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Re: Best practices for OpenGL ES



Hi,

On Mon, Jan 16, 2012 at 11:58:54PM +0100, Tobias Hansen wrote:
> Am 16.01.2012 23:40, schrieb Sylvain:
> > On Mon, Jan 16, 2012 at 08:29:37PM +0100, Julien Cristau wrote:
> >> On Mon, Jan 16, 2012 at 20:01:51 +0100, Sylvain wrote:
> >>
> >>> Alternatively, can the packages detect the OpenGL version at runtime
> >>> and act accordingly?
> >>>
> >> You can detect the GL version and extensions at runtime as much as you
> >> want.  GL vs GLES is not the same thing though.
> > 
> > Yeah, I meant "detect the OpenGL ES/non-ES variant at runtime and act
> > accordingly".
> 
> No, the program can't be linked against both libGLESv2 and libGL.

Sorry for digging an old thread but - theoretically, the program could
use dlopen(3) right?

Cheers!

-- 
Sylvain


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