Your message dated Sat, 26 Jun 2010 23:31:21 +0100 with message-id <20100626223121.GC10671@radis.liafa.jussieu.fr> and subject line Re: Bug#564937: Attaching info with libsm6-dbg has caused the Debian Bug report #564937, regarding tremulous: Tremulous segfaults to be marked as done. This means that you claim that the problem has been dealt with. If this is not the case it is now your responsibility to reopen the Bug report if necessary, and/or fix the problem forthwith. (NB: If you are a system administrator and have no idea what this message is talking about, this may indicate a serious mail system misconfiguration somewhere. Please contact owner@bugs.debian.org immediately.) -- 564937: http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=564937 Debian Bug Tracking System Contact owner@bugs.debian.org with problems
--- Begin Message ---
- To: Debian Bug Tracking System <submit@bugs.debian.org>
- Subject: tremulous: Tremulous segfaults
- From: Jakub Lucký <jakub@jakublucky.cz>
- Date: Tue, 12 Jan 2010 22:12:00 +0100
- Message-id: <20100112211200.13033.59886.reportbug@wp.gondolin>
Package: tremulous Version: 1.1.0-4.1+b1 Severity: important Since some day back (perhaps few weeks) Tremulous segfaults ocassionaly, once a week... Today it started segfaulting every few minutes, perhaps it caused some upgrade I am submitting dpkg.log, strace of tremulous and verbose output (I didn't figured out how to make gdb run tremulous with needed parameters) Also these segfaults cannot be resumed on the server (as if you disconnect from a game and connect in a few moments again) Thanks for your time Jakub Lucký -- System Information: Debian Release: squeeze/sid APT prefers unstable APT policy: (990, 'unstable'), (500, 'testing'), (1, 'experimental') Architecture: i386 (i686) Kernel: Linux 2.6.30-1-686 (SMP w/2 CPU cores) Locale: LANG=en_US.UTF-8, LC_CTYPE=en_US.UTF-8 (charmap=UTF-8) Shell: /bin/sh linked to /bin/bash Versions of packages tremulous depends on: ii libc6 2.10.2-5 Embedded GNU C Library: Shared lib ii libopenal1 1:1.10.622-1 Software implementation of the Ope ii libsdl1.2debian 1.2.14-2 Simple DirectMedia Layer ii tremulous-data 1.1.0-2 Tremulous datas tremulous recommends no packages. Versions of packages tremulous suggests: pn tremulous-doc <none> (no description available) pn tremulous-server <none> (no description available) -- no debconf informationtremulous 1.1.0 linux-x86 Jul 25 2008 ----- FS_Startup ----- Current search path: /home/jakub/.tremulous/base/z-devhc-snowy-textures-1.0.pk3 (43 files) /home/jakub/.tremulous/base/voice.pk3 (5 files) /home/jakub/.tremulous/base/map-UTCSfinal.pk3 (82 files) /home/jakub/.tremulous/base/map-UTCSb2.pk3 (11 files) /home/jakub/.tremulous/base/map-rotcannon-b11.pk3 (31 files) /home/jakub/.tremulous/base/map-procyon-r1.pk3 (108 files) /home/jakub/.tremulous/base/map-mission_one_b7.pk3 (27 files) /home/jakub/.tremulous/base/map-lite-v3.pk3 (6 files) /home/jakub/.tremulous/base/map-GrangerRink_b2.pk3 (16 files) /home/jakub/.tremulous/base/map-exploit_b2r.pk3 (72 files) /home/jakub/.tremulous/base/map-(amp)tremctf-4.pk3 (64 files) /home/jakub/.tremulous/base /usr/share/games/tremulous/base/zz-superpie-3.1.pk3 (136 files) /usr/share/games/tremulous/base/voice.pk3 (5 files) /usr/share/games/tremulous/base/vms-1.1.0.pk3 (4 files) /usr/share/games/tremulous/base/map-watah-b5.pk3 (255 files) /usr/share/games/tremulous/base/map-uncreation-1.1.0.pk3 (110 files) /usr/share/games/tremulous/base/map-tremor-1.1.0.pk3 (45 files) /usr/share/games/tremulous/base/map-transit-1.1.0.pk3 (135 files) /usr/share/games/tremulous/base/map-traininggrounds_1.pk3 (5 files) /usr/share/games/tremulous/base/map-pulse-beta3-1.1.0.pk3 (198 files) /usr/share/games/tremulous/base/map-niveus-1.1.0.pk3 (134 files) /usr/share/games/tremulous/base/map-nexus6-1.1.0.pk3 (151 files) /usr/share/games/tremulous/base/map-karith-1.1.0.pk3 (118 files) /usr/share/games/tremulous/base/map-cannon_b1.pk3 (17 files) /usr/share/games/tremulous/base/map-blackout-b1.pk3 (101 files) /usr/share/games/tremulous/base/map-atcs-1.1.0.pk3 (87 files) /usr/share/games/tremulous/base/map-arachnid2-1.1.0.pk3 (67 files) /usr/share/games/tremulous/base/hamunaptra.pk3 (762 files) /usr/share/games/tremulous/base/data-1.1.0.pk3 (1229 files) /usr/share/games/tremulous/base/circletrain.pk3 (5 files) /usr/share/games/tremulous/base /usr/lib/tremulous/base ---------------------- 4029 files in pk3 files execing default.cfg execing autogen.cfg couldn't exec autoexec.cfg Hunk_Clear: reset the hunk ok ----- Client Initialization ----- ----- Initializing Renderer ---- ------------------------------- ----- Client Initialization Complete ----- ----- R_Init ----- ------- Input Initialization ------- Joystick is not active. ------------------------------------ ....loading libGL.so.1: Calling SDL_Init(SDL_INIT_VIDEO)... SDL_Init(SDL_INIT_VIDEO) passed. Initializing OpenGL display ....setting mode 7: 1152 864 Using 4/4/4 Color bits, 24 depth, 0 stencil display. GL_RENDERER: Quadro NVS 140M/PCI/SSE2 Initializing OpenGL extensions ....ignoring GL_S3_s3tc ....ignoring GL_EXT_texture_env_add ....using GL_ARB_multitexture ....using GL_EXT_compiled_vertex_array GL_VENDOR: NVIDIA Corporation GL_RENDERER: Quadro NVS 140M/PCI/SSE2 GL_VERSION: 3.0.0 NVIDIA 185.18.36 GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_framebuffer_object GL_ARB_geometry_shader4 GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_po s GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_textu re3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_conditional_render GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_ligh t_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NV_vertex_buffer_unified_memory GL_NV_shader_buffer_load GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_MAX_TEXTURE_SIZE: 8192 GL_MAX_ACTIVE_TEXTURES_ARB: 4 PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits) MODE: 7, 1152 x 864 fullscreen hz:N/A GAMMA: hardware w/ 0 overbright bits CPU: rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_LINEAR picmip: 0 texture bits: 32 multitexture: enabled compiled vertex arrays: enabled texenv add: disabled compressed textures: disabled Initializing Shaders ....loading 'scripts/utcs.shader' ....loading 'scripts/unban.shader' ....loading 'scripts/rotcannon_b11.shader' ....loading 'scripts/procyon.shader' ....loading 'scripts/mission_one_b7.shader' ....loading 'scripts/grangerrink.shader' ....loading 'scripts/exploit.shader' ....loading 'scripts/terrain_example.shader' ....loading 'scripts/water.shader' ....loading 'scripts/tremctf.shader' ....loading 'scripts/shells.shader' ....loading 'scripts/weapons.shader' ....loading 'scripts/armory.shader' ....loading 'scripts/blaster.shader' ....loading 'scripts/booster.shader' ....loading 'scripts/conkit.shader' ....loading 'scripts/crosshairs.shader' ....loading 'scripts/dcc.shader' ....loading 'scripts/eggpod.shader' ....loading 'scripts/flamer.shader' ....loading 'scripts/grenade.shader' ....loading 'scripts/hive.shader' ....loading 'scripts/hovel.shader' ....loading 'scripts/jetpack.shader' ....loading 'scripts/lcannon.shader' ....loading 'scripts/level2.shader' ....loading 'scripts/lgun.shader' ....loading 'scripts/mdriver.shader' ....loading 'scripts/medistat.shader' ....loading 'scripts/mgturret.shader' ....loading 'scripts/overmind.shader' ....loading 'scripts/plant_life_shiny.shader' ....loading 'scripts/prifle.shader' ....loading 'scripts/psaw.shader' ....loading 'scripts/reactor.shader' ....loading 'scripts/rifle.shader' ....loading 'scripts/shotgun.shader' ....loading 'scripts/telenode.shader' ....loading 'scripts/tesla.shader' ....loading 'scripts/trapper.shader' ....loading 'scripts/acidtube.shader' ....loading 'scripts/advckit.shader' ....loading 'scripts/alien.shader' ....loading 'scripts/marks.shader' ....loading 'scripts/human.shader' ....loading 'scripts/watah.shader' ....loading 'scripts/uncreation.shader' ....loading 'scripts/q3map2_tremor.shader' ....loading 'scripts/tremor.shader' ....loading 'scripts/transit.shader' ....loading 'scripts/pulse.shader' ....loading 'scripts/q3map2_pulse_102.shader' ....loading 'scripts/niveus.shader' ....loading 'scripts/nexus6.shader' ....loading 'scripts/karith.shader' ....loading 'scripts/cannon.shader' ....loading 'scripts/blackout.shader' ....loading 'scripts/conveyor.shader' ....loading 'scripts/helmet.shader' ....loading 'scripts/syringe.shader' ....loading 'scripts/underground.shader' ....loading 'scripts/atcs.shader' ....loading 'scripts/arachnid2.shader' ....loading 'scripts/ut_egypt.shader' ....loading 'scripts/sggatev1.shader' ....loading 'scripts/sgdhd.shader' ....loading 'scripts/multiplant2.shader' ....loading 'scripts/multiplant.shader' ....loading 'scripts/egyptsoc.shader' ....loading 'scripts/dasprid.shader' ....loading 'scripts/core.shader' ....loading 'scripts/flame.shader' ....loading 'scripts/misc.shader' ....loading 'scripts/common-trem.shader' ....loading 'scripts/titan.shader' ....loading 'scripts/displays.shader' ....loading 'scripts/plant_life.shader' ....loading 'scripts/stasis.shader' ....loading 'scripts/null.shader' ....loading 'scripts/splash.shader' ....loading 'scripts/sprites.shader' ....loading 'scripts/muzzleflashes.shader' ----- finished R_Init ----- ------ Initializing Sound ------ Initializing SDL audio driver... SDL audio driver is "alsa". SDL_AudioSpec: Format: AUDIO_S16LSB Freq: 22050 Samples: 705 Channels: 2 Starting SDL audio callback... SDL audio initialized. ----- Sound Info ----- 1 stereo 16384 samples 16 samplebits 1 submission_chunk 22050 speed 0x9068650 dma buffer No background file. ---------------------- Sound intialization successful. -------------------------------- Sound memory manager started Loading vm file vm/ui.qvm... ....which has vmMagic VM_MAGIC_VER2 Loading 1075 jump table targets VM file ui compiled to 786313 bytes of code ui loaded in 4596672 bytes on the hunk UI menu load time = 363 milli seconds UI menu load time = 24 milli seconds UI menu load time = 25 milli seconds --- Common Initialization Complete --- Opening IP socket: localhost:30720 Hostname: localhost Alias: gondolin Alias: wp.gondolin Alias: wp.localhost Alias: todo.gondolin Alias: todo.localhost Alias: michal.localhost Alias: mysql.localhost IP: 127.0.0.1 Started tty console (use +set ttycon 0 to disable) trying levelshots/.TGA... 25 servers listed in browser with 253 players. 159 servers not listed due to packet loss or pings higher than 800 Resolving master.tremulous.net master.tremulous.net resolved to 67.222.136.108:30710 85.17.209.15:30720 resolved to 85.17.209.15:30720 Server is for low pings only ******************** ERROR: Disconnected from server ******************** RE_Shutdown( 0 ) Hunk_Clear: reset the hunk ok ----- R_Init ----- GL_VENDOR: NVIDIA Corporation GL_RENDERER: Quadro NVS 140M/PCI/SSE2 GL_VERSION: 3.0.0 NVIDIA 185.18.36 GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_framebuffer_object GL_ARB_geometry_shader4 GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_po s GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_textu re3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_conditional_render GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_ligh t_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NV_vertex_buffer_unified_memory GL_NV_shader_buffer_load GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_MAX_TEXTURE_SIZE: 8192 GL_MAX_ACTIVE_TEXTURES_ARB: 4 PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits) MODE: 7, 1152 x 864 fullscreen hz:N/A GAMMA: hardware w/ 0 overbright bits CPU: rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_LINEAR picmip: 0 texture bits: 32 multitexture: enabled compiled vertex arrays: enabled texenv add: disabled compressed textures: disabled Initializing Shaders ....loading 'scripts/utcs.shader' ....loading 'scripts/unban.shader' ....loading 'scripts/rotcannon_b11.shader' ....loading 'scripts/procyon.shader' ....loading 'scripts/mission_one_b7.shader' ....loading 'scripts/grangerrink.shader' ....loading 'scripts/exploit.shader' ....loading 'scripts/terrain_example.shader' ....loading 'scripts/water.shader' ....loading 'scripts/tremctf.shader' ....loading 'scripts/shells.shader' ....loading 'scripts/weapons.shader' ....loading 'scripts/armory.shader' ....loading 'scripts/blaster.shader' ....loading 'scripts/booster.shader' ....loading 'scripts/conkit.shader' ....loading 'scripts/crosshairs.shader' ....loading 'scripts/dcc.shader' ....loading 'scripts/eggpod.shader' ....loading 'scripts/flamer.shader' ....loading 'scripts/grenade.shader' ....loading 'scripts/hive.shader' ....loading 'scripts/hovel.shader' ....loading 'scripts/jetpack.shader' ....loading 'scripts/lcannon.shader' ....loading 'scripts/level2.shader' ....loading 'scripts/lgun.shader' ....loading 'scripts/mdriver.shader' ....loading 'scripts/medistat.shader' ....loading 'scripts/mgturret.shader' ....loading 'scripts/overmind.shader' ....loading 'scripts/plant_life_shiny.shader' ....loading 'scripts/prifle.shader' ....loading 'scripts/psaw.shader' ....loading 'scripts/reactor.shader' ....loading 'scripts/rifle.shader' ....loading 'scripts/shotgun.shader' ....loading 'scripts/telenode.shader' ....loading 'scripts/tesla.shader' ....loading 'scripts/trapper.shader' ....loading 'scripts/acidtube.shader' ....loading 'scripts/advckit.shader' ....loading 'scripts/alien.shader' ....loading 'scripts/marks.shader' ....loading 'scripts/human.shader' ....loading 'scripts/watah.shader' ....loading 'scripts/uncreation.shader' ....loading 'scripts/q3map2_tremor.shader' ....loading 'scripts/tremor.shader' ....loading 'scripts/transit.shader' ....loading 'scripts/pulse.shader' ....loading 'scripts/q3map2_pulse_102.shader' ....loading 'scripts/niveus.shader' ....loading 'scripts/nexus6.shader' ....loading 'scripts/karith.shader' ....loading 'scripts/cannon.shader' ....loading 'scripts/blackout.shader' ....loading 'scripts/conveyor.shader' ....loading 'scripts/helmet.shader' ....loading 'scripts/syringe.shader' ....loading 'scripts/underground.shader' ....loading 'scripts/atcs.shader' ....loading 'scripts/arachnid2.shader' ....loading 'scripts/ut_egypt.shader' ....loading 'scripts/sggatev1.shader' ....loading 'scripts/sgdhd.shader' ....loading 'scripts/multiplant2.shader' ....loading 'scripts/multiplant.shader' ....loading 'scripts/egyptsoc.shader' ....loading 'scripts/dasprid.shader' ....loading 'scripts/core.shader' ....loading 'scripts/flame.shader' ....loading 'scripts/misc.shader' ....loading 'scripts/common-trem.shader' ....loading 'scripts/titan.shader' ....loading 'scripts/displays.shader' ....loading 'scripts/plant_life.shader' ....loading 'scripts/stasis.shader' ....loading 'scripts/null.shader' ....loading 'scripts/splash.shader' ....loading 'scripts/sprites.shader' ....loading 'scripts/muzzleflashes.shader' ----- finished R_Init ----- Loading vm file vm/ui.qvm... ....which has vmMagic VM_MAGIC_VER2 Loading 1075 jump table targets VM file ui compiled to 786313 bytes of code ui loaded in 4596672 bytes on the hunk UI menu load time = 371 milli seconds UI menu load time = 27 milli seconds UI menu load time = 26 milli seconds trying levelshots/.TGA... Resolving master.tremulous.net master.tremulous.net resolved to 67.222.136.108:30710 85.17.209.15:30720 resolved to 85.17.209.15:30720 ----- FS_Startup ----- Current search path: /usr/share/games/tremulous/base/zz-superpie-3.1.pk3 (136 files) on the pure list /home/jakub/.tremulous/base/z-devhc-snowy-textures-1.0.pk3 (43 files) on the pure list /home/jakub/.tremulous/base/voice.pk3 (5 files) on the pure list /usr/share/games/tremulous/base/vms-1.1.0.pk3 (4 files) on the pure list /usr/share/games/tremulous/base/map-watah-b5.pk3 (255 files) on the pure list /home/jakub/.tremulous/base/map-UTCSfinal.pk3 (82 files) on the pure list /usr/share/games/tremulous/base/map-uncreation-1.1.0.pk3 (110 files) on the pure list /usr/share/games/tremulous/base/map-tremor-1.1.0.pk3 (45 files) on the pure list /usr/share/games/tremulous/base/map-transit-1.1.0.pk3 (135 files) on the pure list /home/jakub/.tremulous/base/map-rotcannon-b11.pk3 (31 files) on the pure list /usr/share/games/tremulous/base/map-pulse-beta3-1.1.0.pk3 (198 files) on the pure list /home/jakub/.tremulous/base/map-procyon-r1.pk3 (108 files) on the pure list /usr/share/games/tremulous/base/map-niveus-1.1.0.pk3 (134 files) on the pure list /usr/share/games/tremulous/base/map-nexus6-1.1.0.pk3 (151 files) on the pure list /usr/share/games/tremulous/base/map-karith-1.1.0.pk3 (118 files) on the pure list /home/jakub/.tremulous/base/map-GrangerRink_b2.pk3 (16 files) on the pure list /home/jakub/.tremulous/base/map-exploit_b2r.pk3 (72 files) on the pure list /usr/share/games/tremulous/base/map-blackout-b1.pk3 (101 files) on the pure list /usr/share/games/tremulous/base/map-atcs-1.1.0.pk3 (87 files) on the pure list /usr/share/games/tremulous/base/map-arachnid2-1.1.0.pk3 (67 files) on the pure list /home/jakub/.tremulous/base/map-(amp)tremctf-4.pk3 (64 files) on the pure list /usr/share/games/tremulous/base/hamunaptra.pk3 (762 files) on the pure list /usr/share/games/tremulous/base/data-1.1.0.pk3 (1229 files) on the pure list /home/jakub/.tremulous/base/map-UTCSb2.pk3 (11 files) not on the pure list /home/jakub/.tremulous/base/map-mission_one_b7.pk3 (27 files) not on the pure list /home/jakub/.tremulous/base/map-lite-v3.pk3 (6 files) not on the pure list /home/jakub/.tremulous/base /usr/share/games/tremulous/base/voice.pk3 (5 files) on the pure list /usr/share/games/tremulous/base/map-traininggrounds_1.pk3 (5 files) not on the pure list /usr/share/games/tremulous/base/map-cannon_b1.pk3 (17 files) not on the pure list /usr/share/games/tremulous/base/circletrain.pk3 (5 files) not on the pure list /usr/share/games/tremulous/base /usr/lib/tremulous/base handle 1: sound/ui/heartbeat.wav ---------------------- 8058 files in pk3 files RE_Shutdown( 0 ) Hunk_Clear: reset the hunk ok ----- R_Init ----- GL_VENDOR: NVIDIA Corporation GL_RENDERER: Quadro NVS 140M/PCI/SSE2 GL_VERSION: 3.0.0 NVIDIA 185.18.36 GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_framebuffer_object GL_ARB_geometry_shader4 GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_po s GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_textu re3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_conditional_render GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_ligh t_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NV_vertex_buffer_unified_memory GL_NV_shader_buffer_load GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_MAX_TEXTURE_SIZE: 8192 GL_MAX_ACTIVE_TEXTURES_ARB: 4 PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits) MODE: 7, 1152 x 864 fullscreen hz:N/A GAMMA: hardware w/ 0 overbright bits CPU: rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_LINEAR picmip: 0 texture bits: 32 multitexture: enabled compiled vertex arrays: enabled texenv add: disabled compressed textures: disabled Initializing Shaders ....loading 'scripts/shells.shader' ....loading 'scripts/weapons.shader' ....loading 'scripts/armory.shader' ....loading 'scripts/blaster.shader' ....loading 'scripts/booster.shader' ....loading 'scripts/conkit.shader' ....loading 'scripts/crosshairs.shader' ....loading 'scripts/dcc.shader' ....loading 'scripts/eggpod.shader' ....loading 'scripts/flamer.shader' ....loading 'scripts/grenade.shader' ....loading 'scripts/hive.shader' ....loading 'scripts/hovel.shader' ....loading 'scripts/jetpack.shader' ....loading 'scripts/lcannon.shader' ....loading 'scripts/level2.shader' ....loading 'scripts/lgun.shader' ....loading 'scripts/mdriver.shader' ....loading 'scripts/medistat.shader' ....loading 'scripts/mgturret.shader' ....loading 'scripts/overmind.shader' ....loading 'scripts/plant_life_shiny.shader' ....loading 'scripts/prifle.shader' ....loading 'scripts/psaw.shader' ....loading 'scripts/reactor.shader' ....loading 'scripts/rifle.shader' ....loading 'scripts/shotgun.shader' ....loading 'scripts/telenode.shader' ....loading 'scripts/tesla.shader' ....loading 'scripts/trapper.shader' ....loading 'scripts/acidtube.shader' ....loading 'scripts/advckit.shader' ....loading 'scripts/alien.shader' ....loading 'scripts/marks.shader' ....loading 'scripts/human.shader' ....loading 'scripts/watah.shader' ....loading 'scripts/utcs.shader' ....loading 'scripts/unban.shader' ....loading 'scripts/uncreation.shader' ....loading 'scripts/q3map2_tremor.shader' ....loading 'scripts/tremor.shader' ....loading 'scripts/transit.shader' ....loading 'scripts/rotcannon_b11.shader' ....loading 'scripts/pulse.shader' ....loading 'scripts/q3map2_pulse_102.shader' ....loading 'scripts/procyon.shader' ....loading 'scripts/niveus.shader' ....loading 'scripts/nexus6.shader' ....loading 'scripts/karith.shader' ....loading 'scripts/grangerrink.shader' ....loading 'scripts/exploit.shader' ....loading 'scripts/terrain_example.shader' ....loading 'scripts/water.shader' ....loading 'scripts/blackout.shader' ....loading 'scripts/conveyor.shader' ....loading 'scripts/helmet.shader' ....loading 'scripts/syringe.shader' ....loading 'scripts/underground.shader' ....loading 'scripts/atcs.shader' ....loading 'scripts/arachnid2.shader' ....loading 'scripts/tremctf.shader' ....loading 'scripts/ut_egypt.shader' ....loading 'scripts/sggatev1.shader' ....loading 'scripts/sgdhd.shader' ....loading 'scripts/multiplant2.shader' ....loading 'scripts/multiplant.shader' ....loading 'scripts/egyptsoc.shader' ....loading 'scripts/dasprid.shader' ....loading 'scripts/core.shader' ....loading 'scripts/flame.shader' ....loading 'scripts/misc.shader' ....loading 'scripts/common-trem.shader' ....loading 'scripts/titan.shader' ....loading 'scripts/displays.shader' ....loading 'scripts/plant_life.shader' ....loading 'scripts/stasis.shader' ....loading 'scripts/null.shader' ....loading 'scripts/splash.shader' ....loading 'scripts/sprites.shader' ....loading 'scripts/muzzleflashes.shader' ----- finished R_Init ----- Loading vm file vm/ui.qvm... ....which has vmMagic VM_MAGIC_VER2 Loading 1075 jump table targets VM file ui compiled to 786313 bytes of code ui loaded in 4596672 bytes on the hunk UI menu load time = 349 milli seconds UI menu load time = 25 milli seconds UI menu load time = 24 milli seconds Loading vm file vm/cgame.qvm... ....which has vmMagic VM_MAGIC_VER2 Loading 1284 jump table targets VM file cgame compiled to 1341806 bytes of code cgame loaded in 34239040 bytes on the hunk UI menu load time = 87 milli seconds ....loading 'scripts/weapons.trail' ....loading 'scripts/pulse.trail' ....loading 'scripts/buildables.trail' ....loading 'scripts/weapons.particle' ....loading 'scripts/misc.particle' ....loading 'scripts/buildables.particle' ....loading 'scripts/watah.particle' ....loading 'scripts/uncreation.particle' ....loading 'scripts/tremor.particle' ....loading 'scripts/rotcannon_b11.particle' ....loading 'scripts/pulse.particle' ....loading 'scripts/procyon.particle' ....loading 'scripts/niveus.particle' ....loading 'scripts/nexus6.particle' ....loading 'scripts/karith.particle' ....loading 'scripts/blackout.particle' ....loading 'scripts/atcs.particle' ....loading 'scripts/arachnid2.particle' ....loading 'scripts/jetpack.particle' stitched 62 LoD cracks ....loaded 14336 faces, 512 meshes, 418 trisurfs, 0 flares CL_InitCGame: 5.66 secondsAttachment: trem.strace.bz2
Description: BZip2 compressed dataAttachment: dpkg.log.bz2
Description: BZip2 compressed data
--- End Message ---
--- Begin Message ---
- To: Jakub Lucký <jakub@jakublucky.cz>
- Cc: 564937-done@bugs.debian.org
- Subject: Re: Bug#564937: Attaching info with libsm6-dbg
- From: Julien Cristau <jcristau@debian.org>
- Date: Sat, 26 Jun 2010 23:31:21 +0100
- Message-id: <20100626223121.GC10671@radis.liafa.jussieu.fr>
- In-reply-to: <[🔎] AANLkTilVt9euvx2T6KJso-wo75C9N57qONYjKmfXquy_@mail.gmail.com>
- References: <m2qe1f0b68c1004021441gb64c79b4na0feada125b3e98c@mail.gmail.com> <[🔎] 20100605140128.GA11606@patate.is-a-geek.org> <[🔎] AANLkTilVt9euvx2T6KJso-wo75C9N57qONYjKmfXquy_@mail.gmail.com>
On Sun, Jun 27, 2010 at 00:28:33 +0200, Jakub Lucký wrote: > Hi, > > that problem with backtrace was perhaps my misread/misunderstand of the > backtrace. > > No matter, it seems that this problem has been solved in original, because I > haven't reproduced it during about 4-5 hours of gameplay > > So, you can close this bug... > Thanks, closing. Cheers, JulienAttachment: signature.asc
Description: Digital signature
--- End Message ---