mesa: Changes to 'refs/tags/10.5-branchpoint'
Tag '10.5-branchpoint' created by Emil Velikov <emil.l.velikov@gmail.com> at 2015-02-07 18:58 +0000
Mesa 10.5 branchpoint
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Changes since 10.2-branchpoint:
Aaron Watry (6):
gallivm: Fix build after LLVM commit 211259
radeon/llvm: Allocate space for kernel metadata operands
st/dri: Fix driver loading if swrast isn't built
st/clover: Change platform name from Default to Clover
r600/compute: Don't leak compute pool item_list/unallocated_list
clover: Fix build after llvm r223802
Abdiel Janulgue (25):
i965/fs: Refactor check for potential copy propagated instructions.
i965/fs: skip copy-propate for logical instructions with negated src entries
i965/vec4: skip copy-propate for logical instructions with negated src entries
i965/disasm: Properly debug negate source modifier for logical instructions
i965/vec4: inline generate_vec4_instruction() within generate_code()
i965/vec4/fs: Count loops in shader debug
glsl: Add ir_unop_saturate
glsl: Add constant evaluation of ir_unop_saturate
glsl: Add a pass to lower ir_unop_saturate to clamp(x, 0, 1)
ir_to_mesa, glsl_to_tgsi: lower ir_unop_saturate
ir_to_mesa, glsl_to_tgsi: Add support for ir_unop_saturate
i965/fs: Add support for ir_unop_saturate
yi965/vec4: Add support for ir_unop_saturate
glsl: Implement saturate as ir_unop_saturate
glsl: Optimize clamp(x, 0, 1) as saturate(x)
glsl: Optimize clamp(x, 0.0, b), where b < 1.0 as min(saturate(x),b)
glsl: Optimize clamp(x, b, 1.0), where b > 0.0 as max(saturate(x),b)
i965/fs: Allow propagation of instructions with saturate flag to sel
i965/vec4: Allow propagation of instructions with saturate flag to sel
ir_to_mesa, glsl_to_tgsi: Remove try_emit_saturate
i965/fs: Refactor try_emit_saturate
i965/vec4: Remove try_emit_saturate
ir_to_mesa: Remove sat to clamp lowering pass
glsl: Don't optimize min/max into saturate when EmitNoSat is set
st/mesa: For vertex shaders, don't emit saturate when SM 3.0 is unsupported
Adam Jackson (1):
radeonsi: Don't use anonymous struct trick in atom tracking
Adel Gadllah (1):
i915: Fix up intelInitScreen2 for DRI3
Aditya Atluri (1):
mesa: Add missing atomic buffer bindings and unbindings
Adrian Negreanu (8):
add megadriver_stub_FILES
android: adapt to the megadriver mechanism
android: add libloader to libGLES_mesa and libmesa_egl_dri2
android: add src/gallium/auxiliary as include path for libmesa_dricore
android, egl: add correct drm include for libmesa_egl_dri2
android, egl: typo dri2_fallback_pixmap_surface -> dri2_fallback_create_pixmap_surface
android, mesa_gen_matypes: pull in timespec POSIX definition
android, dricore: undefined reference to _mesa_streaming_load_memcpy
Adrien Destugues (1):
hgl: traverse add-on entries
Alex Deucher (3):
radeonsi: add new CIK pci ids
radeonsi: add new SI pci ids
radeon/uvd: remove comment about RV770
Alex Henrie (3):
driconf: Synchronize po files
driconf: Update Spanish translation
driconf: Correct and update Catalan translation
Alexander von Gluck IV (22):
haiku: Add missing u_memory.h for FREE()
haiku/swrast: Add missing src include search path for missing util/macros.h
gallium/aux: Fill in Haiku get process name code
gallium/target: Add needed mesautil lib to haiku-softpipe
gallium/targets: Clean up Haiku softpipe renderer visual
gallium/targets: Haiku, Fix some improper type warnings
glsl: Add strings.h on non-MSC platforms
gallium/targets: Haiku softpipe, perform better framebuffer validation
gallium/targets: Break haiku state_tracker out to own directory
st/hgl: Move st_manager create/destroy into hgl state_tracker
st/hgl: Move st_visual create/destroy into hgl state_tracker
gallium/aux: Avoid redefining MAX
gallium/target: Haiku softpipe
mesa/drivers: Add missing mesautil lib to Haiku swrast
egl: Add Haiku code and support
egl: Clean up Haiku visual creation
egl/dri2: Fix build of dri2 egl driver with SCons
egl/haiku: Clean up SConscript whitespace
egl: Fix non-dri SCons builds re #87657
gallium/st: Clean up Haiku depth mapping, fix colorspace errors
gallium/target: Drop no longer needed Haiku viewport override
gallium/state_tracker: Rewrite Haiku's state tracker
Alexandre Courbot (2):
nvc0: add GK20A 3D class
nvc0/ir: use SM35 ISA with GK20A
Alexandre Demers (2):
configure.ac: (trivial) Fixing a typo
configure: Fix --enable-XX-bit flags by moving LT_INIT where it should
Alexandros Frantzis (1):
Releasing a surfaceless EGL context doesn't release underlying DRI context.
Alon Levy (3):
u_math.h: fix 64 to 32 bit truncation warning
wgl: stw_pixelformat_get_info: correct type for index variable
mesa/shaderimage.c: fix inconsistent sign warning
Andreas Boll (5):
docs: add news item for mesa-demos 8.2.0 release
winsys/radeon: fix nop packet padding for hawaii
winsys/radeon: fix hawaii accel_working2 comment
gallium/util: add missing u_debug include
radeon: enable Hyper-Z on r600g and radeonsi by default
Andreas Pokorny (3):
kms-swrast: Support Prime fd handling
egl/drm: expose KHR_image_pixmap extension
i915: Fix black buffers when importing prime fds
Andres Gomez (7):
configure.ac: check for libexpat when no pkg-config is available
glsl: Update and fix typos in README.
glsl: Standardize names and fix typos
draw: Fixed inline comments
linker: Add carriage returns on several linker errors
glsl_compiler: Add binding hash tables to avoid SIGSEVs on linking stage
i965/brw_reg: struct constructor now needs explicit negate and abs values.
Anuj Phogat (34):
meta: Refactor _mesa_meta_setup_blit_shader() to avoid duplicate shader code
meta: Use gl_FragColor to output color values to all the draw buffers
glsl/glcpp: Do not allow undefining the built-in macros
glsl/glcpp: Fix preprocessor error condition for macro redefinition
Revert "i965: Extend compute-to-mrf pass to understand blocks of MOVs"
i965: Fix z_offset computation in intel_miptree_unmap_depthstencil()
mesa: Don't use memcpy() in _mesa_texstore() for float depth texture data
mesa: Fix error condition for valid texture targets in glTexStorage* functions
mesa: Turn target_can_be_compressed() in to a utility function
mesa: Add error condition for using compressed internalformat in glTexStorage3D()
mesa: Fix condition for using compressed internalformat in glCompressedTexImage3D()
mesa: Add utility function _mesa_is_enum_format_snorm()
mesa: Don't allow snorm internal formats in glCopyTexImage*() in GLES3
mesa: Add a helper function _mesa_is_enum_format_unsized()
mesa: Add a gles3 error condition for sized internalformat in glCopyTexImage*()
mesa: Add gles3 error condition for GL_RGBA10_A2 buffer format in glCopyTexImage*()
mesa: Add utility function _mesa_is_enum_format_unorm()
mesa: Add gles3 condition for normalized internal formats in glCopyTexImage*()
mesa: Allow GL_TEXTURE_CUBE_MAP target with compressed internal formats
meta: Initialize the variable in declaration statement
meta: Use _mesa_get_format_bits() to get the GL_RED_BITS
meta: Move the call to _mesa_get_format_datatype() out of switch
meta: Fix datatype computation in get_temp_image_type()
egl: Fix OpenGL ES version checks in _eglParseContextAttribList()
i965: Bail on vec4 copy propagation for scratch writes with source modifiers
i965: Bail on FS copy propagation for scratch writes with source modifiers
meta: Store precompiled msaa shaders for all supported sample counts
mesa: Add new variables in gl_context to store sample layout
i965: Initialize the SampleMap{2,4,8}x variables
meta: Implement ext_framebuffer_multisample_blit_scaled extension
i965: Enable EXT_framebuffer_multisample_blit_scaled for gen8
meta: Fix make check failures in setup_glsl_msaa_blit_scaled_shader()
glsl: Fix crash due to negative array index
glsl: Use signed array index in update_max_array_access()
Aras Pranckevicius (1):
glsl: Fixed vectorize pass vs. texture lookups.
Axel Davy (108):
dri3: use invalidate.
gallium: Add __DRIimageDriverExtension support to gallium
dri/image: add blitImage to the specification
gallium/dri2: implement blitImage
nv50: fix dri3 prime buffer creation
drirc: Add string support
loader: add gpu selection code via DRI_PRIME.
loader: Use drirc device_id parameter in complement to DRI_PRIME
glx/dri3: add GPU offloading support.
radeonsi: Use dma_copy when possible for si_blit.
mesa: fix the condition in src/loader/Makefile.am
nine: Add drirc options (v2)
nine: Implement threadpool
st/nine: clean device9ex.
st/nine: Rework Basetexture9 and Resource9.
st/nine: rework the way D3DPOOL_SYSTEMMEM is handled
st/nine: propertly declare constants (v2)
st/nine: Add pool check to SetTexture (v2)
st/nine: fix wrong variable reset
st/nine: Fix setting of the shift modifier in nine_shader
st/nine: fix formatting in query9 (cosmetic)
st/nine: Queries: remove dummy queries
st/nine: Queries: Remove flush logic
st/nine: Queries: Use gallium caps to get if queries are supported. (v2)
st/nine: Queries: return S_FALSE instead of INVALIDCALL when in building query state
st/nine: Queries: Fix D3DISSUE_END behaviour.
st/nine: Queries: allow app to call GetData without Issuing first
st/nine: Queries: always succeed for D3DQUERYTYPE_TIMESTAMP when flushing
st/nine: Queries: Always return D3D_OK when issuing with D3DISSUE_BEGIN
st/nine: sm1_declusage_to_tgsi, do not restrict indices with TGSI_SEMANTIC_GENERIC
st/nine: Fix vertex declarations for non-standard (usage/index)
st/nine: Fix clip state logic
st/nine: Add new texture format strings
st/nine: Correctly advertise D3DPMISCCAPS_CLIPTLVERTS
st/nine: NineBaseTexture9: fix setting of last_layer
st/nine: CubeTexture: fix GetLevelDesc
st/nine: Fix crash when deleting non-implicit swapchain
st/nine: Return D3DERR_INVALIDCALL when trying to create a texture of bad format
st/nine: NineBaseTexture9: update sampler view creation
st/nine: Check if srgb format is supported before trying to use it.
st/nine: Add ATI1 and ATI2 support
st/nine: Rework of boolean constants
st/nine: Convert integer constants to floats before storing them when cards don't support integers
st/nine: Remove some shader unused code
st/nine: Saturate oFog and oPts vs outputs
st/nine: Correctly declare NineTranslateInstruction_Mkxn inputs
st/nine: Fix typo for M4x4
st/nine: Fix POW implementation
st/nine: Handle RSQ special cases
st/nine: Handle NRM with input of null norm
st/nine: Correct LOG on negative values
st/nine: Rewrite LOOP implementation, and a0 aL handling
st/nine: Match REP implementation to LOOP
st/nine: Fix CND implementation
st/nine: Remove duplicated code for ps texcoord input declaration
st/nine: Clamp ps 1.X constants
st/nine: Fix some fixed function pipeline operation
st/nine: Fix CALLNZ implementation
st/nine: Implement TEXCOORD special behaviours
st/nine: Fill missing dst and src number for some instructions.
st/nine: Fix TEXM3x3 and implement TEXM3x3VSPEC
st/nine: implement TEXM3x2DEPTH
st/nine: Implement TEXM3x2TEX
st/nine: Implement TEXM3x3SPEC
st/nine: Implement TEXDEPTH
st/nine: Implement TEXDP3
st/nine: Implement TEXDP3TEX
st/nine: Implement TEXREG2AR, TEXREG2GB and TEXREG2RGB
st/nine: Correct rules for relative adressing and constants.
st/nine: Remove unused code for ps
st/nine: Fix sm3 relative addressing for non-debug build
st/nine: Add variables containing the size of the constant buffers
st/nine: Allocate the correct size for the user constant buffer
st/nine: Allocate vs constbuf buffer for indirect addressing once.
st/nine: Change comment relating to vertex shader inputs not matching declaration
st/nine: Correctly handle when ff vs should have no texture coord input/output
gallium: Add MULTISAMPLE_Z_RESOLVE cap
st/nine: Explicit nine requirements
st/nine: Refactor how user constbufs sizes are calculated
st/nine: Declare constants only up to the maximum needed.
st/nine: Print warnings for r500 when shader is likely to go wrong
st/nine: Introduce failure handling for shader parsing.
st/nine: Check for the correct number of constants.
st/nine: Fix use of D3DSP_NOSWIZZLE
st/nine: Commit sampler views again if srgb state changed.
st/nine: fix early basetexture destruction
st/nine: Implement RESZ hack
st/nine: Improve CheckDeviceFormat debug output
st/nine: Refactor nine_d3d9_to_pipe_format_map
st/nine: Refactor format d3d9 to pipe conversion
st/nine: Implement fallback for D3DFMT_D24S8, D3DFMT_D24X8 and D3DFMT_INTZ
st/nine: NineDevice9_SetClipPlane: pPlane must be non-NULL
st/nine: Change the value of some advertised caps
st/nine: Add D3DFMT_DF16 support
st/nine: Implement AMD alpha to coverage
st/nine: Implement ATOC hack
st/nine: Fix present_buffers allocation
st/nine: Implement fallback behaviour when rts and ds don't match
st/nine: SetResourceResize should track nr_samples too
st/nine: Fix gpu memory leak in swapchain
st/nine: Fix depth stencil formats bindings flags.
st/nine: Fix multisampling support detection
st/nine: Clear: better behave if rt_mask is different to the one of the framebuffer bound
st/nine: Fix update_framebuffer binding cbufs the pixel shader wouldn't render to
st/nine: Dummy sampler should have a=1
gallium/targets/d3dadapter9: Fix device detection for render-nodes
gallium/targets/d3dadapter9: Release the pipe_screen at destruction.
gallium/targets/d3dadapter9: Free card device
Ben Skeggs (12):
nvc0: properly distribute macros in source form
nvc0: allow for easier modification of compiler library routines
nvc0: add maxwell class
nvc0: replace some vb->stride checks with constant_vbo instead
nvc0: restrict "constant vbo" logic to fermi/kepler classes
nvc0: use vertex arrays for eng3d blit
nvc0: bump sched data member to 32-bits
nvc0: move nvc0 lowering pass class definitions into header
nvc0: replace immd 0 with $rLASTGPR for emit/restart opcodes
nvc0: maxwell isa has no per-instruction join modifier
nvc0: add maxwell (sm50) compiler backend
nvc0: enable support for maxwell boards
Ben Widawsky (19):
i965/guardband: Improve comments for guardband clipping
i965: Simplify viewport extents programming on GEN8
i965/guardband: Enable for all viewport dimensions (GEN8+)
i965/clip: Removing scissor atom
i965/chv: Increase VS and GS thread counts
i965: Always enable VF statistics
i965/disasm: Properly decode branch_ctrl (gen8+)
i965/vec4: Extract depctrl hazards
i965/vec4/gen8: Handle the MUL dest hazard exception
i965/skl: Fix SBE state upload code.
i965/gs: Avoid DW * DW mul
i965/skl: Fix GS thread count location
i965/gen8: Check correct number of blitter dwords
i965/gen8+: Remove false perf debug message about MOCS
i965: Add QWORD sizes to type_sz macro
i965: Extract scalar region checking logic
i965/vec4: Correct MUL destination hazard
i965: Consolidate some of the intel_blit logic
i965: Add more stringent blitter assertions
Beren Minor (1):
egl/main: Fix eglMakeCurrent when releasing context from current thread.
Brad King (1):
automake: Honor GL_LIB for gallium libgl-xlib
Brian Paul (193):
gallium: remove enum numbers from shader cap queries
gallivm: add PIPE_SHADER_CAP_PREFERRED_IR switch case, remove default
tgsi: add missing switch cases in tgsi_exec_get_shader_param()
svga: add switch case for PIPE_SHADER_CAP_PREFERRED_IR, remove default case
mesa: fix double-freeing of dispatch tables inside glBegin/End.
docs: update the prerequisites section
glsl: fix use-after free bug/crash in ast_declarator_list::hir()
glsl: replace strncmp("gl_") calls with new is_gl_identifier() helper
st/wgl: change PFD_SWAP_COPY to PFD_SWAP_EXCHANGE.
st/wgl: add debug code to check that pixel format initialization worked
st/wgl: fix implementation of wglCreateContextAttribsARB()
st/wgl: make stw_lookup_context_locked() an inline function
st/wgl: formatting fixes in stw_framebuffer.c
st/wgl: use _debug_printf() instead of fprintf()
svga: added svga_shader_too_large() helper
svga: use svga_shader_too_large() in compile_fs()
svga: use svga_shader_too_large() in compile_vs()
docs: import the 10.1.5 release notes
docs: fix version number in 10.2.1 release notes
docs: add link to 10.1.5 on news page
cso: fix stream-out clean up in cso_release_all()
st/mesa: don't ignore const buf index in src_register()
st/mesa: allow 2D indexing for all shader types in translate_src()
st/mesa: don't use address register for constant-indexed ir_binop_ubo_load
st/mesa: fix incorrect size of UBO declarations
mesa: update comment for UniformBufferSize to indicate size is in bytes
svga: add switch cases for PIPE_SHADER_CAP_DOUBLES
mesa: use float to silence MSVC warning in _mesa_GetMultisamplefv()
st/mesa: minor fix-up in st_GetSamplePosition()
st/mesa: minor simplification of some state atom assignments
mesa: fix geometry shader memory leaks
st/mesa: fix geometry shader memory leak
gallium/u_blitter: fix some shader memory leaks
st/mesa: add some missing MESA/PIPE_FORMAT_R10G10B10A2_UNORM switch cases
st/mesa: add PIPE_FORMAT_R10G10B10A2_UNORM to format_map table
glsl/glcpp: move macro declaration before code to fix MSVC build
softpipe: fix sp_get_dims() for PIPE_BUFFER
gallium/docs: minor clarification for TXQ instruction
svga: remove unneeded depth==1 assertion in svga_texture_view_surface()
docs: fix date typo: July 78 -> 18
glsl/glcpp: rename ERROR to ERROR_TOKEN to fix MSVC build
xlib: fix missing mesautil build breakage
targets/vdpau: link with libmesautil.la to fix build breakage
util: include c99_compat.h in hash_table.h to get 'inline' definition
util: include c99_compat.h in format_srgb.h to get 'inline' definition
mesa/x86: put code in braces to silence declarations after code warning
targets/egl-static: link with libmesautil.la
targets/libgl-gdi: link with mesautil
osmesa: link with mesautil
wmesa: link with mesautil
targets/graw-gdi: link with mesautil, not mesautils
mesa: update glext.h to version 20140725
mesa: update glxext.h to version 20140725
mesa: update wglext.h to version 20140630
mesa: make vertex array type error checking a little more efficient
st/mesa: adjust Z coordinates for quad clearing
mesa include stdint.h in formats.h
mesa: add comment that GL_CLIP_DISTANCE0 == GL_CLIP_PLANE0 in enable.c
mesa: define and use ALL_TYPE_BITS in varray.c code
mesa: use PRId64 for printing 64-bit ints
st/mesa: use PRId64 for printing 64-bit ints
mesa: simplify/rename _mesa_init_program_struct()
mesa: whitespace, 80-column wrapping in program.c
mesa: fix assertion in _mesa_drawbuffers()
mesa: simplify _mesa_update_draw_buffers()
mesa: add missing GLAPIENTRY in copyimage.c
mesa: update glext.h to version 20140810
mesa: update glxext.h to version 20140810
mesa: update wglext.h to version 20140810
mesa: regenerate gl_mangle.h
mesa: pull Khronos glcorearb.h header into include/GL/
docs: now distributing the GL/glcorearb.h header
svga: remove some unneeded INLINE qualifiers
ra: move declarations before code to fix MSVC build
mesa: check if GL_ARB_copy_image is enabled in _mesa_CopyImageSubData()
util: whitespace and formatting fixes in u_math.h
mesa: minor improvements to _mesa_compute_compressed_pixelstore()
mesa: move _mesa_compressed_texture_pixel_storage_error_check()
mesa: fix compressed_subtexture_error_check() return value
mesa: fix NULL pointer deref bug in _mesa_drawbuffers()
mesa: s/INLINE/inline/
meta: s/INLINE/inline/
xlib: s/INLINE/inline/
osmesa: s/INLINE/inline/
swrast: s/INLINE/inline/
docs: add news link to 10.2.7 release notes
mesa: trim down some #includes
mesa: fix UNCLAMPED_FLOAT_TO_UBYTE() macro for MSVC
u_vbuf: simple whitespace fix
scons: add /dynamicbase and /nxcompat to MSVC linkflags
st/mesa: handle failed context creation for core profile
mesa: fix _mesa_free_pipeline_data() use-after-free bug
mesa: break up _mesa_swizzle_and_convert() to reduce compile time
mesa: move i, j var decls into SWIZZLE_CONVERT_LOOP() macro
mesa: fix prog_optimize.c assertions triggered by SWZ opcode
target-helpers: add inline qualifier on configuration_query()
st/xa: silence unused variable warning
glsl: use ptrdiff_t cast to silence g++ sign warning
tgsi: add prolog() method to tgsi_transform_context
tgsi: fix tgsi transform's epilog callback
draw: use tgsi transform prolog/epilog callbacks in AA point code
draw: use tgsi transform prolog/epilog callbacks in AA line code
draw: use tgsi transform prolog callback in polygon stipple code
tgsi: add inst/decl helpers for tgsi_transform utility
draw: use new tgsi_transform inst/decl helpers in aaline code
draw: use new tgsi_transform inst/decl helpers in aapoint code
draw: use new tgsi_transform inst/decl helpers in pstipple code
gallium: replace pipe_type enum with tgsi_return_type enum
gallium: update comment for enum pipe_format
util: fix SCons build
mesa: remove EXT suffix from FBO error messages
util: s/PIPE_TEX_MIPFILTER/PIPE_TEX_FILTER/ in u_blit code
util: simplify writemask parameters for util_blit_pixels()
util: use linear formats in util_blit_pixels()
st/mesa: remove unneded PIPE_TEXTURE_CUBE check in st_texture_create()
gallium: add doc note about cube textures and can_create_resource()
llvmpipe: remove special case for PIPE_TEXTURE_CUBE in llvmpipe_texture_layout()
softpipe: don't special case PIPE_TEXTURE_CUBE in softpipe_resource_layout()
util: simplify PIPE_TEXTURE_CUBE case in util_max_layer()
tgsi: fix Semantic.Name assignment in tgsi_transform_input_decl()
llvmpipe: move lp_jit_screen_init() call after allocation of screen object
mesa: fix _mesa_alloc_dispatch_table() declaration
mesa: fix spurious wglGetProcAddress / GL_INVALID_OPERATION error
st/wgl: add WINAPI qualifiers on wgl function typedefs
glsl: fix several use-after-free bugs
mesa: fix 'misalgned' typos in error messages
mesa: fix 'feeedback' typo in comment
u_blitter: do error checking assertions for shader caching
u_blitter: create basic fs shaders in util_blitter_cache_all_shaders()
u_blitter: use ctx->bind_fs_state(), not pipe->bind_fs_state()
u_blitter: put a comment on util_blitter_cache_all_shaders()
st/mesa: use PIPE_BIND_DISPLAY_TARGET when checking for sRGB capability
softpipe: check for SP_NEW_STIPPLE when building quad pipeline
softpipe: remove unused softpipe_create_fs_variant_exec() parameter
util: simplify util_pstipple_create_fragment_shader() params
util: simplify temp register selection in u_pstipple.c
util: simplify u_pstipple.c code
tgsi: add a tgsi_free_tokens() function
softpipe: use the tgsi_free_tokens() function
gallium/docs: fix NRM, NRM4 docs
gallium/tests: add missing arg to util_make_vertex_passthrough_shader()
st/mesa: copy sampler_array_size field when copying instructions
gallium: add include path to fix building of pipe-loader code
mesa: update glext.h to version 20141118
mesa: remove unused functions in prog_execute.c
svga: fix comment typo
mesa: inline/remove _mesa_polygon_stipple()
mesa: some improvements for print_list()
vbo: also print buffer object pointer in vbo_print_vertex_list()
mesa: fix arithmetic error in _mesa_compute_compressed_pixelstore()
mesa: fix height error check for 1D array textures
mesa: whitespace, line wrap fixes in clear.c
mesa: whitespace fixes, 80-column wrapping in texobj.c
mesa: remove obsolete comment on _mesa_ClearColor()
util: add missing closing brace for __cplusplus
ir_to_mesa: remove unused 'target' variable
mesa: put extern "C" in header files
mesa: put extern "C" in src/mesa/program/*h header files
program: add #ifndef SAMPLER_H wrapper
mesa: move #include of mtypes.h outside __cplusplus check
main: remove extern C around #includes in ff_fragment_shader.cpp
st/mesa: add extern "C" to st_program.h
st/mesa: add extern "C" to st_context.h
glsl: remove extern "C" around #includes
program: remove extern "C" around #includes
program: remove extern "C" usage in sampler.cpp
st/mesa: remove extern "C" around #includes in st_glsl_to_tgsi.cpp
gallivm: silence a couple compiler warnings
draw: silence uninitialized variable warning
meta: init var to silence uninitialized variable warning
glsl: use the is_gl_identifier() helper in a couple more places
mesa: fix error strings in shaderapi.c
mesa: rearrange error handling in glProgramParameteri()
mesa: update comment on delete_shader_program()
mesa: make _mesa_reference_shader_program() an inline function
mesa: minor whitespace fixes in shaderapi.c
mesa: simplify a conditional in detach_shader()
mesa: add _mesa_base_tex_image() helper function
st/mesa: use new _mesa_base_tex_image() helper
swrast: use new _mesa_base_tex_image() helper
mesa: remove unused ctx parameter for _mesa_select_tex_image()
mesa: create, use new _mesa_texture_base_format() function
mesa: fix MSVC compilation errors
mesa: compute row stride outside of loop and fix MSVC compilation error
mesa: move GET_CURRENT_CONTEXT() to top of _mesa_init_renderbuffer()
nir: silence compiler warning from visit_src() call
nir: fix incorrect argument passed to validate_src() in validate_tex_instr()
mesa: fix display list 8-byte alignment issue
mesa: s/union gl_dlist_node/Node/ in dlist.c code
mesa: remove stale comment in dlist.c code
mesa: remove some dead display list code
gallium/hud: flush stdout in print_help(), for Windows
gallium/hud: also try R8_UNORM format for font texture
Bruno Jiménez (33):
r600g/compute: Fixing a typo and some indentation
r600g/compute: Adding checks for NULL after CALLOC
r600g/compute: Add more NULL checks
r600g/compute: Tidy a bit compute_memory_finalize_pending
r600g/compute: Cleanup of compute_memory_pool.h
r600g/compute: align items correctly
r600g/compute: Use %u as the unsigned format
r600g/compute: solve a bug introduced by 2e01b8b440c1402c88a2755d89f40292e1f36ce5
gallium: Add PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS
clover: query driver for the max number of compute units
radeon/compute: Implement PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS
r600g/compute: Add an intermediate resource for OpenCL buffers
r600g/compute: Add an util function to know if an item is in the pool
r600g/compute: Add statuses to the compute_memory_items
r600g/compute: divide the item list in two
r600g/compute: Only move to the pool the buffers marked for promoting
r600g/compute: Avoid problems when promoting items mapped for reading
r600g/compute: Implement compute_memory_demote_item
r600g/compute: Map only against intermediate buffers
r600g/compute: Use gallium util functions for double lists
r600g/compute: Defer the creation of the temporary resource
r600g/compute: Add a function for moving items in the pool
r600g/compute: Add a function for defragmenting the pool
r600g/compute: Defrag the pool if it's necesary
r600g/compute: Quick exit if there's nothing to add to the pool
r600g/compute: Remove unneeded code from compute_memory_promote_item
r600g/compute: Allow compute_memory_move_item to move items between resources
r600g/compute: Allow compute_memory_defrag to defragment between resources
r600g/compute: Try to use a temporary resource when growing the pool
r600g/compute: Defrag the pool at the same time as we grow it
r600g/compute: Add documentation to compute_memory_pool
r600g/compute: Add debug information to promote and demote functions
clover: Add support for CL_MAP_WRITE_INVALIDATE_REGION
Bryan Cain (1):
glsl_to_tgsi: remove unnecessary dead code elimination pass
Carl Worth (81):
docs: Import 10.1.2 release notes, andd news item.
docs: Import 10.1.3 release notes, andd news item.
docs: Really add the 10.1.3 release nots this time
docs: Import 10.1.4 release notes, add news item.
docs: Import 10.1.6 release notes, add news item
docs: Import 10.2.2 release notes, add news item
docs: Import 10.2.3 release notes
glsl/glcpp: Add test to ensure compiler won't allow #undef for some builtins
glsl/glcpp: Fixup glcpp tests for redefining a macro with whitespace changes.
glsl/glcpp: Fix glcpp to catch garbage after #if 1 ... #else
glsl/glcpp: Fix glcpp to properly lex entire "preprocessing numbers"
glsl/glcpp: Add short-circuiting for || and && in #if/#elif for OpenGL ES.
glsl/glcpp: Once again report undefined macro name in error message.
glsl/glcpp: Promote "extra token at end of directive" from warning to error
glsl/glcpp: Don't choke on an empty pragma
docs: Import 10.2.4 release notes
glsl/glcpp: Fix to emit spaces following directives
glsl/glcpp: Add testing for directives preceded by a space
glsl/glcpp: Emit proper error for #define with a non-identifier
glsl/glcpp: Add support for comments between #define and macro identifier
glsl/glcpp: Remove some un-needed calls to NEWLINE_CATCHUP
glsl/glcpp: Add testing for EOF sans newline (and fix for <DEFINE>, <COMMENT>)
glsl/glcpp: Drop extra, final newline from most output
glsl/glcpp: Abstract a bit of common code for returning string tokens
glsl/glcpp: Stop using a lexer start condition (<SKIP>) for token skipping.
glsl/glcpp: Minor tweak to wording of error message
glsl/glcpp: Fix off-by-one error in column in first-line error messages
glsl/glcpp: Add a -d/--debug option to the standalone glcpp program
glsl/glcpp: Don't use start-condition stack when switching to/from <DEFINE>
glsl/glcpp: Rename HASH token to HASH_TOKEN
glsl/glcpp: Correctly parse directives with intervening comments
glsl: Add an internal-error catch-all rule
glsl/glcpp: Drop the HASH_ prefix from token names like HASH_IF
glsl/glcpp: Add an explanatory comment for "loc != NULL" check
glsl/glcpp: Emit error for duplicate parameter name in function-like macro
glsl/glcpp: Add (non)-support for ++ and -- operators
glsl/glcpp: Test that macro parameters substitute immediately after periods
glsl/glcpp: Add test for a multi-line comment within an #if 0 block
glsl/glcpp: Treat carriage return as equivalent to line feed.
glsl/glcpp: Add a catch-all rule for unexpected characters.
glsl/glcpp: Alphabetize lists of start conditions
glsl/glcpp: Combine the two rules matching any character
glsl/glcpp: Add flex options to eliminate the default rule.
glsl: Add flex options to eliminate the default rule
docs: Import 10.2.5 release notes, add news item.
glsl/glcpp: Add explicit error for "#define without macro name"
glsl/glcpp: Add test for "#define without macro name"
glsl/glcpp: Allow single-line comments immediately after #define
glsl/glcpp: Add tests for #define followed by comments
glsl/glcpp: Fix NULL directives when followed by a single-line comment
glsl/glcpp: Add testing for null directives with spaces and comments
glsl/glcpp: Fix #pragma to not over-increment the line-number count
glsl/glcpp: Swallow empty #pragma directives.
glsl/glcpp: Fix for macros that expand to include "defined" operators
glsl/glcpp: Add test script for testing various line-termination characters
glsl/glcpp: Treat CR+LF pair as a single newline
glsl/glcpp: Don't include any newline characters in #error token
glsl/glcpp: Fix line-continuation code to handle multiple newline flavors
glsl/glcpp: Fix glcpp-test to correctly extract test-specific arguments
glsl/glcpp: Integrate recent glcpp-test-cr-lf test into "make check"
glsl/glcpp: Fix handling of commas that result from macro expansion
glsl/glcpp: Rename one test to avoid a duplicate test number
docs: Import 10.2.6 release notes, add news item.
glcpp: Use printf instead of "echo -n" in glcpp-test
glcpp: Fix glcpp-test-cr-lf "make check" test for Mac OS X
Increment version to 10.4.0-devel
Makefile: Switch from md5sums to sha256sums
docs: Add my notes on stable-branch patch criteria
docs: Update instructions for creating a release
glcpp: Don't use alternation in the lookahead for empty pragmas.
build: Rename md5 to checksums as part of .PHONY target
Eliminate several cases of multiplication in arguments to calloc
egl: Restrict multiplication in calloc arguments to use compile-time constants
glsl: Add convenience function get_sampler_instance
util: Make unreachable at least be an assert
glsl: Add blob.c---a simple interface for serializing data
glsl: Add unit tests for blob.c
configure: Add copyright and license block to configure.ac
mesa: Add mesa SHA-1 functions
configure: Add machinery for --enable-shader-cache (and --disable-shader-cache)
Rename sha1.c and sha1.h to mesa-sha1.c and mesa-sha1.h
Chad Versace (7):
i965: Fix segfault in WebGL Conformance on Ivybridge
egl: Expose EGL_KHR_get_all_proc_addresses and its client extension
i965: Remove spurious casts in copy_image_with_memcpy()
i965: Fix intel_miptree_map() signature to be more 64-bit safe
i965: Use safer pointer arithmetic in intel_texsubimage_tiled_memcpy()
i965: Use safer pointer arithmetic in gather_oa_results()
egl/wayland: Fix unused variable warnings
Charmaine Lee (1):
svga: Add a limit to the maximum surface size
Chia-I Wu (163):
mesa: propagate FragDepthLayout to gl_program
i965/vec4: unit test for copy propagation and writemask
ilo: fix fence reference counting
ilo: move away from drm_intel_bo_alloc_tiled
ilo: raise texture size limits
ilo: update and tailor the surface format table
ilo: add some missing formats
ilo: allow for device-dependent format translation
ilo: use native 3-component vertex formats on GEN7.5+
ilo: share some code between {tex,buf}_create_bo
ilo: clean up resource bo renaming
ilo: check the tilings of imported handles
ilo: simplify ilo_flush()
ilo: free transfers with util_slab_free()
ilo: tidy up choose_transfer_method()
ilo: tidy up transfer mapping/unmapping
ilo: drop unused context param from transfer functions
ilo: s/TRANSFER_MAP_UNSYNC/TRANSFER_MAP_GTT_UNSYNC/
ilo: drop ptr from ilo_transfer
ilo: enable persistent and coherent transfers
ilo: try unblocking a transfer with a staging bo
ilo: unblock an inline write with a staging bo
ilo: add ilo_resource_get_bo() helper
ilo: correctly propagate resource renames to hardware
ilo: fix fb height of HiZ ops
ilo: break down the format table
ilo: add new resource layout code
ilo: migrate to ilo_layout
ilo: remove layer offsetting
ilo: enable HiZ in more cases on GEN6
ilo: fix PIPE_CAP_VIDEO_MEMORY
ilo: replace domains by reloc flags
ilo: remove max_batch_size
ilo: rename intel_bo_map_unsynchronized()
ilo: use genhw command opcodes
ilo: replace cmd by dw0 in GPE
ilo: fix bound check for 3DSTATE_URB_VS
ilo: set INTEL_RELOC_GGTT only on GEN6
ilo: make toy_compiler_disassemble() more useful
ilo: add a builder for building BOs for submission
ilo: make ilo_cp based on ilo_builder
ilo: use ilo_builder for kernels and STATE_BASE_ADDRESS
ilo: convert BLT to use ilo_builder
ilo: convert GPE surface functions to use ilo_builder
ilo: convert GPE state functions to use ilo_builder
ilo: convert GPE GEN7 command functions to use ilo_builder
ilo: convert GPE GEN6 command functions to use ilo_builder
ilo: remove unused ilo_cp functions
ilo: update genhw headers
ilo: add a new disassembler
ilo: fix a compile error with -Werror=format-security
ilo: careful with empty fb state in ilo_gpe_set_fb()
ilo: remove ILO_GEN_GET_MAJOR()
ilo: add GEN_EXTRACT() and GEN_SHIFT32()
ilo: use an accessor for dev->gen
ilo: add ILO_DEV_ASSERT()
ilo: move MI functions to ilo_builder_mi.h
ilo: move BLT functions to ilo_builder_blt.h
ilo: clean up MI functions
ilo: clean up BLT functions
ilo: reduce BLT function parameters
ilo: fix builder size checks for BLT buffer clear/copy
ilo: move GPE common functions to ilo_builder_render.h
ilo: move media functions to ilo_builder_media.h
ilo: move 3D functions to ilo_builder_3d*.h
ilo: clean up 3D/media common functions
ilo: clean up 3DPRIMITIVE functions
ilo: derive 3-src instructions from the opcode table
ilo: simplify src operand gathering in disassembler
ilo: trust vertex element count more
ilo: fix gen6_3DSTATE_MULTISAMPLE()
ilo: clean up 3D/media functions
ilo: simplify ilo_cp_set_owner()
ilo: remove ilo_cp_empty()
ilo: rename ilo_cp_flush()
ilo: rename ILO_DEBUG=3d
ilo: make ilo_fence opaque
ilo: rename ilo_gpe_gen*.[ch]
ilo: merge ilo_gpe.h to ilo_state*.h
ilo: add a new struct for context states
ilo: fix headers in Makefile.sources
ilo: no direct ilo_context access in BLT blitter
ilo: add a helper for RECTLIST blitter
ilo: add a pointer to builder in ilo_3d_pipeline
ilo: clarify cp owning/releasing
ilo: rework query support
ilo: add ilo_3d_pipeline_emit_query()
ilo: support prim queries in ilo_3d_pipeline_emit_query()
ilo: replace software queries by hardware ones
ilo: use a single list for queries
ilo: move size estimation check out of pipeline
ilo: flush before setting SOL_RESET
ilo: move aperture checks out of pipeline
ilo: create the pipeline from the builder
ilo: handle conditional rendering in the context
ilo: clean up fallback path for primitive restart
ilo: make gen6_pipeline_update_max_svbi() static
ilo: remove handle_invalid_batch_bo()
ilo: rework pipeline workarounds
ilo: rename ilo_3d.[ch] to ilo_draw.[ch]
ilo: rename ilo_3d_pipeline*.[ch] to ilo_render*.[ch]
ilo: remove struct ilo_3d
ilo: rename 3d_pipeline to render
ilo: constify ilo_render in ilo_render_get_sample_position()
ilo: rename state buffer to dynamic buffer
ilo: add ilo_builder_{dynamic,surface}_used()
ilo: simplify ilo_render invalidation
ilo: make ilo_render_emit_flush() direct
ilo: make ilo_render_emit_query() direct
ilo: simplify ilo_render_get_query_len()
ilo: sanity check ilo_render_get_*_len()
ilo: clean up draw and rectlist state emission
ilo: make ilo_render_emit_rectlist() direct
ilo: make ilo_render_emit_draw() direct
ilo: make ilo_render opaque
ilo: give gen6_draw_session a better prefix
ilo: fix a missing 'else'
ilo: use dynamic bo for rectlist vertices
ilo: precalculate aligned depth buffer size
ilo: add a pass to finalize ilo_ve_state
ilo: fix format of edge flag pointer
ilo: let shaders determine sampler counts
ilo: let shaders determine surface counts
ilo: fix rectlist on GEN7+
ilo: disassemble compacted instructions
ilo: clear writer pointer after unmapping
ilo: improve blob decoding
util: add _mesa_strtod and _mesa_strtof
configure: check for xlocale.h and strtof
util: initialize locale_t with a static object
glsl: protect anonymous struct id with a mutex
glsl: protect glsl_type with a mutex
mesa: protect the debug state with a mutex
ilo: fix intel_bo_wait() on kernel 3.17
ilo: add eu_count and thread_count to ilo_dev_info
ilo: fix compute params
ilo: add kernel queries for compute shaders
ilo: use a dynamic array for global bindings
ilo: add ilo_finalize_compute_states()
ilo: update genhw headers for media pipeline
ilo: disassemble TS messages
ilo: disassemble DP DC messages
ilo: improve media command helpers
ilo: add ilo_render_emit_launch_grid()
ilo: hook up launch_grid()
ilo: let ilo_shader_compile_cs() return a dummy shader
ilo: decode INTERFACE_DESCRIPTOR_DATA
ilo: tidy up message descriptor decoding
ilo: use top/bottom split for state functions
ilo: remove inlined state functions
ilo: derive fb blending caps at bind time
ilo: prefix 3DSTATE_VF with gen75
ilo: add variants of 3DSTATE_CLIP
ilo: add variants of 3DSTATE_WM
ilo: add variants of 3DSTATE_PS
ilo: add variants of 3DSTATE_VS
ilo: add variants of 3DSTATE_GS
ilo: add variants of 3DSTATE_{HS,DS}
ilo: add gen6_3dstate_constant()
ilo: add 3DSTATE_SO_BUFFER variants
ilo: rework gen7_3DSTATE_SO_DECL_LIST()
ilo: clean up gen7_3DSTATE_STREAMOUT()
ilo: clean up gen6_3DSTATE_SF()
Chris Forbes (140):
i965: Fix typo in assert message
i965/Gen7: Set up layer constraints properly for renderbuffers
i965/Gen8: Set up layer constraints properly for renderbuffers
i965/Gen7: Set up layer constraints properly for depth buffers
i965/Gen8: Set up layer constraints properly for depth buffers
glsl: Rename linker's is_varying_var
glsl: remove outdated comment, move sample to correct block
glsl: add support for `precise` in type_qualifier
glsl: Add support for `precise` redeclarations
glsl: Disallow `precise` redeclarations of vars from outer scopes
glsl: Allow `precise` as a parameter qualifier
docs: Update `precise` qualifier status in GL3.txt
glsl: Clean up apply_implicit_conversion
glsl: Add support for int -> uint implicit conversions
glsl: Pass parse state to parameter_lists_match()
glsl: Pass parse state to can_implicitly_convert_to()
glsl: Allow int -> uint implicit conversions on function parameters
docs: Mark off gs5/implicit conversions
glsl: Build a list of inexact function matches
glsl: Add support for comparing function parameter conversions
glsl: Implement overload resolution for ARB_gpu_shader5
docs: Mark off gs5/overload resolution
glapi: Note apparent gap in numbering from ARB_multi_draw_indirect
i965/fs: Allow array dereference of HW_REG.
mesa: Trim down PixelStorei implementation
mesa: Make CompressedTexSubImage errors more consistent
glapi: Add XML infrastructure for ARB_compressed_texture_pixel_storage
tests: Add new enum strings for ARB_compressed_texture_pixel_storage
mesa: Add new pixel pack/unpack state for
mesa: Emit errors for inconsistent compressed pixel store state
mesa: Extract computation of compressed pixel store params
mesa: Compute proper strides for compressed texture pixel storage.
mesa: Add pixel storage support for GetCompressedTexImage
mesa: Add extension enable for ARB_compressed_texture_pixel_storage
docs: Mark off ARB_compressed_texture_pixel_storage
glsl: Validate aux storage qualifier combination with other qualifiers.
glsl: Fix typo in comment.
glsl: Correct more typos
glapi: Add (empty) api section for ARB_fragment_layer_viewport
mesa: Add extension plumbing for ARB_fragment_layer_viewport
glsl: Add extension plumbing for ARB_fragment_layer_viewport
glsl: Add builtin define for ARB_fragment_layer_viewport
glsl: Add gl_Layer and gl_ViewportIndex builtins to fragment shader
Partially revert "glsl: Add builtin define for ARB_fragment_layer_viewport"
glsl: Relax combinations of layout qualifiers with other qualifiers.
glsl: Disallow primitive type layout qualifier on variables.
glsl: Treat an interface block specifier as a level of struct nesting
docs: Update the status of a few things in GL3.txt
glsl: Fix merging of layout(invocations) with other qualifiers
allow builtin functions to require parameters to be shader inputs
glsl: add new expression types for interpolateAt*
glsl: add new interpolateAt* builtin functions
i965: Fix two broken asserts in brw_eu_emit
i965: Avoid crashing while dumping vec4 insn operands
i965/disasm: Disassemble indirect sends more properly
i965: Add message descriptor bit definitions for pixel interpolator
i965/disasm: add support for pixel interpolator messages
i965: add low-level support for send to pixel interpolator
i965/fs: add generator support for pixel interpolator query
i965/fs: Skip channel expressions splitting for interpolation
i965/fs: add support for ir_*_interpolate_at_* expressions
docs: Mark off ARB_gpu_shader5 interpolation functions for i965
i965/vec4: Silence warnings about unhandled interpolation ops
glsl: Allow non-constant UBO array indexing with GLSL4/ARB_gpu_shader5.
glsl: Mark entire UBO array active if indexed with non-constant.
glsl: Convert uniform_block in lower_ubo_reference to ir_rvalue.
glsl: Accept nonconstant array references in lower_ubo_reference
glsl: No longer require ubo block index to be constant in ir_validate
i965/fs: Collect all emits of texture ops for Gen4 into one place
i965/fs: Collect all emits of texture ops for Gen5/6 into one place
i965/fs: pass sampler as src1 of texture op
i965/blorp: Put sampler index in src1 of texture ops
i965/fs/Gen4-7: Pass sampler_index to generate_tex
i965/fs/Gen8: Pass sampler_index to generate_tex
i965/vec4: Collect all emits of texture ops into one place
i965/vec4: Pass sampler index in src1 for texture ops
i965/vec4/Gen4-7: Use src1 for sampler_index instead of ->sampler field
i965/vec4/Gen8: Use src1 for sampler_index instead of ->sampler field
i965: Get rid of backend_instruction::sampler
glsl: Allow dynamically uniform sampler array indexing with 4.0/gs5
mesa: Add a new function for getting the nonconst sampler array index
mesa: Make ARB_gpu_shader5 core-profile-only
glsl: Mark program as using dFdy if coarse/fine variant is used
i965/vec4: Assert that fine/coarse derivative ops don't appear
i965/fs: Support fine/coarse derivative opcodes
i965: Enable ARB_derivative_control on Gen7+.
docs: Mark off ARB_derivative_control for i965.
i965: Add low-level support for indirect sends
i965: Adjust set_message_descriptor to handle non-sends
i965/fs: Generate indirect sends for nonconstant UBO array accesses
i965/fs: Add visitor support for nonconstant UBO indices
i965/vec4: Generate indirect sends for nonconstant UBO array access
i965/vec4: Add visitor support for nonconst ubo block indexing
docs: Mark off ARB_gpu_shader5 UBO array indexing for i965
i965: Extract helper function for surface state pointer adjustment
i965/vec4: Refactor generate_tex in prep for non-const samplers
i965: Generalize sampler state pointer mangling for non-const
i965/vec4: Add support for non-const sampler indices in generator
i965/vec4: Add support for nonconst sampler indexing in VS visitor
i965/fs: Use brw_adjust_sampler_state_pointer in fs generator too
i965/fs: Refactor generate_tex in prep for nonconst sampler indexing
i965/fs: Add support for non-const sampler indices in generator
i965/fs: Add support for nonconst sampler indexing in FS visitor
i965: Enable ARB_gpu_shader5 on Gen7
docs: Mark off ARB_gpu_shader5 for i965
docs: Update relnotes for ARB_gpu_shader5
mesa: Add support for inverted s/w conditional rendering
i965: Enable ARB_conditional_render_inverted on Gen6+.
docs: Mark off ARB_conditional_render_inverted for i965
glsl: Remove bogus "OUPTUT" token
docs: Update who is working on tessellation
i965/vec4: slightly improve insn dumping with no srcs
glsl: fix error message for redeclaring gl_PerVertex as output
i965/gen6: Enable GL 3.3 and GLSL 3.30
i965: Fix spelling of GEN7_SAMPLER_EWA_ANISOTROPIC_ALGORITHM
i965: Fix typo in comment
mesa: Add usage history bitfield to buffer objects
mesa: Mark buffer objects which are bound as UBOs
mesa: Mark buffer objects that are used as TexBOs
i965: Add new dirty flag for new TexBOs.
i965: Have mesa flag BRW_NEW_TEXTURE_BUFFER when a TexBO binding changes
i965: Dirty state in BO reallocation based on usage history
i965: No longer reemit textures on BRW_NEW_UNIFORM_BUFFER
i965: Correctly use ABO count to trigger flagging of new surfaces.
i965/disasm: Add missing message type for Gen7 DP untyped surface read
mesa: Mark buffer objects that are used as atomic counter buffers
i965: Flag BRW_ATOMIC_COUNTER_BUFFER when a possible ABO is respecified
meta/msaa-blit: consider weird sample count case unreachable
mesa: Fix order of errors for glDrawTransformFeedbackStream
i965: Fix sampler state pointer adjustment for nonconst samplers
mesa: Fix function name in GetActiveUniformName error
i965: Handle nested uniform array indexing
glsl: Generate unique names for each const array lowered to uniforms
mesa: Fix Get(GL_TRANSPOSE_CURRENT_MATRIX_ARB) to transpose
i965/Gen6-7: Do not replace texcoords with point coord if not drawing points
i965: Add opcode names for FS interpolation opcodes
i965: Fix regs read for FS_OPCODE_INTERP_PER_SLOT_OFFSET
i965/Gen6-7: Fix point sprites with PolygonMode(GL_POINT)
glcpp: Disallow undefining GL_* builtin macros.
glcpp: Fix `can not` to `cannot` in error message
Christian König (19):
gallium/radeon: use PRIX64 instead of PRIu64
radeonsi: fix order of r600_need_dma_space and r600_context_bo_reloc
radeon/uvd: fix gpu_address for video surfaces
st/vdpau: add device reference counting
st/vdpau: fix vlVdpOutputSurfaceRender(Output|Bitmap)Surface
vl/compositor: set the scissor before clearing the render target
radeon/uvd: fix field handling on R6XX style UVD
mesa/st: don't advertise NV_vdpau_interop if it doesn't work.
radeon/video: use more of the common buffer code v2
radeon/video: use the hw to initial clear the buffers
radeon/uvd: use PIPE_USAGE_STAGING for msg&fb buffers
st/va: skeleton VAAPI state tracker
st/va: implement vlVa(Create|Destroy|Query|Get)Config
st/va: implement Context Surface and Buffer
st/va: implement Picture functions for mpeg2 h264 and vc1
configure: Revert "ask vdpau.pc for the default location of the vdpau drivers"
configure: respect $libdir for the OMX installation dir
configure: remove superflous VA-API line from configure.ac
configure: use $libdir/dri as default for VA-API
Christoph Bumiller (32):
nv50,nvc0: always pull out bufctx on context destruction
nv50: setup scissors on clear_render_target/depth_stencil
nv50,nvc0: set constbufs dirty on pipe context switch
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