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Bug#497096: libgl1-mesa-dri: Blender crashes in i915_dri.so



forwarded 497096 https://bugs.freedesktop.org/show_bug.cgi?id=15834
thank you



Vincent Bernat wrote:
> #0  0xb66eacbb in _tnl_InvalidateState (ctx=0xa75db18, new_state=4128)
>     at tnl/t_context.c:140
> 140	tnl/t_context.c: No such file or directory.
> 	in tnl/t_context.c
> (gdb) bt full
> #0  0xb66eacbb in _tnl_InvalidateState (ctx=0xa75db18, new_state=4128)
>     at tnl/t_context.c:140
> 	tnl = (TNLcontext *) 0xa7c2e58
> 	vp = (const struct gl_vertex_program *) 0x0
> 	fp = (const struct gl_fragment_program *) 0x4
> #1  0xb663f080 in intelInvalidateState (ctx=0xa75db18, new_state=4128)
>     at intel_context.c:349
> No locals.
> #2  0xb66af277 in _mesa_update_state_locked (ctx=0xa75db18)
>     at main/state.c:1280
> 	new_state = 0
> #3  0xb66af7aa in _mesa_update_state (ctx=0xa75db18) at main/state.c:1291
> No locals.
> #4  0xb66aa901 in _mesa_RasterPos4f (x=44, y=3, z=0, w=1) at main/rastpos.c:416
> 	ctx = (GLcontext *) 0xa75db18
> #5  0xb66abc14 in _mesa_RasterPos2f (x=44, y=3) at main/rastpos.c:542
> No locals.
>   

Thanks for this precise report. It looks like
https://bugs.freedesktop.org/show_bug.cgi?id=15834, I will add a note there.

Brice




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