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Bug#739269: Please move libwayland-egl out of libegl1-mesa-drivers



On Mon, Mar  3, 2014 at 09:49:50 +0100, Sjoerd Simons wrote:

> It's meant to be used externally indeed. Any Wayland application that
> uses EGL/GLES2 should use it to e.g. transform a wayland surface into an
> EGLNativeWindow for use with the EGL stack.
> 
Right, sorry, that was a misunderstanding on my part.

> I did keep the .so/.pc etc in libegl1-mesa-dev (as they are currently)
> as libwayland-egl is both conceptually part of the EGL stack and tiny
> (the .h is not even 60 lines). I'm happy to update the patch to split it
> out into its own package as well though (as well as correct the other
> issues you've noted)
> 
I'm ok with keeping the -dev stuff within libegl1-mesa-dev if that's
easier or less wasteful.  And I'll be happy to apply and upload a new
version with the transition issue and package descriptions fixed.

Cheers,
Julien

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