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mesa: Changes to 'refs/tags/10.5-branchpoint'



Tag '10.5-branchpoint' created by Emil Velikov <emil.l.velikov@gmail.com> at 2015-02-07 18:58 +0000

Mesa 10.5 branchpoint
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Changes since 10.2-branchpoint:
Aaron Watry (6):
      gallivm: Fix build after LLVM commit 211259
      radeon/llvm: Allocate space for kernel metadata operands
      st/dri: Fix driver loading if swrast isn't built
      st/clover: Change platform name from Default to Clover
      r600/compute: Don't leak compute pool item_list/unallocated_list
      clover: Fix build after llvm r223802

Abdiel Janulgue (25):
      i965/fs: Refactor check for potential copy propagated instructions.
      i965/fs: skip copy-propate for logical instructions with negated src entries
      i965/vec4: skip copy-propate for logical instructions with negated src entries
      i965/disasm: Properly debug negate source modifier for logical instructions
      i965/vec4: inline generate_vec4_instruction() within generate_code()
      i965/vec4/fs: Count loops in shader debug
      glsl: Add ir_unop_saturate
      glsl: Add constant evaluation of ir_unop_saturate
      glsl: Add a pass to lower ir_unop_saturate to clamp(x, 0, 1)
      ir_to_mesa, glsl_to_tgsi: lower ir_unop_saturate
      ir_to_mesa, glsl_to_tgsi: Add support for ir_unop_saturate
      i965/fs: Add support for ir_unop_saturate
      yi965/vec4: Add support for ir_unop_saturate
      glsl: Implement saturate as ir_unop_saturate
      glsl: Optimize clamp(x, 0, 1) as saturate(x)
      glsl: Optimize clamp(x, 0.0, b), where b < 1.0 as min(saturate(x),b)
      glsl: Optimize clamp(x, b, 1.0), where b > 0.0 as max(saturate(x),b)
      i965/fs: Allow propagation of instructions with saturate flag to sel
      i965/vec4: Allow propagation of instructions with saturate flag to sel
      ir_to_mesa, glsl_to_tgsi: Remove try_emit_saturate
      i965/fs: Refactor try_emit_saturate
      i965/vec4: Remove try_emit_saturate
      ir_to_mesa: Remove sat to clamp lowering pass
      glsl: Don't optimize min/max into saturate when EmitNoSat is set
      st/mesa: For vertex shaders, don't emit saturate when SM 3.0 is unsupported

Adam Jackson (1):
      radeonsi: Don't use anonymous struct trick in atom tracking

Adel Gadllah (1):
      i915: Fix up intelInitScreen2 for DRI3

Aditya Atluri (1):
      mesa: Add missing atomic buffer bindings and unbindings

Adrian Negreanu (8):
      add megadriver_stub_FILES
      android: adapt to the megadriver mechanism
      android: add libloader to libGLES_mesa and libmesa_egl_dri2
      android: add src/gallium/auxiliary as include path for libmesa_dricore
      android, egl: add correct drm include for libmesa_egl_dri2
      android, egl: typo dri2_fallback_pixmap_surface -> dri2_fallback_create_pixmap_surface
      android, mesa_gen_matypes: pull in timespec POSIX definition
      android, dricore: undefined reference to _mesa_streaming_load_memcpy

Adrien Destugues (1):
      hgl: traverse add-on entries

Alex Deucher (3):
      radeonsi: add new CIK pci ids
      radeonsi: add new SI pci ids
      radeon/uvd: remove comment about RV770

Alex Henrie (3):
      driconf: Synchronize po files
      driconf: Update Spanish translation
      driconf: Correct and update Catalan translation

Alexander von Gluck IV (22):
      haiku: Add missing u_memory.h for FREE()
      haiku/swrast: Add missing src include search path for missing util/macros.h
      gallium/aux: Fill in Haiku get process name code
      gallium/target: Add needed mesautil lib to haiku-softpipe
      gallium/targets: Clean up Haiku softpipe renderer visual
      gallium/targets: Haiku, Fix some improper type warnings
      glsl: Add strings.h on non-MSC platforms
      gallium/targets: Haiku softpipe, perform better framebuffer validation
      gallium/targets: Break haiku state_tracker out to own directory
      st/hgl: Move st_manager create/destroy into hgl state_tracker
      st/hgl: Move st_visual create/destroy into hgl state_tracker
      gallium/aux: Avoid redefining MAX
      gallium/target: Haiku softpipe
      mesa/drivers: Add missing mesautil lib to Haiku swrast
      egl: Add Haiku code and support
      egl: Clean up Haiku visual creation
      egl/dri2: Fix build of dri2 egl driver with SCons
      egl/haiku: Clean up SConscript whitespace
      egl: Fix non-dri SCons builds re #87657
      gallium/st: Clean up Haiku depth mapping, fix colorspace errors
      gallium/target: Drop no longer needed Haiku viewport override
      gallium/state_tracker: Rewrite Haiku's state tracker

Alexandre Courbot (2):
      nvc0: add GK20A 3D class
      nvc0/ir: use SM35 ISA with GK20A

Alexandre Demers (2):
      configure.ac: (trivial) Fixing a typo
      configure: Fix --enable-XX-bit flags by moving LT_INIT where it should

Alexandros Frantzis (1):
      Releasing a surfaceless EGL context doesn't release underlying DRI context.

Alon Levy (3):
      u_math.h: fix 64 to 32 bit truncation warning
      wgl: stw_pixelformat_get_info: correct type for index variable
      mesa/shaderimage.c: fix inconsistent sign warning

Andreas Boll (5):
      docs: add news item for mesa-demos 8.2.0 release
      winsys/radeon: fix nop packet padding for hawaii
      winsys/radeon: fix hawaii accel_working2 comment
      gallium/util: add missing u_debug include
      radeon: enable Hyper-Z on r600g and radeonsi by default

Andreas Pokorny (3):
      kms-swrast: Support Prime fd handling
      egl/drm: expose KHR_image_pixmap extension
      i915: Fix black buffers when importing prime fds

Andres Gomez (7):
      configure.ac: check for libexpat when no pkg-config is available
      glsl: Update and fix typos in README.
      glsl: Standardize names and fix typos
      draw: Fixed inline comments
      linker: Add carriage returns on several linker errors
      glsl_compiler: Add binding hash tables to avoid SIGSEVs on linking stage
      i965/brw_reg: struct constructor now needs explicit negate and abs values.

Anuj Phogat (34):
      meta: Refactor _mesa_meta_setup_blit_shader() to avoid duplicate shader code
      meta: Use gl_FragColor to output color values to all the draw buffers
      glsl/glcpp: Do not allow undefining the built-in macros
      glsl/glcpp: Fix preprocessor error condition for macro redefinition
      Revert "i965: Extend compute-to-mrf pass to understand blocks of MOVs"
      i965: Fix z_offset computation in intel_miptree_unmap_depthstencil()
      mesa: Don't use memcpy() in _mesa_texstore() for float depth texture data
      mesa: Fix error condition for valid texture targets in glTexStorage* functions
      mesa: Turn target_can_be_compressed() in to a utility function
      mesa: Add error condition for using compressed internalformat in glTexStorage3D()
      mesa: Fix condition for using compressed internalformat in glCompressedTexImage3D()
      mesa: Add utility function _mesa_is_enum_format_snorm()
      mesa: Don't allow snorm internal formats in glCopyTexImage*() in GLES3
      mesa: Add a helper function _mesa_is_enum_format_unsized()
      mesa: Add a gles3 error condition for sized internalformat in glCopyTexImage*()
      mesa: Add gles3 error condition for GL_RGBA10_A2 buffer format in glCopyTexImage*()
      mesa: Add utility function _mesa_is_enum_format_unorm()
      mesa: Add gles3 condition for normalized internal formats in glCopyTexImage*()
      mesa: Allow GL_TEXTURE_CUBE_MAP target with compressed internal formats
      meta: Initialize the variable in declaration statement
      meta: Use _mesa_get_format_bits() to get the GL_RED_BITS
      meta: Move the call to _mesa_get_format_datatype() out of switch
      meta: Fix datatype computation in get_temp_image_type()
      egl: Fix OpenGL ES version checks in _eglParseContextAttribList()
      i965: Bail on vec4 copy propagation for scratch writes with source modifiers
      i965: Bail on FS copy propagation for scratch writes with source modifiers
      meta: Store precompiled msaa shaders for all supported sample counts
      mesa: Add new variables in gl_context to store sample layout
      i965: Initialize the SampleMap{2,4,8}x variables
      meta: Implement ext_framebuffer_multisample_blit_scaled extension
      i965: Enable EXT_framebuffer_multisample_blit_scaled for gen8
      meta: Fix make check failures in setup_glsl_msaa_blit_scaled_shader()
      glsl: Fix crash due to negative array index
      glsl: Use signed array index in update_max_array_access()

Aras Pranckevicius (1):
      glsl: Fixed vectorize pass vs. texture lookups.

Axel Davy (108):
      dri3: use invalidate.
      gallium: Add __DRIimageDriverExtension support to gallium
      dri/image: add blitImage to the specification
      gallium/dri2: implement blitImage
      nv50: fix dri3 prime buffer creation
      drirc: Add string support
      loader: add gpu selection code via DRI_PRIME.
      loader: Use drirc device_id parameter in complement to DRI_PRIME
      glx/dri3: add GPU offloading support.
      radeonsi: Use dma_copy when possible for si_blit.
      mesa: fix the condition in src/loader/Makefile.am
      nine: Add drirc options (v2)
      nine: Implement threadpool
      st/nine: clean device9ex.
      st/nine: Rework Basetexture9 and Resource9.
      st/nine: rework the way D3DPOOL_SYSTEMMEM is handled
      st/nine: propertly declare constants (v2)
      st/nine: Add pool check to SetTexture (v2)
      st/nine: fix wrong variable reset
      st/nine: Fix setting of the shift modifier in nine_shader
      st/nine: fix formatting in query9 (cosmetic)
      st/nine: Queries: remove dummy queries
      st/nine: Queries: Remove flush logic
      st/nine: Queries: Use gallium caps to get if queries are supported. (v2)
      st/nine: Queries: return S_FALSE instead of INVALIDCALL when in building query state
      st/nine: Queries: Fix D3DISSUE_END behaviour.
      st/nine: Queries: allow app to call GetData without Issuing first
      st/nine: Queries: always succeed for D3DQUERYTYPE_TIMESTAMP when flushing
      st/nine: Queries: Always return D3D_OK when issuing with D3DISSUE_BEGIN
      st/nine: sm1_declusage_to_tgsi, do not restrict indices with TGSI_SEMANTIC_GENERIC
      st/nine: Fix vertex declarations for non-standard (usage/index)
      st/nine: Fix clip state logic
      st/nine: Add new texture format strings
      st/nine: Correctly advertise D3DPMISCCAPS_CLIPTLVERTS
      st/nine: NineBaseTexture9: fix setting of last_layer
      st/nine: CubeTexture: fix GetLevelDesc
      st/nine: Fix crash when deleting non-implicit swapchain
      st/nine: Return D3DERR_INVALIDCALL when trying to create a texture of bad format
      st/nine: NineBaseTexture9: update sampler view creation
      st/nine: Check if srgb format is supported before trying to use it.
      st/nine: Add ATI1 and ATI2 support
      st/nine: Rework of boolean constants
      st/nine: Convert integer constants to floats before storing them when cards don't support integers
      st/nine: Remove some shader unused code
      st/nine: Saturate oFog and oPts vs outputs
      st/nine: Correctly declare NineTranslateInstruction_Mkxn inputs
      st/nine: Fix typo for M4x4
      st/nine: Fix POW implementation
      st/nine: Handle RSQ special cases
      st/nine: Handle NRM with input of null norm
      st/nine: Correct LOG on negative values
      st/nine: Rewrite LOOP implementation, and a0 aL handling
      st/nine: Match REP implementation to LOOP
      st/nine: Fix CND implementation
      st/nine: Remove duplicated code for ps texcoord input declaration
      st/nine: Clamp ps 1.X constants
      st/nine: Fix some fixed function pipeline operation
      st/nine: Fix CALLNZ implementation
      st/nine: Implement TEXCOORD special behaviours
      st/nine: Fill missing dst and src number for some instructions.
      st/nine: Fix TEXM3x3 and implement TEXM3x3VSPEC
      st/nine: implement TEXM3x2DEPTH
      st/nine: Implement TEXM3x2TEX
      st/nine: Implement TEXM3x3SPEC
      st/nine: Implement TEXDEPTH
      st/nine: Implement TEXDP3
      st/nine: Implement TEXDP3TEX
      st/nine: Implement TEXREG2AR, TEXREG2GB and TEXREG2RGB
      st/nine: Correct rules for relative adressing and constants.
      st/nine: Remove unused code for ps
      st/nine: Fix sm3 relative addressing for non-debug build
      st/nine: Add variables containing the size of the constant buffers
      st/nine: Allocate the correct size for the user constant buffer
      st/nine: Allocate vs constbuf buffer for indirect addressing once.
      st/nine: Change comment relating to vertex shader inputs not matching declaration
      st/nine: Correctly handle when ff vs should have no texture coord input/output
      gallium: Add MULTISAMPLE_Z_RESOLVE cap
      st/nine: Explicit nine requirements
      st/nine: Refactor how user constbufs sizes are calculated
      st/nine: Declare constants only up to the maximum needed.
      st/nine: Print warnings for r500 when shader is likely to go wrong
      st/nine: Introduce failure handling for shader parsing.
      st/nine: Check for the correct number of constants.
      st/nine: Fix use of D3DSP_NOSWIZZLE
      st/nine: Commit sampler views again if srgb state changed.
      st/nine: fix early basetexture destruction
      st/nine: Implement RESZ hack
      st/nine: Improve CheckDeviceFormat debug output
      st/nine: Refactor nine_d3d9_to_pipe_format_map
      st/nine: Refactor format d3d9 to pipe conversion
      st/nine: Implement fallback for D3DFMT_D24S8, D3DFMT_D24X8 and D3DFMT_INTZ
      st/nine: NineDevice9_SetClipPlane: pPlane must be non-NULL
      st/nine: Change the value of some advertised caps
      st/nine: Add D3DFMT_DF16 support
      st/nine: Implement AMD alpha to coverage
      st/nine: Implement ATOC hack
      st/nine: Fix present_buffers allocation
      st/nine: Implement fallback behaviour when rts and ds don't match
      st/nine: SetResourceResize should track nr_samples too
      st/nine: Fix gpu memory leak in swapchain
      st/nine: Fix depth stencil formats bindings flags.
      st/nine: Fix multisampling support detection
      st/nine: Clear: better behave if rt_mask is different to the one of the framebuffer bound
      st/nine: Fix update_framebuffer binding cbufs the pixel shader wouldn't render to
      st/nine: Dummy sampler should have a=1
      gallium/targets/d3dadapter9: Fix device detection for render-nodes
      gallium/targets/d3dadapter9: Release the pipe_screen at destruction.
      gallium/targets/d3dadapter9: Free card device

Ben Skeggs (12):
      nvc0: properly distribute macros in source form
      nvc0: allow for easier modification of compiler library routines
      nvc0: add maxwell class
      nvc0: replace some vb->stride checks with constant_vbo instead
      nvc0: restrict "constant vbo" logic to fermi/kepler classes
      nvc0: use vertex arrays for eng3d blit
      nvc0: bump sched data member to 32-bits
      nvc0: move nvc0 lowering pass class definitions into header
      nvc0: replace immd 0 with $rLASTGPR for emit/restart opcodes
      nvc0: maxwell isa has no per-instruction join modifier
      nvc0: add maxwell (sm50) compiler backend
      nvc0: enable support for maxwell boards

Ben Widawsky (19):
      i965/guardband: Improve comments for guardband clipping
      i965: Simplify viewport extents programming on GEN8
      i965/guardband: Enable for all viewport dimensions (GEN8+)
      i965/clip: Removing scissor atom
      i965/chv: Increase VS and GS thread counts
      i965: Always enable VF statistics
      i965/disasm: Properly decode branch_ctrl (gen8+)
      i965/vec4: Extract depctrl hazards
      i965/vec4/gen8: Handle the MUL dest hazard exception
      i965/skl: Fix SBE state upload code.
      i965/gs: Avoid DW * DW mul
      i965/skl: Fix GS thread count location
      i965/gen8: Check correct number of blitter dwords
      i965/gen8+: Remove false perf debug message about MOCS
      i965: Add QWORD sizes to type_sz macro
      i965: Extract scalar region checking logic
      i965/vec4: Correct MUL destination hazard
      i965: Consolidate some of the intel_blit logic
      i965: Add more stringent blitter assertions

Beren Minor (1):
      egl/main: Fix eglMakeCurrent when releasing context from current thread.

Brad King (1):
      automake: Honor GL_LIB for gallium libgl-xlib

Brian Paul (193):
      gallium: remove enum numbers from shader cap queries
      gallivm: add PIPE_SHADER_CAP_PREFERRED_IR switch case, remove default
      tgsi: add missing switch cases in tgsi_exec_get_shader_param()
      svga: add switch case for PIPE_SHADER_CAP_PREFERRED_IR, remove default case
      mesa: fix double-freeing of dispatch tables inside glBegin/End.
      docs: update the prerequisites section
      glsl: fix use-after free bug/crash in ast_declarator_list::hir()
      glsl: replace strncmp("gl_") calls with new is_gl_identifier() helper
      st/wgl: change PFD_SWAP_COPY to PFD_SWAP_EXCHANGE.
      st/wgl: add debug code to check that pixel format initialization worked
      st/wgl: fix implementation of wglCreateContextAttribsARB()
      st/wgl: make stw_lookup_context_locked() an inline function
      st/wgl: formatting fixes in stw_framebuffer.c
      st/wgl: use _debug_printf() instead of fprintf()
      svga: added svga_shader_too_large() helper
      svga: use svga_shader_too_large() in compile_fs()
      svga: use svga_shader_too_large() in compile_vs()
      docs: import the 10.1.5 release notes
      docs: fix version number in 10.2.1 release notes
      docs: add link to 10.1.5 on news page
      cso: fix stream-out clean up in cso_release_all()
      st/mesa: don't ignore const buf index in src_register()
      st/mesa: allow 2D indexing for all shader types in translate_src()
      st/mesa: don't use address register for constant-indexed ir_binop_ubo_load
      st/mesa: fix incorrect size of UBO declarations
      mesa: update comment for UniformBufferSize to indicate size is in bytes
      svga: add switch cases for PIPE_SHADER_CAP_DOUBLES
      mesa: use float to silence MSVC warning in _mesa_GetMultisamplefv()
      st/mesa: minor fix-up in st_GetSamplePosition()
      st/mesa: minor simplification of some state atom assignments
      mesa: fix geometry shader memory leaks
      st/mesa: fix geometry shader memory leak
      gallium/u_blitter: fix some shader memory leaks
      st/mesa: add some missing MESA/PIPE_FORMAT_R10G10B10A2_UNORM switch cases
      st/mesa: add PIPE_FORMAT_R10G10B10A2_UNORM to format_map table
      glsl/glcpp: move macro declaration before code to fix MSVC build
      softpipe: fix sp_get_dims() for PIPE_BUFFER
      gallium/docs: minor clarification for TXQ instruction
      svga: remove unneeded depth==1 assertion in svga_texture_view_surface()
      docs: fix date typo: July 78 -> 18
      glsl/glcpp: rename ERROR to ERROR_TOKEN to fix MSVC build
      xlib: fix missing mesautil build breakage
      targets/vdpau: link with libmesautil.la to fix build breakage
      util: include c99_compat.h in hash_table.h to get 'inline' definition
      util: include c99_compat.h in format_srgb.h to get 'inline' definition
      mesa/x86: put code in braces to silence declarations after code warning
      targets/egl-static: link with libmesautil.la
      targets/libgl-gdi: link with mesautil
      osmesa: link with mesautil
      wmesa: link with mesautil
      targets/graw-gdi: link with mesautil, not mesautils
      mesa: update glext.h to version 20140725
      mesa: update glxext.h to version 20140725
      mesa: update wglext.h to version 20140630
      mesa: make vertex array type error checking a little more efficient
      st/mesa: adjust Z coordinates for quad clearing
      mesa include stdint.h in formats.h
      mesa: add comment that GL_CLIP_DISTANCE0 == GL_CLIP_PLANE0 in enable.c
      mesa: define and use ALL_TYPE_BITS in varray.c code
      mesa: use PRId64 for printing 64-bit ints
      st/mesa: use PRId64 for printing 64-bit ints
      mesa: simplify/rename _mesa_init_program_struct()
      mesa: whitespace, 80-column wrapping in program.c
      mesa: fix assertion in _mesa_drawbuffers()
      mesa: simplify _mesa_update_draw_buffers()
      mesa: add missing GLAPIENTRY in copyimage.c
      mesa: update glext.h to version 20140810
      mesa: update glxext.h to version 20140810
      mesa: update wglext.h to version 20140810
      mesa: regenerate gl_mangle.h
      mesa: pull Khronos glcorearb.h header into include/GL/
      docs: now distributing the GL/glcorearb.h header
      svga: remove some unneeded INLINE qualifiers
      ra: move declarations before code to fix MSVC build
      mesa: check if GL_ARB_copy_image is enabled in _mesa_CopyImageSubData()
      util: whitespace and formatting fixes in u_math.h
      mesa: minor improvements to _mesa_compute_compressed_pixelstore()
      mesa: move _mesa_compressed_texture_pixel_storage_error_check()
      mesa: fix compressed_subtexture_error_check() return value
      mesa: fix NULL pointer deref bug in _mesa_drawbuffers()
      mesa: s/INLINE/inline/
      meta: s/INLINE/inline/
      xlib: s/INLINE/inline/
      osmesa: s/INLINE/inline/
      swrast: s/INLINE/inline/
      docs: add news link to 10.2.7 release notes
      mesa: trim down some #includes
      mesa: fix UNCLAMPED_FLOAT_TO_UBYTE() macro for MSVC
      u_vbuf: simple whitespace fix
      scons: add /dynamicbase and /nxcompat to MSVC linkflags
      st/mesa: handle failed context creation for core profile
      mesa: fix _mesa_free_pipeline_data() use-after-free bug
      mesa: break up _mesa_swizzle_and_convert() to reduce compile time
      mesa: move i, j var decls into SWIZZLE_CONVERT_LOOP() macro
      mesa: fix prog_optimize.c assertions triggered by SWZ opcode
      target-helpers: add inline qualifier on configuration_query()
      st/xa: silence unused variable warning
      glsl: use ptrdiff_t cast to silence g++ sign warning
      tgsi: add prolog() method to tgsi_transform_context
      tgsi: fix tgsi transform's epilog callback
      draw: use tgsi transform prolog/epilog callbacks in AA point code
      draw: use tgsi transform prolog/epilog callbacks in AA line code
      draw: use tgsi transform prolog callback in polygon stipple code
      tgsi: add inst/decl helpers for tgsi_transform utility
      draw: use new tgsi_transform inst/decl helpers in aaline code
      draw: use new tgsi_transform inst/decl helpers in aapoint code
      draw: use new tgsi_transform inst/decl helpers in pstipple code
      gallium: replace pipe_type enum with tgsi_return_type enum
      gallium: update comment for enum pipe_format
      util: fix SCons build
      mesa: remove EXT suffix from FBO error messages
      util: s/PIPE_TEX_MIPFILTER/PIPE_TEX_FILTER/ in u_blit code
      util: simplify writemask parameters for util_blit_pixels()
      util: use linear formats in util_blit_pixels()
      st/mesa: remove unneded PIPE_TEXTURE_CUBE check in st_texture_create()
      gallium: add doc note about cube textures and can_create_resource()
      llvmpipe: remove special case for PIPE_TEXTURE_CUBE in llvmpipe_texture_layout()
      softpipe: don't special case PIPE_TEXTURE_CUBE in softpipe_resource_layout()
      util: simplify PIPE_TEXTURE_CUBE case in util_max_layer()
      tgsi: fix Semantic.Name assignment in tgsi_transform_input_decl()
      llvmpipe: move lp_jit_screen_init() call after allocation of screen object
      mesa: fix _mesa_alloc_dispatch_table() declaration
      mesa: fix spurious wglGetProcAddress / GL_INVALID_OPERATION error
      st/wgl: add WINAPI qualifiers on wgl function typedefs
      glsl: fix several use-after-free bugs
      mesa: fix 'misalgned' typos in error messages
      mesa: fix 'feeedback' typo in comment
      u_blitter: do error checking assertions for shader caching
      u_blitter: create basic fs shaders in util_blitter_cache_all_shaders()
      u_blitter: use ctx->bind_fs_state(), not pipe->bind_fs_state()
      u_blitter: put a comment on util_blitter_cache_all_shaders()
      st/mesa: use PIPE_BIND_DISPLAY_TARGET when checking for sRGB capability
      softpipe: check for SP_NEW_STIPPLE when building quad pipeline
      softpipe: remove unused softpipe_create_fs_variant_exec() parameter
      util: simplify util_pstipple_create_fragment_shader() params
      util: simplify temp register selection in u_pstipple.c
      util: simplify u_pstipple.c code
      tgsi: add a tgsi_free_tokens() function
      softpipe: use the tgsi_free_tokens() function
      gallium/docs: fix NRM, NRM4 docs
      gallium/tests: add missing arg to util_make_vertex_passthrough_shader()
      st/mesa: copy sampler_array_size field when copying instructions
      gallium: add include path to fix building of pipe-loader code
      mesa: update glext.h to version 20141118
      mesa: remove unused functions in prog_execute.c
      svga: fix comment typo
      mesa: inline/remove _mesa_polygon_stipple()
      mesa: some improvements for print_list()
      vbo: also print buffer object pointer in vbo_print_vertex_list()
      mesa: fix arithmetic error in _mesa_compute_compressed_pixelstore()
      mesa: fix height error check for 1D array textures
      mesa: whitespace, line wrap fixes in clear.c
      mesa: whitespace fixes, 80-column wrapping in texobj.c
      mesa: remove obsolete comment on _mesa_ClearColor()
      util: add missing closing brace for __cplusplus
      ir_to_mesa: remove unused 'target' variable
      mesa: put extern "C" in header files
      mesa: put extern "C" in src/mesa/program/*h header files
      program: add #ifndef SAMPLER_H wrapper
      mesa: move #include of mtypes.h outside __cplusplus check
      main: remove extern C around #includes in ff_fragment_shader.cpp
      st/mesa: add extern "C" to st_program.h
      st/mesa: add extern "C" to st_context.h
      glsl: remove extern "C" around #includes
      program: remove extern "C" around #includes
      program: remove extern "C" usage in sampler.cpp
      st/mesa: remove extern "C" around #includes in st_glsl_to_tgsi.cpp
      gallivm: silence a couple compiler warnings
      draw: silence uninitialized variable warning
      meta: init var to silence uninitialized variable warning
      glsl: use the is_gl_identifier() helper in a couple more places
      mesa: fix error strings in shaderapi.c
      mesa: rearrange error handling in glProgramParameteri()
      mesa: update comment on delete_shader_program()
      mesa: make _mesa_reference_shader_program() an inline function
      mesa: minor whitespace fixes in shaderapi.c
      mesa: simplify a conditional in detach_shader()
      mesa: add _mesa_base_tex_image() helper function
      st/mesa: use new _mesa_base_tex_image() helper
      swrast: use new _mesa_base_tex_image() helper
      mesa: remove unused ctx parameter for _mesa_select_tex_image()
      mesa: create, use new _mesa_texture_base_format() function
      mesa: fix MSVC compilation errors
      mesa: compute row stride outside of loop and fix MSVC compilation error
      mesa: move GET_CURRENT_CONTEXT() to top of _mesa_init_renderbuffer()
      nir: silence compiler warning from visit_src() call
      nir: fix incorrect argument passed to validate_src() in validate_tex_instr()
      mesa: fix display list 8-byte alignment issue
      mesa: s/union gl_dlist_node/Node/ in dlist.c code
      mesa: remove stale comment in dlist.c code
      mesa: remove some dead display list code
      gallium/hud: flush stdout in print_help(), for Windows
      gallium/hud: also try R8_UNORM format for font texture

Bruno Jiménez (33):
      r600g/compute: Fixing a typo and some indentation
      r600g/compute: Adding checks for NULL after CALLOC
      r600g/compute: Add more NULL checks
      r600g/compute: Tidy a bit compute_memory_finalize_pending
      r600g/compute: Cleanup of compute_memory_pool.h
      r600g/compute: align items correctly
      r600g/compute: Use %u as the unsigned format
      r600g/compute: solve a bug introduced by 2e01b8b440c1402c88a2755d89f40292e1f36ce5
      gallium: Add PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS
      clover: query driver for the max number of compute units
      radeon/compute: Implement PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS
      r600g/compute: Add an intermediate resource for OpenCL buffers
      r600g/compute: Add an util function to know if an item is in the pool
      r600g/compute: Add statuses to the compute_memory_items
      r600g/compute: divide the item list in two
      r600g/compute: Only move to the pool the buffers marked for promoting
      r600g/compute: Avoid problems when promoting items mapped for reading
      r600g/compute: Implement compute_memory_demote_item
      r600g/compute: Map only against intermediate buffers
      r600g/compute: Use gallium util functions for double lists
      r600g/compute: Defer the creation of the temporary resource
      r600g/compute: Add a function for moving items in the pool
      r600g/compute: Add a function for defragmenting the pool
      r600g/compute: Defrag the pool if it's necesary
      r600g/compute: Quick exit if there's nothing to add to the pool
      r600g/compute: Remove unneeded code from compute_memory_promote_item
      r600g/compute: Allow compute_memory_move_item to move items between resources
      r600g/compute: Allow compute_memory_defrag to defragment between resources
      r600g/compute: Try to use a temporary resource when growing the pool
      r600g/compute: Defrag the pool at the same time as we grow it
      r600g/compute: Add documentation to compute_memory_pool
      r600g/compute: Add debug information to promote and demote functions
      clover: Add support for CL_MAP_WRITE_INVALIDATE_REGION

Bryan Cain (1):
      glsl_to_tgsi: remove unnecessary dead code elimination pass

Carl Worth (81):
      docs: Import 10.1.2 release notes, andd news item.
      docs: Import 10.1.3 release notes, andd news item.
      docs: Really add the 10.1.3 release nots this time
      docs: Import 10.1.4 release notes, add news item.
      docs: Import 10.1.6 release notes, add news item
      docs: Import 10.2.2 release notes, add news item
      docs: Import 10.2.3 release notes
      glsl/glcpp: Add test to ensure compiler won't allow #undef for some builtins
      glsl/glcpp: Fixup glcpp tests for redefining a macro with whitespace changes.
      glsl/glcpp: Fix glcpp to catch garbage after #if 1 ... #else
      glsl/glcpp: Fix glcpp to properly lex entire "preprocessing numbers"
      glsl/glcpp: Add short-circuiting for || and && in #if/#elif for OpenGL ES.
      glsl/glcpp: Once again report undefined macro name in error message.
      glsl/glcpp: Promote "extra token at end of directive" from warning to error
      glsl/glcpp: Don't choke on an empty pragma
      docs: Import 10.2.4 release notes
      glsl/glcpp: Fix to emit spaces following directives
      glsl/glcpp: Add testing for directives preceded by a space
      glsl/glcpp: Emit proper error for #define with a non-identifier
      glsl/glcpp: Add support for comments between #define and macro identifier
      glsl/glcpp: Remove some un-needed calls to NEWLINE_CATCHUP
      glsl/glcpp: Add testing for EOF sans newline (and fix for <DEFINE>, <COMMENT>)
      glsl/glcpp: Drop extra, final newline from most output
      glsl/glcpp: Abstract a bit of common code for returning string tokens
      glsl/glcpp: Stop using a lexer start condition (<SKIP>) for token skipping.
      glsl/glcpp: Minor tweak to wording of error message
      glsl/glcpp: Fix off-by-one error in column in first-line error messages
      glsl/glcpp: Add a -d/--debug option to the standalone glcpp program
      glsl/glcpp: Don't use start-condition stack when switching to/from <DEFINE>
      glsl/glcpp: Rename HASH token to HASH_TOKEN
      glsl/glcpp: Correctly parse directives with intervening comments
      glsl: Add an internal-error catch-all rule
      glsl/glcpp: Drop the HASH_ prefix from token names like HASH_IF
      glsl/glcpp: Add an explanatory comment for "loc != NULL" check
      glsl/glcpp: Emit error for duplicate parameter name in function-like macro
      glsl/glcpp: Add (non)-support for ++ and -- operators
      glsl/glcpp: Test that macro parameters substitute immediately after periods
      glsl/glcpp: Add test for a multi-line comment within an #if 0 block
      glsl/glcpp: Treat carriage return as equivalent to line feed.
      glsl/glcpp: Add a catch-all rule for unexpected characters.
      glsl/glcpp: Alphabetize lists of start conditions
      glsl/glcpp: Combine the two rules matching any character
      glsl/glcpp: Add flex options to eliminate the default rule.
      glsl: Add flex options to eliminate the default rule
      docs: Import 10.2.5 release notes, add news item.
      glsl/glcpp: Add explicit error for "#define without macro name"
      glsl/glcpp: Add test for "#define without macro name"
      glsl/glcpp: Allow single-line comments immediately after #define
      glsl/glcpp: Add tests for #define followed by comments
      glsl/glcpp: Fix NULL directives when followed by a single-line comment
      glsl/glcpp: Add testing for null directives with spaces and comments
      glsl/glcpp: Fix #pragma to not over-increment the line-number count
      glsl/glcpp: Swallow empty #pragma directives.
      glsl/glcpp: Fix for macros that expand to include "defined" operators
      glsl/glcpp: Add test script for testing various line-termination characters
      glsl/glcpp: Treat CR+LF pair as a single newline
      glsl/glcpp: Don't include any newline characters in #error token
      glsl/glcpp: Fix line-continuation code to handle multiple newline flavors
      glsl/glcpp: Fix glcpp-test to correctly extract test-specific arguments
      glsl/glcpp: Integrate recent glcpp-test-cr-lf test into "make check"
      glsl/glcpp: Fix handling of commas that result from macro expansion
      glsl/glcpp: Rename one test to avoid a duplicate test number
      docs: Import 10.2.6 release notes, add news item.
      glcpp: Use printf instead of "echo -n" in glcpp-test
      glcpp: Fix glcpp-test-cr-lf "make check" test for Mac OS X
      Increment version to 10.4.0-devel
      Makefile: Switch from md5sums to sha256sums
      docs: Add my notes on stable-branch patch criteria
      docs: Update instructions for creating a release
      glcpp: Don't use alternation in the lookahead for empty pragmas.
      build: Rename md5 to checksums as part of .PHONY target
      Eliminate several cases of multiplication in arguments to calloc
      egl: Restrict multiplication in calloc arguments to use compile-time constants
      glsl: Add convenience function get_sampler_instance
      util: Make unreachable at least be an assert
      glsl: Add blob.c---a simple interface for serializing data
      glsl: Add unit tests for blob.c
      configure: Add copyright and license block to configure.ac
      mesa: Add mesa SHA-1 functions
      configure: Add machinery for --enable-shader-cache (and --disable-shader-cache)
      Rename sha1.c and sha1.h to mesa-sha1.c and mesa-sha1.h

Chad Versace (7):
      i965: Fix segfault in WebGL Conformance on Ivybridge
      egl: Expose EGL_KHR_get_all_proc_addresses and its client extension
      i965: Remove spurious casts in copy_image_with_memcpy()
      i965: Fix intel_miptree_map() signature to be more 64-bit safe
      i965: Use safer pointer arithmetic in intel_texsubimage_tiled_memcpy()
      i965: Use safer pointer arithmetic in gather_oa_results()
      egl/wayland: Fix unused variable warnings

Charmaine Lee (1):
      svga: Add a limit to the maximum surface size

Chia-I Wu (163):
      mesa: propagate FragDepthLayout to gl_program
      i965/vec4: unit test for copy propagation and writemask
      ilo: fix fence reference counting
      ilo: move away from drm_intel_bo_alloc_tiled
      ilo: raise texture size limits
      ilo: update and tailor the surface format table
      ilo: add some missing formats
      ilo: allow for device-dependent format translation
      ilo: use native 3-component vertex formats on GEN7.5+
      ilo: share some code between {tex,buf}_create_bo
      ilo: clean up resource bo renaming
      ilo: check the tilings of imported handles
      ilo: simplify ilo_flush()
      ilo: free transfers with util_slab_free()
      ilo: tidy up choose_transfer_method()
      ilo: tidy up transfer mapping/unmapping
      ilo: drop unused context param from transfer functions
      ilo: s/TRANSFER_MAP_UNSYNC/TRANSFER_MAP_GTT_UNSYNC/
      ilo: drop ptr from ilo_transfer
      ilo: enable persistent and coherent transfers
      ilo: try unblocking a transfer with a staging bo
      ilo: unblock an inline write with a staging bo
      ilo: add ilo_resource_get_bo() helper
      ilo: correctly propagate resource renames to hardware
      ilo: fix fb height of HiZ ops
      ilo: break down the format table
      ilo: add new resource layout code
      ilo: migrate to ilo_layout
      ilo: remove layer offsetting
      ilo: enable HiZ in more cases on GEN6
      ilo: fix PIPE_CAP_VIDEO_MEMORY
      ilo: replace domains by reloc flags
      ilo: remove max_batch_size
      ilo: rename intel_bo_map_unsynchronized()
      ilo: use genhw command opcodes
      ilo: replace cmd by dw0 in GPE
      ilo: fix bound check for 3DSTATE_URB_VS
      ilo: set INTEL_RELOC_GGTT only on GEN6
      ilo: make toy_compiler_disassemble() more useful
      ilo: add a builder for building BOs for submission
      ilo: make ilo_cp based on ilo_builder
      ilo: use ilo_builder for kernels and STATE_BASE_ADDRESS
      ilo: convert BLT to use ilo_builder
      ilo: convert GPE surface functions to use ilo_builder
      ilo: convert GPE state functions to use ilo_builder
      ilo: convert GPE GEN7 command functions to use ilo_builder
      ilo: convert GPE GEN6 command functions to use ilo_builder
      ilo: remove unused ilo_cp functions
      ilo: update genhw headers
      ilo: add a new disassembler
      ilo: fix a compile error with -Werror=format-security
      ilo: careful with empty fb state in ilo_gpe_set_fb()
      ilo: remove ILO_GEN_GET_MAJOR()
      ilo: add GEN_EXTRACT() and GEN_SHIFT32()
      ilo: use an accessor for dev->gen
      ilo: add ILO_DEV_ASSERT()
      ilo: move MI functions to ilo_builder_mi.h
      ilo: move BLT functions to ilo_builder_blt.h
      ilo: clean up MI functions
      ilo: clean up BLT functions
      ilo: reduce BLT function parameters
      ilo: fix builder size checks for BLT buffer clear/copy
      ilo: move GPE common functions to ilo_builder_render.h
      ilo: move media functions to ilo_builder_media.h
      ilo: move 3D functions to ilo_builder_3d*.h
      ilo: clean up 3D/media common functions
      ilo: clean up 3DPRIMITIVE functions
      ilo: derive 3-src instructions from the opcode table
      ilo: simplify src operand gathering in disassembler
      ilo: trust vertex element count more
      ilo: fix gen6_3DSTATE_MULTISAMPLE()
      ilo: clean up 3D/media functions
      ilo: simplify ilo_cp_set_owner()
      ilo: remove ilo_cp_empty()
      ilo: rename ilo_cp_flush()
      ilo: rename ILO_DEBUG=3d
      ilo: make ilo_fence opaque
      ilo: rename ilo_gpe_gen*.[ch]
      ilo: merge ilo_gpe.h to ilo_state*.h
      ilo: add a new struct for context states
      ilo: fix headers in Makefile.sources
      ilo: no direct ilo_context access in BLT blitter
      ilo: add a helper for RECTLIST blitter
      ilo: add a pointer to builder in ilo_3d_pipeline
      ilo: clarify cp owning/releasing
      ilo: rework query support
      ilo: add ilo_3d_pipeline_emit_query()
      ilo: support prim queries in ilo_3d_pipeline_emit_query()
      ilo: replace software queries by hardware ones
      ilo: use a single list for queries
      ilo: move size estimation check out of pipeline
      ilo: flush before setting SOL_RESET
      ilo: move aperture checks out of pipeline
      ilo: create the pipeline from the builder
      ilo: handle conditional rendering in the context
      ilo: clean up fallback path for primitive restart
      ilo: make gen6_pipeline_update_max_svbi() static
      ilo: remove handle_invalid_batch_bo()
      ilo: rework pipeline workarounds
      ilo: rename ilo_3d.[ch] to ilo_draw.[ch]
      ilo: rename ilo_3d_pipeline*.[ch] to ilo_render*.[ch]
      ilo: remove struct ilo_3d
      ilo: rename 3d_pipeline to render
      ilo: constify ilo_render in ilo_render_get_sample_position()
      ilo: rename state buffer to dynamic buffer
      ilo: add ilo_builder_{dynamic,surface}_used()
      ilo: simplify ilo_render invalidation
      ilo: make ilo_render_emit_flush() direct
      ilo: make ilo_render_emit_query() direct
      ilo: simplify ilo_render_get_query_len()
      ilo: sanity check ilo_render_get_*_len()
      ilo: clean up draw and rectlist state emission
      ilo: make ilo_render_emit_rectlist() direct
      ilo: make ilo_render_emit_draw() direct
      ilo: make ilo_render opaque
      ilo: give gen6_draw_session a better prefix
      ilo: fix a missing 'else'
      ilo: use dynamic bo for rectlist vertices
      ilo: precalculate aligned depth buffer size
      ilo: add a pass to finalize ilo_ve_state
      ilo: fix format of edge flag pointer
      ilo: let shaders determine sampler counts
      ilo: let shaders determine surface counts
      ilo: fix rectlist on GEN7+
      ilo: disassemble compacted instructions
      ilo: clear writer pointer after unmapping
      ilo: improve blob decoding
      util: add _mesa_strtod and _mesa_strtof
      configure: check for xlocale.h and strtof
      util: initialize locale_t with a static object
      glsl: protect anonymous struct id with a mutex
      glsl: protect glsl_type with a mutex
      mesa: protect the debug state with a mutex
      ilo: fix intel_bo_wait() on kernel 3.17
      ilo: add eu_count and thread_count to ilo_dev_info
      ilo: fix compute params
      ilo: add kernel queries for compute shaders
      ilo: use a dynamic array for global bindings
      ilo: add ilo_finalize_compute_states()
      ilo: update genhw headers for media pipeline
      ilo: disassemble TS messages
      ilo: disassemble DP DC messages
      ilo: improve media command helpers
      ilo: add ilo_render_emit_launch_grid()
      ilo: hook up launch_grid()
      ilo: let ilo_shader_compile_cs() return a dummy shader
      ilo: decode INTERFACE_DESCRIPTOR_DATA
      ilo: tidy up message descriptor decoding
      ilo: use top/bottom split for state functions
      ilo: remove inlined state functions
      ilo: derive fb blending caps at bind time
      ilo: prefix 3DSTATE_VF with gen75
      ilo: add variants of 3DSTATE_CLIP
      ilo: add variants of 3DSTATE_WM
      ilo: add variants of 3DSTATE_PS
      ilo: add variants of 3DSTATE_VS
      ilo: add variants of 3DSTATE_GS
      ilo: add variants of 3DSTATE_{HS,DS}
      ilo: add gen6_3dstate_constant()
      ilo: add 3DSTATE_SO_BUFFER variants
      ilo: rework gen7_3DSTATE_SO_DECL_LIST()
      ilo: clean up gen7_3DSTATE_STREAMOUT()
      ilo: clean up gen6_3DSTATE_SF()

Chris Forbes (140):
      i965: Fix typo in assert message
      i965/Gen7: Set up layer constraints properly for renderbuffers
      i965/Gen8: Set up layer constraints properly for renderbuffers
      i965/Gen7: Set up layer constraints properly for depth buffers
      i965/Gen8: Set up layer constraints properly for depth buffers
      glsl: Rename linker's is_varying_var
      glsl: remove outdated comment, move sample to correct block
      glsl: add support for `precise` in type_qualifier
      glsl: Add support for `precise` redeclarations
      glsl: Disallow `precise` redeclarations of vars from outer scopes
      glsl: Allow `precise` as a parameter qualifier
      docs: Update `precise` qualifier status in GL3.txt
      glsl: Clean up apply_implicit_conversion
      glsl: Add support for int -> uint implicit conversions
      glsl: Pass parse state to parameter_lists_match()
      glsl: Pass parse state to can_implicitly_convert_to()
      glsl: Allow int -> uint implicit conversions on function parameters
      docs: Mark off gs5/implicit conversions
      glsl: Build a list of inexact function matches
      glsl: Add support for comparing function parameter conversions
      glsl: Implement overload resolution for ARB_gpu_shader5
      docs: Mark off gs5/overload resolution
      glapi: Note apparent gap in numbering from ARB_multi_draw_indirect
      i965/fs: Allow array dereference of HW_REG.
      mesa: Trim down PixelStorei implementation
      mesa: Make CompressedTexSubImage errors more consistent
      glapi: Add XML infrastructure for ARB_compressed_texture_pixel_storage
      tests: Add new enum strings for ARB_compressed_texture_pixel_storage
      mesa: Add new pixel pack/unpack state for
      mesa: Emit errors for inconsistent compressed pixel store state
      mesa: Extract computation of compressed pixel store params
      mesa: Compute proper strides for compressed texture pixel storage.
      mesa: Add pixel storage support for GetCompressedTexImage
      mesa: Add extension enable for ARB_compressed_texture_pixel_storage
      docs: Mark off ARB_compressed_texture_pixel_storage
      glsl: Validate aux storage qualifier combination with other qualifiers.
      glsl: Fix typo in comment.
      glsl: Correct more typos
      glapi: Add (empty) api section for ARB_fragment_layer_viewport
      mesa: Add extension plumbing for ARB_fragment_layer_viewport
      glsl: Add extension plumbing for ARB_fragment_layer_viewport
      glsl: Add builtin define for ARB_fragment_layer_viewport
      glsl: Add gl_Layer and gl_ViewportIndex builtins to fragment shader
      Partially revert "glsl: Add builtin define for ARB_fragment_layer_viewport"
      glsl: Relax combinations of layout qualifiers with other qualifiers.
      glsl: Disallow primitive type layout qualifier on variables.
      glsl: Treat an interface block specifier as a level of struct nesting
      docs: Update the status of a few things in GL3.txt
      glsl: Fix merging of layout(invocations) with other qualifiers
      allow builtin functions to require parameters to be shader inputs
      glsl: add new expression types for interpolateAt*
      glsl: add new interpolateAt* builtin functions
      i965: Fix two broken asserts in brw_eu_emit
      i965: Avoid crashing while dumping vec4 insn operands
      i965/disasm: Disassemble indirect sends more properly
      i965: Add message descriptor bit definitions for pixel interpolator
      i965/disasm: add support for pixel interpolator messages
      i965: add low-level support for send to pixel interpolator
      i965/fs: add generator support for pixel interpolator query
      i965/fs: Skip channel expressions splitting for interpolation
      i965/fs: add support for ir_*_interpolate_at_* expressions
      docs: Mark off ARB_gpu_shader5 interpolation functions for i965
      i965/vec4: Silence warnings about unhandled interpolation ops
      glsl: Allow non-constant UBO array indexing with GLSL4/ARB_gpu_shader5.
      glsl: Mark entire UBO array active if indexed with non-constant.
      glsl: Convert uniform_block in lower_ubo_reference to ir_rvalue.
      glsl: Accept nonconstant array references in lower_ubo_reference
      glsl: No longer require ubo block index to be constant in ir_validate
      i965/fs: Collect all emits of texture ops for Gen4 into one place
      i965/fs: Collect all emits of texture ops for Gen5/6 into one place
      i965/fs: pass sampler as src1 of texture op
      i965/blorp: Put sampler index in src1 of texture ops
      i965/fs/Gen4-7: Pass sampler_index to generate_tex
      i965/fs/Gen8: Pass sampler_index to generate_tex
      i965/vec4: Collect all emits of texture ops into one place
      i965/vec4: Pass sampler index in src1 for texture ops
      i965/vec4/Gen4-7: Use src1 for sampler_index instead of ->sampler field
      i965/vec4/Gen8: Use src1 for sampler_index instead of ->sampler field
      i965: Get rid of backend_instruction::sampler
      glsl: Allow dynamically uniform sampler array indexing with 4.0/gs5
      mesa: Add a new function for getting the nonconst sampler array index
      mesa: Make ARB_gpu_shader5 core-profile-only
      glsl: Mark program as using dFdy if coarse/fine variant is used
      i965/vec4: Assert that fine/coarse derivative ops don't appear
      i965/fs: Support fine/coarse derivative opcodes
      i965: Enable ARB_derivative_control on Gen7+.
      docs: Mark off ARB_derivative_control for i965.
      i965: Add low-level support for indirect sends
      i965: Adjust set_message_descriptor to handle non-sends
      i965/fs: Generate indirect sends for nonconstant UBO array accesses
      i965/fs: Add visitor support for nonconstant UBO indices
      i965/vec4: Generate indirect sends for nonconstant UBO array access
      i965/vec4: Add visitor support for nonconst ubo block indexing
      docs: Mark off ARB_gpu_shader5 UBO array indexing for i965
      i965: Extract helper function for surface state pointer adjustment
      i965/vec4: Refactor generate_tex in prep for non-const samplers
      i965: Generalize sampler state pointer mangling for non-const
      i965/vec4: Add support for non-const sampler indices in generator
      i965/vec4: Add support for nonconst sampler indexing in VS visitor
      i965/fs: Use brw_adjust_sampler_state_pointer in fs generator too
      i965/fs: Refactor generate_tex in prep for nonconst sampler indexing
      i965/fs: Add support for non-const sampler indices in generator
      i965/fs: Add support for nonconst sampler indexing in FS visitor
      i965: Enable ARB_gpu_shader5 on Gen7
      docs: Mark off ARB_gpu_shader5 for i965
      docs: Update relnotes for ARB_gpu_shader5
      mesa: Add support for inverted s/w conditional rendering
      i965: Enable ARB_conditional_render_inverted on Gen6+.
      docs: Mark off ARB_conditional_render_inverted for i965
      glsl: Remove bogus "OUPTUT" token
      docs: Update who is working on tessellation
      i965/vec4: slightly improve insn dumping with no srcs
      glsl: fix error message for redeclaring gl_PerVertex as output
      i965/gen6: Enable GL 3.3 and GLSL 3.30
      i965: Fix spelling of GEN7_SAMPLER_EWA_ANISOTROPIC_ALGORITHM
      i965: Fix typo in comment
      mesa: Add usage history bitfield to buffer objects
      mesa: Mark buffer objects which are bound as UBOs
      mesa: Mark buffer objects that are used as TexBOs
      i965: Add new dirty flag for new TexBOs.
      i965: Have mesa flag BRW_NEW_TEXTURE_BUFFER when a TexBO binding changes
      i965: Dirty state in BO reallocation based on usage history
      i965: No longer reemit textures on BRW_NEW_UNIFORM_BUFFER
      i965: Correctly use ABO count to trigger flagging of new surfaces.
      i965/disasm: Add missing message type for Gen7 DP untyped surface read
      mesa: Mark buffer objects that are used as atomic counter buffers
      i965: Flag BRW_ATOMIC_COUNTER_BUFFER when a possible ABO is respecified
      meta/msaa-blit: consider weird sample count case unreachable
      mesa: Fix order of errors for glDrawTransformFeedbackStream
      i965: Fix sampler state pointer adjustment for nonconst samplers
      mesa: Fix function name in GetActiveUniformName error
      i965: Handle nested uniform array indexing
      glsl: Generate unique names for each const array lowered to uniforms
      mesa: Fix Get(GL_TRANSPOSE_CURRENT_MATRIX_ARB) to transpose
      i965/Gen6-7: Do not replace texcoords with point coord if not drawing points
      i965: Add opcode names for FS interpolation opcodes
      i965: Fix regs read for FS_OPCODE_INTERP_PER_SLOT_OFFSET
      i965/Gen6-7: Fix point sprites with PolygonMode(GL_POINT)
      glcpp: Disallow undefining GL_* builtin macros.
      glcpp: Fix `can not` to `cannot` in error message

Christian König (19):
      gallium/radeon: use PRIX64 instead of PRIu64
      radeonsi: fix order of r600_need_dma_space and r600_context_bo_reloc
      radeon/uvd: fix gpu_address for video surfaces
      st/vdpau: add device reference counting
      st/vdpau: fix vlVdpOutputSurfaceRender(Output|Bitmap)Surface
      vl/compositor: set the scissor before clearing the render target
      radeon/uvd: fix field handling on R6XX style UVD
      mesa/st: don't advertise NV_vdpau_interop if it doesn't work.
      radeon/video: use more of the common buffer code v2
      radeon/video: use the hw to initial clear the buffers
      radeon/uvd: use PIPE_USAGE_STAGING for msg&fb buffers
      st/va: skeleton VAAPI state tracker
      st/va: implement vlVa(Create|Destroy|Query|Get)Config
      st/va: implement Context Surface and Buffer
      st/va: implement Picture functions for mpeg2 h264 and vc1
      configure: Revert "ask vdpau.pc for the default location of the vdpau drivers"
      configure: respect $libdir for the OMX installation dir
      configure: remove superflous VA-API line from configure.ac
      configure: use $libdir/dri as default for VA-API

Christoph Bumiller (32):
      nv50,nvc0: always pull out bufctx on context destruction
      nv50: setup scissors on clear_render_target/depth_stencil
      nv50,nvc0: set constbufs dirty on pipe context switch


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