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Bug#564937: marked as done (tremulous: Tremulous segfaults)



Your message dated Sat, 26 Jun 2010 23:31:21 +0100
with message-id <20100626223121.GC10671@radis.liafa.jussieu.fr>
and subject line Re: Bug#564937: Attaching info with libsm6-dbg
has caused the Debian Bug report #564937,
regarding tremulous: Tremulous segfaults
to be marked as done.

This means that you claim that the problem has been dealt with.
If this is not the case it is now your responsibility to reopen the
Bug report if necessary, and/or fix the problem forthwith.

(NB: If you are a system administrator and have no idea what this
message is talking about, this may indicate a serious mail system
misconfiguration somewhere. Please contact owner@bugs.debian.org
immediately.)


-- 
564937: http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=564937
Debian Bug Tracking System
Contact owner@bugs.debian.org with problems
--- Begin Message ---
Package: tremulous
Version: 1.1.0-4.1+b1
Severity: important

Since some day back (perhaps few weeks) Tremulous segfaults ocassionaly, once a week... Today it started segfaulting every few minutes, perhaps it caused some upgrade
I am submitting dpkg.log, strace of tremulous and verbose output (I didn't figured out how to make gdb run tremulous with needed parameters)

Also these segfaults cannot be resumed on the server (as if you disconnect from a game and connect in a few moments again)

Thanks for your time
Jakub Lucký

-- System Information:
Debian Release: squeeze/sid
  APT prefers unstable
  APT policy: (990, 'unstable'), (500, 'testing'), (1, 'experimental')
Architecture: i386 (i686)

Kernel: Linux 2.6.30-1-686 (SMP w/2 CPU cores)
Locale: LANG=en_US.UTF-8, LC_CTYPE=en_US.UTF-8 (charmap=UTF-8)
Shell: /bin/sh linked to /bin/bash

Versions of packages tremulous depends on:
ii  libc6                       2.10.2-5     Embedded GNU C Library: Shared lib
ii  libopenal1                  1:1.10.622-1 Software implementation of the Ope
ii  libsdl1.2debian             1.2.14-2     Simple DirectMedia Layer
ii  tremulous-data              1.1.0-2      Tremulous datas

tremulous recommends no packages.

Versions of packages tremulous suggests:
pn  tremulous-doc                 <none>     (no description available)
pn  tremulous-server              <none>     (no description available)

-- no debconf information
tremulous 1.1.0 linux-x86 Jul 25 2008
----- FS_Startup -----
Current search path:
/home/jakub/.tremulous/base/z-devhc-snowy-textures-1.0.pk3 (43 files)
/home/jakub/.tremulous/base/voice.pk3 (5 files)
/home/jakub/.tremulous/base/map-UTCSfinal.pk3 (82 files)
/home/jakub/.tremulous/base/map-UTCSb2.pk3 (11 files)
/home/jakub/.tremulous/base/map-rotcannon-b11.pk3 (31 files)
/home/jakub/.tremulous/base/map-procyon-r1.pk3 (108 files)
/home/jakub/.tremulous/base/map-mission_one_b7.pk3 (27 files)
/home/jakub/.tremulous/base/map-lite-v3.pk3 (6 files)
/home/jakub/.tremulous/base/map-GrangerRink_b2.pk3 (16 files)
/home/jakub/.tremulous/base/map-exploit_b2r.pk3 (72 files)
/home/jakub/.tremulous/base/map-(amp)tremctf-4.pk3 (64 files)
/home/jakub/.tremulous/base
/usr/share/games/tremulous/base/zz-superpie-3.1.pk3 (136 files)
/usr/share/games/tremulous/base/voice.pk3 (5 files)
/usr/share/games/tremulous/base/vms-1.1.0.pk3 (4 files)
/usr/share/games/tremulous/base/map-watah-b5.pk3 (255 files)
/usr/share/games/tremulous/base/map-uncreation-1.1.0.pk3 (110 files)
/usr/share/games/tremulous/base/map-tremor-1.1.0.pk3 (45 files)
/usr/share/games/tremulous/base/map-transit-1.1.0.pk3 (135 files)
/usr/share/games/tremulous/base/map-traininggrounds_1.pk3 (5 files)
/usr/share/games/tremulous/base/map-pulse-beta3-1.1.0.pk3 (198 files)
/usr/share/games/tremulous/base/map-niveus-1.1.0.pk3 (134 files)
/usr/share/games/tremulous/base/map-nexus6-1.1.0.pk3 (151 files)
/usr/share/games/tremulous/base/map-karith-1.1.0.pk3 (118 files)
/usr/share/games/tremulous/base/map-cannon_b1.pk3 (17 files)
/usr/share/games/tremulous/base/map-blackout-b1.pk3 (101 files)
/usr/share/games/tremulous/base/map-atcs-1.1.0.pk3 (87 files)
/usr/share/games/tremulous/base/map-arachnid2-1.1.0.pk3 (67 files)
/usr/share/games/tremulous/base/hamunaptra.pk3 (762 files)
/usr/share/games/tremulous/base/data-1.1.0.pk3 (1229 files)
/usr/share/games/tremulous/base/circletrain.pk3 (5 files)
/usr/share/games/tremulous/base
/usr/lib/tremulous/base

----------------------
4029 files in pk3 files
execing default.cfg
execing autogen.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----

------- Input Initialization -------
Joystick is not active.
------------------------------------
....loading libGL.so.1:
Calling SDL_Init(SDL_INIT_VIDEO)...
SDL_Init(SDL_INIT_VIDEO) passed.
Initializing OpenGL display
....setting mode 7: 1152 864
Using 4/4/4 Color bits, 24 depth, 0 stencil display.
GL_RENDERER: Quadro NVS 140M/PCI/SSE2
Initializing OpenGL extensions
....ignoring GL_S3_s3tc
....ignoring GL_EXT_texture_env_add
....using GL_ARB_multitexture
....using GL_EXT_compiled_vertex_array

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: Quadro NVS 140M/PCI/SSE2
GL_VERSION: 3.0.0 NVIDIA 185.18.36
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_framebuffer_object GL_ARB_geometry_shader4 GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_po
 s GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_textu
 re3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_conditional_render GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_ligh
 t_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NV_vertex_buffer_unified_memory GL_NV_shader_buffer_load GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum 
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_ACTIVE_TEXTURES_ARB: 4

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)
MODE: 7, 1152 x 864 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU: 
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
....loading 'scripts/utcs.shader'
....loading 'scripts/unban.shader'
....loading 'scripts/rotcannon_b11.shader'
....loading 'scripts/procyon.shader'
....loading 'scripts/mission_one_b7.shader'
....loading 'scripts/grangerrink.shader'
....loading 'scripts/exploit.shader'
....loading 'scripts/terrain_example.shader'
....loading 'scripts/water.shader'
....loading 'scripts/tremctf.shader'
....loading 'scripts/shells.shader'
....loading 'scripts/weapons.shader'
....loading 'scripts/armory.shader'
....loading 'scripts/blaster.shader'
....loading 'scripts/booster.shader'
....loading 'scripts/conkit.shader'
....loading 'scripts/crosshairs.shader'
....loading 'scripts/dcc.shader'
....loading 'scripts/eggpod.shader'
....loading 'scripts/flamer.shader'
....loading 'scripts/grenade.shader'
....loading 'scripts/hive.shader'
....loading 'scripts/hovel.shader'
....loading 'scripts/jetpack.shader'
....loading 'scripts/lcannon.shader'
....loading 'scripts/level2.shader'
....loading 'scripts/lgun.shader'
....loading 'scripts/mdriver.shader'
....loading 'scripts/medistat.shader'
....loading 'scripts/mgturret.shader'
....loading 'scripts/overmind.shader'
....loading 'scripts/plant_life_shiny.shader'
....loading 'scripts/prifle.shader'
....loading 'scripts/psaw.shader'
....loading 'scripts/reactor.shader'
....loading 'scripts/rifle.shader'
....loading 'scripts/shotgun.shader'
....loading 'scripts/telenode.shader'
....loading 'scripts/tesla.shader'
....loading 'scripts/trapper.shader'
....loading 'scripts/acidtube.shader'
....loading 'scripts/advckit.shader'
....loading 'scripts/alien.shader'
....loading 'scripts/marks.shader'
....loading 'scripts/human.shader'
....loading 'scripts/watah.shader'
....loading 'scripts/uncreation.shader'
....loading 'scripts/q3map2_tremor.shader'
....loading 'scripts/tremor.shader'
....loading 'scripts/transit.shader'
....loading 'scripts/pulse.shader'
....loading 'scripts/q3map2_pulse_102.shader'
....loading 'scripts/niveus.shader'
....loading 'scripts/nexus6.shader'
....loading 'scripts/karith.shader'
....loading 'scripts/cannon.shader'
....loading 'scripts/blackout.shader'
....loading 'scripts/conveyor.shader'
....loading 'scripts/helmet.shader'
....loading 'scripts/syringe.shader'
....loading 'scripts/underground.shader'
....loading 'scripts/atcs.shader'
....loading 'scripts/arachnid2.shader'
....loading 'scripts/ut_egypt.shader'
....loading 'scripts/sggatev1.shader'
....loading 'scripts/sgdhd.shader'
....loading 'scripts/multiplant2.shader'
....loading 'scripts/multiplant.shader'
....loading 'scripts/egyptsoc.shader'
....loading 'scripts/dasprid.shader'
....loading 'scripts/core.shader'
....loading 'scripts/flame.shader'
....loading 'scripts/misc.shader'
....loading 'scripts/common-trem.shader'
....loading 'scripts/titan.shader'
....loading 'scripts/displays.shader'
....loading 'scripts/plant_life.shader'
....loading 'scripts/stasis.shader'
....loading 'scripts/null.shader'
....loading 'scripts/splash.shader'
....loading 'scripts/sprites.shader'
....loading 'scripts/muzzleflashes.shader'
----- finished R_Init -----
------ Initializing Sound ------
Initializing SDL audio driver...
SDL audio driver is "alsa".
SDL_AudioSpec:
  Format:   AUDIO_S16LSB
  Freq:     22050
  Samples:  705
  Channels: 2
Starting SDL audio callback...
SDL audio initialized.
----- Sound Info -----
    1 stereo
16384 samples
   16 samplebits
    1 submission_chunk
22050 speed
0x9068650 dma buffer
No background file.
----------------------
Sound intialization successful.
--------------------------------
Sound memory manager started
Loading vm file vm/ui.qvm...
....which has vmMagic VM_MAGIC_VER2
Loading 1075 jump table targets
VM file ui compiled to 786313 bytes of code
ui loaded in 4596672 bytes on the hunk
UI menu load time = 363 milli seconds
UI menu load time = 24 milli seconds
UI menu load time = 25 milli seconds
--- Common Initialization Complete ---
Opening IP socket: localhost:30720
Hostname: localhost
Alias: gondolin
Alias: wp.gondolin
Alias: wp.localhost
Alias: todo.gondolin
Alias: todo.localhost
Alias: michal.localhost
Alias: mysql.localhost
IP: 127.0.0.1
Started tty console (use +set ttycon 0 to disable)
trying levelshots/.TGA...
25 servers listed in browser with 253 players.
159 servers not listed due to packet loss or pings higher than 800
Resolving master.tremulous.net
master.tremulous.net resolved to 67.222.136.108:30710
85.17.209.15:30720 resolved to 85.17.209.15:30720
Server is for low pings only
********************
ERROR: Disconnected from server
********************
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: Quadro NVS 140M/PCI/SSE2
GL_VERSION: 3.0.0 NVIDIA 185.18.36
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_framebuffer_object GL_ARB_geometry_shader4 GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_po
 s GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_textu
 re3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_conditional_render GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_ligh
 t_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NV_vertex_buffer_unified_memory GL_NV_shader_buffer_load GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum 
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_ACTIVE_TEXTURES_ARB: 4

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)
MODE: 7, 1152 x 864 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU: 
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
....loading 'scripts/utcs.shader'
....loading 'scripts/unban.shader'
....loading 'scripts/rotcannon_b11.shader'
....loading 'scripts/procyon.shader'
....loading 'scripts/mission_one_b7.shader'
....loading 'scripts/grangerrink.shader'
....loading 'scripts/exploit.shader'
....loading 'scripts/terrain_example.shader'
....loading 'scripts/water.shader'
....loading 'scripts/tremctf.shader'
....loading 'scripts/shells.shader'
....loading 'scripts/weapons.shader'
....loading 'scripts/armory.shader'
....loading 'scripts/blaster.shader'
....loading 'scripts/booster.shader'
....loading 'scripts/conkit.shader'
....loading 'scripts/crosshairs.shader'
....loading 'scripts/dcc.shader'
....loading 'scripts/eggpod.shader'
....loading 'scripts/flamer.shader'
....loading 'scripts/grenade.shader'
....loading 'scripts/hive.shader'
....loading 'scripts/hovel.shader'
....loading 'scripts/jetpack.shader'
....loading 'scripts/lcannon.shader'
....loading 'scripts/level2.shader'
....loading 'scripts/lgun.shader'
....loading 'scripts/mdriver.shader'
....loading 'scripts/medistat.shader'
....loading 'scripts/mgturret.shader'
....loading 'scripts/overmind.shader'
....loading 'scripts/plant_life_shiny.shader'
....loading 'scripts/prifle.shader'
....loading 'scripts/psaw.shader'
....loading 'scripts/reactor.shader'
....loading 'scripts/rifle.shader'
....loading 'scripts/shotgun.shader'
....loading 'scripts/telenode.shader'
....loading 'scripts/tesla.shader'
....loading 'scripts/trapper.shader'
....loading 'scripts/acidtube.shader'
....loading 'scripts/advckit.shader'
....loading 'scripts/alien.shader'
....loading 'scripts/marks.shader'
....loading 'scripts/human.shader'
....loading 'scripts/watah.shader'
....loading 'scripts/uncreation.shader'
....loading 'scripts/q3map2_tremor.shader'
....loading 'scripts/tremor.shader'
....loading 'scripts/transit.shader'
....loading 'scripts/pulse.shader'
....loading 'scripts/q3map2_pulse_102.shader'
....loading 'scripts/niveus.shader'
....loading 'scripts/nexus6.shader'
....loading 'scripts/karith.shader'
....loading 'scripts/cannon.shader'
....loading 'scripts/blackout.shader'
....loading 'scripts/conveyor.shader'
....loading 'scripts/helmet.shader'
....loading 'scripts/syringe.shader'
....loading 'scripts/underground.shader'
....loading 'scripts/atcs.shader'
....loading 'scripts/arachnid2.shader'
....loading 'scripts/ut_egypt.shader'
....loading 'scripts/sggatev1.shader'
....loading 'scripts/sgdhd.shader'
....loading 'scripts/multiplant2.shader'
....loading 'scripts/multiplant.shader'
....loading 'scripts/egyptsoc.shader'
....loading 'scripts/dasprid.shader'
....loading 'scripts/core.shader'
....loading 'scripts/flame.shader'
....loading 'scripts/misc.shader'
....loading 'scripts/common-trem.shader'
....loading 'scripts/titan.shader'
....loading 'scripts/displays.shader'
....loading 'scripts/plant_life.shader'
....loading 'scripts/stasis.shader'
....loading 'scripts/null.shader'
....loading 'scripts/splash.shader'
....loading 'scripts/sprites.shader'
....loading 'scripts/muzzleflashes.shader'
----- finished R_Init -----
Loading vm file vm/ui.qvm...
....which has vmMagic VM_MAGIC_VER2
Loading 1075 jump table targets
VM file ui compiled to 786313 bytes of code
ui loaded in 4596672 bytes on the hunk
UI menu load time = 371 milli seconds
UI menu load time = 27 milli seconds
UI menu load time = 26 milli seconds
trying levelshots/.TGA...
Resolving master.tremulous.net
master.tremulous.net resolved to 67.222.136.108:30710
85.17.209.15:30720 resolved to 85.17.209.15:30720
----- FS_Startup -----
Current search path:
/usr/share/games/tremulous/base/zz-superpie-3.1.pk3 (136 files)
    on the pure list
/home/jakub/.tremulous/base/z-devhc-snowy-textures-1.0.pk3 (43 files)
    on the pure list
/home/jakub/.tremulous/base/voice.pk3 (5 files)
    on the pure list
/usr/share/games/tremulous/base/vms-1.1.0.pk3 (4 files)
    on the pure list
/usr/share/games/tremulous/base/map-watah-b5.pk3 (255 files)
    on the pure list
/home/jakub/.tremulous/base/map-UTCSfinal.pk3 (82 files)
    on the pure list
/usr/share/games/tremulous/base/map-uncreation-1.1.0.pk3 (110 files)
    on the pure list
/usr/share/games/tremulous/base/map-tremor-1.1.0.pk3 (45 files)
    on the pure list
/usr/share/games/tremulous/base/map-transit-1.1.0.pk3 (135 files)
    on the pure list
/home/jakub/.tremulous/base/map-rotcannon-b11.pk3 (31 files)
    on the pure list
/usr/share/games/tremulous/base/map-pulse-beta3-1.1.0.pk3 (198 files)
    on the pure list
/home/jakub/.tremulous/base/map-procyon-r1.pk3 (108 files)
    on the pure list
/usr/share/games/tremulous/base/map-niveus-1.1.0.pk3 (134 files)
    on the pure list
/usr/share/games/tremulous/base/map-nexus6-1.1.0.pk3 (151 files)
    on the pure list
/usr/share/games/tremulous/base/map-karith-1.1.0.pk3 (118 files)
    on the pure list
/home/jakub/.tremulous/base/map-GrangerRink_b2.pk3 (16 files)
    on the pure list
/home/jakub/.tremulous/base/map-exploit_b2r.pk3 (72 files)
    on the pure list
/usr/share/games/tremulous/base/map-blackout-b1.pk3 (101 files)
    on the pure list
/usr/share/games/tremulous/base/map-atcs-1.1.0.pk3 (87 files)
    on the pure list
/usr/share/games/tremulous/base/map-arachnid2-1.1.0.pk3 (67 files)
    on the pure list
/home/jakub/.tremulous/base/map-(amp)tremctf-4.pk3 (64 files)
    on the pure list
/usr/share/games/tremulous/base/hamunaptra.pk3 (762 files)
    on the pure list
/usr/share/games/tremulous/base/data-1.1.0.pk3 (1229 files)
    on the pure list
/home/jakub/.tremulous/base/map-UTCSb2.pk3 (11 files)
    not on the pure list
/home/jakub/.tremulous/base/map-mission_one_b7.pk3 (27 files)
    not on the pure list
/home/jakub/.tremulous/base/map-lite-v3.pk3 (6 files)
    not on the pure list
/home/jakub/.tremulous/base
/usr/share/games/tremulous/base/voice.pk3 (5 files)
    on the pure list
/usr/share/games/tremulous/base/map-traininggrounds_1.pk3 (5 files)
    not on the pure list
/usr/share/games/tremulous/base/map-cannon_b1.pk3 (17 files)
    not on the pure list
/usr/share/games/tremulous/base/circletrain.pk3 (5 files)
    not on the pure list
/usr/share/games/tremulous/base
/usr/lib/tremulous/base

handle 1: sound/ui/heartbeat.wav
----------------------
8058 files in pk3 files
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: Quadro NVS 140M/PCI/SSE2
GL_VERSION: 3.0.0 NVIDIA 185.18.36
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_framebuffer_object GL_ARB_geometry_shader4 GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_po
 s GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_textu
 re3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_conditional_render GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_ligh
 t_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NV_vertex_buffer_unified_memory GL_NV_shader_buffer_load GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum 
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_ACTIVE_TEXTURES_ARB: 4

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)
MODE: 7, 1152 x 864 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU: 
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
....loading 'scripts/shells.shader'
....loading 'scripts/weapons.shader'
....loading 'scripts/armory.shader'
....loading 'scripts/blaster.shader'
....loading 'scripts/booster.shader'
....loading 'scripts/conkit.shader'
....loading 'scripts/crosshairs.shader'
....loading 'scripts/dcc.shader'
....loading 'scripts/eggpod.shader'
....loading 'scripts/flamer.shader'
....loading 'scripts/grenade.shader'
....loading 'scripts/hive.shader'
....loading 'scripts/hovel.shader'
....loading 'scripts/jetpack.shader'
....loading 'scripts/lcannon.shader'
....loading 'scripts/level2.shader'
....loading 'scripts/lgun.shader'
....loading 'scripts/mdriver.shader'
....loading 'scripts/medistat.shader'
....loading 'scripts/mgturret.shader'
....loading 'scripts/overmind.shader'
....loading 'scripts/plant_life_shiny.shader'
....loading 'scripts/prifle.shader'
....loading 'scripts/psaw.shader'
....loading 'scripts/reactor.shader'
....loading 'scripts/rifle.shader'
....loading 'scripts/shotgun.shader'
....loading 'scripts/telenode.shader'
....loading 'scripts/tesla.shader'
....loading 'scripts/trapper.shader'
....loading 'scripts/acidtube.shader'
....loading 'scripts/advckit.shader'
....loading 'scripts/alien.shader'
....loading 'scripts/marks.shader'
....loading 'scripts/human.shader'
....loading 'scripts/watah.shader'
....loading 'scripts/utcs.shader'
....loading 'scripts/unban.shader'
....loading 'scripts/uncreation.shader'
....loading 'scripts/q3map2_tremor.shader'
....loading 'scripts/tremor.shader'
....loading 'scripts/transit.shader'
....loading 'scripts/rotcannon_b11.shader'
....loading 'scripts/pulse.shader'
....loading 'scripts/q3map2_pulse_102.shader'
....loading 'scripts/procyon.shader'
....loading 'scripts/niveus.shader'
....loading 'scripts/nexus6.shader'
....loading 'scripts/karith.shader'
....loading 'scripts/grangerrink.shader'
....loading 'scripts/exploit.shader'
....loading 'scripts/terrain_example.shader'
....loading 'scripts/water.shader'
....loading 'scripts/blackout.shader'
....loading 'scripts/conveyor.shader'
....loading 'scripts/helmet.shader'
....loading 'scripts/syringe.shader'
....loading 'scripts/underground.shader'
....loading 'scripts/atcs.shader'
....loading 'scripts/arachnid2.shader'
....loading 'scripts/tremctf.shader'
....loading 'scripts/ut_egypt.shader'
....loading 'scripts/sggatev1.shader'
....loading 'scripts/sgdhd.shader'
....loading 'scripts/multiplant2.shader'
....loading 'scripts/multiplant.shader'
....loading 'scripts/egyptsoc.shader'
....loading 'scripts/dasprid.shader'
....loading 'scripts/core.shader'
....loading 'scripts/flame.shader'
....loading 'scripts/misc.shader'
....loading 'scripts/common-trem.shader'
....loading 'scripts/titan.shader'
....loading 'scripts/displays.shader'
....loading 'scripts/plant_life.shader'
....loading 'scripts/stasis.shader'
....loading 'scripts/null.shader'
....loading 'scripts/splash.shader'
....loading 'scripts/sprites.shader'
....loading 'scripts/muzzleflashes.shader'
----- finished R_Init -----
Loading vm file vm/ui.qvm...
....which has vmMagic VM_MAGIC_VER2
Loading 1075 jump table targets
VM file ui compiled to 786313 bytes of code
ui loaded in 4596672 bytes on the hunk
UI menu load time = 349 milli seconds
UI menu load time = 25 milli seconds
UI menu load time = 24 milli seconds
Loading vm file vm/cgame.qvm...
....which has vmMagic VM_MAGIC_VER2
Loading 1284 jump table targets
VM file cgame compiled to 1341806 bytes of code
cgame loaded in 34239040 bytes on the hunk
UI menu load time = 87 milli seconds
....loading 'scripts/weapons.trail'
....loading 'scripts/pulse.trail'
....loading 'scripts/buildables.trail'
....loading 'scripts/weapons.particle'
....loading 'scripts/misc.particle'
....loading 'scripts/buildables.particle'
....loading 'scripts/watah.particle'
....loading 'scripts/uncreation.particle'
....loading 'scripts/tremor.particle'
....loading 'scripts/rotcannon_b11.particle'
....loading 'scripts/pulse.particle'
....loading 'scripts/procyon.particle'
....loading 'scripts/niveus.particle'
....loading 'scripts/nexus6.particle'
....loading 'scripts/karith.particle'
....loading 'scripts/blackout.particle'
....loading 'scripts/atcs.particle'
....loading 'scripts/arachnid2.particle'
....loading 'scripts/jetpack.particle'
stitched 62 LoD cracks
....loaded 14336 faces, 512 meshes, 418 trisurfs, 0 flares
CL_InitCGame:  5.66 seconds

Attachment: trem.strace.bz2
Description: BZip2 compressed data

Attachment: dpkg.log.bz2
Description: BZip2 compressed data


--- End Message ---
--- Begin Message ---
On Sun, Jun 27, 2010 at 00:28:33 +0200, Jakub Lucký wrote:

> Hi,
> 
> that problem with backtrace was perhaps my misread/misunderstand of the
> backtrace.
> 
> No matter, it seems that this problem has been solved in original, because I
> haven't reproduced it during about 4-5 hours of gameplay
> 
> So, you can close this bug...
> 
Thanks, closing.

Cheers,
Julien

Attachment: signature.asc
Description: Digital signature


--- End Message ---

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