mesa: Changes to 'refs/tags/mesa-7.10-1'
Tag 'mesa-7.10-1' created by Cyril Brulebois <kibi@debian.org> at 2011-01-25 00:35 +0000
Tagging upload of mesa 7.10-1 to experimental.
-----BEGIN PGP SIGNATURE-----
Version: GnuPG v1.4.10 (GNU/Linux)
iEYEABECAAYFAk0+GucACgkQeGfVPHR5Nd081QCfdvybFIstW0sdE6p9U+ItwOTP
wQAAmwa9kLmsFy+wpAmJ5XHYm8j4eunH
=QOaU
-----END PGP SIGNATURE-----
Changes since mesa-7.9+repack-2:
Adam Jackson (2):
i965: Update renderer strings for sandybridge
drivers/x11: unifdef XFree86Server
Alex Deucher (30):
r600c: fix mipmap stride on evergreen
r600c: add reloc for CB_COLOR0_ATTRIB
r600c: pull over 6xx/7xx vertex fixes for evergreen
r600c: fix segfault in evergreen stencil code
r100: revalidate after radeon_update_renderbuffers
r600c: add missing radeon_prepare_render() call on evergreen
r600c: properly align mipmaps to group size
egl_dri2: Add radeon chip ids
r600c/evergreen: texture align is group_bytes just like 6xx/7xx
r600g: fix buffer alignment
r600g: All EVENT_WRITE packets need the EVENT_INDEX field
r600g: translate ARR instruction for evergreen
r600g: use meaningful defines for chiprev
r600g: use full range of VS resources for vertex samplers
r600g: fix additional EVENT_WRITE packet
r600g: fix some winsys functions to deal properly with evergreen
r600c: add Ontario Fusion APU support
r600g: add support for ontario APUs
r600c: fix VC flush on cedar and palm
gallium/egl: fix r300 vs r600 loading
r600c: fix some opcodes on evergreen
r600c: bump texture limits to hw limits
r600g: bump texture/cb limits appropriately for evergreen
radeon: bump mip tree levels to 15
r600g: fix rendering with a vertex attrib having a zero stride
r600g: remove useless switch statements
r600g: add support for NI (northern islands) asics
r600c: add support for NI asics
r600g: support up to 64 shader constants
r600c: fix up SQ setup in blit code for Ontario/NI
Andre Maasikas (3):
r600c: fix buffer height setting in dri2 case
r600g: break alu clause earlier
r600g: fix evergreen interpolation setup
Andrew Randrianasulu (2):
dri/nv04: Don't expose ARB_texture_env_combine/dot3.
dri/nv04: Enable eng3dm for A8/L8 textures.
Aras Pranckevicius (2):
glsl: fix crash in loop analysis when some controls can't be determined
glsl: fix matrix type check in ir_algebraic
Bas Nieuwenhuizen (3):
r600g: set ENABLE_KILL in the shader state in the new design
r600g: set ENABLE_KILL on evergreen too
r600g: use dirty list to track dirty blocks
Ben Skeggs (3):
nv50: DST
nv50: DPH
nv50: silence some unknown get_param warnings
Benjamin Franzke (2):
st/egl image: multiply drm buf-stride with blocksize
r600g: implement texture_get_handle (needed for eglExportDRMImageMESA)
Brian Paul (296):
glx: add const qualifiers to __indirect_glMultiDrawArraysEXT()
glsl2: fix signed/unsigned comparison warning
llvmpipe: cast to silence warning
llvmpipe: s/boolean/unsigned/ in bitfield to silence warning
nv50: use unsigned int for bitfields to silence warnings
tgsi: fix incorrect usage_mask for shadow tex instructions
gallivm: expand AoS sampling to cover all filtering modes
gallivm: fix incorrect vector shuffle datatype
gallivm: move i32_vec_type inside the #ifdef
mesa: include mfeatures.h in formats.c
gallivm: fix wrong return value in bitwise functions
tgsi/sse: fix aos_to_soa() loop to handle num_inputs==0
gallivm: added missing case for PIPE_TEXTURE_RECT
gallium: better docs for pipe_rasterizer_state::sprite_coord_enable
gallium: rework handling of sprite_coord_enable state
gallium/docs: added new pipeline.txt diagram
mesa: don't call valid_texture_object() in non-debug builds
glsl2: silence compiler warnings in printf() calls
docs: remove old broken link
docs: mark as obsolete, remove dead links
llvmpipe: fix query bug when no there's no scene
gallivm: remove debug code
llvmpipe: maintain fragment shader state for draw module
llvmpipe: indentation fix
llvmpipe: reformatting, remove trailing whitespace, etc
llvmpipe: clean-up, comments in setup_point_coefficient()
llvmpipe: rename sprite field, add sprite_coord_origin
llvmpipe: implement sprite coord origin modes
draw: fix test for using the wide-point stage
llvmpipe: check bitshift against PIPE_MAX_SHADER_OUTPUTS
draw: check bitshift against PIPE_MAX_SHADER_OUTPUS
Merge branch 'sprite-coord'
draw: new draw_fs.[ch] files
glsl2: fix typo in error msg
gallivm: fix lp_build_sample_compare()
softpipe: add missing calls to set draw vertex samplers/views
mesa: don't advertise bogus GL_ARB_shading_language_120 extension
configs: remove egl-swrast target from linux-dri config
llvmpipe: fix sprite texcoord setup for non-projective texturing
mesa: fix assertions to handle srgb formats
st/mesa: add missing MESA_FORMAT_S8 case in st_mesa_format_to_pipe_format()
st/mesa: use the wrapped renderbuffer in CopyPixels()
llvmpipe: make min/max lod and lod bias dynamic state
llvmpipe: make texture border_color dynamic state
softpipe: fix repeat() function for NPOT textures
gallivm: fix repeat() function for NPOT textures
swrast: update comments for REMAINDER() macro
softpipe: rename sp_state_fs.c -> sp_state_shader.c
softpipe: make shader-related functions static
softpipe: make blend/stencil/depth functions static
softpipe: make sampler state functions static
softpipe: make vertex state functions static
softpipe: make rasterizer state functions static
softpipe: make stream out state functions static
softpipe: make clip state functions static
softpipe: minor asst. clean-ups
softpipe: allocate tile data on demand
llvmpipe: fix swizzling of texture border color
softpipe: fix swizzling of texture border color
draw: pass sampler state down to llvm jit state
gallivm: check for level=0 case in lp_build_minify()
gallivm: added some comments
draw: check for null sampler pointers
swrast: fix choose_depth_texture_level() to respect mipmap filtering state
st/mesa: replace assertion w/ conditional in framebuffer invalidation
glsl2: fix signed/unsigned comparison warning
st/xlib: add some comments
ir_to_mesa: assorted clean-ups, const qualifiers, new comments
mesa: remove assertion w/ undeclared variable texelBytes
gallivm: remove newlines
draw/llvmpipe: replace DRAW_MAX_TEXTURE_LEVELS with PIPE_MAX_TEXTURE_LEVELS
mesa: reformatting, comments, code movement
x11: fix breakage from gl_config::visualType removal
gallivm: work-around trilinear mipmap filtering regression with LLVM 2.8
mesa: remove post-convolution width/height vars
gallivm: add compile-time option to emit inst addrs and/or line numbers
llvmpipe: code to dump bytecode to file (disabled)
gallivm: added lp_build_print_vec4()
gallivm: added lp_build_load_volatile()
glsl: add ir_unop_round_even case to silence unhandled enum warning
st/mesa: fix regressions in glDrawPixels(GL_STENCIL_INDEX)
st/mesa: reformatting in st_cb_drawpixels.c
st/mesa: use GLuint to avoid problem w/ uint not defined on mingw32
st/mesa: update function name, comments
gallivm: use util_snprintf()
llvmpipe: remove lp_setup_coef*.c files from Makefile
mesa: fix mesa version string construction
gallivm: fix incorrect type for zero vector in emit_kilp()
llvmpipe/draw: always enable LLVMAddInstructionCombiningPass()
draw: use float version of LLVM Mul/Add instructions
draw: fix typo in comment
mesa: add GL_RG case to _mesa_source_buffer_exists()
mesa: add missing cases for packing red/green images
st/mesa: added cases for GL_COMPRESSED_RED/RG in st_choose_format()
docs: update texture red/green support in GL3.txt
docs: add GL_ARB_texture_rg to release notes
mesa: driver hook for primitive restart
mesa: set/get primitive restart state
mesa: API spec for primitive restart
mesa: regenerated files with primitive restart
mesa: plug in primitive restart function
vbo: support for primitive restart
gallium: new CAP, state for primitive restart
st/mesa: support for primitive restart
draw: implement primitive splitting for primitive restart
softpipe: enable primitive restart
llvmpipe: enable primitive restart
docs: added GL_NV_primitive_restart extension
Merge branch 'primitive-restart-cleanup'
winsys/xlib: formatting fixes
winsys/xlib: use Bool type for shm field
winsys/xlib: fix up allocation/dealloction of XImage
winsys/xlib: rename xm->xlib
galahad: silence warnings
mesa: move declaration before code
docs: updated GL3 status for primitive restart
mesa: 80-column wrapping
mesa: simplify fbo format checking code
mesa: split up the image.c file
mesa: add pixel packing for unscaled integer types
mesa: _mesa_ClearColorIuiEXT() and _mesa_ClearColorIiEXT()
mesa: _mesa_is_format_integer() function
mesa: minor reformatting, clean-ups
mesa: added _mesa_is_fragment_shader_active() helper
mesa: new glDrawPixels error check for integer formats
softpipe: added some texture sample debug code (disabled)
mesa: added new gl_extensions::EXT_gpu_shader4 field
mesa: added new gl_framebuffer::_IntegerColor field
mesa: added glGet query for GL_RGBA_INTEGER_MODE_EXT
mesa: compute _IntegerColor field in _mesa_test_framebuffer_completeness()
mesa: added cases for GL_EXT_texture_integer formats
mesa: added cases for GL_EXT_texture_integer
st/mesa: add format selection for signed/unsigned integer formats
mesa: simplify target_can_be_compressed() function
glapi: GL_EXT_texture_integer API
glapi: include/build EXT_texture_integer.xml
mesa: regenerated API files for GL_EXT_texture_integer
mesa: plug in GL_EXT_texture_integer functions
mesa: display list support for GL_EXT_texture_integer
st/mesa: be smarter choosing texture format for glDrawPixels()
softpipe: remove >32bpp color restriction
mesa: silence enum comparison warning
mesa: fix uninitialized var warning
xlib: silence unused var warning
util: use pointer_to_func() to silence warning
rtasm: use pointer_to_func() to silence warning
translate: use function typedefs, casts to silence warnings
translate: remove unused prototypes
mesa: additional glReadPixels error checks for GL_EXT_texture_integer
mesa: additional switch cases for GL_EXT_texture_integer
mesa: additional teximage error checks for GL_EXT_texture_integer
mesa: do integer FB / shader validation check in _mesa_valid_to_render()
mesa: call _mesa_valid_to_render() in glDrawPixels, glCopyPixels, glBitmap
mesa: remove the unused _mesa_is_fragment_shader_active() function
mesa: fix bug in _mesa_is_format_integer()
mesa: rename function to _mesa_is_format_integer_color()
mesa: remove 'normalized' parameter from _mesa_VertexAttribIPointer()
vbo: re-indent file
glapi: xml spec file for GL_EXT_gpu_shader4
glapi: include EXT_gpu_shader4.xml
glapi: regenerated API files
mesa: plug in stubs for glBindFragDataLocation(), glGetFragDataLocation()
mesa: add glGetUniformuiv(), plug in uint glUniform funcs
mesa: plug in more GL_EXT_gpu_shader4 functions
mesa: add new GLvertexformat entries for integer-valued attributes
mesa: implement integer-valued vertex attribute functions
mesa: add gl_client_array::Integer field and related vertex array state code
mesa: consolidate glVertex/Color/etcPointer() code
mesa: state/queries for GL_MIN/MAX_PROGRAM_TEXEL_OFFSET_EXT
mesa: glArrayElement support for integer-valued arrays
mesa: clean-up array element code
mesa: add extension table entry for GL_EXT_gpu_shader4
mesa: remove obsolete comment
mesa: fix incorrect type in _mesa_texstore_rgba_int16()
mesa: fix integer cases in _mesa_is_legal_format_and_type()
mesa: add const qualifier to _mesa_is_legal_format_and_type()
mesa: additional integer formats in _mesa_bytes_per_pixel()
mesa: pixel transfer ops do not apply to integer-valued textures
mesa: remove dead code
osmesa: fix renderbuffer memleak in OSMesaMakeCurrent()
mesa: use GLubyte for edge flag arrays
mesa: move the gl_config struct declaration
dri/util: add a bunch of comments
mesa: remove always-false conditional in check_compatible()
mesa: fix aux/accum comment and error message mixups
llvmpipe: assign context's frag shader pointer before using it
llvmpipe: add a cast
mesa: silence new warnings in texobj.c
egl/gdi: fix typo: xsurf->gsurf
mesa: code to unpack RGBA as uints
gallivm: implement scatter stores into temp register file
gallivm: add some LLVM var labels
gallivm: added debug code to dump temp registers
gallivm: add pixel offsets in scatter stores
gallivm: added lp_elem_type()
gallivm: implement execution mask for scatter stores
tgsi: remove unused function
llvmpipe: added some debug assertions, but disabled
gallivm: alloca() was called too often for temporary arrays
gallivm: add const qualifiers, fix comment string
softpipe: disable vertex texturing with draw/llvm
mesa: consolidate pixel packing/unpacking code
mesa: rename vars in pixel pack/unpack code
mesa: implement uint texstore code
mesa: remove stray GL_FLOAT case in _mesa_is_legal_format_and_type()
mesa: make fixed-pt and byte-valued arrays a runtime feature
softpipe: can't no-op depth test stage when occlusion query is enabled
mesa: no-op glBufferSubData() on size==0
mesa: #include mfeatures.h in enums.h
mesa: improve error message
mesa: add missing formats in _mesa_format_to_type_and_comps()
mesa: handle more pixel types in mipmap generation code
mesa: make glIsBuffer() return false for never bound buffers
mesa: fix glDeleteBuffers() regression
tdfx: s/Format/_BaseFormat/
mesa: consolidate assertions in teximage code
radeon: set gl_texture_image::TexFormat field in radeonSetTexBuffer2()
r600: set gl_texture_image::TexFormat field in r600SetTexBuffer2()
r200: set gl_texture_image::TexFormat field in r200SetTexBuffer2()
r300: set gl_texture_image::TexFormat field in r300SetTexBuffer2()
evergreen: set gl_texture_image::TexFormat field in evergreenSetTexBuffer()
st/mesa: fix glDrawPixels(depth/stencil) bugs
glsl: fix assorted MSVC warnings
mesa: add more work-arounds for acoshf(), asinhf(), atahf()
glsl: remove opt_constant_expression.cpp from SConscript
mesa: fix error messages and minor reindenting
mesa: whitespace cleanups
mesa: 80-column wrapping
mesa: reorder texture_error_check() params
mesa: minor clean-ups in context code
mesa: upgrade to glext.h version 66
mesa: pass gl_format to _mesa_init_teximage_fields()
mesa: fix error msg typo
glapi: rename GL3.xml to GL3x.xml as it covers all GL 3.x versions
mesa: hook up GL 3.x entrypoints
docs: update some GL 3.0 status
mesa: fix get_texture_dimensions() for texture array targets
swrast: init alpha value to 1.0 in opt_sample_rgb_2d()
glsl: fix off by one in register index assertion
glsl: use gl_register_file in a few places
mesa: rename, make _mesa_register_file_name() non-static
mesa: _mesa_valid_register_index() to validate register indexes
mesa: replace #defines with new gl_shader_type enum
mesa: use gl_shader_type enum
glsl: better handling of linker failures
glsl: start restoring some geometry shader code
mesa: add assertion and update comment in _mesa_format_image_size()
mesa: added _mesa_format_image_size64()
x11: remove test_proxy_teximage() function
st/mesa: fix mapping of zero-sized buffer objects
gallivm/llvmpipe: squash merge of the llvm-context branch
mesa: raise max texture sizes to 16K
softpipe: increase max texture size to 16K
mesa: replace large/MAX_WIDTH stack allocations with heap allocations
mesa: replace large/MAX_WIDTH stack allocations with heap allocations
swrast: avoid large stack allocations in blend code
swrast: avoid large stack allocations in tex combine code
st/mesa: avoid large stack allocations in readpixels code
mesa: replace more MAX_WIDTH stack allocations with heap allocations
gallivm/llvmpipe: remove lp_build_context::builder
gallivm: fix null builder pointers
mesa: fix GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME query
mesa: return GL_FRAMEBUFFER_DEFAULT as FBO attachment type
llvmpipe: fix broken stencil writemask
mesa: consolidate some compiler -D flags
swrast: allow GL_RG format in glDrawPixels()
swrast: fix indentation
swrast: accept GL_RG in glReadPixels()
swrast: restructure some glReadPixels() code
mesa: make glGet*(GL_NONE) generate GL_INVALID_ENUM
mesa: remove unneeded cast
mesa: update comments, remove dead code
st/mesa: new comment about updating state vars
mesa: add error margin to clip mask debug/check code
gallium/util: minor formatting fixes
mesa/llvm: use llvm-config --cppflags
st/mesa: fix mipmap generation bug
mesa: test for cube map completeness in glGenerateMipmap()
mesa: set gl_texture_object::_Complete=FALSE in incomplete()
mesa: consolidate glTexImage1/2/3D() code
mesa: simplify proxy texture code in texture_error_check()
mesa: consolidate the glTexSubImage1/2/3D() functions
mesa: consolidate glCopyTexImage1/2D() code
mesa: consolidate glCopyTexSubImage1/2/3D() functions
mesa: consolidate glCompressedTexImage1/2/3D() functions
mesa: make _mesa_test_proxy_teximage() easier to read
configure: use llvm-config --cppflags instead of --cflags
mesa: revamp error checking for compressed texture images
mesa: simplify target checking for TexImage functions
draw/llvm: don't flush in vs_llvm_delete()
tnl: Initialize gl_program_machine memory in run_vp.
tnl: a better way to initialize the gl_program_machine memory
mesa, st/mesa: disable GL_ARB_geometry_shader4
mesa/meta: fix broken assertion, rename stack depth var
glsl: new glsl_strtod() wrapper to fix decimal point interpretation
st/mesa: fix renderbuffer pointer check in st_Clear()
Brian Rogers (1):
mesa: Add missing else in do_row_3D
Chad Versace (25):
intel_extensions: Add ability to set GLSL version via environment
glsl: Add glsl_type::uvecN_type for N=2,3
glsl: Add lexer rules for uint and uvecN (N=2..4)
glsl: Changes in generated file glsl_lexer.cpp
glsl: Add lexer rules for << and >> in GLSL 1.30
glsl: Change generated file glsl_lexer.cpp
glsl: Implement ast-to-hir for binary shifts in GLSL 1.30
glsl: Implement constant expr evaluation for bitwise-not
glsl: Implement constant expr evaluation for bit-shift ops
glsl: Implement constant expr evaluation for bitwise logic ops
glsl: Fix ir validation for bit logic ops
glsl: Define shift_result_type() in ast_to_hir.cpp
glsl: Implement ast-to-hir for bit-shift-assignment
glsl: Define bit_logic_result_type() in ast_to_hir.cpp
glsl: Implement ast-to-hir for bit-logic ops
glsl: Fix lexer rule for ^=
glsl: Commit generated file glsl_lexer.cpp
glsl: Fix ast-to-hir for ARB_fragment_coord_conventions
mesa: Fix C++ includes in sampler.cpp
glsl: Fix ir_expression::constant_expression_value()
glsl: Fix erroneous cast in ast_jump_statement::hir()
glsl: Fix Doxygen tag \file in recently renamed files
glsl: Improve usage message for glsl_compiler
glsl: Fix linker bug in cross_validate_globals()
glsl: In ast_to_hir, check sampler array indexing
Chia-I Wu (149):
glapi: Fix build errors for ES.
glapi: Fix ES build errors again.
mesa: Update ES APIspec.xml.
st/xlib: Notify the context when the front/back buffers are swapped.
targets/egl: Use C++ compiler to link GL/ES state trackers.
libgl-xlib: Remove unused st_api_create_OpenGL.
st/egl: Split modeset code support to modeset.c.
st/egl: Rename kms backend to drm.
st/egl: s/kms/drm/ on the drm backend.
egl: Enable drm platform by default.
egl: Check extensions.
st/egl: Skip single-buffered configs in EGL.
mapi: Fix compiler warnings.
st/egl: Drop context argument from egl_g3d_get_egl_image.
targets/egl: Fix linking with libdrm.
st/vega: Fix version check in context creation.
egl: Use attribute names as the _EGLConfig member names.
egl: Access config attributes directly.
st/egl: Access _EGLConfig directly.
st/egl: Do not finish a fence that is NULL.
mesa: Remove unused vtxfmt_tmp.h.
egl_dri2: Drop the use of _egl[SG]etConfigKey.
egl_glx: Drop the use of [SG]ET_CONFIG_ATTRIB.
egl_glx: Fix borken driver.
egl: Move attributes in _EGLImage to _EGLImageAttribs.
egl: Parse image attributes with _eglParseImageAttribList.
egl: Move fallback routines to eglfallbacks.c.
egl: Drop dpy argument from the link functions.
egl: Minor changes to the _EGLConfig interface.
egl: Minor changes to the _EGLScreen interface.
egl: Fix _eglModeLookup.
st/egl: Fix native_mode refresh mode.
egl: Add reference count for resources.
egl: Use reference counting to replace IsLinked or IsBound.
egl: Fix a false negative check in _eglCheckMakeCurrent.
st/egl: Use resource reference count for egl_g3d_sync.
egl_dri2: Fix a typo that make glFlush be called at wrong time.
glapi: Do not use glapidispatch.h.
glapi: Move glapidispatch.h to core mesa.
glapi: Do not use glapioffsets.h.
glapi: Merge glapioffsets.h into glapidispath.h.
vbo: Use CALL_* macros.
mesa: Remove unnecessary glapitable.h includes.
autoconf: Better client API selection.
docs: Update egl and openvg docs.
autoconf: Update configuration info.
Merge branch 'glapi-reorg'
targets: Add missing quotes to Makefile.xorg.
autoconf: st/vega requires --enable-openvg.
st/mesa: Unreference the sampler view in st_bind_surface.
autoconf: Tidy configure output for EGL.
targets/egl: Fix a warning with --disable-opengl build.
egl: Rework _eglGetSearchPath.
mesa: Select FEATURE_remap_table when multiple APIs are enabled.
mesa: Allow contexts of different APIs to coexist.
egl: Set up the pthread key even TLS is used.
st/egl: Add native_surface::present callback.
st/egl: Use native_surface::present callback.
d3d1x: Use native_surface::present.
st/egl: Remove flush_frontbuffer and swap_buffers.
st/egl: Add support for swap interval and swap behavior.
st/egl: Add support for EGL_MATCH_NATIVE_PIXMAP.
st/egl: Add extern "C" wrapper to native.h.
st/egl: Add native_display_buffer interface.
st/egl: Use native_display_buffer for EGL_MESA_drm_image.
autoconf: Add --enable-gallium-egl.
docs: Update egl docs.
st/dri: Add support for surfaceless current contexts.
egl_dri2: Fix __DRI_DRI2 version 1 support.
st/vega: Do not wait NULL fences.
gallium: Add st_api::name.
gallium: Add st_context_iface::share to st_api.
st/wgl: Use st_context_iface::share for DrvShareLists.
st/glx: Replace MESA_VERSION_STRING by xmesa_get_name.
mesa: Clean up core.h.
scons: Define IN_DRI_DRIVER.
tgsi: Add STENCIL to text parser.
st/vega: vegaLookupSingle should validate the state.
st/vega: Set wrap_r for mask and blend samplers.
st/vega: Fix vgReadPixels with a subrectangle.
egl_dri2: Fix one context, multiple surfaces.
auxiliary: util_blit_pixels_tex should restore the viewport.
st/vega: Fix a crash with empty paths.
st/vega: Masks and surfaces should share orientation.
st/vega: No flipping in vg_prepare_blend_surface.
st/vega: Fix a typo in EXTENDED_BLENDER_OVER_FUNC.
llvmpipe: Fix build errors on x86.
st/vega: Overhaul renderer with renderer states.
st/vega: Add DRAWTEX renderer state.
st/vega: Add SCISSOR renderer state.
st/vega: Add CLEAR renderer state for vgClear.
st/vega: Add FILTER renderer state for image filtering.
st/vega: Use the renderer for vgMask.
st/vega: Add POLYGON_STENCIL and POLYGON_FILL renderer state.
st/vega: Delay fb state update to vg_validate_state.
st/vega: Use st_framebuffer for fb width/height.
st/vega: Move g3d states to renderer.
st/vega: Make shader_bind call into the renderer.
st/vega: vg_manager should care about only the color buffer.
st/vega: Clean up vg_context fields and functions.
st/vega: Clean up renderer fields and functions.
st/vega: vg_copy_texture and vg_copy_surface should share code.
st/vega: Get rid of renderer_copy_texture.
st/vega: Update to latest headers.
st/vega: Fix image sampler views for alpha-only formats.
st/vega: Make path_render and path_stroke take a matrix.
st/vega: Make image_draw take a matrix.
st/vega: Add primitive text support.
st/vega: Revive mask layer support.
st/vega: More flexible shader selection.
st/vega: Add color transformation support.
st/vega: Bump version to 1.1.
st/vega: Fix paint coordinates transformations.
st/vega: Fix negated logic in image_draw.
st/vega: Fix degenerate paints.
st/vega: Simplify radial gradient.
st/vega: Remove st_inlines.h.
st/vega: Delay blend texture creation until needed.
st/vega: Create drawing surface mask as needed.
st/vega: Initialize pipe states with renderer.
st/vega: Avoid unnecessary constant bufer upload.
st/vega: Destroy the pipe context with vg_context.
st/vega: polygon_array requires a deep free.
st/egl: Set pipe_resource::array_size to 1.
st/vega: Set pipe_resource::array_size to 1.
st/vega: Move vertex transformation to shader.
st/vega: Add a missing break.
st/vega: Add some comments to pipeline shaders.
st/vega: Refactor blend shaders.
st/vega: Move masking after blending.
st/vega: Add support for per-channel alpha.
st/vega: Blending should use premultiplied alpha.
st/vega: Fix VG_BLEND_MULTIPLY.
st/vega: Add blend shaders for all blend modes.
st/vega: Fix pipe blend state for various blend modes.
egl: _eglFilterArray should not allocate.
mapi: Rewrite mapi_abi.py to get rid of preprocessor magic.
vbo: Drop second ATTR macro.
vbo: Fix GLES2 glVertexAttrib.
mesa: Do not advertise GL_OES_texture_3D.
mesa: Fix GL_FIXED arrays.
mesa: Fix glTexCoordPointer with type GL_FIXED.
st/egl: Plug pbuffer leaks.
st/egl: Fix eglCopyBuffers.
st/egl: Assorted fixes for dri2_display_get_configs.
docs/egl: Update egl.html.
st/egl: Fix eglChooseConfig when configs is NULL.
docs: Add an example for EGL_DRIVERS_PATH.
autoconf: Fix --with-driver=xlib --enable-openvg.
Chris Wilson (2):
i915g: Fix closure of full batch buffers
intel: Check for unsupported texture when finishing using as a render target
Christoph Bumiller (80):
nv50: import new compiler
nouveau: update nouveau_class.h
nv50: introduce the big formats table
nv50: don't produce MOV immediate to output reg in store opt
nv50: change back accidentally swapped UNORM,SNORM vertex type
nv50: add/fix some license headers
nv50: simple reload elimination and local CSE
nv50: fix constant_operand opt mul by 2 case
nv50: permit usage of undefined TGSI TEMPs
nv50: add missing 2nd source for POW multiplication
nv50: add signed RGTC1 to format table, allow 2_10_10_10 for vbufs
nv50: fix for empty BBs
nv50: insert MOVs also for PHI sources from dominating block
nv50: explicitly set src type for SET ops
nv50: fixes for nested IFs
nv50: don't eliminate loads to dedicated values
nv50: fix constbuf validation
nv50: build proper phi functions in the first place
nv50: fix reg count
nv50: begin implementing loops
nv50: more constant folding
nv50: loops part 2
nv50: flatten simple IF/ELSE/ENDIF constructs
nv50: fix thinko in store to output reg possible check
nv50: generate JOINs for outermost IF clauses
nv50: more TGSI opcodes (SIN, SCS, ARL, RET, KILP)
nv50: fix PSIZ and PRIMID mapping
nv50: check dst compatibility in CSE
nv50: initialize edgeflag input index
nv50: emit predicate for interp
Merge remote branch 'origin/master' into nv50-compiler
nv50: DP2, fix ARL
nv50: yet another case we need a nop.exit
nv50: fix check for sprite/point coord enable
nv50: handle TEXTURE_SWIZZLE and GEOMETRY_SHADER4 caps
nv50: set the FragDepth output index
nv50: turn off verbose debug output by default
nv50: attempt at making more complicated loops work
nv50: SSG
nv50: make FrontFacing -1 or +1
nv50: re-add proper TEXBIAS sequence
nv50: make use of TGSI immediate type
nv50: must join SELECT inputs before MOV inputs
nv50: fix XPD, was negated
nv50: fix find_dom_frontier
nv50: fix build-predicate function
Merge remote branch 'origin/master' into nv50-compiler
nv50: load address register before using it, not after
nv50: save tgsi instructions
nv50: prepare for having multiple functions
nv50: don't parse again in tgsi_2_nc
nv50: use actual loads/stores if TEMPs are accessed indirectly
nv50: create value references with the right type
nv50: duplicate interps in load_proj_tex_coords
nv50: address regs are 16 bit
nv50: fix can_load check for 3rd source
nv50: reduce bb_reachable_by runtime from pot to linear
nv50: minor compiler fixes and cleanups
nv50: cannot move from local mem to output reg directly
nv50: newlines in shader bincode printing
nv50: match TEMP limit with nv50 ir builder
nv50: handle TGSI EXP and LOG again
nv50: check for immediates when turning MUL ADD into MAD
nv50: interp cannot write flags reg
nv50: MOV TEMP[0], -CONST[0] must be float32 negation
nv50: fix indirect CONST access with large or negative offsets
nv50: fix TXP depth comparison value
nv50: consider address register in reload elimination
nv50: improve and fix modifier folding optimization
nv50: put low limit on REG_ALLOC_TEMP and FP_RESULT_COUNT
Merge remote branch 'origin/nv50-compiler'
nv50: don't segfault on shaders with 0 instructions
nv50: get shader fixups/relocations into working state
nv50: add relocs for stack and local mem buffers
nv50: emit constbuf relocs before uploading constants
nv50: fix typo in fifo packet length limit
nv50: use formats table in nv50_surface.c
nv50: use CLEAR_BUFFERS for surface fills
nv50: fix/handle a few more PIPE_CAPs
nv50: fix GP state bind and validate
Corbin Simpson (8):
r600g: Use align() instead of handrolled code.
r600g: Trivially deobfuscate r600_hw_states.
r600g: Deobfuscate and comment a few more functions in r600_hw_states.
r600g: Clean up some indentation and |= vs. | usage.
r600g: Fix false and true.
r600g: "tmp" is such a bad name for a texture.
r600g: Clean up PS setup.
r600g: Cleanup viewport floats.
Cyril Brulebois (19):
Merge branch 'debian-experimental' into debian-experimental-new
Add Debian packaging from debian-experimental.
Bump changelog.
Space cleanup.
Add patch: 10-fix-talloc-linking.diff
Use debian/not-installed to keep track of not-installed files.
Update this list with new files.
Switch from --list-missing to --fail-missing accordingly.
Pass -c4 to dpkg-gensymbols through dh_makeshlibs.
Update symbols files with new symbols: libopenvg1-mesa.symbols
Remove “mesa internal ASM optimized functions” lines from symbols files.
Stop using dh_strip -s --remaining-packages.
Remove Debian revision from the symbols file.
Add a git clean-up script.
Also remove files which are not in the tarball at all.
Commit git clean-up.
Revert "Update this list with new files."
Keep my eyes wide shut and add myself to Uploaders.
Upload to experimental.
Daniel Lichtenberger (1):
radeon: fix potential segfault in renderbuffer update
Daniel Vetter (21):
r200: revalidate after radeon_update_renderbuffers
i915g: rip out ->sw_tiled
i915g: s/hw_tiled/tiling
i915g: add pineview pci ids
i915g: kill RGBA/X formats
i915g: kill buf->map_gtt
i915g: kill idws->pool
i915g: drop alignment parameter from iws->buffer_create
i915g: add winsys function to create tiled buffers
i915g: switch to tiled allocations, kill set_fence
i915g: prepare winsys/batchbuffer for execbuf2
i915g: return tiling in iws->buffer_from_handle
i915g: implement unfenced color&depth buffer using tiling bits
i915g: implement unfenced relocs for textures using tiling bits
i915g: postpone mipmap/face offset calculation
i915g: don't pot-align stride for tiled buffers
i915g: enable X-tiling for textures
i915g: switch rendering to mipmapped textures to (x,y) offsets
i915g: enable x-tiling for render targets
i915g: assert(depth_surface->offset == 0)
i915g: track TODO items
Dave Airlie (182):
r300g: fix buffer reuse issue caused by previous commit
r600g: pull r600_draw struct out into header
r600g: use index min/max + index buffer offset.
r600g: add vgt dma src defines
r600g: fixup texture state on evergreen.
r600g: fix texture bos and avoid doing depth blit on evergreen
r600g: hide radeon_ctx inside winsys.
r600g: attempt to abstract kernel bos from pipe driver.
r600g: move constant buffer creation behind winsys abstraction.
r600g: use malloc bufmgr for constant buffers
r600g: add support for kernel bo
r600g: add winsys bo caching.
r600g: add upload manager support.
r600g: fixup map flushing.
r600g: use calloc for ctx bo allocations
r600g: oops got the use_mem_constant the wrong way around.
r600g; add uses waterfall to asm cf for r6xx.
r600g: only emit uses waterfall on r6xx hw.
util/r300g: split the r300 index buffer modifier functions out to util
r600g: modify index buffers for sizes the hw can't deal with.
r600g: send correct surface base update for multi-cbufs
r600g: fix fbo-drawbuffers-maxtargets
r600g: clean up valgrind issues on maxtargets test.
r600g: drop debugging that snuck in
r600g: fix tiling support for ddx supplied buffers
r600g: add z16 to color setup
r600g: add color/texture support for more depth formats.
r600g: fix r700 cube map sizing.
r600g: fixup r700 CB_SHADER_CONTROL register.
r600g: add missing BC_INST wrapper for evergreen
r600g: only flush for the correct colorbuffer, not all of them.
r600g: deal with overflow of VTX/TEX CF clauses.
r600g: set back to correct codepaths.
r600g: fixup evergreen miptree setup.
r600g: fix eg texture borders.
r600g: fix typo in struct member name
r600g: cleanup some of the DB blit code
r600g: make stencil readback work
r600g: disable dirty handling on texture from depth code.
r600g: use floats instead of hex for blit vbo
r600g: fix depth readback on rv610 and other quirky variants.
r600g: fix typo in evergreen register list
u_blitter: add a custom blitter call passing a dsa cso
r600g: use blitter to do db->cb flushing.
r600g: fix warnings since last commit.
egl: fix build since 17eace581d25a626a7d75d9d1205d012cbb14a6e
r300g: fix point sprite coord.
r600g: add vert support for 16/16 and 16/16/16 floats.
r600g: add some more vertex format support.
r600g: some more vertex formats
r600g: fix draw-elements and draw-elements-base-vertex
r600g: drop index_offset parameter to index buffer translate.
r600g: fixup tex wrapping.
r600g: fixup VP->FP output->input routing.
r600g: fix typo in r700 alu emit
r600g: fixup sprite coord enable.
r600g: fix polygon mode
mesa/mipmap: fix warning since 1acadebd6270d3604b026842b8a21360968618a0
r600g: add eg poly mode code.
r600g: make index bias fix for evergreen
r600g: add eg db count control register.
r300g: fix glsl-fs-pointcoord
r600g: add evergreen texture resource properly.
r600g: fix db flush breaking config state
r600g: on evergreen the centroid isn't set in this register.
r600g: add back evergreen name.
r600g: add evergreen texture border support to new path
r600g: move radeon.h members around to add back map flushing.
r600g: add initial vertex translate support.
r600g: remove old assert from new codepath
Revert "r600g: add initial vertex translate support."
r600g: port r300g fix for X* formats in texformat code
r600g: add L8A8 unorm.
r600g: clean up some code from move to new paths.
r600g: return string for chip family
r600g: use Elements macro instead of manual sizeofs
r600g: fix evergreen depth flushing.
r600g: add winsys support for CTL constants.
r600g: drop depth quirk on evergreen
r600g: add reloc for evergreen color attrib
r600g: realign evergreen code with r600 code.
r600g: add assembler support for other vtx fetch fields.
r600g: fixup vertex format picking.
r600g: sync vertex/texture cache on resources on evergreen
r600g: add cb flushing for extra buffers + depth buffer on r600/evergreen
r600g: fix evergreen draw-buffers
r600g: flush SH cache on constant change on evergreen
r600g: only set the Z export if shader exports it.
r600g: setup basic loop consts on r600 + evergreen.
mesa/st: initial attempt at RG support for gallium drivers
r600g: break out of search for reloc bo after finding it.
r600g: the code to check whether a new vertex shader is needed was wrong
r600g: fix wwarning in bo_map function
r600g: TODO domain management
r600g: add bo fenced list.
pb: don't keep checking buffers after first busy
r600g: add bo busy backoff.
r600g: drop mman allocator
r600g: drop use_mem_constant.
r600g: avoid unneeded bo wait
pb: fix numDelayed accounting
r600g: add evergreen stencil support.
r600g: use format from the sampler view not from the texture.
r600g: fix Z export enable bits.
r600g: add some RG texture format support.
r600g: drop width/height per level storage.
r600g: fix input/output Z export mixup for evergreen.
r600g: evergreen has no request size bit in texture word4
r600g: enable vertex samplers.
r600g: add TXL opcode support.
r600g: don't run with scissors.
r600g: fix typo in vertex sampling on r600
gallium/tgsi: add support for stencil writes.
gallium/format: add support for X24S8 and S8X24 formats.
gallium/format: add X32_S8X24_USCALED format.
gallium/util: add S8 tile sampling support.
mesa: add support for FRAG_RESULT_STENCIL.
mesa: improve texstore for 8/24 formats and add texstore for S8.
softpipe: add support for shader stencil export capability
st/mesa: add option to choose a texture format that we won't render to.
st/mesa: use shader stencil export to accelerate shader drawpixels.
r600g: add support for S8, X24S8 and S8X24 sampler formats.
r600g: add shader stencil export support.
glsl: add support for shader stencil export
st/mesa: enable stencil shader export extension if supported
r600g: fix depth0 setting
r600g: fix scissor/cliprect confusion
r600g: store samplers/views across blit when we need to modify them
r600g: reduce size of context structure.
r600g: the vs/ps const arrays weren't actually being used.
r600g: add copy into tiled texture
r600g: split out miptree setup like r300g
r600g: use common texture object create function
r600g: rename pitch in texture to pitch_in_bytes
r600g: remove bpt and start using pitch_in_bytes/pixels.
r600g: fix transfer stride.
r600g: drop all use of unsigned long
r600g: use blitter for hw copy region
r600g: evergreen add stencil export bit
r600g: add missing eg reg definition
r600g: fix stencil export for evergreen harder
r600g: drop unused context members
r600g: only pick centroid coordinate when asked.
r600g: fixup pos/face ena/address properly
r600g: fixup typo in macro name
r600g: select linear interpolate if tgsi input requests it
r300g: clean up warning due to unknown cap.
tgsi: add scanner support for centroid inputs
r600g: evergreen interpolation support.
r600g: add evergreen ARL support.
r600g: switch to a common formats.h file since they are in different regs
r600g: add defines for tiling
r600g: get tiling info from kernel
r600g: set tiling bits in hw state
r600g: do proper tracking of views/samplers.
r600g: fix typo in tiling setup cb code.
r600g: depth needs to bound to ds
r600g: attempt to cleanup depth blit
r600g: fix transfer function for tiling.
r600g: retrieve tiling info from kernel for shared buffers.
r600g: all non-0 mipmap levels need to be w/h aligned to POT.
r600g: move to per-miplevel array mode.
r600g: start adding hooks for aligning width/height for tiles.
r600g: add r600 surface to store the aligned height.
r600g: introduce a per-driver resource flag for transfers.
r600g: add texture tiling alignment support.
r600g: add texture tiling enable under a debug option.
r600g: initial translate state support
r600g: start splitting out common code from eg/r600.
r600g: not fatal if we can't get tiling info from kernel
r600g: merge more of the common r600/evergreen state handling
r600g: drop more common state handling code
r600g: fix magic 0x1 ->flat shade ena
r600g: add assembler support for all the kcache fields.
gallium/noop: report GL 2.1
r600g: pick correct color swap for A8 fbos.
r300g/r600g: bump cache manager timeouts to 1s
r600g: it looks like r600 can handle dword offsets in the indices.
r300g: try and use all of vertex constant space
r300g: fixup rs690 tiling stride alignment calculations.
r600g: fix evergreen segfaults.
r600g: hack around property unknown issues.
Eric Anholt (300):
glsl: Add definition of gl_TextureMatrix inverse/transpose builtins.
i965: Share the KIL_NV implementation between glsl and non-glsl.
i965: Also enable CC statistics when doing OQs.
i965: Track the windowizer's dispatch for kill pixel, promoted, and OQ
glsl: Rework assignments with write_masks to have LHS chan count match RHS.
glsl: Fix copy'n'wasted ir_noop_swizzle conditions.
ir_to_mesa: Only compare vector_elements present for any_nequal/all_equal
i965: Fix the vector/expression splitting for the write_mask change.
i965: When splitting vector variable assignment, ignore unset channels.
i965: Update expression splitting for the vector-result change to compares.
i965: Warning fix for vector result any_nequal/all_equal change.
mesa: Remove the non-required ARB_imaging extension.
mesa: Remove EXT_histogram.
mesa: Remove SGI_color_table.
mesa: Remove SGI_color_matrix.
mesa: Remove EXT_convolution.
intel: Remove disabled stencil drawpixels acceleration.
intel: Remove unnecessary minimum pitch alignment to 32 bytes.
intel: Replace my intel_texture_bitmap code with _mesa_meta_Bitmap.
radeon: Remove copied minimum pitch alignment code.
unichrome: Mostly revert my convolution removal changes.
intel: Remove dead intelIsTextureResident().
i915: Remove a dead if (0) block.
intel: Dead comment removal.
intel: Corresponding FinishRenderTexture debug to BeginRenderTexture.
i965: Add support for rendering to SARGB8 FBOs.
intel: Fix segfault on INTEL_DEBUG=fbo with unsupported framebuffers.
intel: Add fallback debug to glGenerateMipmap.
intel: More reverting of the sw fallback for depth texture border color.
intel: Improve some of the miptree debugging.
mesa: Fix type typo in glGenerateMipmap handling of GL_UNSIGNED_INT data.
glsl: Fix broadcast_index of lower_variable_index_to_cond_assign.
glsl: Add validation that a swizzle only references valid channels.
i965: Fix up writemasked assignments in the new FS.
i965: Remove swizzling of assignment to vector-splitting single-channel LHS.
i965: Handle all_equal/any_nequal in the new FS.
i965: Fix vector splitting RHS channel selection with sparse writemasks.
i965: Add support for dFdx()/dFdy() to the FS backend.
i965: Add support for attribute interpolation on Sandybridge.
i965: Set up inputs to the fragment shader according to FP InputsRead.
i965: Add support for POW in gen6 FS.
i965: Fix negation in the new FS backend.
i965: Actually track the "if" depth in loop in the new FS backend.
i965: Apply the same set of lowering passes to new FS as to Mesa IR.
i965: Fix valgrind complaint about base_ir for new FS debugging.
i965: Fix up the FS backend for the variable array indexing pass.
i965: Set the variable type when dereferencing an array.
i965: Add support for dereferencing structs to the new FS backend.
i965: Add support for struct, array, and matrix uniforms to FS backend.
i965: Fix all non-snb regression in the snb attribute interpolation commit.
i965: Fix up part of my Sandybridge attributes support patch.
i965: Add support for gl_FrontFacing to the new FS backend.
i965: Subtract instead of adding when computing y delta in new FS backend.
mesa: Pull ir_to_mesa's sampler number fetcher out to shared code.
i965: Set up sampler numbers in the FS backend.
i965: Add support for non-color render target write data to new FS backend.
i965: Add support for MRT to the new FS backend.
i965: Add support for ir_loop counters to the new FS backend.
i965: Add support for ARB_fragment_coord_conventions to the new FS backend.
glsl: Also update implicit sizes of varyings at link time.
i965: Do interpolation for varying matrices and arrays in the FS backend.
i965: Don't try to emit interpolation for unused varying slots.
i965: Fix array indexing of arrays of matrices.
i965: Clean up obsolete FINISHME comment.
mesa: Move the list of builtin uniform info from ir_to_mesa to shared code.
i965: Add support for builtin uniforms to the new FS backend.
i965: Fix use of undefined mem_ctx in vector splitting.
i956: Make new FS discard do its work in a temp, not the null reg!
i965: Clean up the virtual GRF handling.
ra: First cut at a graph-coloring register allocator for mesa.
i965: First cut at register allocation using graph coloring.
i965: Add live interval analysis and hook it up to the register allocator.
i965: Remove my "safety counter" code from loops.
i965: Fix whole-structure/array assignment in new FS.
mesa: Don't reference a W component in setting up a vec3 uniform component.
i965: Fix new FS handling of builtin uniforms with packed scalars in structs.
glsl: Add a lowering pass for texture projection.
i965: Use the lowering pass for texture projection.
i965: Split the gen4 and gen5 sampler handling apart.
i965: Add gen6 attribute interpolation to new FS backend.
i965: Fix the gen6 jump size for BREAK/CONT in new FS.
i965: Also increment attribute location when skipping unused slots.
i965: Pre-gen6, map VS outputs (not FS inputs) to URB setup in the new FS.
i965: Add real support for pre-gen5 texture sampling to the new FS.
i965: Fix up copy'n'pasteo from moving coordinate setup around for gen4.
i965: Restore the forcing of aligned pairs for delta_xy on chips with PLN.
i965: When producing a single channel swizzle, don't make a temporary.
i965: Add a sanity check for register allocation sizes.
i965: Fix off-by-ones in handling the last members of register classes.
i965: Don't try to emit code if we failed register allocation.
i965: Add support for EXT_texture_swizzle to the new FS backend.
i965: Set up swizzling of shadow compare results for GL_DEPTH_TEXTURE_MODE.
i965: Fix glean/texSwizzle regression in previous commit.
i965: Be more conservative on live interval calculation.
i965: Add trivial dead code elimination in the new FS backend.
i965: Add initial folding of constants into operand immediate slots.
i965: In disasm, gen6 fb writes don't put msg reg # in destreg_conditionalmod.
i965: Add support for gen6 FB writes to the new FS.
i965: Enable the constant propagation code.
i965: Also do constant propagation for the second operand of CMP.
i965: Add back gen6 headerless FB writes to the new FS backend.
i965: Gen6 no longer has the IFF instruction; always use IF.
i965: Fix up IF/ELSE/ENDIF for gen6.
i965: Fix botch in the header_present case in the new FS.
i965: Add some clarification of the WECtrl field.
i965: Don't do 1/w multiplication in new FS for gen6
i965: Gen6's sampler messages are the same as Ironlake.
i965: Refactor gl_FrontFacing setup out of general variable setup.
i965: Add support for gl_FrontFacing on gen6.
i965: Don't assume that WPOS is always provided on gen6 in the new FS.
i965: Fix gen6 pointsize handling to match pre-gen6.
i965: Disable emitting if () statements on gen6 until we really fix them.
i965: Normalize cubemap coordinates like is done in the Mesa IR path.
mesa: Simplify a bit of _mesa_add_state_reference using memcmp.
i965: Drop the check for duplicate _mesa_add_state_reference.
i965: Drop the check for YUV constants in the param list.
i965: Handle swizzles in the addition of YUV texture constants.
i965: Fix gen6 WM push constants updates.
Reply to: