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Bug#451339: foobillard: crashes with rendered+fresnel reflections on intel graphics



forwarded 451339 https://bugs.freedesktop.org/show_bug.cgi?id=12082
thank you


Paul Wise wrote:
> (gdb) bt
> #0  intelUploadTexImages (intel=0x8131508, t=0x870b418, face=0) at intel_tex.c:763
> #1  0xb7477e66 in i915UpdateTextureState (intel=0x8131508) at i915_texstate.c:835
> #2  0xb749ccb0 in intelRunPipeline (ctx=0x8131508) at intel_tris.c:753
> #3  0xb752eb61 in _tnl_draw_prims (ctx=0x8131508, arrays=0x8166920, prim=0x85886e8, nr_prims=6, ib=0x0, min_index=0, max_index=23) at tnl/t_draw.c:402
> #4  0xb752d905 in vbo_save_playback_vertex_list (ctx=0x8131508, data=0x883af00) at vbo/vbo_save_draw.c:220
> #5  0xb74c29f3 in execute_list (ctx=0x8131508, list=<value optimized out>) at main/dlist.c:5754
> #6  0xb74c5e25 in _mesa_CallList (list=15) at main/dlist.c:6842
> #7  0x08076134 in draw_ball (ball=0x8445210, cam_pos={x = 0, y = -2.88211632, z = 0.854862809}, cam_FOV=40, win_width=800, reflect=0) at ball.c:1093
> #8  0x080786ea in draw_balls (balls={nr = 16, gametype = GAME_8BALL, ball = 0x8445210}, cam_pos={x = 0, y = -2.88211632, z = 0.854862809}, cam_FOV=40, win_width=800, 
>     spheretexbind=1, lightpos=0x80c4580, lightnr=2, cuberef_binds=0x86d0738) at ball.c:1834
> #9  0x08055b58 in DisplayFunc () at billard3d.c:3089
> #10 0x08097a29 in sys_main_loop () at sys_stuff.c:699
> #11 0x0805d17d in main (argc=1, argv=0xbf906e64) at billard3d.c:5256
>   

Thanks.
It looks like upstream bug #12082. Feel free to add any comment there (I
already added one). The output of 'bt full' in gdb would be interesting
for instance.

Brice





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