Bug#437465: libgl1-mesa-dri: Shadows in Warzone 2100 don't work anymore (R300)
Package: libgl1-mesa-dri
Version: 7.0.1-1
Severity: normal
Hello,
Since some time (version 6.5.something) the shadows in Warzone 2100
don't work correctly anymore on my Radeon 9600XT using the R300 driver.
Now whole polygons are shaded instead of shadows painted on them. The
different shades are still there, but the whole image gets a lot darker
(you can toggle the shadows with alt-s in-game).
I didn't see a difference with LIBGL_ALWAYS_INDIRECT=1, I guess it
doesn't work (which seems likely, as rendering was quite fast). Older
versions of Warzone where I know the shadows worked don't work now as
well.
Best regards,
Christian Ohm
-- System Information:
Debian Release: lenny/sid
APT prefers unstable
APT policy: (900, 'unstable'), (800, 'experimental')
Architecture: i386 (i686)
Kernel: Linux 2.6.22.1-ck1 (SMP w/2 CPU cores; PREEMPT)
Locale: LANG=en_GB.UTF-8, LC_CTYPE=en_GB.UTF-8 (charmap=UTF-8) (ignored: LC_ALL set to en_GB.utf8)
Shell: /bin/sh linked to /bin/dash
Versions of packages libgl1-mesa-dri depends on:
ii libc6 2.6.1-1 GNU C Library: Shared libraries
ii libdrm2 2.3.0-4 Userspace interface to kernel DRM
ii libexpat1 1.95.8-4 XML parsing C library - runtime li
ii libgl1-mesa-glx 7.0.1-1 A free implementation of the OpenG
libgl1-mesa-dri recommends no packages.
-- no debconf information
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