[Date Prev][Date Next] [Thread Prev][Thread Next] [Date Index] [Thread Index]

Bug#538810: video-radeon: direct rendering: graphics deceleration?



On Tue, 2009-07-28 at 00:16 +0200, Michal Suchanek wrote:
> On 27/07/2009, Michel Dänzer <daenzer@debian.org> wrote:
> > On Mon, 2009-07-27 at 21:14 +0200, Michal Suchanek wrote:
> >  > 2009/7/27 Michel Dänzer <daenzer@debian.org>:
> >  >
> >  > >
> >  > > Please provide the full output of
> >  > >
> >  > > LIBGL_DEBUG=verbose glxinfo 2>&1
> >  > >
> >  > > for both cases.
> >  > >
> >  > > For now assuming it's a 3D driver issue, reassigning.
> >  > >
> >  >
> >  > Attaching output of glxinfo.
> >
> >
> > Thanks. I don't see anything wrong. How do the framerate and CPU usage
> >  compare when running
> >
> >  /usr/lib/xscreensaver/hypertorus -delay 0 -fps
> >
> >  ?
> 
> With DRI fps is pretty much constant around 8.0

Hmm, that's pretty low, I'm getting around 40 fps on an RV350.


> >  BTW, you can force the swrast driver by setting the environment variable
> >  LIBGL_ALWAYS_SOFTWARE=1 even when the DRI is enabled.
> >
> 
> With this option fps ranges from 7.5 to 12 depending on object view angle.
> 
> These are values in fullscreen and no delay. Both cause 100% system
> load but the DRI one causes system load and the software one causes
> user load.

It might be interesting to find out where the CPU time is spent with
hardware acceleration.


-- 
Earthling Michel Dänzer           |                http://www.vmware.com
Libre software enthusiast         |          Debian, X and DRI developer



Reply to: