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mesa: Changes to 'refs/tags/mesa-7.10-1'



Tag 'mesa-7.10-1' created by Cyril Brulebois <kibi@debian.org> at 2011-01-25 00:35 +0000

Tagging upload of mesa 7.10-1 to experimental.
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Changes since mesa-7.9+repack-2:
Adam Jackson (2):
      i965: Update renderer strings for sandybridge
      drivers/x11: unifdef XFree86Server

Alex Deucher (30):
      r600c: fix mipmap stride on evergreen
      r600c: add reloc for CB_COLOR0_ATTRIB
      r600c: pull over 6xx/7xx vertex fixes for evergreen
      r600c: fix segfault in evergreen stencil code
      r100: revalidate after radeon_update_renderbuffers
      r600c: add missing radeon_prepare_render() call on evergreen
      r600c: properly align mipmaps to group size
      egl_dri2: Add radeon chip ids
      r600c/evergreen: texture align is group_bytes just like 6xx/7xx
      r600g: fix buffer alignment
      r600g: All EVENT_WRITE packets need the EVENT_INDEX field
      r600g: translate ARR instruction for evergreen
      r600g: use meaningful defines for chiprev
      r600g: use full range of VS resources for vertex samplers
      r600g: fix additional EVENT_WRITE packet
      r600g: fix some winsys functions to deal properly with evergreen
      r600c: add Ontario Fusion APU support
      r600g: add support for ontario APUs
      r600c: fix VC flush on cedar and palm
      gallium/egl: fix r300 vs r600 loading
      r600c: fix some opcodes on evergreen
      r600c: bump texture limits to hw limits
      r600g: bump texture/cb limits appropriately for evergreen
      radeon: bump mip tree levels to 15
      r600g: fix rendering with a vertex attrib having a zero stride
      r600g: remove useless switch statements
      r600g: add support for NI (northern islands) asics
      r600c: add support for NI asics
      r600g: support up to 64 shader constants
      r600c: fix up SQ setup in blit code for Ontario/NI

Andre Maasikas (3):
      r600c: fix buffer height setting in dri2 case
      r600g: break alu clause earlier
      r600g: fix evergreen interpolation setup

Andrew Randrianasulu (2):
      dri/nv04: Don't expose ARB_texture_env_combine/dot3.
      dri/nv04: Enable eng3dm for A8/L8 textures.

Aras Pranckevicius (2):
      glsl: fix crash in loop analysis when some controls can't be determined
      glsl: fix matrix type check in ir_algebraic

Bas Nieuwenhuizen (3):
      r600g: set ENABLE_KILL in the shader state in the new design
      r600g: set ENABLE_KILL on evergreen too
      r600g: use dirty list to track dirty blocks

Ben Skeggs (3):
      nv50: DST
      nv50: DPH
      nv50: silence some unknown get_param warnings

Benjamin Franzke (2):
      st/egl image: multiply drm buf-stride with blocksize
      r600g: implement texture_get_handle (needed for eglExportDRMImageMESA)

Brian Paul (296):
      glx: add const qualifiers to __indirect_glMultiDrawArraysEXT()
      glsl2: fix signed/unsigned comparison warning
      llvmpipe: cast to silence warning
      llvmpipe: s/boolean/unsigned/ in bitfield to silence warning
      nv50: use unsigned int for bitfields to silence warnings
      tgsi: fix incorrect usage_mask for shadow tex instructions
      gallivm: expand AoS sampling to cover all filtering modes
      gallivm: fix incorrect vector shuffle datatype
      gallivm: move i32_vec_type inside the #ifdef
      mesa: include mfeatures.h in formats.c
      gallivm: fix wrong return value in bitwise functions
      tgsi/sse: fix aos_to_soa() loop to handle num_inputs==0
      gallivm: added missing case for PIPE_TEXTURE_RECT
      gallium: better docs for pipe_rasterizer_state::sprite_coord_enable
      gallium: rework handling of sprite_coord_enable state
      gallium/docs: added new pipeline.txt diagram
      mesa: don't call valid_texture_object() in non-debug builds
      glsl2: silence compiler warnings in printf() calls
      docs: remove old broken link
      docs: mark as obsolete, remove dead links
      llvmpipe: fix query bug when no there's no scene
      gallivm: remove debug code
      llvmpipe: maintain fragment shader state for draw module
      llvmpipe: indentation fix
      llvmpipe: reformatting, remove trailing whitespace, etc
      llvmpipe: clean-up, comments in setup_point_coefficient()
      llvmpipe: rename sprite field, add sprite_coord_origin
      llvmpipe: implement sprite coord origin modes
      draw: fix test for using the wide-point stage
      llvmpipe: check bitshift against PIPE_MAX_SHADER_OUTPUTS
      draw: check bitshift against PIPE_MAX_SHADER_OUTPUS
      Merge branch 'sprite-coord'
      draw: new draw_fs.[ch] files
      glsl2: fix typo in error msg
      gallivm: fix lp_build_sample_compare()
      softpipe: add missing calls to set draw vertex samplers/views
      mesa: don't advertise bogus GL_ARB_shading_language_120 extension
      configs: remove egl-swrast target from linux-dri config
      llvmpipe: fix sprite texcoord setup for non-projective texturing
      mesa: fix assertions to handle srgb formats
      st/mesa: add missing MESA_FORMAT_S8 case in st_mesa_format_to_pipe_format()
      st/mesa: use the wrapped renderbuffer in CopyPixels()
      llvmpipe: make min/max lod and lod bias dynamic state
      llvmpipe: make texture border_color dynamic state
      softpipe: fix repeat() function for NPOT textures
      gallivm: fix repeat() function for NPOT textures
      swrast: update comments for REMAINDER() macro
      softpipe: rename sp_state_fs.c -> sp_state_shader.c
      softpipe: make shader-related functions static
      softpipe: make blend/stencil/depth functions static
      softpipe: make sampler state functions static
      softpipe: make vertex state functions static
      softpipe: make rasterizer state functions static
      softpipe: make stream out state functions static
      softpipe: make clip state functions static
      softpipe: minor asst. clean-ups
      softpipe: allocate tile data on demand
      llvmpipe: fix swizzling of texture border color
      softpipe: fix swizzling of texture border color
      draw: pass sampler state down to llvm jit state
      gallivm: check for level=0 case in lp_build_minify()
      gallivm: added some comments
      draw: check for null sampler pointers
      swrast: fix choose_depth_texture_level() to respect mipmap filtering state
      st/mesa: replace assertion w/ conditional in framebuffer invalidation
      glsl2: fix signed/unsigned comparison warning
      st/xlib: add some comments
      ir_to_mesa: assorted clean-ups, const qualifiers, new comments
      mesa: remove assertion w/ undeclared variable texelBytes
      gallivm: remove newlines
      draw/llvmpipe: replace DRAW_MAX_TEXTURE_LEVELS with PIPE_MAX_TEXTURE_LEVELS
      mesa: reformatting, comments, code movement
      x11: fix breakage from gl_config::visualType removal
      gallivm: work-around trilinear mipmap filtering regression with LLVM 2.8
      mesa: remove post-convolution width/height vars
      gallivm: add compile-time option to emit inst addrs and/or line numbers
      llvmpipe: code to dump bytecode to file (disabled)
      gallivm: added lp_build_print_vec4()
      gallivm: added lp_build_load_volatile()
      glsl: add ir_unop_round_even case to silence unhandled enum warning
      st/mesa: fix regressions in glDrawPixels(GL_STENCIL_INDEX)
      st/mesa: reformatting in st_cb_drawpixels.c
      st/mesa: use GLuint to avoid problem w/ uint not defined on mingw32
      st/mesa: update function name, comments
      gallivm: use util_snprintf()
      llvmpipe: remove lp_setup_coef*.c files from Makefile
      mesa: fix mesa version string construction
      gallivm: fix incorrect type for zero vector in emit_kilp()
      llvmpipe/draw: always enable LLVMAddInstructionCombiningPass()
      draw: use float version of LLVM Mul/Add instructions
      draw: fix typo in comment
      mesa: add GL_RG case to _mesa_source_buffer_exists()
      mesa: add missing cases for packing red/green images
      st/mesa: added cases for GL_COMPRESSED_RED/RG in st_choose_format()
      docs: update texture red/green support in GL3.txt
      docs: add GL_ARB_texture_rg to release notes
      mesa: driver hook for primitive restart
      mesa: set/get primitive restart state
      mesa: API spec for primitive restart
      mesa: regenerated files with primitive restart
      mesa: plug in primitive restart function
      vbo: support for primitive restart
      gallium: new CAP, state for primitive restart
      st/mesa: support for primitive restart
      draw: implement primitive splitting for primitive restart
      softpipe: enable primitive restart
      llvmpipe: enable primitive restart
      docs: added GL_NV_primitive_restart extension
      Merge branch 'primitive-restart-cleanup'
      winsys/xlib: formatting fixes
      winsys/xlib: use Bool type for shm field
      winsys/xlib: fix up allocation/dealloction of XImage
      winsys/xlib: rename xm->xlib
      galahad: silence warnings
      mesa: move declaration before code
      docs: updated GL3 status for primitive restart
      mesa: 80-column wrapping
      mesa: simplify fbo format checking code
      mesa: split up the image.c file
      mesa: add pixel packing for unscaled integer types
      mesa: _mesa_ClearColorIuiEXT() and _mesa_ClearColorIiEXT()
      mesa: _mesa_is_format_integer() function
      mesa: minor reformatting, clean-ups
      mesa: added _mesa_is_fragment_shader_active() helper
      mesa: new glDrawPixels error check for integer formats
      softpipe: added some texture sample debug code (disabled)
      mesa: added new gl_extensions::EXT_gpu_shader4 field
      mesa: added new gl_framebuffer::_IntegerColor field
      mesa: added glGet query for GL_RGBA_INTEGER_MODE_EXT
      mesa: compute _IntegerColor field in _mesa_test_framebuffer_completeness()
      mesa: added cases for GL_EXT_texture_integer formats
      mesa: added cases for GL_EXT_texture_integer
      st/mesa: add format selection for signed/unsigned integer formats
      mesa: simplify target_can_be_compressed() function
      glapi: GL_EXT_texture_integer API
      glapi: include/build EXT_texture_integer.xml
      mesa: regenerated API files for GL_EXT_texture_integer
      mesa: plug in GL_EXT_texture_integer functions
      mesa: display list support for GL_EXT_texture_integer
      st/mesa: be smarter choosing texture format for glDrawPixels()
      softpipe: remove >32bpp color restriction
      mesa: silence enum comparison warning
      mesa: fix uninitialized var warning
      xlib: silence unused var warning
      util: use pointer_to_func() to silence warning
      rtasm: use pointer_to_func() to silence warning
      translate: use function typedefs, casts to silence warnings
      translate: remove unused prototypes
      mesa: additional glReadPixels error checks for GL_EXT_texture_integer
      mesa: additional switch cases for GL_EXT_texture_integer
      mesa: additional teximage error checks for GL_EXT_texture_integer
      mesa: do integer FB / shader validation check in _mesa_valid_to_render()
      mesa: call _mesa_valid_to_render() in glDrawPixels, glCopyPixels, glBitmap
      mesa: remove the unused _mesa_is_fragment_shader_active() function
      mesa: fix bug in _mesa_is_format_integer()
      mesa: rename function to _mesa_is_format_integer_color()
      mesa: remove 'normalized' parameter from _mesa_VertexAttribIPointer()
      vbo: re-indent file
      glapi: xml spec file for GL_EXT_gpu_shader4
      glapi: include EXT_gpu_shader4.xml
      glapi: regenerated API files
      mesa: plug in stubs for glBindFragDataLocation(), glGetFragDataLocation()
      mesa: add glGetUniformuiv(), plug in uint glUniform funcs
      mesa: plug in more GL_EXT_gpu_shader4 functions
      mesa: add new GLvertexformat entries for integer-valued attributes
      mesa: implement integer-valued vertex attribute functions
      mesa: add gl_client_array::Integer field and related vertex array state code
      mesa: consolidate glVertex/Color/etcPointer() code
      mesa: state/queries for GL_MIN/MAX_PROGRAM_TEXEL_OFFSET_EXT
      mesa: glArrayElement support for integer-valued arrays
      mesa: clean-up array element code
      mesa: add extension table entry for GL_EXT_gpu_shader4
      mesa: remove obsolete comment
      mesa: fix incorrect type in _mesa_texstore_rgba_int16()
      mesa: fix integer cases in _mesa_is_legal_format_and_type()
      mesa: add const qualifier to _mesa_is_legal_format_and_type()
      mesa: additional integer formats in _mesa_bytes_per_pixel()
      mesa: pixel transfer ops do not apply to integer-valued textures
      mesa: remove dead code
      osmesa: fix renderbuffer memleak in OSMesaMakeCurrent()
      mesa: use GLubyte for edge flag arrays
      mesa: move the gl_config struct declaration
      dri/util: add a bunch of comments
      mesa: remove always-false conditional in check_compatible()
      mesa: fix aux/accum comment and error message mixups
      llvmpipe: assign context's frag shader pointer before using it
      llvmpipe: add a cast
      mesa: silence new warnings in texobj.c
      egl/gdi: fix typo: xsurf->gsurf
      mesa: code to unpack RGBA as uints
      gallivm: implement scatter stores into temp register file
      gallivm: add some LLVM var labels
      gallivm: added debug code to dump temp registers
      gallivm: add pixel offsets in scatter stores
      gallivm: added lp_elem_type()
      gallivm: implement execution mask for scatter stores
      tgsi: remove unused function
      llvmpipe: added some debug assertions, but disabled
      gallivm: alloca() was called too often for temporary arrays
      gallivm: add const qualifiers, fix comment string
      softpipe: disable vertex texturing with draw/llvm
      mesa: consolidate pixel packing/unpacking code
      mesa: rename vars in pixel pack/unpack code
      mesa: implement uint texstore code
      mesa: remove stray GL_FLOAT case in _mesa_is_legal_format_and_type()
      mesa: make fixed-pt and byte-valued arrays a runtime feature
      softpipe: can't no-op depth test stage when occlusion query is enabled
      mesa: no-op glBufferSubData() on size==0
      mesa: #include mfeatures.h in enums.h
      mesa: improve error message
      mesa: add missing formats in _mesa_format_to_type_and_comps()
      mesa: handle more pixel types in mipmap generation code
      mesa: make glIsBuffer() return false for never bound buffers
      mesa: fix glDeleteBuffers() regression
      tdfx: s/Format/_BaseFormat/
      mesa: consolidate assertions in teximage code
      radeon: set gl_texture_image::TexFormat field in radeonSetTexBuffer2()
      r600: set gl_texture_image::TexFormat field in r600SetTexBuffer2()
      r200: set gl_texture_image::TexFormat field in r200SetTexBuffer2()
      r300: set gl_texture_image::TexFormat field in r300SetTexBuffer2()
      evergreen: set gl_texture_image::TexFormat field in evergreenSetTexBuffer()
      st/mesa: fix glDrawPixels(depth/stencil) bugs
      glsl: fix assorted MSVC warnings
      mesa: add more work-arounds for acoshf(), asinhf(), atahf()
      glsl: remove opt_constant_expression.cpp from SConscript
      mesa: fix error messages and minor reindenting
      mesa: whitespace cleanups
      mesa: 80-column wrapping
      mesa: reorder texture_error_check() params
      mesa: minor clean-ups in context code
      mesa: upgrade to glext.h version 66
      mesa: pass gl_format to _mesa_init_teximage_fields()
      mesa: fix error msg typo
      glapi: rename GL3.xml to GL3x.xml as it covers all GL 3.x versions
      mesa: hook up GL 3.x entrypoints
      docs: update some GL 3.0 status
      mesa: fix get_texture_dimensions() for texture array targets
      swrast: init alpha value to 1.0 in opt_sample_rgb_2d()
      glsl: fix off by one in register index assertion
      glsl: use gl_register_file in a few places
      mesa: rename, make _mesa_register_file_name() non-static
      mesa: _mesa_valid_register_index() to validate register indexes
      mesa: replace #defines with new gl_shader_type enum
      mesa: use gl_shader_type enum
      glsl: better handling of linker failures
      glsl: start restoring some geometry shader code
      mesa: add assertion and update comment in _mesa_format_image_size()
      mesa: added _mesa_format_image_size64()
      x11: remove test_proxy_teximage() function
      st/mesa: fix mapping of zero-sized buffer objects
      gallivm/llvmpipe: squash merge of the llvm-context branch
      mesa: raise max texture sizes to 16K
      softpipe: increase max texture size to 16K
      mesa: replace large/MAX_WIDTH stack allocations with heap allocations
      mesa: replace large/MAX_WIDTH stack allocations with heap allocations
      swrast: avoid large stack allocations in blend code
      swrast: avoid large stack allocations in tex combine code
      st/mesa: avoid large stack allocations in readpixels code
      mesa: replace more MAX_WIDTH stack allocations with heap allocations
      gallivm/llvmpipe: remove lp_build_context::builder
      gallivm: fix null builder pointers
      mesa: fix GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME query
      mesa: return GL_FRAMEBUFFER_DEFAULT as FBO attachment type
      llvmpipe: fix broken stencil writemask
      mesa: consolidate some compiler -D flags
      swrast: allow GL_RG format in glDrawPixels()
      swrast: fix indentation
      swrast: accept GL_RG in glReadPixels()
      swrast: restructure some glReadPixels() code
      mesa: make glGet*(GL_NONE) generate GL_INVALID_ENUM
      mesa: remove unneeded cast
      mesa: update comments, remove dead code
      st/mesa: new comment about updating state vars
      mesa: add error margin to clip mask debug/check code
      gallium/util: minor formatting fixes
      mesa/llvm: use llvm-config --cppflags
      st/mesa: fix mipmap generation bug
      mesa: test for cube map completeness in glGenerateMipmap()
      mesa: set gl_texture_object::_Complete=FALSE in incomplete()
      mesa: consolidate glTexImage1/2/3D() code
      mesa: simplify proxy texture code in texture_error_check()
      mesa: consolidate the glTexSubImage1/2/3D() functions
      mesa: consolidate glCopyTexImage1/2D() code
      mesa: consolidate glCopyTexSubImage1/2/3D() functions
      mesa: consolidate glCompressedTexImage1/2/3D() functions
      mesa: make _mesa_test_proxy_teximage() easier to read
      configure: use llvm-config --cppflags instead of --cflags
      mesa: revamp error checking for compressed texture images
      mesa: simplify target checking for TexImage functions
      draw/llvm: don't flush in vs_llvm_delete()
      tnl: Initialize gl_program_machine memory in run_vp.
      tnl: a better way to initialize the gl_program_machine memory
      mesa, st/mesa: disable GL_ARB_geometry_shader4
      mesa/meta: fix broken assertion, rename stack depth var
      glsl: new glsl_strtod() wrapper to fix decimal point interpretation
      st/mesa: fix renderbuffer pointer check in st_Clear()

Brian Rogers (1):
      mesa: Add missing else in do_row_3D

Chad Versace (25):
      intel_extensions: Add ability to set GLSL version via environment
      glsl: Add glsl_type::uvecN_type for N=2,3
      glsl: Add lexer rules for uint and uvecN (N=2..4)
      glsl: Changes in generated file glsl_lexer.cpp
      glsl: Add lexer rules for << and >> in GLSL 1.30
      glsl: Change generated file glsl_lexer.cpp
      glsl: Implement ast-to-hir for binary shifts in GLSL 1.30
      glsl: Implement constant expr evaluation for bitwise-not
      glsl: Implement constant expr evaluation for bit-shift ops
      glsl: Implement constant expr evaluation for bitwise logic ops
      glsl: Fix ir validation for bit logic ops
      glsl: Define shift_result_type() in ast_to_hir.cpp
      glsl: Implement ast-to-hir for bit-shift-assignment
      glsl: Define bit_logic_result_type() in ast_to_hir.cpp
      glsl: Implement ast-to-hir for bit-logic ops
      glsl: Fix lexer rule for ^=
      glsl: Commit generated file glsl_lexer.cpp
      glsl: Fix ast-to-hir for ARB_fragment_coord_conventions
      mesa: Fix C++ includes in sampler.cpp
      glsl: Fix ir_expression::constant_expression_value()
      glsl: Fix erroneous cast in ast_jump_statement::hir()
      glsl: Fix Doxygen tag \file in recently renamed files
      glsl: Improve usage message for glsl_compiler
      glsl: Fix linker bug in cross_validate_globals()
      glsl: In ast_to_hir, check sampler array indexing

Chia-I Wu (149):
      glapi: Fix build errors for ES.
      glapi: Fix ES build errors again.
      mesa: Update ES APIspec.xml.
      st/xlib: Notify the context when the front/back buffers are swapped.
      targets/egl: Use C++ compiler to link GL/ES state trackers.
      libgl-xlib: Remove unused st_api_create_OpenGL.
      st/egl: Split modeset code support to modeset.c.
      st/egl: Rename kms backend to drm.
      st/egl: s/kms/drm/ on the drm backend.
      egl: Enable drm platform by default.
      egl: Check extensions.
      st/egl: Skip single-buffered configs in EGL.
      mapi: Fix compiler warnings.
      st/egl: Drop context argument from egl_g3d_get_egl_image.
      targets/egl: Fix linking with libdrm.
      st/vega: Fix version check in context creation.
      egl: Use attribute names as the _EGLConfig member names.
      egl: Access config attributes directly.
      st/egl: Access _EGLConfig directly.
      st/egl: Do not finish a fence that is NULL.
      mesa: Remove unused vtxfmt_tmp.h.
      egl_dri2: Drop the use of _egl[SG]etConfigKey.
      egl_glx: Drop the use of [SG]ET_CONFIG_ATTRIB.
      egl_glx: Fix borken driver.
      egl: Move attributes in _EGLImage to _EGLImageAttribs.
      egl: Parse image attributes with  _eglParseImageAttribList.
      egl: Move fallback routines to eglfallbacks.c.
      egl: Drop dpy argument from the link functions.
      egl: Minor changes to the _EGLConfig interface.
      egl: Minor changes to the _EGLScreen interface.
      egl: Fix _eglModeLookup.
      st/egl: Fix native_mode refresh mode.
      egl: Add reference count for resources.
      egl: Use reference counting to replace IsLinked or IsBound.
      egl: Fix a false negative check in _eglCheckMakeCurrent.
      st/egl: Use resource reference count for egl_g3d_sync.
      egl_dri2: Fix a typo that make glFlush be called at wrong time.
      glapi: Do not use glapidispatch.h.
      glapi: Move glapidispatch.h to core mesa.
      glapi: Do not use glapioffsets.h.
      glapi: Merge glapioffsets.h into glapidispath.h.
      vbo: Use CALL_* macros.
      mesa: Remove unnecessary glapitable.h includes.
      autoconf: Better client API selection.
      docs: Update egl and openvg docs.
      autoconf: Update configuration info.
      Merge branch 'glapi-reorg'
      targets: Add missing quotes to Makefile.xorg.
      autoconf: st/vega requires --enable-openvg.
      st/mesa: Unreference the sampler view in st_bind_surface.
      autoconf: Tidy configure output for EGL.
      targets/egl: Fix a warning with --disable-opengl build.
      egl: Rework _eglGetSearchPath.
      mesa: Select FEATURE_remap_table when multiple APIs are enabled.
      mesa: Allow contexts of different APIs to coexist.
      egl: Set up the pthread key even TLS is used.
      st/egl: Add native_surface::present callback.
      st/egl: Use native_surface::present callback.
      d3d1x: Use native_surface::present.
      st/egl: Remove flush_frontbuffer and swap_buffers.
      st/egl: Add support for swap interval and swap behavior.
      st/egl: Add support for EGL_MATCH_NATIVE_PIXMAP.
      st/egl: Add extern "C" wrapper to native.h.
      st/egl: Add native_display_buffer interface.
      st/egl: Use native_display_buffer for EGL_MESA_drm_image.
      autoconf: Add --enable-gallium-egl.
      docs: Update egl docs.
      st/dri: Add support for surfaceless current contexts.
      egl_dri2: Fix __DRI_DRI2 version 1 support.
      st/vega: Do not wait NULL fences.
      gallium: Add st_api::name.
      gallium: Add st_context_iface::share to st_api.
      st/wgl: Use st_context_iface::share for DrvShareLists.
      st/glx: Replace MESA_VERSION_STRING by xmesa_get_name.
      mesa: Clean up core.h.
      scons: Define IN_DRI_DRIVER.
      tgsi: Add STENCIL to text parser.
      st/vega: vegaLookupSingle should validate the state.
      st/vega: Set wrap_r for mask and blend samplers.
      st/vega: Fix vgReadPixels with a subrectangle.
      egl_dri2: Fix one context, multiple surfaces.
      auxiliary: util_blit_pixels_tex should restore the viewport.
      st/vega: Fix a crash with empty paths.
      st/vega: Masks and surfaces should share orientation.
      st/vega: No flipping in vg_prepare_blend_surface.
      st/vega: Fix a typo in EXTENDED_BLENDER_OVER_FUNC.
      llvmpipe: Fix build errors on x86.
      st/vega: Overhaul renderer with renderer states.
      st/vega: Add DRAWTEX renderer state.
      st/vega: Add SCISSOR renderer state.
      st/vega: Add CLEAR renderer state for vgClear.
      st/vega: Add FILTER renderer state for image filtering.
      st/vega: Use the renderer for vgMask.
      st/vega: Add POLYGON_STENCIL and POLYGON_FILL renderer state.
      st/vega: Delay fb state update to vg_validate_state.
      st/vega: Use st_framebuffer for fb width/height.
      st/vega: Move g3d states to renderer.
      st/vega: Make shader_bind call into the renderer.
      st/vega: vg_manager should care about only the color buffer.
      st/vega: Clean up vg_context fields and functions.
      st/vega: Clean up renderer fields and functions.
      st/vega: vg_copy_texture and vg_copy_surface should share code.
      st/vega: Get rid of renderer_copy_texture.
      st/vega: Update to latest headers.
      st/vega: Fix image sampler views for alpha-only formats.
      st/vega: Make path_render and path_stroke take a matrix.
      st/vega: Make image_draw take a matrix.
      st/vega: Add primitive text support.
      st/vega: Revive mask layer support.
      st/vega: More flexible shader selection.
      st/vega: Add color transformation support.
      st/vega: Bump version to 1.1.
      st/vega: Fix paint coordinates transformations.
      st/vega: Fix negated logic in image_draw.
      st/vega: Fix degenerate paints.
      st/vega: Simplify radial gradient.
      st/vega: Remove st_inlines.h.
      st/vega: Delay blend texture creation until needed.
      st/vega: Create drawing surface mask as needed.
      st/vega: Initialize pipe states with renderer.
      st/vega: Avoid unnecessary constant bufer upload.
      st/vega: Destroy the pipe context with vg_context.
      st/vega: polygon_array requires a deep free.
      st/egl: Set pipe_resource::array_size to 1.
      st/vega: Set pipe_resource::array_size to 1.
      st/vega: Move vertex transformation to shader.
      st/vega: Add a missing break.
      st/vega: Add some comments to pipeline shaders.
      st/vega: Refactor blend shaders.
      st/vega: Move masking after blending.
      st/vega: Add support for per-channel alpha.
      st/vega: Blending should use premultiplied alpha.
      st/vega: Fix VG_BLEND_MULTIPLY.
      st/vega: Add blend shaders for all blend modes.
      st/vega: Fix pipe blend state for various blend modes.
      egl: _eglFilterArray should not allocate.
      mapi: Rewrite mapi_abi.py to get rid of preprocessor magic.
      vbo: Drop second ATTR macro.
      vbo: Fix GLES2 glVertexAttrib.
      mesa: Do not advertise GL_OES_texture_3D.
      mesa: Fix GL_FIXED arrays.
      mesa: Fix glTexCoordPointer with type GL_FIXED.
      st/egl: Plug pbuffer leaks.
      st/egl: Fix eglCopyBuffers.
      st/egl: Assorted fixes for dri2_display_get_configs.
      docs/egl: Update egl.html.
      st/egl: Fix eglChooseConfig when configs is NULL.
      docs: Add an example for EGL_DRIVERS_PATH.
      autoconf: Fix --with-driver=xlib --enable-openvg.

Chris Wilson (2):
      i915g: Fix closure of full batch buffers
      intel: Check for unsupported texture when finishing using as a render target

Christoph Bumiller (80):
      nv50: import new compiler
      nouveau: update nouveau_class.h
      nv50: introduce the big formats table
      nv50: don't produce MOV immediate to output reg in store opt
      nv50: change back accidentally swapped UNORM,SNORM vertex type
      nv50: add/fix some license headers
      nv50: simple reload elimination and local CSE
      nv50: fix constant_operand opt mul by 2 case
      nv50: permit usage of undefined TGSI TEMPs
      nv50: add missing 2nd source for POW multiplication
      nv50: add signed RGTC1 to format table, allow 2_10_10_10 for vbufs
      nv50: fix for empty BBs
      nv50: insert MOVs also for PHI sources from dominating block
      nv50: explicitly set src type for SET ops
      nv50: fixes for nested IFs
      nv50: don't eliminate loads to dedicated values
      nv50: fix constbuf validation
      nv50: build proper phi functions in the first place
      nv50: fix reg count
      nv50: begin implementing loops
      nv50: more constant folding
      nv50: loops part 2
      nv50: flatten simple IF/ELSE/ENDIF constructs
      nv50: fix thinko in store to output reg possible check
      nv50: generate JOINs for outermost IF clauses
      nv50: more TGSI opcodes (SIN, SCS, ARL, RET, KILP)
      nv50: fix PSIZ and PRIMID mapping
      nv50: check dst compatibility in CSE
      nv50: initialize edgeflag input index
      nv50: emit predicate for interp
      Merge remote branch 'origin/master' into nv50-compiler
      nv50: DP2, fix ARL
      nv50: yet another case we need a nop.exit
      nv50: fix check for sprite/point coord enable
      nv50: handle TEXTURE_SWIZZLE and GEOMETRY_SHADER4 caps
      nv50: set the FragDepth output index
      nv50: turn off verbose debug output by default
      nv50: attempt at making more complicated loops work
      nv50: SSG
      nv50: make FrontFacing -1 or +1
      nv50: re-add proper TEXBIAS sequence
      nv50: make use of TGSI immediate type
      nv50: must join SELECT inputs before MOV inputs
      nv50: fix XPD, was negated
      nv50: fix find_dom_frontier
      nv50: fix build-predicate function
      Merge remote branch 'origin/master' into nv50-compiler
      nv50: load address register before using it, not after
      nv50: save tgsi instructions
      nv50: prepare for having multiple functions
      nv50: don't parse again in tgsi_2_nc
      nv50: use actual loads/stores if TEMPs are accessed indirectly
      nv50: create value references with the right type
      nv50: duplicate interps in load_proj_tex_coords
      nv50: address regs are 16 bit
      nv50: fix can_load check for 3rd source
      nv50: reduce bb_reachable_by runtime from pot to linear
      nv50: minor compiler fixes and cleanups
      nv50: cannot move from local mem to output reg directly
      nv50: newlines in shader bincode printing
      nv50: match TEMP limit with nv50 ir builder
      nv50: handle TGSI EXP and LOG again
      nv50: check for immediates when turning MUL ADD into MAD
      nv50: interp cannot write flags reg
      nv50: MOV TEMP[0], -CONST[0] must be float32 negation
      nv50: fix indirect CONST access with large or negative offsets
      nv50: fix TXP depth comparison value
      nv50: consider address register in reload elimination
      nv50: improve and fix modifier folding optimization
      nv50: put low limit on REG_ALLOC_TEMP and FP_RESULT_COUNT
      Merge remote branch 'origin/nv50-compiler'
      nv50: don't segfault on shaders with 0 instructions
      nv50: get shader fixups/relocations into working state
      nv50: add relocs for stack and local mem buffers
      nv50: emit constbuf relocs before uploading constants
      nv50: fix typo in fifo packet length limit
      nv50: use formats table in nv50_surface.c
      nv50: use CLEAR_BUFFERS for surface fills
      nv50: fix/handle a few more PIPE_CAPs
      nv50: fix GP state bind and validate

Corbin Simpson (8):
      r600g: Use align() instead of handrolled code.
      r600g: Trivially deobfuscate r600_hw_states.
      r600g: Deobfuscate and comment a few more functions in r600_hw_states.
      r600g: Clean up some indentation and |= vs. | usage.
      r600g: Fix false and true.
      r600g: "tmp" is such a bad name for a texture.
      r600g: Clean up PS setup.
      r600g: Cleanup viewport floats.

Cyril Brulebois (19):
      Merge branch 'debian-experimental' into debian-experimental-new
      Add Debian packaging from debian-experimental.
      Bump changelog.
      Space cleanup.
      Add patch: 10-fix-talloc-linking.diff
      Use debian/not-installed to keep track of not-installed files.
      Update this list with new files.
      Switch from --list-missing to --fail-missing accordingly.
      Pass -c4 to dpkg-gensymbols through dh_makeshlibs.
      Update symbols files with new symbols: libopenvg1-mesa.symbols
      Remove “mesa internal ASM optimized functions” lines from symbols files.
      Stop using dh_strip -s --remaining-packages.
      Remove Debian revision from the symbols file.
      Add a git clean-up script.
      Also remove files which are not in the tarball at all.
      Commit git clean-up.
      Revert "Update this list with new files."
      Keep my eyes wide shut and add myself to Uploaders.
      Upload to experimental.

Daniel Lichtenberger (1):
      radeon: fix potential segfault in renderbuffer update

Daniel Vetter (21):
      r200: revalidate after radeon_update_renderbuffers
      i915g: rip out ->sw_tiled
      i915g: s/hw_tiled/tiling
      i915g: add pineview pci ids
      i915g: kill RGBA/X formats
      i915g: kill buf->map_gtt
      i915g: kill idws->pool
      i915g: drop alignment parameter from iws->buffer_create
      i915g: add winsys function to create tiled buffers
      i915g: switch to tiled allocations, kill set_fence
      i915g: prepare winsys/batchbuffer for execbuf2
      i915g: return tiling in iws->buffer_from_handle
      i915g: implement unfenced color&depth buffer using tiling bits
      i915g: implement unfenced relocs for textures using tiling bits
      i915g: postpone mipmap/face offset calculation
      i915g: don't pot-align stride for tiled buffers
      i915g: enable X-tiling for textures
      i915g: switch rendering to mipmapped textures to (x,y) offsets
      i915g: enable x-tiling for render targets
      i915g: assert(depth_surface->offset == 0)
      i915g: track TODO items

Dave Airlie (182):
      r300g: fix buffer reuse issue caused by previous commit
      r600g: pull r600_draw struct out into header
      r600g: use index min/max + index buffer offset.
      r600g: add vgt dma src defines
      r600g: fixup texture state on evergreen.
      r600g: fix texture bos and avoid doing depth blit on evergreen
      r600g: hide radeon_ctx inside winsys.
      r600g: attempt to abstract kernel bos from pipe driver.
      r600g: move constant buffer creation behind winsys abstraction.
      r600g: use malloc bufmgr for constant buffers
      r600g: add support for kernel bo
      r600g: add winsys bo caching.
      r600g: add upload manager support.
      r600g: fixup map flushing.
      r600g: use calloc for ctx bo allocations
      r600g: oops got the use_mem_constant the wrong way around.
      r600g; add uses waterfall to asm cf for r6xx.
      r600g: only emit uses waterfall on r6xx hw.
      util/r300g: split the r300 index buffer modifier functions out to util
      r600g: modify index buffers for sizes the hw can't deal with.
      r600g: send correct surface base update for multi-cbufs
      r600g: fix fbo-drawbuffers-maxtargets
      r600g: clean up valgrind issues on maxtargets test.
      r600g: drop debugging that snuck in
      r600g: fix tiling support for ddx supplied buffers
      r600g: add z16 to color setup
      r600g: add color/texture support for more depth formats.
      r600g: fix r700 cube map sizing.
      r600g: fixup r700 CB_SHADER_CONTROL register.
      r600g: add missing BC_INST wrapper for evergreen
      r600g: only flush for the correct colorbuffer, not all of them.
      r600g: deal with overflow of VTX/TEX CF clauses.
      r600g: set back to correct codepaths.
      r600g: fixup evergreen miptree setup.
      r600g: fix eg texture borders.
      r600g: fix typo in struct member name
      r600g: cleanup some of the DB blit code
      r600g: make stencil readback work
      r600g: disable dirty handling on texture from depth code.
      r600g: use floats instead of hex for blit vbo
      r600g: fix depth readback on rv610 and other quirky variants.
      r600g: fix typo in evergreen register list
      u_blitter: add a custom blitter call passing a dsa cso
      r600g: use blitter to do db->cb flushing.
      r600g: fix warnings since last commit.
      egl: fix build since 17eace581d25a626a7d75d9d1205d012cbb14a6e
      r300g: fix point sprite coord.
      r600g: add vert support for 16/16 and 16/16/16 floats.
      r600g: add some more vertex format support.
      r600g: some more vertex formats
      r600g: fix draw-elements and draw-elements-base-vertex
      r600g: drop index_offset parameter to index buffer translate.
      r600g: fixup tex wrapping.
      r600g: fixup VP->FP output->input routing.
      r600g: fix typo in r700 alu emit
      r600g: fixup sprite coord enable.
      r600g: fix polygon mode
      mesa/mipmap: fix warning since 1acadebd6270d3604b026842b8a21360968618a0
      r600g: add eg poly mode code.
      r600g: make index bias fix for evergreen
      r600g: add eg db count control register.
      r300g: fix glsl-fs-pointcoord
      r600g: add evergreen texture resource properly.
      r600g: fix db flush breaking config state
      r600g: on evergreen the centroid isn't set in this register.
      r600g: add back evergreen name.
      r600g: add evergreen texture border support to new path
      r600g: move radeon.h members around to add back map flushing.
      r600g: add initial vertex translate support.
      r600g: remove old assert from new codepath
      Revert "r600g: add initial vertex translate support."
      r600g: port r300g fix for X* formats in texformat code
      r600g: add L8A8 unorm.
      r600g: clean up some code from move to new paths.
      r600g: return string for chip family
      r600g: use Elements macro instead of manual sizeofs
      r600g: fix evergreen depth flushing.
      r600g: add winsys support for CTL constants.
      r600g: drop depth quirk on evergreen
      r600g: add reloc for evergreen color attrib
      r600g: realign evergreen code with r600 code.
      r600g: add assembler support for other vtx fetch fields.
      r600g: fixup vertex format picking.
      r600g: sync vertex/texture cache on resources on evergreen
      r600g: add cb flushing for extra buffers + depth buffer on r600/evergreen
      r600g: fix evergreen draw-buffers
      r600g: flush SH cache on constant change on evergreen
      r600g: only set the Z export if shader exports it.
      r600g: setup basic loop consts on r600 + evergreen.
      mesa/st: initial attempt at RG support for gallium drivers
      r600g: break out of search for reloc bo after finding it.
      r600g: the code to check whether a new vertex shader is needed was wrong
      r600g: fix wwarning in bo_map function
      r600g: TODO domain management
      r600g: add bo fenced list.
      pb: don't keep checking buffers after first busy
      r600g: add bo busy backoff.
      r600g: drop mman allocator
      r600g: drop use_mem_constant.
      r600g: avoid unneeded bo wait
      pb: fix numDelayed accounting
      r600g: add evergreen stencil support.
      r600g: use format from the sampler view not from the texture.
      r600g: fix Z export enable bits.
      r600g: add some RG texture format support.
      r600g: drop width/height per level storage.
      r600g: fix input/output Z export mixup for evergreen.
      r600g: evergreen has no request size bit in texture word4
      r600g: enable vertex samplers.
      r600g: add TXL opcode support.
      r600g: don't run with scissors.
      r600g: fix typo in vertex sampling on r600
      gallium/tgsi: add support for stencil writes.
      gallium/format: add support for X24S8 and S8X24 formats.
      gallium/format: add X32_S8X24_USCALED format.
      gallium/util: add S8 tile sampling support.
      mesa: add support for FRAG_RESULT_STENCIL.
      mesa: improve texstore for 8/24 formats and add texstore for S8.
      softpipe: add support for shader stencil export capability
      st/mesa: add option to choose a texture format that we won't render to.
      st/mesa: use shader stencil export to accelerate shader drawpixels.
      r600g: add support for S8, X24S8 and S8X24 sampler formats.
      r600g: add shader stencil export support.
      glsl: add support for shader stencil export
      st/mesa: enable stencil shader export extension if supported
      r600g: fix depth0 setting
      r600g: fix scissor/cliprect confusion
      r600g: store samplers/views across blit when we need to modify them
      r600g: reduce size of context structure.
      r600g: the vs/ps const arrays weren't actually being used.
      r600g: add copy into tiled texture
      r600g: split out miptree setup like r300g
      r600g: use common texture object create function
      r600g: rename pitch in texture to pitch_in_bytes
      r600g: remove bpt and start using pitch_in_bytes/pixels.
      r600g: fix transfer stride.
      r600g: drop all use of unsigned long
      r600g: use blitter for hw copy region
      r600g: evergreen add stencil export bit
      r600g: add missing eg reg definition
      r600g: fix stencil export for evergreen harder
      r600g: drop unused context members
      r600g: only pick centroid coordinate when asked.
      r600g: fixup pos/face ena/address properly
      r600g: fixup typo in macro name
      r600g: select linear interpolate if tgsi input requests it
      r300g: clean up warning due to unknown cap.
      tgsi: add scanner support for centroid inputs
      r600g: evergreen interpolation support.
      r600g: add evergreen ARL support.
      r600g: switch to a common formats.h file since they are in different regs
      r600g: add defines for tiling
      r600g: get tiling info from kernel
      r600g: set tiling bits in hw state
      r600g: do proper tracking of views/samplers.
      r600g: fix typo in tiling setup cb code.
      r600g: depth needs to bound to ds
      r600g: attempt to cleanup depth blit
      r600g: fix transfer function for tiling.
      r600g: retrieve tiling info from kernel for shared buffers.
      r600g: all non-0 mipmap levels need to be w/h aligned to POT.
      r600g: move to per-miplevel array mode.
      r600g: start adding hooks for aligning width/height for tiles.
      r600g: add r600 surface to store the aligned height.
      r600g: introduce a per-driver resource flag for transfers.
      r600g: add texture tiling alignment support.
      r600g: add texture tiling enable under a debug option.
      r600g: initial translate state support
      r600g: start splitting out common code from eg/r600.
      r600g: not fatal if we can't get tiling info from kernel
      r600g: merge more of the common r600/evergreen state handling
      r600g: drop more common state handling code
      r600g: fix magic 0x1 ->flat shade ena
      r600g: add assembler support for all the kcache fields.
      gallium/noop: report GL 2.1
      r600g: pick correct color swap for A8 fbos.
      r300g/r600g: bump cache manager timeouts to 1s
      r600g: it looks like r600 can handle dword offsets in the indices.
      r300g: try and use all of vertex constant space
      r300g: fixup rs690 tiling stride alignment calculations.
      r600g: fix evergreen segfaults.
      r600g: hack around property unknown issues.

Eric Anholt (300):
      glsl: Add definition of gl_TextureMatrix inverse/transpose builtins.
      i965: Share the KIL_NV implementation between glsl and non-glsl.
      i965: Also enable CC statistics when doing OQs.
      i965: Track the windowizer's dispatch for kill pixel, promoted, and OQ
      glsl: Rework assignments with write_masks to have LHS chan count match RHS.
      glsl: Fix copy'n'wasted ir_noop_swizzle conditions.
      ir_to_mesa: Only compare vector_elements present for any_nequal/all_equal
      i965: Fix the vector/expression splitting for the write_mask change.
      i965: When splitting vector variable assignment, ignore unset channels.
      i965: Update expression splitting for the vector-result change to compares.
      i965: Warning fix for vector result any_nequal/all_equal change.
      mesa: Remove the non-required ARB_imaging extension.
      mesa: Remove EXT_histogram.
      mesa: Remove SGI_color_table.
      mesa: Remove SGI_color_matrix.
      mesa: Remove EXT_convolution.
      intel: Remove disabled stencil drawpixels acceleration.
      intel: Remove unnecessary minimum pitch alignment to 32 bytes.
      intel: Replace my intel_texture_bitmap code with _mesa_meta_Bitmap.
      radeon: Remove copied minimum pitch alignment code.
      unichrome: Mostly revert my convolution removal changes.
      intel: Remove dead intelIsTextureResident().
      i915: Remove a dead if (0) block.
      intel: Dead comment removal.
      intel: Corresponding FinishRenderTexture debug to BeginRenderTexture.
      i965: Add support for rendering to SARGB8 FBOs.
      intel: Fix segfault on INTEL_DEBUG=fbo with unsupported framebuffers.
      intel: Add fallback debug to glGenerateMipmap.
      intel: More reverting of the sw fallback for depth texture border color.
      intel: Improve some of the miptree debugging.
      mesa: Fix type typo in glGenerateMipmap handling of GL_UNSIGNED_INT data.
      glsl: Fix broadcast_index of lower_variable_index_to_cond_assign.
      glsl: Add validation that a swizzle only references valid channels.
      i965: Fix up writemasked assignments in the new FS.
      i965: Remove swizzling of assignment to vector-splitting single-channel LHS.
      i965: Handle all_equal/any_nequal in the new FS.
      i965: Fix vector splitting RHS channel selection with sparse writemasks.
      i965: Add support for dFdx()/dFdy() to the FS backend.
      i965: Add support for attribute interpolation on Sandybridge.
      i965: Set up inputs to the fragment shader according to FP InputsRead.
      i965: Add support for POW in gen6 FS.
      i965: Fix negation in the new FS backend.
      i965: Actually track the "if" depth in loop in the new FS backend.
      i965: Apply the same set of lowering passes to new FS as to Mesa IR.
      i965: Fix valgrind complaint about base_ir for new FS debugging.
      i965: Fix up the FS backend for the variable array indexing pass.
      i965: Set the variable type when dereferencing an array.
      i965: Add support for dereferencing structs to the new FS backend.
      i965: Add support for struct, array, and matrix uniforms to FS backend.
      i965: Fix all non-snb regression in the snb attribute interpolation commit.
      i965: Fix up part of my Sandybridge attributes support patch.
      i965: Add support for gl_FrontFacing to the new FS backend.
      i965: Subtract instead of adding when computing y delta in new FS backend.
      mesa: Pull ir_to_mesa's sampler number fetcher out to shared code.
      i965: Set up sampler numbers in the FS backend.
      i965: Add support for non-color render target write data to new FS backend.
      i965: Add support for MRT to the new FS backend.
      i965: Add support for ir_loop counters to the new FS backend.
      i965: Add support for ARB_fragment_coord_conventions to the new FS backend.
      glsl: Also update implicit sizes of varyings at link time.
      i965: Do interpolation for varying matrices and arrays in the FS backend.
      i965: Don't try to emit interpolation for unused varying slots.
      i965: Fix array indexing of arrays of matrices.
      i965: Clean up obsolete FINISHME comment.
      mesa: Move the list of builtin uniform info from ir_to_mesa to shared code.
      i965: Add support for builtin uniforms to the new FS backend.
      i965: Fix use of undefined mem_ctx in vector splitting.
      i956: Make new FS discard do its work in a temp, not the null reg!
      i965: Clean up the virtual GRF handling.
      ra: First cut at a graph-coloring register allocator for mesa.
      i965: First cut at register allocation using graph coloring.
      i965: Add live interval analysis and hook it up to the register allocator.
      i965: Remove my "safety counter" code from loops.
      i965: Fix whole-structure/array assignment in new FS.
      mesa: Don't reference a W component in setting up a vec3 uniform component.
      i965: Fix new FS handling of builtin uniforms with packed scalars in structs.
      glsl: Add a lowering pass for texture projection.
      i965: Use the lowering pass for texture projection.
      i965: Split the gen4 and gen5 sampler handling apart.
      i965: Add gen6 attribute interpolation to new FS backend.
      i965: Fix the gen6 jump size for BREAK/CONT in new FS.
      i965: Also increment attribute location when skipping unused slots.
      i965: Pre-gen6, map VS outputs (not FS inputs) to URB setup in the new FS.
      i965: Add real support for pre-gen5 texture sampling to the new FS.
      i965: Fix up copy'n'pasteo from moving coordinate setup around for gen4.
      i965: Restore the forcing of aligned pairs for delta_xy on chips with PLN.
      i965: When producing a single channel swizzle, don't make a temporary.
      i965: Add a sanity check for register allocation sizes.
      i965: Fix off-by-ones in handling the last members of register classes.
      i965: Don't try to emit code if we failed register allocation.
      i965: Add support for EXT_texture_swizzle to the new FS backend.
      i965: Set up swizzling of shadow compare results for GL_DEPTH_TEXTURE_MODE.
      i965: Fix glean/texSwizzle regression in previous commit.
      i965: Be more conservative on live interval calculation.
      i965: Add trivial dead code elimination in the new FS backend.
      i965: Add initial folding of constants into operand immediate slots.
      i965: In disasm, gen6 fb writes don't put msg reg # in destreg_conditionalmod.
      i965: Add support for gen6 FB writes to the new FS.
      i965: Enable the constant propagation code.
      i965: Also do constant propagation for the second operand of CMP.
      i965: Add back gen6 headerless FB writes to the new FS backend.
      i965: Gen6 no longer has the IFF instruction; always use IF.
      i965: Fix up IF/ELSE/ENDIF for gen6.
      i965: Fix botch in the header_present case in the new FS.
      i965: Add some clarification of the WECtrl field.
      i965: Don't do 1/w multiplication in new FS for gen6
      i965: Gen6's sampler messages are the same as Ironlake.
      i965: Refactor gl_FrontFacing setup out of general variable setup.
      i965: Add support for gl_FrontFacing on gen6.
      i965: Don't assume that WPOS is always provided on gen6 in the new FS.
      i965: Fix gen6 pointsize handling to match pre-gen6.
      i965: Disable emitting if () statements on gen6 until we really fix them.
      i965: Normalize cubemap coordinates like is done in the Mesa IR path.
      mesa: Simplify a bit of _mesa_add_state_reference using memcmp.
      i965: Drop the check for duplicate _mesa_add_state_reference.
      i965: Drop the check for YUV constants in the param list.
      i965: Handle swizzles in the addition of YUV texture constants.
      i965: Fix gen6 WM push constants updates.


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