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mesa: Changes to 'debian-experimental'



 debian/changelog                                               |    8 
 debian/patches/03_optional-progs-and-install.patch             |   12 
 debian/patches/04_osmesa_version.diff                          |   10 
 src/mesa/drivers/windows/gldirect/dx7/gld_driver_dx7.c         | 1196 -----
 src/mesa/drivers/windows/gldirect/dx7/gld_dx7.h                |  292 -
 src/mesa/drivers/windows/gldirect/dx7/gld_dxerr7.h             |   77 
 src/mesa/drivers/windows/gldirect/dx7/gld_ext_dx7.c            |  346 -
 src/mesa/drivers/windows/gldirect/dx7/gld_pipeline_dx7.c       |   77 
 src/mesa/drivers/windows/gldirect/dx7/gld_primitive_dx7.c      | 1448 ------
 src/mesa/drivers/windows/gldirect/dx7/gld_texture_dx7.c        | 2196 ----------
 src/mesa/drivers/windows/gldirect/dx7/gld_vb_d3d_render_dx7.c  |  257 -
 src/mesa/drivers/windows/gldirect/dx7/gld_vb_mesa_render_dx7.c |  422 -
 src/mesa/drivers/windows/gldirect/dx7/gld_wgl_dx7.c            | 1611 -------
 src/mesa/drivers/windows/gldirect/dx8/gld_driver_dx8.c         | 1176 -----
 src/mesa/drivers/windows/gldirect/dx8/gld_dx8.h                |  324 -
 src/mesa/drivers/windows/gldirect/dx8/gld_dxerr8.h             |   77 
 src/mesa/drivers/windows/gldirect/dx8/gld_ext_dx8.c            |  344 -
 src/mesa/drivers/windows/gldirect/dx8/gld_pipeline_dx8.c       |   77 
 src/mesa/drivers/windows/gldirect/dx8/gld_primitive_dx8.c      | 1446 ------
 src/mesa/drivers/windows/gldirect/dx8/gld_texture_dx8.c        | 2046 ---------
 src/mesa/drivers/windows/gldirect/dx8/gld_vb_d3d_render_dx8.c  |  249 -
 src/mesa/drivers/windows/gldirect/dx8/gld_vb_mesa_render_dx8.c |  448 --
 src/mesa/drivers/windows/gldirect/dx8/gld_wgl_dx8.c            | 1335 ------
 src/mesa/drivers/windows/gldirect/dx9/gld_driver_dx9.c         | 1206 -----
 src/mesa/drivers/windows/gldirect/dx9/gld_dx9.h                |  327 -
 src/mesa/drivers/windows/gldirect/dx9/gld_dxerr9.h             |   77 
 src/mesa/drivers/windows/gldirect/dx9/gld_ext_dx9.c            |  344 -
 src/mesa/drivers/windows/gldirect/dx9/gld_pipeline_dx9.c       |   77 
 src/mesa/drivers/windows/gldirect/dx9/gld_primitive_dx9.c      | 1446 ------
 src/mesa/drivers/windows/gldirect/dx9/gld_texture_dx9.c        | 2104 ---------
 src/mesa/drivers/windows/gldirect/dx9/gld_vb_d3d_render_dx9.c  |  263 -
 src/mesa/drivers/windows/gldirect/dx9/gld_vb_mesa_render_dx9.c |  443 --
 src/mesa/drivers/windows/gldirect/dx9/gld_wgl_dx9.c            | 1345 ------
 33 files changed, 17 insertions(+), 23089 deletions(-)

New commits:
commit f5c47105dbc810d7193c4df48bbbe08351e1f5d2
Author: Julien Cristau <jcristau@debian.org>
Date:   Wed Jan 21 19:01:24 2009 +0100

    Prepare changelog for upload

diff --git a/debian/changelog b/debian/changelog
index b521e3a..b40e25b 100644
--- a/debian/changelog
+++ b/debian/changelog
@@ -1,4 +1,4 @@
-mesa (7.3~rc3-1) UNRELEASED; urgency=low
+mesa (7.3~rc3-1) experimental; urgency=low
 
   [ Timo Aaltonen ]
   * New upstream release candidate.
@@ -6,7 +6,7 @@ mesa (7.3~rc3-1) UNRELEASED; urgency=low
   [ Julien Cristau ]
   * Refresh patches 03 and 04.
 
- -- Timo Aaltonen <tjaalton@ubuntu.com>  Fri, 16 Jan 2009 23:06:40 +0200
+ -- Julien Cristau <jcristau@debian.org>  Wed, 21 Jan 2009 19:01:21 +0100
 
 mesa (7.3~rc1-1) experimental; urgency=low
 

commit f1939c868505c59798de1b88a32b633fe292ac03
Author: Julien Cristau <jcristau@debian.org>
Date:   Wed Jan 21 19:01:17 2009 +0100

    Refresh patches 03 and 04.

diff --git a/debian/changelog b/debian/changelog
index 052d3db..b521e3a 100644
--- a/debian/changelog
+++ b/debian/changelog
@@ -1,7 +1,11 @@
 mesa (7.3~rc3-1) UNRELEASED; urgency=low
 
+  [ Timo Aaltonen ]
   * New upstream release candidate.
 
+  [ Julien Cristau ]
+  * Refresh patches 03 and 04.
+
  -- Timo Aaltonen <tjaalton@ubuntu.com>  Fri, 16 Jan 2009 23:06:40 +0200
 
 mesa (7.3~rc1-1) experimental; urgency=low
diff --git a/debian/patches/03_optional-progs-and-install.patch b/debian/patches/03_optional-progs-and-install.patch
index 211c7a9..6eac84a 100644
--- a/debian/patches/03_optional-progs-and-install.patch
+++ b/debian/patches/03_optional-progs-and-install.patch
@@ -12,8 +12,8 @@ and we don't actually build it at this point.
 
 Index: mesa/progs/xdemos/Makefile
 ===================================================================
---- mesa.orig/progs/xdemos/Makefile	2008-07-01 15:26:56.000000000 +0300
-+++ mesa/progs/xdemos/Makefile	2008-07-01 15:48:47.000000000 +0300
+--- mesa.orig/progs/xdemos/Makefile
++++ mesa/progs/xdemos/Makefile
 @@ -10,7 +10,7 @@
  
  LIBS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) $(APP_LIB_DEPS)
@@ -21,9 +21,9 @@ Index: mesa/progs/xdemos/Makefile
 -PROGS = \
 +PROGS ?= \
  	corender \
+ 	glsync \
  	glthreads \
- 	glxdemo \
-@@ -60,6 +60,11 @@
+@@ -61,6 +61,11 @@
  extra: $(EXTRA_PROGS)
  
  
@@ -37,8 +37,8 @@ Index: mesa/progs/xdemos/Makefile
  	-rm -f *.o *~
 Index: mesa/progs/Makefile
 ===================================================================
---- mesa.orig/progs/Makefile	2008-07-01 15:26:56.000000000 +0300
-+++ mesa/progs/Makefile	2008-07-01 15:48:07.000000000 +0300
+--- mesa.orig/progs/Makefile
++++ mesa/progs/Makefile
 @@ -21,8 +21,12 @@
  		fi \
  	done
diff --git a/debian/patches/04_osmesa_version.diff b/debian/patches/04_osmesa_version.diff
index 5734397..108916c 100644
--- a/debian/patches/04_osmesa_version.diff
+++ b/debian/patches/04_osmesa_version.diff
@@ -1,17 +1,17 @@
 Index: mesa/src/mesa/drivers/osmesa/Makefile
 ===================================================================
---- mesa.orig/src/mesa/drivers/osmesa/Makefile	2008-09-12 10:44:02.000000000 +0300
-+++ mesa/src/mesa/drivers/osmesa/Makefile	2008-09-23 16:07:40.000000000 +0300
-@@ -46,7 +46,7 @@
+--- mesa.orig/src/mesa/drivers/osmesa/Makefile
++++ mesa/src/mesa/drivers/osmesa/Makefile
+@@ -45,7 +45,7 @@
  
- $(TOP)/lib/$(OSMESA_LIB_NAME): $(OBJECTS)
+ $(TOP)/$(LIB_DIR)/$(OSMESA_LIB_NAME): $(OBJECTS)
  	$(MKLIB) -o $(OSMESA_LIB) -linker '$(CC)' -ldflags '$(LDFLAGS)' \
 -		-major $(MESA_MAJOR) -minor $(MESA_MINOR) -patch $(MESA_TINY) \
 +		-major 6 -minor 5 -patch 3 \
  		-install $(TOP)/$(LIB_DIR) $(MKLIB_OPTIONS) \
  		-id $(INSTALL_LIB_DIR)/lib$(OSMESA_LIB).$(MESA_MAJOR).dylib \
  		$(OSMESA_LIB_DEPS) $(OBJECTS)
-@@ -58,7 +58,7 @@
+@@ -57,7 +57,7 @@
  # with all the other Mesa sources (compiled with -DCHAN_BITS=16/32
  osmesa16: $(OBJECTS) $(CORE_MESA)
  	$(MKLIB) -o $(OSMESA_LIB) -linker '$(CC)' -ldflags '$(LDFLAGS)' \

commit 3ac4d678ef4f95268be2a34f4511593900ba1357
Author: Julien Cristau <jcristau@debian.org>
Date:   Wed Jan 21 18:51:07 2009 +0100

    Delete some more files which aren't in the tarballs

diff --git a/src/mesa/drivers/windows/gldirect/dx7/gld_driver_dx7.c b/src/mesa/drivers/windows/gldirect/dx7/gld_driver_dx7.c
deleted file mode 100644
index d5fa642..0000000
--- a/src/mesa/drivers/windows/gldirect/dx7/gld_driver_dx7.c
+++ /dev/null
@@ -1,1196 +0,0 @@
-/****************************************************************************
-*
-*                        Mesa 3-D graphics library
-*                        Direct3D Driver Interface
-*
-*  ========================================================================
-*
-*   Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
-*
-*   Permission is hereby granted, free of charge, to any person obtaining a
-*   copy of this software and associated documentation files (the "Software"),
-*   to deal in the Software without restriction, including without limitation
-*   the rights to use, copy, modify, merge, publish, distribute, sublicense,
-*   and/or sell copies of the Software, and to permit persons to whom the
-*   Software is furnished to do so, subject to the following conditions:
-*
-*   The above copyright notice and this permission notice shall be included
-*   in all copies or substantial portions of the Software.
-*
-*   THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
-*   OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-*   FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
-*   SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
-*   WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
-*   OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-*   SOFTWARE.
-*
-*  ======================================================================
-*
-* Language:     ANSI C
-* Environment:  Windows 9x/2000/XP/XBox (Win32)
-*
-* Description:  Driver interface code to Mesa
-*
-****************************************************************************/
-
-//#include <windows.h>
-#include "dglcontext.h"
-#include "ddlog.h"
-#include "gld_dx7.h"
-
-#include "glheader.h"
-#include "context.h"
-#include "colormac.h"
-#include "depth.h"
-#include "extensions.h"
-#include "macros.h"
-#include "matrix.h"
-// #include "mem.h"
-//#include "mmath.h"
-#include "mtypes.h"
-#include "texformat.h"
-#include "teximage.h"
-#include "texstore.h"
-#include "vbo/vbo.h"
-#include "swrast_setup/swrast_setup.h"
-#include "swrast_setup/ss_context.h"
-#include "tnl/tnl.h"
-#include "tnl/t_context.h"
-#include "tnl/t_pipeline.h"
-
-extern BOOL dglSwapBuffers(HDC hDC);
-
-// HACK: Hack the _33 member of the OpenGL perspective projection matrix
-const float _fPersp_33 = 1.6f;
-
-//---------------------------------------------------------------------------
-// Internal functions
-//---------------------------------------------------------------------------
-
-void _gld_mesa_warning(
-	__GLcontext *gc,
-	char *str)
-{
-	// Intercept Mesa's internal warning mechanism
-	gldLogPrintf(GLDLOG_WARN, "Mesa warning: %s", str);
-}
-
-//---------------------------------------------------------------------------
-
-void _gld_mesa_fatal(
-	__GLcontext *gc,
-	char *str)
-{
-	// Intercept Mesa's internal fatal-message mechanism
-	gldLogPrintf(GLDLOG_CRITICAL, "Mesa FATAL: %s", str);
-
-	// Mesa calls abort(0) here.
-	ddlogClose();
-	exit(0);
-}
-
-//---------------------------------------------------------------------------
-
-D3DSTENCILOP _gldConvertStencilOp(
-	GLenum StencilOp)
-{
-	// Used by Stencil: pass, fail and zfail
-
-	switch (StencilOp) {
-	case GL_KEEP:
-		return D3DSTENCILOP_KEEP;
-	case GL_ZERO:
-		return D3DSTENCILOP_ZERO;
-	case GL_REPLACE:
-	    return D3DSTENCILOP_REPLACE;
-	case GL_INCR:
-		return D3DSTENCILOP_INCRSAT;
-	case GL_DECR:
-	    return D3DSTENCILOP_DECRSAT;
-	case GL_INVERT:
-		return D3DSTENCILOP_INVERT;
-	case GL_INCR_WRAP_EXT:	// GL_EXT_stencil_wrap
-		return D3DSTENCILOP_INCR;
-	case GL_DECR_WRAP_EXT:	// GL_EXT_stencil_wrap
-	    return D3DSTENCILOP_DECR;
-	}
-
-#ifdef _DEBUG
-	gldLogMessage(GLDLOG_ERROR, "_gldConvertStencilOp: Unknown StencilOp\n");
-#endif
-
-	return D3DSTENCILOP_KEEP;
-}
-
-//---------------------------------------------------------------------------
-
-D3DCMPFUNC _gldConvertCompareFunc(
-	GLenum CmpFunc)
-{
-	// Used for Alpha func, depth func and stencil func.
-
-	switch (CmpFunc) {
-	case GL_NEVER:
-		return D3DCMP_NEVER;
-	case GL_LESS:
-		return D3DCMP_LESS;
-	case GL_EQUAL:
-		return D3DCMP_EQUAL;
-	case GL_LEQUAL:
-		return D3DCMP_LESSEQUAL;
-	case GL_GREATER:
-		return D3DCMP_GREATER;
-	case GL_NOTEQUAL:
-		return D3DCMP_NOTEQUAL;
-	case GL_GEQUAL:
-		return D3DCMP_GREATEREQUAL;
-	case GL_ALWAYS:
-		return D3DCMP_ALWAYS;
-	};
-
-#ifdef _DEBUG
-	gldLogMessage(GLDLOG_ERROR, "_gldConvertCompareFunc: Unknown CompareFunc\n");
-#endif
-
-	return D3DCMP_ALWAYS;
-}
-
-//---------------------------------------------------------------------------
-
-D3DBLEND _gldConvertBlendFunc(
-	GLenum blend,
-	GLenum DefaultBlend)
-{
-	switch (blend) {
-	case GL_ZERO:
-		return D3DBLEND_ZERO;
-	case GL_ONE:
-		return D3DBLEND_ONE;
-	case GL_DST_COLOR:
-		return D3DBLEND_DESTCOLOR;
-	case GL_SRC_COLOR:
-		return D3DBLEND_SRCCOLOR;
-	case GL_ONE_MINUS_DST_COLOR:
-		return D3DBLEND_INVDESTCOLOR;
-	case GL_ONE_MINUS_SRC_COLOR:
-		return D3DBLEND_INVSRCCOLOR;
-	case GL_SRC_ALPHA:
-		return D3DBLEND_SRCALPHA;
-	case GL_ONE_MINUS_SRC_ALPHA:
-		return D3DBLEND_INVSRCALPHA;
-	case GL_DST_ALPHA:
-		return D3DBLEND_DESTALPHA;
-	case GL_ONE_MINUS_DST_ALPHA:
-		return D3DBLEND_INVDESTALPHA;
-	case GL_SRC_ALPHA_SATURATE:
-		return D3DBLEND_SRCALPHASAT;
-	}
-
-#ifdef _DEBUG
-	gldLogMessage(GLDLOG_ERROR, "_gldConvertBlendFunc: Unknown BlendFunc\n");
-#endif
-
-	return DefaultBlend;
-}
-
-//---------------------------------------------------------------------------
-// Misc. functions
-//---------------------------------------------------------------------------
-
-void gld_Noop_DX7(
-	GLcontext *ctx)
-{
-#ifdef _DEBUG
-	gldLogMessage(GLDLOG_ERROR, "gld_Noop called!\n");
-#endif
-}
-
-//---------------------------------------------------------------------------
-
-void gld_Error_DX7(
-	GLcontext *ctx)
-{
-#ifdef _DEBUG
-	// Quite useless.
-//	gldLogMessage(GLDLOG_ERROR, "ctx->Driver.Error called!\n");
-#endif
-}
-
-//---------------------------------------------------------------------------
-// Required Mesa functions
-//---------------------------------------------------------------------------
-
-static GLboolean gld_set_draw_buffer_DX7(
-	GLcontext *ctx,
-	GLenum mode)
-{
-   (void) ctx;
-   if ((mode==GL_FRONT_LEFT) || (mode == GL_BACK_LEFT)) {
-      return GL_TRUE;
-   }
-   else {
-      return GL_FALSE;
-   }
-}
-
-//---------------------------------------------------------------------------
-
-static void gld_set_read_buffer_DX7(
-	GLcontext *ctx,
-	GLframebuffer *buffer,
-	GLenum mode)
-{
-   /* separate read buffer not supported */
-/*
-   ASSERT(buffer == ctx->DrawBuffer);
-   ASSERT(mode == GL_FRONT_LEFT);
-*/
-}
-
-//---------------------------------------------------------------------------
-
-void gld_Clear_DX7(
-	GLcontext *ctx,
-	GLbitfield mask,
-	GLboolean all,
-	GLint x,
-	GLint y,
-	GLint width,
-	GLint height)
-{
-	GLD_context			*gldCtx	= GLD_GET_CONTEXT(ctx);
-	GLD_driver_dx7		*gld	= GLD_GET_DX7_DRIVER(gldCtx);
-
-	DWORD		dwFlags = 0;
-	D3DCOLOR	Color = 0;
-	float		Z = 0.0f;
-	DWORD		Stencil = 0;
-	D3DRECT		d3dClearRect;
-
-	// TODO: Colourmask
-	const GLuint *colorMask = (GLuint *) &ctx->Color.ColorMask;
-
-	if (!gld->pDev)
-		return;
-
-	if (mask & (DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT)) {
-		GLubyte col[4];
-		CLAMPED_FLOAT_TO_UBYTE(col[0], ctx->Color.ClearColor[0]);
-		CLAMPED_FLOAT_TO_UBYTE(col[1], ctx->Color.ClearColor[1]);
-		CLAMPED_FLOAT_TO_UBYTE(col[2], ctx->Color.ClearColor[2]);
-		CLAMPED_FLOAT_TO_UBYTE(col[3], ctx->Color.ClearColor[3]);
-		dwFlags |= D3DCLEAR_TARGET;
-		Color = D3DCOLOR_RGBA(col[0], col[1], col[2], col[3]);
-//								ctx->Color.ClearColor[1], 
-//								ctx->Color.ClearColor[2], 
-//								ctx->Color.ClearColor[3]);
-	}
-
-	if (mask & DD_DEPTH_BIT) {
-		// D3D7 will fail the Clear call if we try and clear a
-		// depth buffer and we haven't created one.
-		// Also, some apps try and clear a depth buffer,
-		// when a depth buffer hasn't been requested by the app.
-		if (ctx->Visual.depthBits == 0) {
-			mask &= ~DD_DEPTH_BIT; // Remove depth bit from mask
-		} else {
-			dwFlags |= D3DCLEAR_ZBUFFER;
-			Z = ctx->Depth.Clear;
-		}
-	}
-
-	if (mask & DD_STENCIL_BIT) {
-		if (ctx->Visual.stencilBits == 0) {
-			// No stencil bits in depth buffer
-			mask &= ~DD_STENCIL_BIT; // Remove stencil bit from mask
-		} else {
-			dwFlags |= D3DCLEAR_STENCIL;
-			Stencil = ctx->Stencil.Clear;
-		}
-	}
-
-	// Some apps do really weird things with the rect, such as Quake3.
-	if ((x < 0) || (y < 0) || (width <= 0) || (height <= 0)) {
-		all = GL_TRUE;
-	}
-
-	if (!all) {
-		// Calculate clear subrect
-		d3dClearRect.x1	= x;
-		d3dClearRect.y1	= gldCtx->dwHeight - (y + height);
-		d3dClearRect.x2	= x + width;
-		d3dClearRect.y2	= d3dClearRect.y1 + height;
-	}
-
-	// dwFlags will be zero if there's nothing to clear
-	if (dwFlags) {
-		_GLD_DX7_DEV(Clear(
-			gld->pDev,
-			all ? 0 : 1,
-			all ? NULL : &d3dClearRect,
-			dwFlags,
-			Color, Z, Stencil));
-	}
-
-	if (mask & DD_ACCUM_BIT) {
-		// Clear accumulation buffer
-	}
-}
-
-//---------------------------------------------------------------------------
-
-// Mesa 5: Parameter change
-static void gld_buffer_size_DX7(
-//	GLcontext *ctx,
-	GLframebuffer *fb,
-	GLuint *width,
-	GLuint *height)
-{
-//	GLD_context		*gldCtx	= GLD_GET_CONTEXT(ctx);
-
-	*width = fb->Width; // gldCtx->dwWidth;
-	*height = fb->Height; // gldCtx->dwHeight;
-}
-
-//---------------------------------------------------------------------------
-
-static void gld_Finish_DX7(
-	GLcontext *ctx)
-{
-}
-
-//---------------------------------------------------------------------------
-
-static void gld_Flush_DX7(
-	GLcontext *ctx)
-{
-	GLD_context		*gld	= GLD_GET_CONTEXT(ctx);
-
-	// TODO: Detect apps that glFlush() then SwapBuffers() ?
-
-	if (gld->EmulateSingle) {
-		// Emulating a single-buffered context.
-		// [Direct3D doesn't allow rendering to front buffer]
-		dglSwapBuffers(gld->hDC);
-	}
-}
-
-//---------------------------------------------------------------------------
-
-void gld_NEW_STENCIL(
-	GLcontext *ctx)
-{
-	GLD_context			*gldCtx	= GLD_GET_CONTEXT(ctx);
-	GLD_driver_dx7		*gld	= GLD_GET_DX7_DRIVER(gldCtx);
-
-	// Two-sided stencil. New for Mesa 5
-	const GLuint		uiFace	= 0UL;
-
-	struct gl_stencil_attrib *pStencil = &ctx->Stencil;
-
-	_GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_STENCILENABLE, pStencil->Enabled ? TRUE : FALSE));
-	if (pStencil->Enabled) {
-		_GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_STENCILFUNC, _gldConvertCompareFunc(pStencil->Function[uiFace])));
-		_GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_STENCILREF, pStencil->Ref[uiFace]));
-		_GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_STENCILMASK, pStencil->ValueMask[uiFace]));
-		_GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_STENCILWRITEMASK, pStencil->WriteMask[uiFace]));
-		_GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_STENCILFAIL, _gldConvertStencilOp(pStencil->FailFunc[uiFace])));
-		_GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_STENCILZFAIL, _gldConvertStencilOp(pStencil->ZFailFunc[uiFace])));
-		_GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_STENCILPASS, _gldConvertStencilOp(pStencil->ZPassFunc[uiFace])));
-	}
-}
-
-//---------------------------------------------------------------------------
-
-void gld_NEW_COLOR(
-	GLcontext *ctx)
-{
-	GLD_context			*gldCtx	= GLD_GET_CONTEXT(ctx);
-	GLD_driver_dx7		*gld	= GLD_GET_DX7_DRIVER(gldCtx);
-
-	DWORD		dwFlags = 0;
-	D3DBLEND	src;
-	D3DBLEND	dest;
-
-	// Alpha func
-	_GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_ALPHAFUNC, _gldConvertCompareFunc(ctx->Color.AlphaFunc)));
-	_GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_ALPHAREF, (DWORD)ctx->Color.AlphaRef));
-	_GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_ALPHATESTENABLE, ctx->Color.AlphaEnabled));
-
-	// Blend func
-	_GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_ALPHABLENDENABLE, ctx->Color.BlendEnabled));
-	src		= _gldConvertBlendFunc(ctx->Color.BlendSrcRGB, GL_ONE);
-	dest	= _gldConvertBlendFunc(ctx->Color.BlendDstRGB, GL_ZERO);
-	_GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_SRCBLEND, src));
-	_GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_DESTBLEND, dest));
-
-/*
-	// Color mask - unsupported by DX7
-	if (ctx->Color.ColorMask[0]) dwFlags |= D3DCOLORWRITEENABLE_RED;
-	if (ctx->Color.ColorMask[1]) dwFlags |= D3DCOLORWRITEENABLE_GREEN;
-	if (ctx->Color.ColorMask[2]) dwFlags |= D3DCOLORWRITEENABLE_BLUE;
-	if (ctx->Color.ColorMask[3]) dwFlags |= D3DCOLORWRITEENABLE_ALPHA;
-	_GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_COLORWRITEENABLE, dwFlags));
-*/
-}
-
-//---------------------------------------------------------------------------
-
-void gld_NEW_DEPTH(
-	GLcontext *ctx)
-{
-	GLD_context			*gldCtx	= GLD_GET_CONTEXT(ctx);
-	GLD_driver_dx7		*gld	= GLD_GET_DX7_DRIVER(gldCtx);
-
-	_GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_ZENABLE, ctx->Depth.Test ? D3DZB_TRUE : D3DZB_FALSE));
-	_GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_ZFUNC, _gldConvertCompareFunc(ctx->Depth.Func)));
-	_GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_ZWRITEENABLE, ctx->Depth.Mask ? TRUE : FALSE));
-}
-
-//---------------------------------------------------------------------------
-
-void gld_NEW_POLYGON(
-	GLcontext *ctx)
-{
-	GLD_context			*gldCtx	= GLD_GET_CONTEXT(ctx);
-	GLD_driver_dx7		*gld	= GLD_GET_DX7_DRIVER(gldCtx);
-
-	D3DFILLMODE	d3dFillMode = D3DFILL_SOLID;
-	D3DCULL		d3dCullMode = D3DCULL_NONE;
-	int			iOffset = 0;
-
-	// Fillmode
-	switch (ctx->Polygon.FrontMode) {
-	case GL_POINT:
-		d3dFillMode = D3DFILL_POINT;
-		break;
-	case GL_LINE:
-		d3dFillMode = D3DFILL_WIREFRAME;
-		break;
-	case GL_FILL:
-		d3dFillMode = D3DFILL_SOLID;
-		break;
-	}
-	_GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_FILLMODE, d3dFillMode));
-
-	if (ctx->Polygon.CullFlag) {
-		switch (ctx->Polygon.CullFaceMode) {
-		case GL_BACK:
-			if (ctx->Polygon.FrontFace == GL_CCW)
-				d3dCullMode = D3DCULL_CW;
-			else
-				d3dCullMode = D3DCULL_CCW;
-			break;
-		case GL_FRONT:
-			if (ctx->Polygon.FrontFace == GL_CCW)
-				d3dCullMode = D3DCULL_CCW;
-			else
-				d3dCullMode = D3DCULL_CW;
-			break;
-		case GL_FRONT_AND_BACK:
-			d3dCullMode = D3DCULL_NONE;
-			break;
-		default:
-			break;
-		}
-	} else {
-		d3dCullMode = D3DCULL_NONE;
-	}
-//	d3dCullMode = D3DCULL_NONE; // TODO: DEBUGGING
-	_GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_CULLMODE, d3dCullMode));
-
-	// Polygon offset
-	// ZBIAS ranges from 0 to 16 and can only move towards the viewer
-	// Mesa5: ctx->Polygon._OffsetAny removed
-	if (ctx->Polygon.OffsetFill) {
-		iOffset = (int)ctx->Polygon.OffsetUnits;
-		if (iOffset < 0)
-			iOffset = -iOffset;
-		else
-			iOffset = 0; // D3D can't push away
-	}
-	_GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_ZBIAS, iOffset));
-}
-
-//---------------------------------------------------------------------------
-
-void gld_NEW_FOG(
-	GLcontext *ctx)
-{
-	GLD_context			*gldCtx	= GLD_GET_CONTEXT(ctx);
-	GLD_driver_dx7		*gld	= GLD_GET_DX7_DRIVER(gldCtx);
-
-	D3DCOLOR	d3dFogColour;
-	D3DFOGMODE	d3dFogMode = D3DFOG_LINEAR;
-
-	// TODO: Fog is calculated seperately in the Mesa pipeline
-	_GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_FOGENABLE, FALSE));
-	return;
-
-	// Fog enable
-	_GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_FOGENABLE, ctx->Fog.Enabled));
-	if (!ctx->Fog.Enabled) {
-		_GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_FOGTABLEMODE, D3DFOG_NONE));
-		_GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_FOGVERTEXMODE, D3DFOG_NONE));
-		return; // If disabled, don't bother setting any fog state
-	}
-
-	// Fog colour
-	d3dFogColour = D3DCOLOR_COLORVALUE(	ctx->Fog.Color[0],
-								ctx->Fog.Color[1],
-								ctx->Fog.Color[2],
-								ctx->Fog.Color[3]);
-	_GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_FOGCOLOR, d3dFogColour));
-
-	// Fog density
-	_GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_FOGDENSITY, *((DWORD*) (&ctx->Fog.Density))));
-
-	// Fog start
-	_GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_FOGSTART, *((DWORD*) (&ctx->Fog.Start))));
-
-	// Fog end
-	_GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_FOGEND, *((DWORD*) (&ctx->Fog.End))));
-
-	// Fog mode
-	switch (ctx->Fog.Mode) {
-	case GL_LINEAR:
-		d3dFogMode = D3DFOG_LINEAR;
-		break;
-	case GL_EXP:
-		d3dFogMode = D3DFOG_EXP;
-		break;
-	case GL_EXP2:
-		d3dFogMode = D3DFOG_EXP2;
-		break;
-	}
-	_GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_FOGTABLEMODE, d3dFogMode));
-	_GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_FOGVERTEXMODE, D3DFOG_NONE));
-}
-
-//---------------------------------------------------------------------------
-
-void gld_NEW_LIGHT(
-	GLcontext *ctx)
-{
-	GLD_context		*gldCtx	= GLD_GET_CONTEXT(ctx);
-	GLD_driver_dx7	*gld	= GLD_GET_DX7_DRIVER(gldCtx);
-	DWORD			dwSpecularEnable;
-
-	// Shademode
-	_GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_SHADEMODE, (ctx->Light.ShadeModel == GL_SMOOTH) ? D3DSHADE_GOURAUD : D3DSHADE_FLAT));
-
-	// Separate specular colour
-	if (ctx->Light.Enabled)
-		dwSpecularEnable = (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR) ? TRUE: FALSE;
-	else
-		dwSpecularEnable = FALSE;
-	_GLD_DX7_DEV(SetRenderState(gld->pDev, D3DRENDERSTATE_SPECULARENABLE, dwSpecularEnable));
-}
-
-//---------------------------------------------------------------------------
-
-void gld_NEW_MODELVIEW(
-	GLcontext *ctx)
-{
-	GLD_context			*gldCtx	= GLD_GET_CONTEXT(ctx);
-	GLD_driver_dx7		*gld	= GLD_GET_DX7_DRIVER(gldCtx);
-
-	D3DMATRIX	m;
-	//GLfloat		*pM = ctx->ModelView.m;
-	// Mesa5: Model-view is now a stack
-	GLfloat		*pM = ctx->ModelviewMatrixStack.Top->m;
-	m._11 = pM[0];
-	m._12 = pM[1];
-	m._13 = pM[2];
-	m._14 = pM[3];
-	m._21 = pM[4];
-	m._22 = pM[5];
-	m._23 = pM[6];
-	m._24 = pM[7];
-	m._31 = pM[8];
-	m._32 = pM[9];
-	m._33 = pM[10];
-	m._34 = pM[11];
-	m._41 = pM[12];
-	m._42 = pM[13];
-	m._43 = pM[14];
-	m._44 = pM[15];
-/*	m[0][0] = pM[0];
-	m[0][1] = pM[1];
-	m[0][2] = pM[2];
-	m[0][3] = pM[3];
-	m[1][0] = pM[4];
-	m[1][1] = pM[5];
-	m[1][2] = pM[6];
-	m[1][3] = pM[7];
-	m[2][0] = pM[8];
-	m[2][1] = pM[9];
-	m[2][2] = pM[10];
-	m[2][3] = pM[11];
-	m[3][0] = pM[12];
-	m[3][1] = pM[13];
-	m[3][2] = pM[14];
-	m[3][3] = pM[15];*/
-
-	gld->matModelView = m;
-}
-
-//---------------------------------------------------------------------------
-
-void gld_NEW_PROJECTION(
-	GLcontext *ctx)
-{
-	GLD_context			*gldCtx	= GLD_GET_CONTEXT(ctx);
-	GLD_driver_dx7		*gld	= GLD_GET_DX7_DRIVER(gldCtx);
-
-	D3DMATRIX	m;
-	//GLfloat		*pM = ctx->ProjectionMatrix.m;
-	// Mesa 5: Now a stack
-	GLfloat		*pM = ctx->ProjectionMatrixStack.Top->m;
-	m._11 = pM[0];
-	m._12 = pM[1];
-	m._13 = pM[2];
-	m._14 = pM[3];
-
-	m._21 = pM[4];
-	m._22 = pM[5];
-	m._23 = pM[6];
-	m._24 = pM[7];
-
-	m._31 = pM[8];
-	m._32 = pM[9];
-	m._33 = pM[10] / _fPersp_33; // / 1.6f;
-	m._34 = pM[11];
-
-	m._41 = pM[12];
-	m._42 = pM[13];
-	m._43 = pM[14] / 2.0f;
-	m._44 = pM[15];
-
-	gld->matProjection = m;
-}
-
-//---------------------------------------------------------------------------
-/*
-void gldFrustumHook_DX7(
-	GLdouble left,
-	GLdouble right,
-	GLdouble bottom,
-	GLdouble top,
-	GLdouble nearval,
-	GLdouble farval)
-{
-	GET_CURRENT_CONTEXT(ctx);
-	GLD_context		*gldCtx	= GLD_GET_CONTEXT(ctx);
-	GLD_driver_dx7	*gld	= GLD_GET_DX7_DRIVER(gldCtx);
-
-	// Pass values on to Mesa first (in case we mess with them)
-	_mesa_Frustum(left, right, bottom, top, nearval, farval);
-
-	_fPersp_33 = farval / (nearval - farval);
-
-//	ddlogPrintf(GLDLOG_SYSTEM, "Frustum: %f", farval/nearval);
-}
-
-//---------------------------------------------------------------------------
-
-void gldOrthoHook_DX7(
-	GLdouble left,
-	GLdouble right,
-	GLdouble bottom,
-	GLdouble top,
-	GLdouble nearval,
-	GLdouble farval)
-{
-	GET_CURRENT_CONTEXT(ctx);
-	GLD_context		*gldCtx	= GLD_GET_CONTEXT(ctx);
-	GLD_driver_dx7	*gld	= GLD_GET_DX7_DRIVER(gldCtx);
-
-	// Pass values on to Mesa first (in case we mess with them)
-	_mesa_Ortho(left, right, bottom, top, nearval, farval);
-
-	_fPersp_33 = 1.6f;
-
-//	ddlogPrintf(GLDLOG_SYSTEM, "Ortho: %f", farval/nearval);
-}
-*/
-//---------------------------------------------------------------------------
-
-void gld_NEW_VIEWPORT(
-	GLcontext *ctx)
-{
-	GLD_context			*gldCtx	= GLD_GET_CONTEXT(ctx);
-	GLD_driver_dx7		*gld	= GLD_GET_DX7_DRIVER(gldCtx);
-
-	D3DVIEWPORT7	d3dvp;
-//	GLint			x, y;
-//	GLsizei			w, h;
-
-	// Set depth range
-	_GLD_DX7_DEV(GetViewport(gld->pDev, &d3dvp));
-	// D3D can't do Quake1/Quake2 z-trick
-	if (ctx->Viewport.Near <= ctx->Viewport.Far) {
-		d3dvp.dvMinZ		= ctx->Viewport.Near;
-		d3dvp.dvMaxZ		= ctx->Viewport.Far;
-	} else {
-		d3dvp.dvMinZ		= ctx->Viewport.Far;
-		d3dvp.dvMaxZ		= ctx->Viewport.Near;
-	}
-/*	x = ctx->Viewport.X;
-	y = ctx->Viewport.Y;
-	w = ctx->Viewport.Width;
-	h = ctx->Viewport.Height;
-	if (x < 0) x = 0;
-	if (y < 0) y = 0;
-	if (w > gldCtx->dwWidth) 		w = gldCtx->dwWidth;
-	if (h > gldCtx->dwHeight) 		h = gldCtx->dwHeight;
-	// Ditto for D3D viewport dimensions
-	if (w+x > gldCtx->dwWidth) 		w = gldCtx->dwWidth-x;
-	if (h+y > gldCtx->dwHeight) 	h = gldCtx->dwHeight-y;
-	d3dvp.X			= x;
-	d3dvp.Y			= gldCtx->dwHeight - (y + h);
-	d3dvp.Width		= w;
-	d3dvp.Height	= h;*/
-	_GLD_DX7_DEV(SetViewport(gld->pDev, &d3dvp));
-
-//	gld->fFlipWindowY = (float)gldCtx->dwHeight;
-}
-
-//---------------------------------------------------------------------------
-
-__inline BOOL _gldAnyEvalEnabled(
-	GLcontext *ctx)
-{
-	struct gl_eval_attrib *eval = &ctx->Eval;
-
-	if ((eval->AutoNormal) ||
-		(eval->Map1Color4) ||
-		(eval->Map1Index) ||
-		(eval->Map1Normal) ||
-		(eval->Map1TextureCoord1) ||
-		(eval->Map1TextureCoord2) ||
-		(eval->Map1TextureCoord3) ||
-		(eval->Map1TextureCoord4) ||
-		(eval->Map1Vertex3) ||
-		(eval->Map1Vertex4) ||
-		(eval->Map2Color4) ||
-		(eval->Map2Index) ||
-		(eval->Map2Normal) ||
-		(eval->Map2TextureCoord1) ||
-		(eval->Map2TextureCoord2) ||
-		(eval->Map2TextureCoord3) ||
-		(eval->Map2TextureCoord4) ||
-		(eval->Map2Vertex3) ||
-		(eval->Map2Vertex4)
-		)
-	return TRUE;
-
-	return FALSE;
-}
-
-//---------------------------------------------------------------------------
-
-BOOL _gldChooseInternalPipeline(
-	GLcontext *ctx,
-	GLD_driver_dx7 *gld)
-{
-//	return TRUE;	// DEBUGGING: ALWAYS USE MESA
-//	return FALSE;	// DEBUGGING: ALWAYS USE D3D
-
-	if ((glb.dwTnL == GLDS_TNL_MESA) || (gld->bHasHWTnL == FALSE))
-	{
-		gld->PipelineUsage.qwMesa.QuadPart++;
-		return TRUE; // Force Mesa TnL
-	}
-
-	if ((ctx->Light.Enabled) ||
-		(1) ||
-		(ctx->Texture._TexGenEnabled) ||
-		(ctx->Texture._TexMatEnabled) ||
-//		(ctx->Transform._AnyClip) ||
-		(ctx->Scissor.Enabled) ||
-		_gldAnyEvalEnabled(ctx) // Put this last so we can early-out
-		)
-	{
-		gld->PipelineUsage.qwMesa.QuadPart++;
-		return TRUE;
-	}
-
-	gld->PipelineUsage.qwD3DFVF.QuadPart++;
-	return FALSE;
-
-/*	// Force Mesa pipeline?
-	if (glb.dwTnL == GLDS_TNL_MESA) {
-		gld->PipelineUsage.dwMesa.QuadPart++;
-		return GLD_PIPELINE_MESA;
-	}
-
-	// Test for functionality not exposed in the D3D pathways
-	if ((ctx->Texture._GenFlags)) {
-		gld->PipelineUsage.dwMesa.QuadPart++;
-		return GLD_PIPELINE_MESA;
-	}
-
-	// Now decide if vertex shader can be used.
-	// If two sided lighting is enabled then we must either
-	// use Mesa TnL or the vertex shader
-	if (ctx->_TriangleCaps & DD_TRI_LIGHT_TWOSIDE) {


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