Quoting Kevin Mark (firstname.lastname@example.org): > Hi d-w list people, > I was just reading an ITP for magicmaze. It is game with a common theme: > warrior save girlfriend from monster. Would it be 'better' by some > definition to make it and other such programs gender neutral? Reverse > thw roles? Make it possible to choose the characters gender? > Would a formalization in the dev guide or policy make sense? While I think that gender-neutrality should be an effort (yes, effort....see below) by everybody, I don't think that adding something very proeminent about it in the devref or policy would lead to anything except a nice flamewar in -devel. If I'm correct, the only mention of gender-neutrality is DevRef 18.104.22.168. about debconf templates. Guess who wrote that one? :-) We could maybe add a similar recommendation in 6.2.3 about package descriptions and some other about documentation. Going further and recommend programs provided by Debian to specifically be gender-neutral would probably cross the boundary and bring the "political correctness" topic (IMHO, saying that something is about P.C. is only an easy way to escape from a sensitive topic). I strongly believe that gender neutrality should be in everybody's mind in the day-to-day life but I don't really believe in ways to enforce it. IMHO, the best one is by doing the effort myself (yes, that's sometimes an effort....I have dozens of years of non gender-neutrality to fight with). It generally works. So, well, in the case of magicmaze, it would be good to talk with upstream and encourage them to review this male-centric view that only male knights can rescue princesses...:)... My "personal" female knight at home already rescued me dozen of times in the real life for me to know that this also can be shared.
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