Bug#484049: More info on the crashes
- Scorched3d crashing on start is due to a null pointer dereference in
its shader handling code (specifically, while loading the vertex shader
for animated water). I'm not sure if this is a Scorched3d bug, a Mesa
bug, or a bug with the Intel driver; I have machines at home with nVidia
and ATI video cards, and can check later today. In any case, turning off
shaders makes this crash go away.
- The display corruption and X crashes are being tickled specifically by
scorch3d's cube mapping code (GL_ARB_texture_cube_map). Ticking "disable
cube maps" makes things work no matter what other extensions are
enabled. Again, I'm not sure if this is a scorched3d bug, a Mesa bug, or
an Intel bug.
More as I find it...
-lee
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