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mesa: Changes to 'debian-unstable'



 debian/changelog                |    6 ++++++
 src/mesa/main/uniform_query.cpp |   26 +++++++++++++-------------
 2 files changed, 19 insertions(+), 13 deletions(-)

New commits:
commit 85ac297d43e4e0172f6ef8d59c05f4b02da68e9c
Author: Julien Cristau <jcristau@debian.org>
Date:   Thu Dec 6 11:20:02 2012 +0100

    Upload to unstable

diff --git a/debian/changelog b/debian/changelog
index 1b3b36f..e5aba72 100644
--- a/debian/changelog
+++ b/debian/changelog
@@ -1,3 +1,9 @@
+mesa (8.0.5-3) unstable; urgency=high
+
+  * mesa: add bounds checking for uniform array access (CVE-2012-5129).
+
+ -- Julien Cristau <jcristau@debian.org>  Thu, 06 Dec 2012 10:20:40 +0100
+
 mesa (8.0.5-2) unstable; urgency=low
 
   * Fix regression in 8.0.5 (spurious GL_INVALID_ENUM errors):

commit a2ecfd6abf0073b2a48ead01ee3490d6a0b04744
Author: Frank Henigman <fjhenigman@google.com>
Date:   Fri Nov 2 16:12:50 2012 -0400

    mesa: add bounds checking for uniform array access
    
    validate_uniform_parameters now checks that the array index is
    valid.  This means if an index is out of bounds, glGetUniform* now
    fails with GL_INVALID_OPERATION, as it should.
    _mesa_uniform and _mesa_uniform_matrix also call
    validate_uniform_parameters so the bounds checks there became
    redundant and were removed.
    
    The test in glGetUniformLocation is modified to check array bounds
    so it now returns GL_INVALID_INDEX (-1) if you ask for the location
    of a non-existent array element, as it should.

diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp
index 9fa2211..a24cb0a 100644
--- a/src/mesa/main/uniform_query.cpp
+++ b/src/mesa/main/uniform_query.cpp
@@ -164,11 +164,14 @@ validate_uniform_parameters(struct gl_context *ctx,
       return false;
    }
 
-   /* This case should be impossible.  The implication is that a call like
-    * glGetUniformLocation(prog, "foo[8]") was successful but "foo" is not an
-    * array.
+   /* If the uniform is an array, check that array_index is in bounds.
+    * If not an array, check that array_index is zero.
+    * array_index is unsigned so no need to check for less than zero.
     */
-   if (*array_index != 0 && shProg->UniformStorage[*loc].array_elements == 0) {
+   unsigned limit = shProg->UniformStorage[*loc].array_elements;
+   if (limit == 0)
+      limit = 1;
+   if (*array_index >= limit) {
       _mesa_error(ctx, GL_INVALID_OPERATION, "%s(location=%d)",
 		  caller, location);
       return false;
@@ -655,9 +658,6 @@ _mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shProg,
     * will have already generated an error.
     */
    if (uni->array_elements != 0) {
-      if (offset >= uni->array_elements)
-	 return;
-
       count = MIN2(count, (int) (uni->array_elements - offset));
    }
 
@@ -801,9 +801,6 @@ _mesa_uniform_matrix(struct gl_context *ctx, struct gl_shader_program *shProg,
     * will have already generated an error.
     */
    if (uni->array_elements != 0) {
-      if (offset >= uni->array_elements)
-	 return;
-
       count = MIN2(count, (int) (uni->array_elements - offset));
    }
 
@@ -933,10 +930,13 @@ _mesa_get_uniform_location(struct gl_context *ctx,
    if (!found)
       return -1;
 
-   /* Since array_elements is 0 for non-arrays, this causes look-ups of 'a[0]'
-    * to (correctly) fail if 'a' is not an array.
+   /* If the uniform is an array, fail if the index is out of bounds.
+    * (A negative index is caught above.)  This also fails if the uniform
+    * is not an array, but the user is trying to index it, because
+    * array_elements is zero and offset >= 0.
     */
-   if (array_lookup && shProg->UniformStorage[location].array_elements == 0) {
+   if (array_lookup
+	 && offset >= shProg->UniformStorage[location].array_elements) {
       return -1;
    }
 


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