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mesa: Changes to 'refs/tags/mesa-7.5-rc4-1'



Tag 'mesa-7.5-rc4-1' created by Julien Cristau <jcristau@debian.org> at 2009-06-28 18:56 +0000

Tagging upload of mesa 7.5~rc4-1 to experimental.

Changes since mesa-7.4.4-1:
Adam Jackson (2):
      intel: Avoid mapping the texture image for CopyTex{,Sub}Image
      glx: Make glXGetScreenDriver() work for DRI2

Aidan Thornton (1):
      Initialize psp->waitX/waitGL for swrast_dri.so.

Alan Coopersmith (8):
      Add Solaris to OS'es using PROT_EXEC mmap() to get executable heap space
      r300_cmdbuf.c: convert cast to a form supported by Sun cc
      mklib improvements for Solaris
      Convert u_int*_t to C99 standard uint*_t
      Add #ifdefs needed to compile Gallium on Solaris with gcc or Sun cc
      define __builtin_expect for non-gcc compilers in two more glx files
      Add Solaris to OS'es using X in eglplatform.h
      egl/main/Makefile: Add dependency of install target on default build target

Alan Hourihane (120):
      remove duplicate init func
      remove redundant init
      set outputs_safe to 0 as it's possible for the code generation
      Fix build problem with MSVC
      Some changed for non-C99 compilers
      inline -> INLINE
      revert mode change back to 644
      snprintf -> util_snprintf
      declare atoms as extern
      fix _mesa_ffs for alternative compilers
      Build with -O2
      Set the attribute as used.
      Bring in DRI2 changes
      small optimization
      Hook gallium i915 up to DRI2
      add missed files for DRI2 merge
      fix legacy DRI
      fix card_extensions
      revert the DRI2 commits
      check for winsys->destroy before calling
      choose sane default for dri driver location
      choose a 1024x768 resolution
      rather than use CRTC 1 (aka LVDS), try and setup all connectors/encoders
      consolidate intel directories.
      if we can't find a mode, return first. At least we should
      pick first mode
      Merge branch 'master' of git+ssh://git.freedesktop.org/git/mesa/mesa into gallium-0.2
      tree builds
      add gallium dir
      re-add MSAA support
      fix for MSAA
      bug fix to MSAA visuals
      mesa: add missing FEATURE_attrib_stack around
      add cso_hash_contains() function
      link EGL demos with -lGL
      egl: Add new EGL driver that wraps GLX.
      egl: fudge with LIBGL_DRIVERS_PATH to pick up EGL specific DRI driver.
      egl: switch to egl_glx.so as the default EGL driver for X.
      egl: cleanup doublebuffer check
      st: change from ** to * for st_unreference_framebuffer()
      st: export st_get_framebuffer_dimensions() to retrieve
      st: add prototype for st_get_framebuffer_dimensions()
      gallium: silence warning
      mesa: when emitting an address load instruction, for
      dri: don't check the number of cliprects before swap, let
      build "GLX" egl driver by default and egl demos
      Merge commit 'origin/master' into gallium-0.2
      disable OPENGL_BIT
      Merge commit 'origin/master' into gallium-0.2
      gallium: no renderbuffer, so just exit.
      Merge commit 'origin/master' into gallium-0.2
      mesa: fix generation of fixed function state when no vp exists
      build default set of progs + egl
      mesa: fix build
      add SRGB formats
      Merge commit 'origin/master' into gallium-0.2
      Merge commit 'origin/gallium-0.1' into gallium-0.2
      Merge commit 'origin/master' into gallium-0.2
      Merge commit 'origin/gallium-0.1' into gallium-0.2
      Merge commit 'origin/master' into gallium-0.2
      Merge commit 'origin/master' into gallium-0.2
      fix conflict breakage
      Merge commit 'origin/gallium-0.1' into gallium-0.2
      Merge commit 'origin/master' into gallium-0.2
      gallium: temporary check for > 65535 vertices
      gallium: more vertex count checks
      gallium: change 65535 to UNDEFINED_VERTEX_ID
      gallium: catch vertex overflow higher up
      mesa: when we have interleaved arrays, check bounds for both
      mesa: move declaration
      Merge commit 'origin/master' into gallium-0.2
      Merge commit 'origin/master' into gallium-0.2
      Merge commit 'origin/gallium-0.1' into gallium-0.2
      gallium: fix some asserts
      gallium: set ST_NEW_FRAMEBUFFER when setting new surfaces
      egl: support GLXFBConfigs, pbuffers and pixmaps.
      egl: fix startup query version
      egl: fix egl closure
      st: build fix
      glsl: support sampler arrays.
      glsl: fix a comment typo
      egl: fix makecurrent with null drawable/context
      glsl: fix regression from sampler arrays commit
      mesa: handle some cases of 0x0 render targets
      mesa: add new samplers_array test
      Merge commit 'origin/master' into gallium-0.2
      mesa: check frambuffer complete status before rendering
      mesa: revert partial commit for 0x0 render targets
      mesa: small cleanup
      mesa: tweak to formatting
      Merge commit 'origin/master' into gallium-0.2
      dri: add fake front definitions
      Merge commit 'origin/master' into gallium-0.2
      gallium: change the st_get_framebuffer_surface/texture functions
      mesa: fix offset problem with interleaved arrays
      gallium: fix glean's vertProg1
      mesa: remove old comment as it's fixed elsewhere now.
      dri2: support glXWaitX & glXWaitGL by using fake front buffer.
      demos: fix glxpixmap and call glXWaitGL before calling XCopyArea.
      egl: error checking
      egl: if a surface type isn't defined let's default to EGL_WINDOW_BIT
      egl: glx updates for FBconfigs
      glx: add support for a reallyFlush() function before swap occurs.
      gallium: add winsys interface for viewport changes to support DRI2
      mesa: only call update_buffer when it's available
      xdemos: On termination with `esc` close the contexts correctly.
      slang: if we detect an if/break or if/continue within a loop and we're
      Revert "slang: if we detect an if/break or if/continue within a loop and we're"
      slang: redo the last commit for if/break & if/continue tests as it
      slang: if/else/break & if/else/continue work for unrolled loops
      mesa: check renderbuffer is defined before use.
      egl: try harder for eglGetProcAddress()
      egl: fix comment
      slang: support uniform arrays
      slang: initialize the context
      mesa: bump MAX_PROGRAM_TEMPS to 256 (there's some big shaders out there)
      slang: ensure structure elements have their array length set
      mesa: ensure pbo stencil buffers are mapped before use
      gallium: when using gl_PointCoord ensure we use the correct attribute.
      demos: ensure display lists are destroyed for next generation

Alex Deucher (2):
      R300: Add support for RS600 chips
      R300: add quadpipe overrides

Ben Skeggs (493):
      nouveau: Very rough cut at gallium winsys + nv40 pipe driver.
      nouveau: oops, when'd that disappear..
      nv40: some very rough guesses for get_paramf()
      nv40: support TXP again
      nv40: fix thinko == fix 3d textures
      nouveau: m2mf fallback path for region copies.
      nouveau: update to latest header
      nv40: remove use of temps for KILP, implement KIL
      nv40: track pipe const id
      Add support for Z24_S8 to GL state tracker.
      nv40: use native Z24_S8 format for zeta buffer
      nv40: fix a couple of typos
      nv40: "rect" textures, anisotropic filtering
      nouveau: temporary workaround for dodgy buffer code
      nv40: force reupload of all consts on vtxprog change
      Merge branch 'upstream-gallium-0.1' into darktama-gallium-0.1
      nv40: Better teximage layout, probably not 100% correct still.
      nouveau: wait for sync after m2mf also, to be thourough.
      nv40: support for keeping multiple vtxprogs on the hw at the same time.
      nv40: fp arbitrary swizzling/negation
      nv40: point sprites
      nv40: remove unused stuff
      nv40: be more flexible with render target setup
      Merge branch 'upstream-gallium-0.1' into darktama-gallium-0.1
      nv40: fix build after gallium changes
      nouveau: g8x winsys support, yay softpipe!
      nv50: 3d driver skeleton
      nouveau: adapt to gallium interface changes
      nouveau: use "indirect" push buffers
      nouveau: relocs are per-pushbuf, not per-channel
      nouveau: downgrade hacked syncs to hacked flushes
      Merge branch 'nouveau-gallium-0.1' into darktama-gallium-0.1
      nouveau: give resources a start property
      Merge branch 'upstream-gallium-0.1' into darktama-gallium-0.1
      nouveau: fix build
      nouveau: add callbacks for signalled fences
      nouveau: fix elusive dma bug
      Merge branch 'upstream-gallium-0.1' into darktama-gallium-0.1
      nv40: more flexible vbo format translation
      Correct user VBO size.
      Merge branch 'upstream-gallium-0.1' into darktama-gallium-0.1
      Merge branch 'upstream-gallium-0.1' into darktama-gallium-0.1
      nouveau: fix build
      nv40: some forgotten adaptions
      nv40: depth textures
      nv40: allow reading from fragprog result regs
      nv40: insanely stupid bug..
      Merge branch 'upstream-gallium-0.1' into darktama-gallium-0.1
      nouveau: adapt
      nv40: small bug
      nv40: Fix bug in vtxprog + a few tweaks
      nouveau: take jumps into account properly when debugging pushbuf
      Merge branch 'upstream-gallium-0.1' into darktama-gallium-0.1
      nouveau: more adaption..
      nouveau: mass renaming for consistency, no functional changes
      nv40: Do all fp setup in nv40_fragprog.c
      nv40: less dodgy vp const/insn handling
      Merge branch 'upstream-gallium-0.1' into darktama-gallium-0.1
      nouveau: move extension stuff into nouveau_screen.c
      nv40: make vbo state update static
      nv40: destroy programs
      nv40: grow fragprog as needed
      nv40: fp support for TGSI_FILE_IMMEDIATE.
      nv40: typo
      nv40: fix culling
      nouveau: some cleanups
      nv40: don't use vertex buffers for static vertices.
      nv40: colormask thinko
      nouveau: bump pushbuf size a little, so a "full" packet can fit
      nv40: clean state a bit
      nv40: fix valgrind complaints
      Merge branch 'upstream-gallium-0.1' into darktama-gallium-0.1
      nouveau: match latest gallium changes
      Merge branch 'upstream-gallium-0.1' into darktama-gallium-0.1
      nouveau: remove sync hack, gallium got sort-of fixed.
      nouveau: nuke subchan auto-assign.
      Merge branch 'upstream-gallium-0.1' into darktama-gallium-0.1
      nouveau: match gallium changes
      nouveau: some cleanups
      nouveau: don't wait when deleting fences unless needed
      nv40: seems we have stencil faces around the wrong way.
      nouveau: speed up user buffers.
      nv40: ensure all required buffers are accounted for during state validation
      nouveau: pushbuf code, now with 50% less suck!
      nv40: use index buffers rather than inline indices.
      nouveau: header update
      nouveau: remove fence_del(), _ref() can be used for the same purpose.
      nouveau: allow unfenced read of buffers in a few situations
      nouveau: track last validated offsets, so we know when relocs can be avoided.
      nouveau: remove legacy stuff
      nouveau: typo fix
      nv40: untested fragprog mods for big-endian chips
      nouveau: header update
      nv40: s/READ/WRITE/
      Merge branch 'upstream-gallium-0.1' into darktama-gallium-0.1
      nv40: some cleanups
      nv40: bind textures based on fragprog usage.
      nv40: do nothing for set_clip_state()
      nouveau: share pushbuf interface code between pipe drivers
      nv40: use a more "normal" 2x8bit format, the other is likely a HILO format.
      nouveau: object header update
      Merge branch 'upstream-gallium-0.1' into darktama-gallium-0.1
      nouveau: gallium changes..
      nouveau: don't use GL headers at all
      nv40: stronger type safety
      nouveau: remove assertions from PIPE_ -> GL_
      Merge branch 'upstream-gallium-0.1' into darktama-gallium-0.1
      nv40: clarify that tex code is fp-only, we'll do vertex textures eventually.
      nouveau: small oops
      Merge branch 'upstream-gallium-0.1' into darktama-gallium-0.1
      Merge branch 'upstream-gallium-0.1' into darktama-gallium-0.1
      nouveau: quicky-port to gallium changes
      Merge branch 'upstream-gallium-0.1' into darktama-gallium-0.1
      nouveau: ddx versioning changed to match nouveau.ko versioning
      nouveau: support nv67
      nouveau: 0xdeadc0de
      nouveau: implement a bo_set_status()
      nouveau: avoid relocations where possible.
      nv40: the 0x4497 version of curie doesn't support index buffers.
      nv40: cleanup state handling a bit
      nv40: delay all state emit until before draw
      Merge branch 'upstream-gallium-0.1' into darktama-gallium-0.1
      nouveau: interface updates
      nv40: prep for multiple pipe contexts on a single hw channel
      nouveau: memory leak
      nv40: fix inline u08/u16 indices
      Merge branch 'upstream-gallium-0.1' into darktama-gallium-0.1
      nv40: remove use of pt->first_level
      nv40: attempt at obeying sampler min_lod/max_lod/lod_bias
      nouveau: 0xdeadc0de
      nouveau: implement a bo_set_status()
      nouveau: avoid relocations where possible.
      nv40: the 0x4497 version of curie doesn't support index buffers.
      nv40: cleanup state handling a bit
      nv40: delay all state emit until before draw
      nouveau: interface updates
      nv40: prep for multiple pipe contexts on a single hw channel
      nouveau: memory leak
      nv40: fix inline u08/u16 indices
      nv40: remove use of pt->first_level
      nv40: attempt at obeying sampler min_lod/max_lod/lod_bias
      nv40: always copy 4 float immediates for now.
      nv30: fix build
      nv30: more interface updates
      nv40: fix non-debug builds + start on obeying portability guidelines.
      nv40: over-zealous s/
      Merge branch 'nouveau-gallium-0.1' into darktama-gallium-0.1
      Merge branch 'upstream-gallium-0.1' into nouveau-gallium-0.1
      nouveau: match gallium code reorginisation.
      nouveau: fix potential userbuf crash.
      Merge branch 'upstream-gallium-0.1' into nouveau-gallium-0.1
      nv40: ensure scissor gets disabled where necessary
      nv40: similar changes to polygon stipple as were done for scissor
      nv40: obey polygon offset state
      nouveau: header update
      nv40: until gallium is fixed we'll need a fallback for user clip planes
      nv40: move some things around
      nv40: get fragprog onto new state mechanism
      nv40: and vertprog..
      nouveau: cleanups + fixes
      nv40: keep track of generated context state vs current channel state
      nv40: almost there..
      nv40: fb state
      Merge branch 'upstream-gallium-0.1' into nouveau-gallium-0.1
      nouveau: fix build
      nv40: rework fragment texture state
      nv40: move hw_dirty
      nv40: stateobj start out with 0 refcount
      nv40: dump meaningful names for surface formats
      nv40: construct vbo state the same way as the rest
      nv40: remove pipe_state struct now.
      Merge branch 'upstream-gallium-0.1' into nouveau-gallium-0.1
      Merge branch 'upstream-gallium-0.1' into nouveau-gallium-0.1
      nouveau: implement pipe_screen
      nouveau: hand nouveau_winsys in with pipe_screen init
      nv40: move "channel context" stuff into nv40_screen
      Merge branch 'upstream-gallium-0.1' into nouveau-gallium-0.1
      nouveau: turn pushbuf macros into inline functions
      nouveau: enable multi-context/single-channel support for nv40
      nv40: fix segv when app "skips" texture units.
      Merge remote branch 'nouveau/gallium-0.1' into nouveau-gallium-0.1
      nouveau: fix potential crash
      nouveau: silence some warnings
      nv40: nuke debug
      nv40: re-do vtxbuf format code
      nv30: a couple of vtxprog fixes
      nouveau: another "argh gallium fscks with assert" fix
      nv30: put the card into vtxprog mode + small cleanups/fixes
      nv50: some forgotten changes
      nv50: convert to hwctx-in-screen as nv40 is
      nv50: create blend stateobj
      nv50: crappy state validate/emit function
      nv50: ouch, next_subchannel++ :)
      nv50: depth_stencil_alpha stateobj
      nv50: scissor/viewport/blend colour/stipple
      nv50: rasterizer stateobj
      nv50: start on fb state
      Merge remote branch 'upstream/gallium-0.1' into nouveau-gallium-0.1
      nouveau: match interface changes
      nouveau: NV9X is basically a G80, fix issue with NV6X being detected as G80.
      Merge remote branch 'upstream/gallium-0.1' into nouveau-gallium-0.1
      nv10: fix build after merge
      nv40: simple swtnl path (half broken, but getting there)
      nv40: workaround main swtnl breakage
      nouveau: create fence object when allocating pushbuf, instead of submit
      nv40: a few more fp opcodes
      nouveau: pass nvws to nvws->push_* functions, rather than nouveau_channel*
      nv40: "implement" noise opcodes in fragprog
      Merge remote branch 'upstream/gallium-0.1' into nouveau-gallium-0.1
      Merge remote branch 'upstream/gallium-0.1' into nouveau-gallium-0.1
      nouveau: match gallium API changes
      Merge remote branch 'upstream/gallium-0.1' into nouveau-gallium-0.1
      nv40: use new pipe_framebuffer width/height fields
      nouveau: try combining prev and next resources on free
      nouveau: potentially delay buffer destruction
      nouveau: use saved fence pointer, not head of unsignalled list
      nouveau: do a retry if initial buffer alloc fails
      nv40: use num_cbufs
      nv40: align each level to 64 pixels
      nv40: s/free/FREE/
      nv40: oops
      nv40: swtnl fallback on unsupported array format
      nv40: call semi-magic 0x1d88 method
      nv40: ensure vb relocs don't end up on list for swtnl
      nv40: add 16-bit SSCALED vb formats
      nv40: fix bug in query code
      Merge remote branch 'upstream/gallium-0.1' into nouveau-gallium-0.1
      nv40: add dxtn formats (disabled)
      nv40: workaround fp result.data[0] clobberage
      nv40: fp: fix multiple refs to a single const withing an instruction
      nv40: catch fp extra-const cases where both const and immd have same idx
      nv40: remove some badness from fp temp/result allocation
      nv40: fix fp depth write
      nv40: vp reg changes similar to recent fp changes
      nouveau: fix infinite wait on space for userbuf.
      nv40: respect rasterizer cso bypass_clipping flag
      nv40: maintain pipe_surface status field
      nouveau: refcount buffers on validate list.
      Merge remote branch 'upstream/gallium-0.1' into nouveau-gallium-0.1
      nv40: respect do_flip in surface_copy()
      nv40: vp const/immd fix
      nv40: vp 1/0/- swz
      Merge remote branch 'upstream/gallium-0.1' into nouveau-gallium-0.1
      nouveau: adapt to recent gallium changes
      nv40: mark fp dirty even when only consts updated
      nv40: track current scissor enable/disable state
      nv40: support vp clip distance regs, unused currently.
      nouveau: update object header
      nv40: fix slight thinko
      Merge remote branch 'upstream/gallium-0.1' into nouveau-gallium-0.1
      nouveau: winsys printf disappeared :)
      handle IsPositionInvariant flag
      nv40: shorten zsa state lines
      nv40: only update draw module state when using swtnl
      Merge remote branch 'upstream/gallium-0.1' into nouveau-gallium-0.1
      nv40: need to resubmit buffers if pushbuf gets flushed during draw
      nv40: convert the inline idxbuf paths also
      nv40: static attribs -> stateobj
      nv40: remove redundant state_emit() calls
      nouveau: in some cases don't create the buffer in local mem initially.
      nv40: have test for hw idxbuf in single place
      nouveau: create swizzled surface + scaled image objects
      Merge remote branch 'upstream/gallium-0.1' into nouveau-gallium-0.1
      nv40: kill some warnings
      nv40: implement user clip planes
      Merge remote branch 'upstream/gallium-0.1' into nouveau-gallium-0.1
      nv40: use vb/ve counts rather than shader inputs for related loops
      Merge remote branch 'upstream/gallium-0.1' into nouveau-gallium-0.1
      nouveau: PIPE_ATTRIB_MAX -> PIPE_MAX_ATTRIBS
      fix non-i386 builds
      Merge branch 'upstream-gallium-0.1' into nouveau-gallium-0.1
      nouveau: fix build
      Merge remote branch 'upstream/gallium-0.1' into nouveau-gallium-0.1
      nouveau: stub set_edgeflags for all nv pipe drivers
      nv40: do full swtnl fallback when edge flags present.
      nv40: enable DXTn formats
      Merge remote branch 'upstream/gallium-0.1' into nouveau-gallium-0.1
      Merge remote branch 'upstream/gallium-0.1' into nouveau-gallium-0.1
      Merge remote branch 'upstream/gallium-0.1' into nouveau-gallium-0.1
      nouveau: bitmap texcoord bias has been removed
      nv50: report some supported formats to keep the state tracker from asserting.
      nv50: slightly less skeletal texture funcs, prevents fun segfaults
      nouveau: chipset is a device property, remove from nv/nvc.
      nouveau: create objnull during channel creation
      nouveau: make nouveau_device.h part of public API
      nouveau: remove chipset fields in all nv pipe driver context/screen structs.
      nouveau: remove winsys-related stuff from nouveau_local.h
      Merge remote branch 'upstream/gallium-0.1' into nouveau-gallium-0.1
      nv40: fix typo in one of the previous commits
      Merge remote branch 'upstream/gallium-0.1' into nouveau-gallium-0.1
      nouveau: remove final PIPE_FORMAT_U_* usage
      nouveau: missed PCI case
      Merge remote branch 'upstream/gallium-0.1' into nouveau-gallium-0.1
      nouveau: very quick port to tex-surface changes.
      nouveau: oops, more tex-surfaces fallout
      nouveau: rework buffer validation a bit
      nouveau: flush pending pushbuf if buffer on validate list at map/del
      nv40: a couple of memory leaks
      nouveau: fix warning
      nouveau: kill off surface_alloc_storage()
      Merge remote branch 'upstream/gallium-0.1' into nouveau-gallium-0.1
      nouveau: update for interface changes + hack around gallium x86_64 bustage
      Merge remote branch 'upstream/gallium-0.1' into nouveau-gallium-0.1
      nouveau: major thinko
      Merge remote branch 'upstream/gallium-0.1' into nouveau-gallium-0.1
      Revert "mesa: Use the appropriate relocation."
      nouveau: adapt to cpp->pf_block changes
      nv50: import current "state of the art" nv50 code
      nv50: use "real" constbufs for shaders + tcb uploads
      nv50: fucking horrible hack, I really hate G8x shaders..
      nv50: implement SUB
      nv50: DPH
      nv50: split code/data upload out, fp will use it later on
      nv50: drop the majority of the old shader code, reimplement, only MOV so far.
      nv50: start using interpreter for fragprog too, not hardcoded passthrough
      nv50: remove hardcoded fp stuff
      nv50: checkpoint: shader code now exceeds caps of "old" code
      nv50: some fixes + MIN/MAX
      nv50: big fuckup, fix it
      nv50: fix EX2.. somehow
      nv50: DPH, XPD, some TODOs
      nv50: small cleanup
      nv50: SGE/SLT
      nv50: FLR/FRC
      nv50: ABS
      nv50: DST
      nv50: handle 0/1 SWZ
      nv50: fixes + untested _SAT modifier
      nv50: POW!
      nv50: oops, copy+pasto
      nv50: create emit_pow() - emit_lit() will need to use it
      nv50: obey per-source abs (TGSI_UTIL_SIGN_CLEAR)
      nv50: LIT - sort-of
      nv50: obey writemask in a couple of places
      nv50: hehe, damage from tex-surfaces.. surface_fill() reenabled now :)
      nv50: note a critical bug
      nv50: fix src1 & src2 == const
      nv50: delayed write of fragprog result regs until end of program
      nv50: remove NV50_PROG_{VERTEX,FRAGMENT}
      nv50: use emit_flop() instead of building RCP manually on interp
      nv50: note some things discovered during renouveau session
      nv50: support the other TGSI_UTIL_SIGN modes
      nv50: fix SGE/SLT when sources need swapping
      nv50: quick hack so progs/fp/fp-tri works for the moment
      nv50: LRP
      nv50: various fixes + SCS
      nv50: move some magics
      Revert "nv50: move some magics"
      nv50: move magics take 2
      nv50: rename nv50_state.h to nv50_program.h
      nv50: get vp working again, fp is broken regardless somehow..
      nv50: carry instructions around in nv50_program_exec, not a flat array
      nv50: allow relocating a shader's constants at upload time
      nv50: use constbuf segment 0 for everything - I can't make the others work..
      nv50: more efficient const upload + fixes (fp/* works now!)
      nv50: remove some cruft, don't upload program unless really needed
      nv50: support a couple more common VBO formats
      nv50: draw_elements() - inline only for the moment
      nv50: valgrind complaint
      nv50: fix blend cso
      nv50: another vbo format
      nv50: comment on a so-far unseen bug
      nv50: flag to indicate to winsys we want a surface for use as a zeta buffer
      nv50: disable ztest for now - it doesn't work still
      nv50: do tsc/tic upload + stub out shader TEX stuff
      nv50: simplify interp crap a bit...
      nv50: disable inline IMMD for now, IMMD+pred == BANG!
      nv50: a couple more bits'n'pieces
      nv50: abuse constbuf upload for program upload
      nv50: hacks for stuff I don't really get yet
      nv50: hack of a TEX opcode
      nv50: use stateobjs for sampler/image_control uploads
      nv50: fix blend colour
      nv50: separate state validation and upload, similar to nv40
      nv50: get tri-scissor-tri working
      nv50: make TEX a halfie
      nv50: some people are just born stupid.. really..
      nv50: move surface_map/unmap into nv50_surface.c
      nv50: R32_FLOAT vbo format
      nv50: make sure static buffers (constbuf, tex control etc) get on reloc list
      nv50: simplify emit_interp a bit
      nv50: remove some debug
      nv50: maintain pipe surface status field
      nv50: turn on depth test/write again, not 100% but winsys handles it better
      nv50: rework miptree/texture/texsurf code a bit
      nv50: whoops
      nv50: vpt translate/scale backwards
      nv50: maybe some scissor fixes..
      nv50: don't multiply polygon offset units by 2.0 like on nv40
      nv50: fix line stipple
      nv50: reverse stencil sides, header is wrong
      nv50: fixes after rebase + commits note on the code that was just pushed.
      nouveau: oops, bump the drm patchlevel back down again
      Merge remote branch 'upstream/gallium-0.1' into gallium-0.1
      nv50: make use of nouveau drm 0.0.11 to get 3d going
      Merge remote branch 'upstream/gallium-0.1' into nouveau-gallium-0.1
      nv50: more "abuse" by using libc malloc etc..
      nouveau: update to latest object header
      nv50: get clear-scissor working
      nv50: enable GART usage for vertex buffers
      nv50: add license headers to .c files
      nv50: split tic construction out into own file
      nv50: add some texture formats
      nv50: demagic tex filter / wrap mode
      nouveau: winsys surface funcs deprecated, remove them
      nv50: quick hack to get textures untiled on map, and tiled on unmap
      nv50: obey do_flip in surface_copy()
      Merge remote branch 'upstream/gallium-0.1' into nouveau-gallium-0.1
      nv50: add NV86 and NV94 to list of "supported" chips
      Merge remote branch 'upstream/gallium-0.1' into nouveau-gallium-0.1
      nouveau: is_format_supported() interface changes
      Merge remote branch 'upstream/gallium-0.1' into nouveau-gallium-0.1
      Merge remote branch 'origin/gallium-0.1' into nouveau-gallium-0.1
      nouveau: fix build
      nv40/nv50: enable mirror wrap modes
      Merge remote branch 'upstream/gallium-0.1' into nouveau-gallium-0.1
      nouveau: pf_sprint_name -> pf_name
      Merge remote branch 'origin/gallium-0.1' into nouveau-gallium-0.1
      nv30/nv40: KIL/KILP swapped meanings
      Merge remote branch 'upstream/gallium-0.1' into nouveau-gallium-0.1
      nouveau: gallium directory structure changed again..
      Merge remote branch 'upstream/gallium-0.1' into nouveau-gallium-0.1
      Merge remote branch 'nouveau/gallium-0.1' into nouveau-gallium-0.2
      Merge remote branch 'upstream/gallium-0.2' into nouveau-gallium-0.2
      Merge remote branch 'upstream/gallium-0.2' into nouveau-gallium-0.2
      nouveau: rework nouveau_screen for latest and greatest changes
      Merge remote branch 'upstream/gallium-0.2' into nouveau-gallium-0.2
      Merge remote branch 'upstream/gallium-0.1' into nouveau-gallium-0.1
      nv50: hack surface alloc a bit for now
      nv50: use 3D engine clears, 2D engine doesn't understand zeta formats
      Merge remote branch 'origin/gallium-0.2' into gallium-0.2
      nouveau: some small API changes
      Merge remote branch 'origin/gallium-0.2' into gallium-0.2
      Merge remote branch 'origin/gallium-0.2' into gallium-0.2
      Merge remote branch 'nouveau/gallium-0.1' into gallium-0.2
      nv40: rename some vars in texture layout code
      Merge remote branch 'origin/gallium-0.2' into gallium-0.2
      nouveau: pass object handle not pointer to GPU...
      nv40: init pipe_surface correctly
      nouveau: remove previous hack around x86_64 breakage
      gallium: add st_set_teximage_surface for EXT_texture_from_pixmap
      nouveau: return a value for PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS
      nv40: apply ABS modifier to RSQ source in vp
      nv50: ensure we actually get contiguous regs for TEX insn.
      nv50: indentation for TEX is a little overenthusiastic
      nv50: add TXP to TEX case.. not correct, but anyway..
      nv50: slightly better miptree allocation
      nv50: working towards 3D textures
      nv50: fix crash in nv50_program_destroy
      nv50: fill image unit index in TEX varients
      nouveau: use usage, not uninitialised flags value...
      nouveau: return buffer map to something sane.
      nv50: create buffers for each image that makes up a texture
      nv50: any cpu access to a texture is done on its backing images
      nv50: disable shader debug
      nv50: enable npot textures
      nv50: fix a typo and a thinko
      nv50: remove previous hack to manage tiled surfaces
      nv50: fix assertion failure
      nouveau: fix warning
      nv50: another typo..
      nv50: fix handling of depth textures
      nv50: make rtt work again
      nv50: implement KIL enough for progs/fp/kil to work
      nv50: occlusion queries
      nv50: aniso
      nv50: shadow mapping
      nv50: add DXTn formats
      nv50: change some magic reg, makes more things work
      nv50: get glxgears showing all 3 gears instead of 1!!
      nv50: fix progs/tests/manytex
      nouveau: link against libdrm_nouveau (installed with libdrm)
      nouveau: get things building/running again after pipe_surface.buffer removal
      nouveau: notifier timeout is a float now
      nouveau: support getting "native" bo from winsys
      nv50: move 2d blit/fill code into pipe driver
      nv04-nv40: move 2d blit/fill code into pipe driver
      nv50: stop using nouveau_push.h, it's evil
      nv50: rework for texture_transfer changes
      nv50: fix occlusion queries
      nv50: remove unused variable
      nouveau: reenable all the non-nv50 pipe drivers
      nv50: delay uploads until transfer object is destroyed
      nouveau: make stateobjs start off with refcount of 1
      nouveau: fix more breakage from pipe_reference..
      nv50: simplify tesla object selection
      nouveau: use bo_handle_ref instead of bo_fake to get front-buffer bo
      st/dri2: use pipe_screen.is_format_supported to choose depth/stencil format
      nouveau: rewrite winsys in terms of drm_api, support dri2 state tracker
      nouveau: fix some pipe_buffer reference counting issues
      nv50: fix typo in nv50_query.c
      nv50: adapt for new clear interface
      nv50: fix mrt clear

Benjamin Close (6):
      autogen: Make sure MAKEFLAGS is not set before running autoreconf
      galium: Makefile fixes: -Werror=implicit-function-declaration -> -Werror-implicit-function-declaration
      egl: Allow compilation to succeed with FreeBSD
      egl: Use -dlopen rather than -dl which is non portable
      gallium: Fix build when exiting CFLAGS contains a path with different gl.h
      gallium: Add support for BSD operating systems, tested with FreeBSD

Blair Sadewitz (4):
      mesa: also check for __NetBSD__
      mesa: added test for __NetBSD__
      mesa: added test for __NetBSD__
      additional preprocessor checks for stdint.h, inttypes.h, etc

Brad Smith (1):
      mesa: added checks for OpenBSD

Brian (2083):
      define, use SP_MAX_CLIP_PLANES
      scissor state
      add scissor state
      scissor depends on glScissor() and framebuffer size
      #ifndef SP_DEFINES_H protection, copyright
      Implement blend state
      added st_atom_blend.c, st_atom_scissor.c
      Stencil state.
      use GLubyte for stencil ref/mask/clear
      Add some comments to explain things, code clarifications.
      INLINE goes before the function's return type
      implement point rendering
      depth(Z) state
      added depth(Z) state support
      comments, clean-up, alphabetize members
      sketch out texture sampler state
      added st_atom_depth.c
      simple line drawing code
      framebuffer state
      initial framebuffer state
      In softpipe_set_viewport() use ordinary (struct) assignment to update softpipe->viewport.
      framebuffer state
      Added st_update_framebuffer struct/object.
      s/PRIM_H/SP_STATE_H/
      change clear color
      Define just one set of PIPE_FUNC_LESS, GREATER, EQUAL, etc tokens.
      Added alpha test state.
      add point/line/polygon state
      just use regular malloc(), free(), memcpy()
      don't request GLUT_ALPHA
      Re-org of surface/framebuffer state.
      hook up point state
      Initial work for glClear(), clear color state.
      implement softpipe clearing (untested)
      plug in write_mono_row_ub
      fix comment
      actually use new glClear code
      better comment
      Initial implementation of a software pipeline for quad rasterization (fragment ops).
      quad blending works now, but many blend terms need to be added in blend_quad().
      only blend active pixels in the quad
      Rename "tile" files to "quad".
      s/tile/quad/
      update includes (s/tile/quad/)
      triangles w/ depth test
      checkpoint: implement z/depth testing
      alpha test and misc changes
      Assorted token renaming/removal, minor state changes, etc.
      added blend comments
      more texture sampler work
      initial texture object, texture format code
      better triangle Z coords
      code for functional Z buffer surface
      emit quad->outputs.depth[], hack need_z
      clean-ups
      fix logic error in updating of quad's Z values.  Basic depth testing works now
      consolidate point/line state into pipe_setup_state
      s/G_CONTEXT_H/SP_CONTEXT_H/
      texture object construction
      added texture types and mapping types
      more work on tex objects, surfaces, mappable buffers
      added buffer_data(), buffer_sub_data() to pipe_buffer
      rename a few structs (use _state suffix consistantly), reorder/sort fields in some structs
      clarify that line_stipple_factor is in [0,255] corresponding to GL's range of [1,256].
      Rewrite blending in terms of SIMD operations.
      Blend MIN/MAX modes are special: the src/dest terms are always one.
      added blend_color
      hook in state tracking for blend color
      SIMD comments
      Rename/move some files to modularize the primitive/draw code.
      New 'draw' module for handling the various stages of primitive drawing (clipping, culling, etc).
      New 'draw' module for primitive drawing (clipping, culling, etc).
      Obsolete file.
      Rename G_NEW_* tokens to SP_NEW_*
      s/G_/SP_/
      Remove softpipe includes
      remove some dead/disabled stuff
      Fix EMIT_ATTR() to populate the draw->vf_attr_to_slot[] array.
      Added comments, assertions.
      comments
      Comments, minor clean-up.
      use cursor keys to translate triangle
      use 'c' to cycle through polygon cull modes
      press 'f' to toggle GL_CCW/GL_CW front face
      Fix front/back mix-up. added comments.
      added comments
      comments, clean-up
      fix problems with polygon offset
      Do depth testing with integer values.
      remove unneeded casts, added comments
      clamp after offsetting, new comments
      clean-up, comments
      Fix line clipping bug.  New comments.
      remove debug printf
      Fill in remaining switch cases.  Only call next stage if quad->mask != 0.
      clean-ups
      Begin hooking up stenciling.
      Checkpoint: stencil roughly working, some bugs to fix...
      Compute quad.facing from prim->det and polygon winding.
      fix stencil logic error, use proper front/back face value
      need to clamp floats to [0,1] in write functions
      Implement polygon stipple state tracking, application.
      Obsolete file.
      Fix broken depth offset.
      remove glDepthFunc(GL_LEQUAL) change from prev commit
      disable debug printfs
      remove unused hw_data_offset
      fix MIN/MAX mix-up
      handle edge flags for GL_POLYGONs
      culling was inverted
      front/back-face determination was wrong
      Added colormask, dither, multisample state.  Implement colormasking stage.
      Rename prim_stage -> draw_stage
      Remove dead code
      s/prim_setup/sp_draw_render_stage/, new comments
      XXX comment about skipping stipple for points/lines
      Add a quad 'bufloop' stage to handle glDrawBuffer(GL_FRONT_AND_BACK).
      minor changes, comments about multiple color buffers, MRT.
      minor rename
      Added basic occlusion counting
      press 's' to toggle smoothing
      Implement AA points and AA coverage application in quad pipeline.
      Add 'prim' field to quad so that stipple and aa coverage stages can do the right thing.
      Enable Keith's branch-less stipple code - it works.
      comments
      set INTERP_CONSTANT when appropriate
      Fix for-loop in interp() so we don't go out of bounds.
      Fix more polygon winding, culling confusion.
      press 'f' to toggle front-face winding
      Fix setup.light_twoside determination.
      Merge branch 'softpipe_0_1_branch' of git+ssh://brianp@git.freedesktop.org/git/mesa/mesa into softpipe_0_1_branch
      call ctx->Driver.NewProgram() instead of _mesa_new_program()
      use enabled/linked fragment shader in preference to a fragment program
      simple fragment shader test
      rebuild quad pipeline when framebuffer changes too
      Basic fragment programs run now.
      added code to test per-vertex colors
      added missing OPCODE_ARL to TGSI_OPCODES[], added sanity check assertion
      Fix a typo (i << i) that was fouling up the vertex layout info.
      Compute need_z and need_w properly and use the correct const/linear/perspective interpolation in shade_quad().
      s/GLuint/GLbitfield/
      comments
      added PROGRAM_UNIFORM to map_register_file()
      Add VF_ATTRIB_VAR0..7 for varying variables.
      added GL_FRAGMENT_PROGRAM_NV in st_new_program()
      added PROGRAM_NAMED_PARAM in map_register_file()
      check return value of tgsi_parse_init()
      use consistent indentation
      patch things up enough to allow texture sampling to work
      Fix pinterp() to compute 1 / FRAG_ATTRIB_WPOS.w  Update comments too.
      implement DDX, DDY instructions
      rename some vars
      Implement line stippling.
      init quad.coverage values to 1.0 in case line AA is enabled so that we see something
      s/SP_TILE_H/SP_QUAD_H/
      check scissor state
      Implement point/line quad clipping.  Not quite as efficient as it probably could be, but sufficient for now.
      Maintain cliprect (scissor) info in sp_state_derived.c.
      remove obsolete comments
      Clip triangles against softpipe->cliprect which includes scissor and surface bounds.
      renaming, comments, clean-up
      added map/unmap() stubs
      call st_invalidate_state()
      disable ProgramStringNotify assertion
      remove old comments
      map/unmap surfaces before/after rendering
      implement surfaces for softpipe rendering
      Merge branch 'softpipe_0_1_branch' of git+ssh://brianp@git.freedesktop.org/git/mesa/mesa into softpipe_0_1_branch
      implement read_quad_f_swz()
      compute scale for Z24 buffers
      Lots of improvements to the surface-related code.
      Merge branch 'softpipe_0_1_branch' of git+ssh://brianp@git.freedesktop.org/git/mesa/mesa into softpipe_0_1_branch
      remove some obsolete xmesa remnants
      32 and z24s8 softpipe buffers
      fix assertions
      fix value returned by intel_new_renderbuffer_fb()
      fix comments and param names for intel_miptree_image_map()
      remove obsolete xmesa_get_stencil_surface() stub
      fix stencil addressing bug
      In i915/i830_emit_state(), check if state->draw_region is non-null.
      simplify clear.x1,y2,x2,y2 setup
      re-fix stencil addressing bug
      Lift region-related functions up to the pipe interface.
      Redesign pipe_surface in terms of pipe_region.
      Obsolete.
      sp_z_surface.h is dead
      Checkpoint: glClear changes - working, bug very rough.
      s/Z24_S8/S8_Z24/ (stencil is in the high byte)
      s/Z24_S8/S8_Z24/
      More work on glClear.
      Re-implement intelClear() in terms of softpipe_clear().  Pretty simple/small now.
      get cliprect bounds after softpipe_update_derived()
      rearrange things in xmesa_clear() a bit
      implement masking in sp_region_fill()
      Merge branch 'softpipe_0_1_branch' of git+ssh://brianp@git.freedesktop.org/git/mesa/mesa into softpipe_0_1_branch
      comment follow-up
      add PIPE_MASK_RGBA
      sketch out clearing with quads
      include st_cb_clear.h
      New header file.
      Implement new draw_vertices() path for simple vertex array drawing, use it for glClear.
      test glClear w/ scissor
      added clear-scissor.c
      get rid of accum param
      Merge branch 'softpipe_0_1_branch' of git+ssh://brianp@git.freedesktop.org/git/mesa/mesa into softpipe_0_1_branch
      setup more state for clear_with_quad()
      remove st_draw.h include
      initial work for textured-quad glDrawPixels
      added st_cb_drawpixels.c
      call st_init_cb_drawpixels
      pipe->clear() now takes a surface, rather than color/depth/stencil flags.
      beginings of teximage functions
      trim #includes
      more formats
      hook in teximage bits
      added pipe->supported_formats()
      framebuffer object functions
      more work on st_choose_pipe_format()
      added st_cb_fbo.c
      remove intel_pixel.c
      Checkpoint lifting of intel_mipmap_tree (intel_mipmap_tree -> pipe_mipmap_tree and move some code)
      checkpoint: move some texture layout code
      remove intel dependencies from intel_mipmap_tree.c
      remove more intel dependencies
      More code movement, removal of intel dependencies
      Lift intel_mipmap_tree.c to st_mipmap_tree.c
      minor renaming
      Replace intel_texture_object with st_texture_object, intel_texture_image with st_texture_image
      remove timing code
      disable some PBO code, remove intel dependencies
      more intel_context removal
      disable/remove intel dependencies
      comments
      new texture functions
      clean-ups
      use new texture funcs
      switch to new texture functions in state tracker
      clean-ups
      added st_cb_texture.c
      softpipe/winsys interface
      use new xmesa_create_softpipe()
      added xm_softpipe.c
      Merge branch 'softpipe_0_1_branch' of git+ssh://brianp@git.freedesktop.org/git/mesa/mesa into softpipe_0_1_branch
      fix asst. warnings
      new header
      New st_init_*_functions() to initialize the driver functions table.
      need a softpipe func for texture layout
      added softpipe_mipmap_tree_layout
      call st_init_driver_functions()
      call st_init_driver_functions(), make intelInitDriverFunctions() static
      get rid of temp write_mono_row_ub() function
      prototypes
      don't include non-existant intel_buffer_objects.h
      s/pipe_texture_object/pipe_mipmap_tree/, drop st_texobj.c
      sketch out new pipe surface/sampler types
      texture image state handling
      plug in texture/sampler state update
      added st_atom_texture.c
      remove pipe_surface_sampler
      checkpoint new tgsi_sampler_state struct
      s/intel/st/
      added pipe_mipmap_tree::format
      set mt->format
      debug info
      remove dst!=src assertion
      map/unmap textures
      added a get_tile() func
      include p_state.h
      initial texture filtering code
      use new tex filtering code
      clean up tgsi_sampler-related bits
      fully support all texcoord wrap modes
      more get_tile() work
      define i915_surface struct
      replace draw_offset w/ 0 for now
      added PIPE_TEX_FACE_*
      sketch out 1D/3D/cube texture sampling
      add lambda param to get_sample()
      rewrite texture sampling code (smaller, simpler)
      Add a quad_stage::begin() method to do per-primitive preparations (like setting up samplers).
      add quad_stage::begin() funcs
      fix qs->next tests
      very simple texture cache implementation
      new assertions
      print_vertex func for debugging
      added assertion
      setup frag shader state: color pass-through program
      initial lod/mipmap texture supported
      use surface offset value in get_tile()
      clean-up
      update lod bias, limits
      checkpoint: intel_renderbuffer removal
      checkpoint: intel_renderbuffer removal (move vbl_pending field into intel_framebuffer
      checkpoint: intel_renderbuffer removal (intel_renderbuffer now == gl_renderbuffer
      checkpoint: more intel_renderbuffer removal
      disable intel_get_rb_region()
      remove color_rb[] and lots of dead code
      checkpoint: no longer using intel_fbo.c
      surface-related prototypes
      remove dead code, remove intel_fbo.h includes
      Checkpoint intel_renderbuffer removal.
      remove some includes
      don't include intel_depthstencil.h
      Obsolete files
      remove intel_depthstencil.c and intel_fbo.c
      minor clean-ups
      *numFormats = 3
      assertions
      don't use intel_read_draw_buffer.c anymore
      fix merge conflicts
      dead code removal
      Obsolete
      comments, assertions, etc
      vertex colors are ARGB
      invert Y axis with the viewport transformation to put things right side up
      move viewport Y inversion to state tracker
      comments
      more work toward texture-based glDrawPixels
      added null ptr checks
      export softpipe_init_surface_funcs()
      init strb->Base.DataType appropriately, clean-ups
      asst changes to get softpipe rendering again (no zbuf support for now)
      change triangle orientation, fix exit()
      invert Y axis
      code movement
      Rename (file contains surface format-related functions)
      rename st_cb_teximage.h st_format.h
      return (softpipe) in GL_RENDERER string - temporarily
      flesh out w/ more formats, y=0=top convention
      we can now just rely on softpipe for surface creation, quad_read/write, etc
      move intel_supported_formats() into intel_context.c
      no longer need intel_surface.c
      obsolete files
      include surface.offset in address calculations
      added pipe_surface_unreference()
      remove some temporary hacks
      sketch out some render-to-texture code
      more render to texture work
      add missing break stmt


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