[Date Prev][Date Next] [Thread Prev][Thread Next] [Date Index] [Thread Index]

Bug#437465: libgl1-mesa-dri: Shadows in Warzone 2100 don't work anymore (R300)



Package: libgl1-mesa-dri
Version: 7.0.1-1
Severity: normal

Hello,

Since some time (version 6.5.something) the shadows in Warzone 2100
don't work correctly anymore on my Radeon 9600XT using the R300 driver.
Now whole polygons are shaded instead of shadows painted on them. The
different shades are still there, but the whole image gets a lot darker
(you can toggle the shadows with alt-s in-game).

I didn't see a difference with LIBGL_ALWAYS_INDIRECT=1, I guess it
doesn't work (which seems likely, as rendering was quite fast). Older
versions of Warzone where I know the shadows worked don't work now as
well.

Best regards,
Christian Ohm

-- System Information:
Debian Release: lenny/sid
  APT prefers unstable
  APT policy: (900, 'unstable'), (800, 'experimental')
Architecture: i386 (i686)

Kernel: Linux 2.6.22.1-ck1 (SMP w/2 CPU cores; PREEMPT)
Locale: LANG=en_GB.UTF-8, LC_CTYPE=en_GB.UTF-8 (charmap=UTF-8) (ignored: LC_ALL set to en_GB.utf8)
Shell: /bin/sh linked to /bin/dash

Versions of packages libgl1-mesa-dri depends on:
ii  libc6                         2.6.1-1    GNU C Library: Shared libraries
ii  libdrm2                       2.3.0-4    Userspace interface to kernel DRM 
ii  libexpat1                     1.95.8-4   XML parsing C library - runtime li
ii  libgl1-mesa-glx               7.0.1-1    A free implementation of the OpenG

libgl1-mesa-dri recommends no packages.

-- no debconf information

-- 
"All Bibles are man-made."
		-- Thomas Edison



Reply to: