First of all things from the Qt side. Qt5 relies heavily on Desktop OpenGL
*xor* GLES. Take only one of them.
So what happens to packages that need Qt and OpenGL on the arm architectures?
Scott K was saying in that case it is best just not to build on the arm or try to make it work with GLES. I had a look at the offending code which is in a single file, but have no desire to change and maintain it. So perhaps this is the fix here?
Reading #798408 seems to justify removing mudlet from arm.
- Craig