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Bug#810471: libdrm2: [drm] stuck on render ring



Package: libdrm2
Version: 2.4.65-3

Dear Maintainers,

I've been recently playing with wine, and playing the game The Witcher.

Sometimes it crashes quite early, and produces some messages in dmesg,
which invite me to write following bug report.

This crash doesn't happen every time, since I was able to run the game a
few times normally.

While my main architecture is amd64, this bug should apply to i386.

Closed bug #745061 has similar error message, but can't say they are
related.

Attached is dmesg log for both times it happened.
You can also find /sys/class/drm/card0/error files there :
https://1fichier.com/?7p4l44bcjq

Tell me if you need more infos/tests.

See you.

-- System Information:
Debian Release: stretch/sid
  APT prefers testing
  APT policy: (500, 'testing')
Architecture: amd64 (x86_64)
Foreign Architectures: i386

Kernel: Linux 4.3.0-1-amd64 (SMP w/2 CPU cores)
Locale: LANG=fr_FR.UTF-8, LC_CTYPE=fr_FR.UTF-8 (charmap=UTF-8)
Shell: /bin/sh linked to /bin/dash
Init: systemd (via /run/systemd/system)

Some installed packages from apt list command:
libdrm-intel1/testing,now 2.4.65-3 amd64  [installé, automatique]
libdrm2/testing,now 2.4.65-3 amd64  [installé, automatique]
First crash:

[19943.354528] [drm] stuck on render ring
[19943.355114] [drm] GPU HANG: ecode 6:0:0x85eefffc, in witcher.EXE [17750], reason: Ring hung, action: reset
[19943.355116] [drm] GPU hangs can indicate a bug anywhere in the entire gfx stack, including userspace.
[19943.355117] [drm] Please file a _new_ bug report on bugs.freedesktop.org against DRI -> DRM/Intel
[19943.355118] [drm] drm/i915 developers can then reassign to the right component if it's not a kernel issue.
[19943.355119] [drm] The gpu crash dump is required to analyze gpu hangs, so please always attach it.
[19943.355121] [drm] GPU crash dump saved to /sys/class/drm/card0/error
[19943.357212] drm/i915: Resetting chip after gpu hang
[19949.352556] [drm] stuck on render ring
[19949.353124] [drm] GPU HANG: ecode 6:0:0x85fffffc, in witcher.EXE [17750], reason: Ring hung, action: reset
[19949.355456] drm/i915: Resetting chip after gpu hang

Second crash:

[21377.874696] [drm] stuck on render ring
[21377.875315] [drm] GPU HANG: ecode 6:0:0x85eefffc, in witcher.EXE [13986], reason: Ring hung, action: reset
[21377.875317] [drm] GPU hangs can indicate a bug anywhere in the entire gfx stack, including userspace.
[21377.875318] [drm] Please file a _new_ bug report on bugs.freedesktop.org against DRI -> DRM/Intel
[21377.875319] [drm] drm/i915 developers can then reassign to the right component if it's not a kernel issue.
[21377.875320] [drm] The gpu crash dump is required to analyze gpu hangs, so please always attach it.
[21377.875322] [drm] GPU crash dump saved to /sys/class/drm/card0/error
[21377.877412] drm/i915: Resetting chip after gpu hang
[21383.884690] [drm] stuck on render ring
[21383.885293] [drm] GPU HANG: ecode 6:0:0x85fffffc, in witcher.EXE [13986], reason: Ring hung, action: reset
[21383.887632] drm/i915: Resetting chip after gpu hang

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