Bug#631516: Fwd: [Bug 38642] [SNB] mesa 7.11: missing characters in text display of freedroid rpg
Hi KiBi,
According to Chris Comment on the upstream bug report commit
a5a36d9b158a317daa1cf10a6b6ed2bed6b22750 fixes this issue.
I didn´t test it yet. I´d rather be lazy and wait for an updated mesa
package in order to test it.
Thanks,
Martin
---------- Weitergeleitete Nachricht ----------
Subject: [Bug 38642] [SNB] mesa 7.11: missing characters in text display
of freedroid rpg
Date: Samstag, 25. Juni 2011
From: bugzilla-daemon@freedesktop.org
To: Martin@lichtvoll.de
https://bugs.freedesktop.org/show_bug.cgi?id=38642
Chris Wilson <chr..is@ch ris-wilson.c--o.u+k> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #4 from Chris Wilson [...] 2011-06-25 14:28:00 PDT ---
commit a5a36d9b158a317daa1cf10a6b6ed2bed6b22750
Author: Eric Anholt <eric@anholt.net>
Date: Fri Jun 10 20:19:01 2011 -0700
i965: Don't try to continue space before the start of a VBO.
This loop is trying to see if all the buffers to be uploaded happen to
be the same increment from the start of the 3DSTATE_VERTEX_BUFFERS
currently loaded in the hardware. However, we might be at a smaller
offset than the previous set of VERTEX_BUFFERS, so we can't reuse
because that packet made the first entry be its starting offset (you
can't access outside the given bounds).
Fixes piglit ARB_vertex_buffer_object/elements-negative-offset.
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Martin 'Helios' Steigerwald - http://www.Lichtvoll.de
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