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xserver-xorg-video-intel: Changes to 'ubuntu-trusty'



 debian/changelog                                |    7 ++
 debian/patches/series                           |    1 
 debian/patches/sna-use-vmask-in-3dstate-ps.diff |   65 ++++++++++++++++++++++++
 3 files changed, 72 insertions(+), 1 deletion(-)

New commits:
commit 6271640cb6c3d503d6295928ddecad20f3610c76
Author: Timo Aaltonen <tjaalton@debian.org>
Date:   Thu Nov 6 14:28:47 2014 +0200

    add bdw hang fix to -0u1.3

diff --git a/debian/changelog b/debian/changelog
index 2b24a56..2020080 100644
--- a/debian/changelog
+++ b/debian/changelog
@@ -1,10 +1,15 @@
 xserver-xorg-video-intel (2:2.99.910-0ubuntu1.3) trusty-proposed; urgency=medium
 
+  [ Maarten Lankhorst ]
   * Prevent crash when using SNA with fglrx.
     - disable-outputs-when-slaved.patch
   * Backport support for rotation with SNA. (LP: #1386620)
 
- -- Maarten Lankhorst <maarten.lankhorst@ubuntu.com>  Tue, 04 Nov 2014 10:14:54 +0100
+  [ Timo Aaltonen ]
+  * sna-use-vmask-in-3dstate-ps.diff: Fix GPU hang on BDW with xvideo.
+    (LP: #1390016)
+
+ -- Timo Aaltonen <tjaalton@debian.org>  Thu, 06 Nov 2014 14:27:38 +0200
 
 xserver-xorg-video-intel (2:2.99.910-0ubuntu1.2) trusty-proposed; urgency=medium
 
diff --git a/debian/patches/series b/debian/patches/series
index 63ea0ee..fd5e9b5 100644
--- a/debian/patches/series
+++ b/debian/patches/series
@@ -21,3 +21,4 @@ fix-no-backlight.diff
 08-rewrite-rotation-universal-planes.diff
 09-reduce-reflections-onto-rotations.diff
 10-handle-rotated-slaves.diff
+sna-use-vmask-in-3dstate-ps.diff
diff --git a/debian/patches/sna-use-vmask-in-3dstate-ps.diff b/debian/patches/sna-use-vmask-in-3dstate-ps.diff
new file mode 100644
index 0000000..8210142
--- /dev/null
+++ b/debian/patches/sna-use-vmask-in-3dstate-ps.diff
@@ -0,0 +1,65 @@
+From rodrigo.vivi@intel.com  Wed Nov  5 23:49:06 2014
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+From: Rodrigo Vivi <rodrigo.vivi@intel.com>
+To: intel-gfx@lists.freedesktop.org
+Cc: Rodrigo Vivi <rodrigo.vivi@intel.com>, Timo Aaltonen <tjaalton@ubuntu.com>,
+        Gary Wang <gary.c.wang@intel.com>
+Subject: [PATCH] sna: Use VMask in 3DSTATE_PS
+Date: Wed,  5 Nov 2014 15:48:14 -0800
+Message-Id: <1415231294-12435-1-git-send-email-rodrigo.vivi@intel.com>
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+
+Using dispatch mask cause hangs waiting PS Done on some cases like bug #83207,
+with larger screen or when scaling it.
+
+Also mesa uses VMask instead of Dmask for 3DSTATE_PS because in some cases
+they were getting incorrect derivatives for subspans.
+
+Reference: https://bugs.freedesktop.org/show_bug.cgi?id=83207
+Cc: Timo Aaltonen <tjaalton@ubuntu.com>
+Cc: Gary Wang <gary.c.wang@intel.com>
+Signed-off-by: Rodrigo Vivi <rodrigo.vivi@intel.com>
+---
+ src/sna/gen8_render.c | 2 +-
+ 1 file changed, 1 insertion(+), 1 deletion(-)
+
+--- a/src/sna/gen8_render.c
++++ b/src/sna/gen8_render.c
+@@ -900,7 +900,7 @@ gen8_emit_wm(struct sna *sna, int kernel
+ 	OUT_BATCH(GEN8_3DSTATE_PS | (12 - 2));
+ 	OUT_BATCH64(kernels[0] ?: kernels[1] ?: kernels[2]);
+ 	OUT_BATCH(1 << PS_SAMPLER_COUNT_SHIFT |
+-		  //PS_VECTOR_MASK_ENABLE |
++		  PS_VECTOR_MASK_ENABLE |
+ 		  wm_kernels[kernel].num_surfaces << PS_BINDING_TABLE_ENTRY_COUNT_SHIFT);
+ 	OUT_BATCH64(0); /* scratch address */
+ 	OUT_BATCH(PS_MAX_THREADS |


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