsi in GL3.txt
      st/mesa: don't draw instead of asserting in transform feedback
      GL: update glext to svn 31811

David Heidelberg (1):
      st/nine: Require gcc >= 4.6

Derek Foreman (4):
      egl/drm: Duplicate fd with F_DUPFD_CLOEXEC to prevent leak
      loader: Rename drm_open_device() to loader_open_device() and share it
      glx: Use loader_open_device() helper
      egl: Use the loader_open_device() helper to do open with CLOEXEC

Dylan Baker (28):
      glapi: gl_table.py: Fix some low hanging style issues
      glapi: gl_table.py: replace getopt with argparse.
      glapi: remap_helper.py: Fix some low hanging style issues
      glapi: remap_helper.py: use argparse instead of optparse
      glapi: gl_procs.py: Fix a few low hanging style things
      glapi: gl_procs.py: Use argparse rather than getopt
      glapi: gl_enums.py: use argparse instead of getopt.
      glapi: gl_enums.py: use main() function for if __name__ == "__main__"
      glapi: gl_apitemp.py: Convert to argparse instead of getopt
      glapi: gl_apitemp.py: Use a main function
      glapi: gl_gentable.py: Replace getopt with argparse
      glapi: gl_gentable.py: use a main function
      glapi: gl_x86_asm.py: use argparse instead of getopt
      glapi: gl_x86_asm.py: use a main function
      glapi: gl_x86_64_asm.py: Use argparse instead of getopt
      glapi: gl_x86-64_asm.py: Use a main function
      glapi: gl_SPARC_asm.py use argparse instead of getopt
      glapi: gl_SPARC_asm.py: use main function
      glapi: glX_server_table.py: use argparse instead of getopt
      glapi: glX_proto_send.py: use argparse instead of getopt
      glapi: glX_proto_send.py: use a main function.
      glapi: gl_genexec.py: use argparse instead of getopt
      glapy: gl_genexec.py: use a main function
      glapi: glX_proto_recv.py: use argparse instead of getopt
      glapi: glX_proto_recv.py: Use a main function
      glapi: glX_proto_size.py: use argparse instead of getopt
      glapi: glX_proto_size.py: use a main function
      glapi: fix argument parsing in glX_proto_recv.py

EdB (3):
      clover: Log build options when dumping clc source.
      clover: little OpenCL status code logging clean
      clover: make dispatch matches functions def

Eduardo Lima Mitev (26):
      nir: prevent use-after-free condition in should_lower_phi()
      mesa: Fix error in target validation of glCompressedTex(ture)SubImage3D() calls
      mesa: Return INVALID_ENUM in glClearBufferiv() when buffer is not color or stencil
      i965/nir/vec4: Add implementation placeholders for a new NIR->vec4 pass
      i965/nir/vec4: Select between new nir_vec4 or current vec4_visitor code-paths
      i965/vec4: Move type_size() method to brw_vec4_visitor class
      i965/nir/vec4: Add setup of input variables in NIR->vec4 pass
      i965/nir/vec4: Add shader function implementation
      i965/nir: Pass a is_scalar boolean to brw_create_nir()
      i965/vec4: Add auxiliary func to build a writemask from a component size
      i965/nir/vec4: Implement load_const intrinsic
      i965/nir: Move brw_type_for_nir_type() to brw_nir to allow reuse
      i965/nir/vec4: Add get_nir_dst() and get_nir_src() methods
      i965/nir/vec4: Implement loop statements (nir_cf_node_loop)
      i965/nir/vec4: Implement load_input intrinsic
      i965/vec4: Make sure that register types always match during emit_urb_slot()
      i965/nir/vec4: Implement store_output intrinsic
      i965/nir/vec4: Implement nir_emit_jump
      i965/nir: Add new utility method brw_glsl_base_type_for_nir_type()
      i965/vec4: Move is_high_sample() method to vec4_visitor class
      i965/vec4: Change vec4_visitor::emit_mcs_fetch() method to allow reuse
      i965/vec4: Change vec4_visitor::gather_channel() method to allow reuse
      mesa: Fix errors values returned by glShaderBinary()
      mesa: Validate target before resolving tex obj in glTex(ture)SubImageXD
      mesa: Fix error returned by glCopyTexImage2D() upon an invalid internal format
      mesa: Add missing check of format and type in glTexSubImageXD on GLES 3.0

Edward O'Callaghan (4):
      r600,radeonsi: GL_ARB_conditional_render_inverted
      mesa: Fix printf format specifier warn of the ptrdiff_t
      r600: Rewrite r600_shader_selector_key() to use a switch stmt
      r600: Turn 'r600_shader_key' struct into union

Emil Velikov (136):
      Post-branch version bump to 10.7.0-devel, add release notes template
      targets/osmesa: drop the -module tag from LDFLAGS
      Add release notes for the 10.5.6 release
      docs: Add sha256sums for the 10.5.6 release
      docs: add news item and link release notes for mesa 10.5.6
      Add release notes for the 10.5.7 release
      docs: Add sha256sums for the 10.5.7 release
      docs: add news item and link release notes for mesa 10.5.7
      egl/haiku: use correct version variable
      egl/haiku: remove commented out code
      egl/haiku: use CALL/TRACE/ERROR over _eglLog() for haiku specifics
      egl/haiku: handle memory allocation failure
      egl/haiku: remove unused variables in struct haiku_egl_driver
      egl/haiku: we don't use src/loader, drop all the references to it
      egl/haiku: kill off haiku_log()
      egl/haiku: minor surface management cleanups
      egl/haiku: plug some obvious memory leaks
      egl/haiku: coding style fixes
      freedreno: use CXX linker rather than explicit link against libstdc++
      gallium: use $(top_builddir) when referencing static archives
      mesa; add a dummy _mesa_error_no_memory() symbol  to libglsl_util
      pipe-loader: add libnir and libglsl_util to the link
      targets/nine: link against libnir/libglsl_util
      vc4: automake: enable subdir-objects
      docs: Update 10.6.0 release notes
      docs: Add sha256sums for the 10.6.0 release
      docs: add news item and link release notes for mesa 10.6.0
      ilo: remove missing ilo_fence.h from the sources list
      Add release notes for the 10.5.8 release
      docs: Add sha256sums for the 10.5.8 release
      docs: add news item and link release notes for mesa 10.5.8
      glapi: gl_table.py: remove unused variable 'es'
      glapi: remap_helper.py: remove unused argument 'es'
      configure: warn about shared_glapi & xlib-glx only when both are set
      drivers/x11: fix the build against shared_glapi
      targets/libgl-xlib: fix the build against shared_glapi
      configure: allow building shared-glapi powered libgl-xlib
      drivers/x11: drop unneeded HAVE_X11_DRIVER check
      configure: error out when building backend-less libEGL
      configure: error out when building libEGL without shared-glapi
      configure: drop unused variable GBM_BACKEND_DIRS
      gbm: do not (over)link against libglapi.so
      android: egl: do not link against libglapi
      st/wgl: add stw_nopfuncs.h to the sources lists
      mesa: fold duplicated GL/GL_CORE/GLES3 entry in get_hash_params.py
      Add release notes for the 10.6.1 release
      docs: Add sha256 checksums for the 10.6.1 release
      docs: add news item and link release notes for mesa 10.6.1
      egl/drm:  plug memory leak
      egl/wayland: handle NULL native_window in create_surface
      egl/wayland: cleanup dri2_wl_create_surface error path
      egl/x11: handle when invalid drawable is passed in create_surface
      Add release notes for the 10.5.9 release
      docs: Add sha256sums for the 10.5.9 release
      docs: add news item and link release notes for mesa 10.5.9
      Add release notes for the 10.6.2 release
      docs: Add sha256 checksums for the 10.6.2 release
      docs: add news item and link release notes for mesa 10.6.2
      pipe-loader: drop support for non-render node devices
      pipe-loader: simplify pipe_loader_drm_probe
      pipe-loader: remove pipe_loader_drm_probe_fd() x_auth argument
      automake: pipe-loader: remove the 'client' pipe-loader
      automake: remove empty GALLIUM_PIPE_LOADER_LIBS
      pipe-loader: remove pipe_loader_sw_probe_xlib
      pipe-loader: use loader_open_device() rather than open()
      auxiliary/vl: use loader_open_device() over open()
      radeonsi: directly include radeon/* headers
      bugzilla_mesa.sh: sort the bugs list by number
      i965: bump libdrm requirement to 2.4.61 and drop in-tree workaround
      i915: remove unused driFd variable
      radeon: remove dri_mirror state
      auxiliary/vl: use the correct screen index
      configure.ac: do not set HAVE_DRI(23) when libdrm is missing
      dri/swrast: automake: add LIBDRM_CFLAGS
      dri_interface: drop __NOT_HAVE_DRM_H magic
      st/dri: unwrap/remove __NOT_HAVE_DRM_H magic
      loader: use HAVE_LIBDRM instead of ! __NOT_HAVE_DRM_H
      dri/common: use HAVE_LIBDRM over __NOT_HAVE_DRM_H
      swrast: remove unneeded __NOT_HAVE_DRM_H define
      android: dri: correctly set HAVE_LIBDRM
      android: don't build the kms-dri winsys
      scons: don't build the kms-dri winsys
      radeon,r200: remove unused variable texmicrotile
      radeon,r200: remove support for UMS radeon DRM module
      radeon,r200: allow hyperz for radeon DRM module v2
      dri/common: remove unused drm_version variable
      egl: remove the non-haiku scons build
      egl: remove flatten HAVE_SHARED_GLAPI
      egl: remove final references of platform_null
      egl: remove _EGL_PLATFORM_WINDOWS enum
      egl: remove custom string functions
      egl: remove final Windows specific workaround
      egl/haiku: remove unused DEFAULT_DRIVER_DIR define
      egl: remove unused _EGL_DRIVER_SEARCH_DIR define
      egl: automake: remove unused HAVE_XCB_DRI2 define
      gbm: do not build intermittent libgbm_dri static library
      automake: rework the EGL build
      scons: rework the EGL build
      android: rework the EGL build
      egl: remove old makefile.sources
      egl: android: remove DRM_GRALLOC_TOP hack
      Add release notes for 10.6.3
      docs: Add checksums for mesa 10.6.3 tarballs
      docs: add news item and link release notes for mesa 10.6.3
      svga: scons: remove unused HAVE_SYS_TYPES_H define
      targets/dri: scons: add missing link against libdrm
      configure.ac: null,android,gdi are not valid egl-platforms
      egl: consolidate ifdef HAVE_LIBDRM blocks
      egl/wayland: libdrm is a hard requirement, treat it as such
      egl: remove ifdef $(egl_extension) compile guards
      egl/wayland: use designated initializers
      egl/wayland: use drmGetNodeTypeFromFd helper instead of opencoding it
      configure.ac: check for mkostemp()
      winsys/radeon: don't leak the fd when it is 0
      docs: rename/bump 10.7.0 release notes to 11.0.0
      includes/GL: remove duplicated extension declarations from glx.h
      vc4: automake: remove unused include
      vc4: add missing nir include, to fix the build
      egl/x11: bail out if we cannot fetch the xcb connection
      egl/x11: remove dri2_dpy->conn checks
      egl/x11: fetch the device_name prior to driver_name
      egl/x11: open the device from within dri2_x11_connect()
      egl/x11: trust our loader over the xserver for the drivername
      egl/x11: auth with xserver before attempting to open the dri module
      egl/x11: don't crash if dri2_dpy->conn is NULL
      docs: add release notes for 10.6.4
      docs: add sha256 checksums for 10.6.4
      docs: add news item and link release notes for 10.6.4
      docs: add release notes for 10.6.5
      docs: add sha256 checksums for 10.6.5
      docs: add news item and link release notes for 10.6.5
      automake: build all drivers but vc4 during distcheck
      winsys/amdgpu: automake: remove missing headers
      winsys/sw/kms-dri: don't attempt to bundle the sconscript
      nouveau: add codegen/unordered_set.h to the tarball
      mapi: ship ARB_tessellation_shader.xml

Eric Anholt (109):
      vc4: Don't forget to make our raster shadow textures non-raster.
      vc4: Don't try to put our dmabuf-exported BOs into the BO cache.
      vc4: Just stream out fallback IB contents.
      vc4: Fix return value handling for BO waits.
      vc4: Make sure we allocate idle BOs from the cache.
      vc4: Convert from simple_list.h to list.h
      vc4: Don't bother with safe list traversal in CSE.
      vc4: Update to current kernel validation code.
      vc4: Drop subdirectory in vc4 build.
      vc4: Drop qir include from vc4_screen.h
      egl/dri2: Fix Android Lollipop build on ARM.
      gallium: Enable build of NIR support on Android.
      vc4: Add support for building on Android.
      gallium: Drop the gallium-specific Android sw winsys.
      egl: Drop check for driver != NULL.
      vc4: Move vc4_packet.h to the kernel/ directory, since it's also shared.
      vc4: Use symbolic values in texture ptype validation.
      vc4: Make symbolic values for packet sizes.
      vc4: Use VC4_SET/GET_FIELD for some RCL packets.
      vc4: Handle refcounting the exec BO like we do in the kernel.
      vc4: Drop the unused "stride" field of surfaces.
      vc4: Factor out the live clamp register getter.
      vc4: R4 is not a valid register for clamped direct texturing.
      vc4: Swap around which src we spill to ra31/rb31.
      vc4: Make sure that direct texture clamps have a minimum value of 0.
      vc4: Track the number of BOs allocated and their size.
      vc4: Fix memory leak from simple_list conversion.
      vc4: Add dumping of VC4_PACKET_TILE_BINNING_MODE_CONFIG.
      vc4: Move RCL generation into the kernel.
      vc4: Move tile state/alloc allocation into the kernel.
      vc4: Fix write-only texsubimage when we had to align.
      vc4: Use a defined t value for 1D textures.
      mesa: Back out an accidental change I had in a VC4 commit.
      tgsi_to_nir: Fix translation of TXF on MSAA targets.
      vc4: Fix printfs for blit fallbacks.
      vc4: Reuse (and extend) the packet.h sizes for dumping.
      vc4: Add an "args" temporary for RCL setup.
      vc4: Clarify size calculation for Z/S writes.
      vc4: Pull the blending operation out to a separate function.
      vc4: Make a helper for TLB color writes, too.
      vc4: Don't try to CSE color reads.
      vc4: Add dumping for VC4_PACKET_LOAD/STORE_FULL_RES_TILE_BUFFER.
      vc4: Also dump VC4_PACKET_LOAD_TILE_BUFFER_GENERAL.
      vc4: Add perf debug for when we wait on BOs.
      vc4: Store reloc pointers as pointers, not offsets.
      vc4: Drop separate cl*_reloc_hindex().
      vc4: Make a helper function for getting the current offset in the CL.
      vc4: Rework cl handling to be friendlier to the compiler.
      vc4: Drop reloc_count tracking for debug asserts on non-debug builds.
      vc4: Add better debug for register allocation failure.
      vc4: Fix compiler warnings on release builds.
      vc4: Fix some -Wdouble-promotion warnings.
      vc4: Move uniforms handling to a separate file.
      vc4: Cache texture p0/p1 setup for the sampler view.
      vc4: Cache the texture p1 for the sampler.
      mesa: Detect and provide macros for function attributes pure and const.
      vc4: Use the pure/const attributes on a bunch of our QPU functions.
      vc4: Also consider uniform 0 in uniform lowering.
      vc4: Add debugging on texture relocation validation failures.
      vc4: Fix printing of shader-db debug when shader-db isn't turned on.
      vc4: Switch to using a separate ioctl for making shaders.
      vc4: Add support for ARB_draw_elements_base_vertex.
      vc4: Fix bus errors on dumping CL on hardware.
      vc4: Fix raster surface shadow updates under DRI2.
      vc4: Drop NV shader reloc validation.
      vc4: Ensure that the bin CL is properly capped by increment/flush.
      vc4: Make the object be the return value from vc4_use_bo().
      vc4: Keep the validated shader around for the simulator execution.
      vc4: Simplify vc4_use_bo and make sure it's not a shader.
      vc4: Drop unused vpm_offset value.
      vc4: Skip re-emitting the shader_rec if it's unchanged.
      vc4: Fix return values from recent validation changes.
      vc4: Avoid overflowing various static tables.
      vc4: Avoid leaking indirect array access UBOs.
      vc4: Mark our shaders as single-threaded.
      vc4: Start adding a NIR-based output lowering pass.
      vc4: Lower NIR inputs to scalar as well.
      vc4: Move program keys to the header file.
      vc4: Move some FS input lowering into NIR.
      vc4: Lower uniform loads to scalar in NIR.
      Revert "nir: Use a single bit for the dual-source blend index"
      vc4: Drop a dead prototype.
      vc4: Make r4-writes implicitly move to a temp, and allocate temps to r4.
      vc4: Don't bother saturating the dst color for blending.
      nir: Add algebraic opt for no-op iand.
      vc4: Don't bother de-SSAing values that aren't part of phi webs.
      nir: Add a nir_lower_load_const_to_scalar() pass.
      vc4: Use nir_lower_load_const_to_scalar().
      nir: Add a nir_opt_undef() to handle csels with undef.
      nir: Don't try to scalarize unpack ops.
      vc4: Add a helper for making driver-specific NIR load_uniform for GL state
      vc4: Move all of our fixed function fragment color handling to NIR.
      nir: Zero out texture instructions when creating them.
      nir: Add support for CSE on textures.
      mesa: Move varying slots and FS output names to shader_enums.h
      vc4: We can now move TEX_RESULT accesses across other r4 ops.
      vc4: Allow QIR registers to be non-SSA.
      vc4: Make the pack-to-unorm instructions be non-SSA.
      vc4: Switch QPU_PACK_SCALED to be two non-SSA instructions.
      vc4: Drop an unused algebraic op.
      vc4: Add a QIR helper for whether the op is a MUL type.
      vc4: Pack the unorm-packing bits into a src MUL instruction when possible.
      vc4: Allow unpack_8[abcd]_f's src to stay in r4.
      vc4: Add algebraic opt for rcp(1.0).
      vc4: Use the SSA defs list for figuring out eligible MOVs for copy prop.
      vc4: Make _dest variants of qir ALU helpers to provide an explicit dest.
      vc4: Reuse QPU dumping for packing bits in QIR.
      vc4: Fold the 16-bit integer pack into the instructions generating it.
      vc4: Actually allow math results to allocate into r4.

Erik Faye-Lund (8):
      mesa: build xmlconfig to a separate static library
      mesa/main: Get rid of outdated GDB-hack
      dri: don't touch the shader compiler
      mesa/main: only call _mesa_destroy_shader_compiler once on exit
      glsl: No need to lock in _mesa_glsl_release_types
      util: port _mesa_strto[df] to C
      mesa/main: free locale at exit
      glsl: add a missing call to _mesa_locale_init

Fabian Bieler (15):
      mapi: add ARB_tessellation_shader
      mesa: add tessellation shader structs
      mesa: add tessellation shader enums
      mesa: add tessellation shader init functions.
      mesa: add misc tessellation shader support
      mesa: support tess stages in glGetProgramPipelineiv
      mesa: add tessellation shader getters (v3)
      mesa: add misc tessellation shader stuff
      glsl: add tessellation shader parsing support (v2)
      glsl: add tessellation shader defines and built-in variables.
      glsl: add the patch in/out qualifier (v2)
      glsl: make lower_clip_distance work with tessellation shaders.
      glsl: lower gl_TessLevel* from float[n] to vecn.
      glsl: add "in" or "out" prefix to name when flattening interface blocks
      glsl: make stand-alone compiler work with tessellation shaders.

Fabio Pedretti (1):
      docs: consolidate nvc0 status

Francisco Jerez (169):
      mesa: Include simple_list.h explicitly in errors.c.
      tnl: Include simple_list.h explicitly in t_context.c.
      dri/nouveau: Include simple_list.h explicitly in nv*_state_tnl.c.
      mesa: Drop include of simple_list.h from mtypes.h.
      i965: Define consistent interface to predicate an instruction.
      i965: Define consistent interface to enable instruction conditional modifiers.
      i965: Define consistent interface to enable instruction result saturation.
      i965/fs: Introduce FS IR builder.
      i965/fs: Allocate a common IR builder object in fs_visitor.
      i965/fs: Migrate opt_combine_constants to the IR builder.
      i965/fs: Migrate opt_peephole_predicated_break to the IR builder.
      i965/fs: Take into account all instruction fields in CSE instructions_match().
      i965/vec4: Take into account all instruction fields in CSE instructions_match().
      i965/fs: Don't drop force_writemask_all and _sechalf when copying a CSE temporary.
      i965/fs: Migrate opt_cse to the IR builder.
      i965/fs: Create and emit instructions in one step in opt_peephole_sel.
      i965/fs: Migrate opt_peephole_sel to the IR builder.
      i965/fs: Migrate opt_sampler_eot to the IR builder.
      i965/fs: Migrate try_replace_with_sel to the IR builder.
      i965/fs: Migrate register spills and fills to the IR builder.
      i965/fs: Migrate lower_load_payload to the IR builder.
      i965/fs: Migrate lower_integer_multiplication to the IR builder.
      i965/fs: Migrate Gen4 send dependency workarounds to the IR builder.
      i965/fs: Migrate pull constant loads to the IR builder.
      i965/fs: Migrate texturing implementation to the IR builder.
      i965/fs: Migrate untyped surface read and atomic to the IR builder.
      i965/fs: Migrate shader time to the IR builder.
      i965/fs: Migrate FS interpolation code to the IR builder.
      i965/fs: Migrate FS gl_SamplePosition/ID computation code to the IR builder.
      i965/fs: Migrate FS discard handling to the IR builder.
      i965/fs: Migrate FS alpha test to the IR builder.
      i965/fs: Migrate FS framebuffer writes to the IR builder.
      i965/fs: Migrate VS output writes to the IR builder.
      i965/fs: Migrate CS terminate message to the IR builder.
      i965/fs: Migrate NIR emit_percomp() to the IR builder.
      i965/fs: Migrate NIR variable handling to the IR builder.
      i965/fs: Migrate translation of NIR control flow to the IR builder.
      i965/fs: Migrate translation of NIR ALU instructions to the IR builder.
      i965/fs: Migrate translation of NIR intrinsics to the IR builder.
      i965/fs: Migrate translation of NIR texturing instructions to the IR builder.
      i965/fs: Migrate test_fs_saturate_propagation to the IR builder.
      i965/fs: Migrate test_fs_cmod_propagation to the IR builder.
      i965/fs: Remove dead IR construction code from the visitor.
      i965/fs: Drop fs_inst::force_uncompressed.
      i965/fs: Remove one more fixed brw_null_reg() from the visitor.
      i965/fs: Relax fs_builder channel group assertion when force_writemask_all is on.
      i965/gen4-5: Set ENDIF dst and src0 fields to the null register.
      i965/gen4-5: Program the execution size correctly for DO/WHILE instructions.
      i965/gen4-5: Enable 16-wide dispatch on shaders with control flow.
      i965/gen9: Use custom MOCS entries set up by the kernel.
      i965: Implement b2f and b2i using negation.
      i965: Implement nir_op_uadd_carry and _usub_borrow without accumulator.
      i965/fs: Factor out universally broken calculation of the register component size.
      i965/fs: Fix stride for immediate registers.
      i965/fs: Fix stride field for uniforms.
      i965: Fix stride field for the result of emit_uniformize().
      i965/fs: Detect multi-register MOVs correctly in register_coalesce.
      i965/fs: Fix rewrite of the second half of 16-wide coalesced registers.
      i965/fs: Simplify instruction rewrite loop in the register coalesce pass.
      i965/fs: Factor out source components calculation to a separate method.
      i965/fs: Add stub lowering pass for logical send-message opcodes.
      i965/fs: Add builder emit method taking a variable number of source registers.
      i965/fs: Fix return value of fs_inst::regs_read() for BAD_FILE.
      i965/fs: Implement pass to lower instructions of unsupported SIMD width.
      i965/fs: Define logical framebuffer write opcode.
      i965/fs: Honour the instruction force_sechalf and exec_size fields for FB writes.
      i965/fs: Make sure that the type sizes are compatible during copy propagation.
      i965/fs: Fix slight layering violation in emit_single_fb_writes().
      i965/fs: Simplify control flow in emit_single_fb_write().
      i965/fs: Move up prog_data->uses_omask assignment up to brw_codegen_wm_prog().
      i965/fs: Move up Gen6 no16 check to emit_fb_writes().
      i965/fs: Don't attempt to copy the useless half of oMask for SIMD8 FB writes.
      i965/fs: Remove the FS_OPCODE_SET_OMASK pseudo-opcode.
      i965/fs: Hook up SIMD lowering to unroll FB writes of unsupported width.


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