[Date Prev][Date Next] [Thread Prev][Thread Next] [Date Index] [Thread Index]

Bug#628808: Reassigning to nouveau



Hi,

thanks for looking into this.

Am 06.06.2011 07:59, schrieb Sven Joachim:
On 2011-06-05 22:59 +0200, Sven Joachim wrote:

tags 628808 + moreinfo
thanks

Am 05.06.2011 um 20:57 schrieb Tobias Hansen:

Turns out both the non-working antialiasing and the slowness are only
apparent when using nouveau, not with nvidia.
The video card used was a Nvidia Geforce 7300 LE (NV40 chip).
With my Geforce 8500 GT, out-of-order works fine with software
rendering.
Sorry, I have to correct that.  I started the game with
"LIBGL_ALWAYS_SOFTWARE=1 out-of-order" but did not have the swrast
renderer in the libgl1-mesa-dri package installed.  With software
rendering, out-of-order is indeed totally unplayable if antialiasing is
enabled (takes more than two minutes to display the start screen!), and
very slow with antialiasing disabled.
However, the bug submitter may have made the mistake to
install the nouveau 3D driver in the libgl1-mesa-dri-experimental
package which is known for causing GPU hangs.
It seems the 3D driver was not installed, and the game clearly requires
3D acceleration.  Maybe this should be added to the package description.

Is there a way to handle this with package dependencies? I couldn't figure out if it's possible to add something like (libgl1-mesa-glx & libgl1-mesa-dri) | libgl1. Can I safely add a dependency on libgl1-mesa-dri without alternative (that means it would be installed in any case)?

@Roelof: You may want to try going back from nvidia to nouveau and install libgl1-mesa-dri.

Best regards,
Tobias



Reply to: